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General Discussion / SR4A Review
« Last post by EltonJ on <11-16-23/1537:04> »
I did a review of the SR4A core rulebook.  It can be accessed [ur=]here[/url].
Gamemasters' Lounge / [SR4A] The Party in Aztechnology
« Last post by EltonJ on <11-16-23/1338:16> »
Yes, I still run SR4A.

Ahem, the party was preparing a birthday party to be held in Aztechnology.  The group separated, half went to the mainframe while the other half attended the party.  The party was Jane Austen themed.  While the party went on, the group's technomancer hacked into Aztechnology mainframe.  The mission goal was this: to get the company tax records to make sure they were filed correctly.  The secondary aim is simple: the Vories sent their own Shadowrunners to hack into Aztechnology.  However, their hacker's brain was fried.  So Aztechnology was hiding something valuable.

While the sys admin for the mainframe was an orc who was dressed and made up like a Goth, Magpie (the party's technomancer) hacked into the mainframe remotely.  She didn't want to disturb the orc goth.  When Magpie hacked into the system, two hackers from Renraku attacked the Virtual Aztechnology pyramid -- this was after Mags spoofed the Access IC to gain access.

The system's Black IC responded to the two intruders, manifesting as a feathered serpent. While the feathered serpent IC was swallowing one of the Renraku  hackers, Magpie slipped by and managed to find the records room.  She found there were ten file cabinets.  Two of them had IC attached to them -- one a Data Bomb (that the file cabinet marked Projects), and another a tar baby (that was the file cabinet marked Accounting).

Magpie managed to trick both IC and copied the files in both cabinets.  Meanwhile, the party was getting into full swing when the lights shut off.  When they came back on one of the party goers was found dead.  The party's muscle and doctor -- a minotaur troll named Icarus -- found that the dead guy was killed by Cyanide.  He was an elf who was in charge of the computer systems on the third floor.

After the session, one of the players said I made the session good this time with twists and turns. I was clearly in the Zone for that night.  Also new plans: the players might have to do some sleuthing to find out who killed the party goer.  I have 3 players right now, and they had a blast.

I think it was just an issue for the initial release, it was $19 on DriveThruRPG when I purchased it last night.

Now, I do have to say, I'm enjoying the heck out of this book so far. :D
DrivethruRPG has updated their price now from $49 to $19
There seems to be a price discrepancy on the Scotophobia pdf between DriveThru and the Catalyst site, it's significantly cheaper direct from Catalyst... I picked it up from there and looking forward to reading through it!
Scotophobia for the continuation of the Dis metaplot. Surprisingly little anti-Scottish content in there. Plenty of chimeras though, or so I hear.

Easy Come, Easy Go for an update on New Orleans, which will be the next SRM location as well. (So we're anticipating the 2024-2026 convention seasons to bring us 24 SR6 SRMs, all set in New Orleans.)

And lastly, the Berlin-reprint of the CRB has errata and can be either bought as PDF, or physical with a PDF included.
Rules and such / Re: [Core] Enhanced Articulation
« Last post by MercilessMing on <11-14-23/0926:30> »
Yeah, Used grade augments aren't as great as they used to be before Body Shop.  Bad Luck, easy to jam, easy to break - buyer beware! 
All my characters nowadays have Bad Luck and Silver Lining qualities because glitches are fun, so that softens the harshness of the added penalty.  But I think most players will be (should be?) scared off by the negatives.

Bioware also can't benefit from Cyberware Overdrive, which is a great mechanic that gives chrome an edge.
Rules and such / Re: Mana barriers and DNI,s
« Last post by MercilessMing on <11-14-23/0921:10> »
Depends on edition.  Back in 2e, mana barriers stopped all living things, but in recent editions they only stop magical effects (things present on the astral plane).

Gear and augments that give DNI will say so in their description.  The most common ones are datajack, trodes, and cyberjack (6th ed).
Rules and such / Re: [Core] Enhanced Articulation
« Last post by Michael Chandra on <11-14-23/0143:07> »
Because it doesn't stack with other ware. So it's a single +1 Agility, but won't stack with Muscle Toner or Muscle Replacement. Of course it's a bit silly that it's cheaper than Muscle Toner 1, while it gives a better benefit, but it's only worth it if you only got for +1 Agi.

As for slightly used: That's where the Body Shop rule change comes in, where Used ware is replaced and now suddenly that 50% nuyen discount also comes at the risk of cancer and Bad Luck.
Rules and such / Re: [Core] Enhanced Articulation
« Last post by FastJack on <11-13-23/1807:31> »
Yep, a +1 bump.... With no levels, so there's no Enhanced Articulation +2, +3, etc.
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