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Base equipment Stats?

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Redwulfe

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« on: <03-28-20/1741:44> »
so I have looked through the book and can not find anything that says the that base listed stats include the modifiers for fire mode or equipment listed in the item's description.

I selected the Ares Predator for example and the DV is 3p, modes are SA/BF and AR is 10/10/8/-/-.

This comes with a smartgun system so it seems that this would then make the AR 12/12/10/-/-.

The gun fires in SA standard so i would think that is would then become DV 4p and AR 10/10/8/-/-.

All of this seems fine to me. I much prefer to keep track off all of these things myself rather than the book adding in some and not others.

Since previous editions added in some of the modifiers for you and not others I looked for the text to clarify and my question is: Is their clarification in the Text?

If not I am going to just run it as if it is all separate and the stat-lines always list the base stats.
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Michael Chandra

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« Reply #1 on: <03-28-20/1802:30> »
Lasersight is explicitly noted to be included in AR ratings (p260). Ergo, everything else isn't. (Incidentally, a lot of people go with 'any SA gun can be fired single-shot'.)
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Redwulfe

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« Reply #2 on: <03-29-20/0108:05> »
Thanks, it is good to know that I am not missing something.

Also the firing in SS with a SA weapon makes since to me, so i will be using that as well.

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MercilessMing

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« Reply #3 on: <03-31-20/1535:24> »
It was mentioned in the quick start rules that weapon stat blocks never list Single Shot mode, it's always assumed.

Xenon

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« Reply #4 on: <04-06-20/0346:50> »
Rather than always double tapping the trigger in SA mode (or spending a minor action to change from SA firing mode to SS firing mode) it make sense, at least to me, that instead of double tapping the trigger in SA mode you are allowed to also just pull the trigger once - while still in SA firing mode.


Hence why I suggested the following house rule in the sticky house rule thread above:

SA firing mode
You fire two rounds rapidly with two trigger pulls. Decrease the Attack Rating of your weapon by 2 and increase damage by 1, or split your dice pool between two targets and count each as a SS-mode shot. You may also fire just one round with one trigger pull, counting the attack as a SS-mode shot.

Michael Chandra

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« Reply #5 on: <04-06-20/0412:15> »
I stll think targeting two people with a double-tap would be too complicated, though. So I wouldn't allow that part at my table.
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Xenon

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« Reply #6 on: <04-06-20/2047:26> »
I stll think targeting two people with a double-tap would be too complicated, though. So I wouldn't allow that part at my table.
You are allowed to do that exact same thing if your weapon is in Burst Firing mode....... ;-)


Wide burst (Burst Firing mode):
Aim at one target, pull the trigger once. Automatically fire a burst of 2 bullets at the first target.
Aim at a second target, pull the trigger a second time. Automatically fire a burst of 2 bullets at the second target.

My house rule (Semi Automatic firing mode):
Aim at one target, pull the trigger once. Fire 1 bullet at the first target.
Aim at a second target, pull the trigger a second time. Fire 1 bullet at the second target.


Note that in 5th edition you were even allowed to fire at three different targets if you were in SA mode.

Michael Chandra

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« Reply #7 on: <04-07-20/0850:58> »
Wide burst (Burst Firing mode):
Aim at one target, pull the trigger once. Automatically fire a burst of 2 bullets at the first target.
Aim at a second target, pull the trigger a second time. Automatically fire a burst of 2 bullets at the second target.
False.
Quote
BF: You’ve got a fancy gun that pumps out multiple
rounds with a single trigger pull. You can fire
four rounds in an attack. You can shoot a narrow
burst, which decreases the Attack Rating by 4 and
increases damage by 2, or make a wide burst and
split your dice pool between two targets and count
each as a SA-mode shot.
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Xenon

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« Reply #8 on: <04-07-20/1253:10> »
The fact that your weapon automatically fire more than one bullet each time you pull its trigger does not automatically mean that you are not also pulling the trigger more than once.

When you pull the trigger of a burst fire weapon it will automatically spit out more than one bullet and all the bullets in this short burst will automatically hit the general area of one single target. The delay between individual bullets within a single burst is very short (roughly 0.07 seconds or so).


In SR5 this was 3 bullets each time you pulled the trigger, for a total of 6 bullets over a Complex Action.

During a Complex Action you had the option to either aim at one target and pull the trigger twice (which would automatically fire two bursts of 3 bullets each against the same target, which would be resolved as a single attack of 6 bullets) OR you aim at one target, pull the trigger once (which would automatically fire a burst of 3 bullets against that target, which would be resolved as a single attack of 6 bullets - which, btw, was also how you would resolve a semi automatic attack of 3 individual bullets against a single target) and then aim at a second target and pull the trigger a second time (which would automatically fire a burst of 3 bullets against that target as well) but when doing this you would also have to spend a Free Multiple Attacks Free Action and split your dice pool. Unlike when using suppressive fire (which basically resolved as a narrow frontal cone area of effect attack that hit both friend and foe) the targets during this attack can be up to 180 degrees apart and there can also be friendly targets in between (which make sense since you after all are firing two individual bursts against two individual targets).


In 6E this is 2 bullets each time you pull the trigger, for a total of 4 bullets over a Major Action.

During a Major action you have the option to either aim at one target and pull the trigger twice (which would automatically fire two bursts of 2 bullets each against the same target, which is resolved as a single attack of 4 bullets). This is what the book named Narrow Burst. OR you aim at one target, pull the trigger once (which will automatically fire a burst of 2 bullets against that target, which is resolved as a single attack with 2 bullets just as when you double tap a target using Semi Automatic firing mode) and then aim at a second target an pull the trigger a second time (which would automatically fire a burst of 2 bullets against that target as well) but when doing this you will also spend a Minor Multiple Attacks Action and split your dice pool. The targets can be 180 degrees apart and there can also be friendly targets in between (which is of course only possible if you are actually firing two individual bursts). This is what the book named Wide Burst.

Redwulfe

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« Reply #9 on: <04-07-20/1311:07> »
When doing a wide burst with burst fire it says count each as an SA-mode shot. Does this mean gas vents gets rid of the full AR penalty?

I am assuming it shouldn't since your are still firing in BF. maybe should be in the FAQ.
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Stainless Steel Devil Rat

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« Reply #10 on: <04-07-20/1319:02> »
Everything involving firing modes is FAQ worthy, yes :(

But personally I'd say that yes, Wide Bursts is in effect giving you two SA bursts.  And therefore things that modify SA bursts will apply.  Although I can see an argument counter to this saying "in effect 2 SA bursts is not the same thing as two SA bursts".  So, YMMV.
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Michael Chandra

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« Reply #11 on: <04-07-20/1635:07> »
5E is irrelevant because they changed the system. I see no reason to allow SA mode to attack multiple people. BF is fine for that.

As for modifiers: I'd consider it a bit too OP to apply a bonus twice, I'd split the AR penalty over the attacks myself.
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Xenon

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« Reply #12 on: <04-07-20/1810:37> »
5E is irrelevant because they changed the system. I see no reason to allow SA mode to attack multiple people. BF is fine for that.
As a vast majority of the rules in 6E are based upon mechanics from the 5th edition I don't agree that it is irrelevant to compare the two. Especially when it comes to the burst firing mode (it is basically resolved identically between the two editions).

Aiming at one target and pulling the trigger and then aiming at another target and then pulling the trigger a second time would, if anything, be easier if your weapon was in SA compared to if it was in BF (if only one of the two firing modes was to allow hitting two different targets it should probably be SA rather than BF).

This behavior was actually reflected quite well in 5th edition (allowed to shoot three different targets with SA and only two different targets with BF).


As for modifiers: I'd consider it a bit too OP to apply a bonus twice, I'd split the AR penalty over the attacks myself.
When attacking multiple targets you only compare your Attack Rating once (against the target that have the highest Defense Rating).
« Last Edit: <04-07-20/1825:26> by Xenon »

Michael Chandra

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« Reply #13 on: <04-08-20/0329:11> »
5E is irrelevant because they changed the system. I see no reason to allow SA mode to attack multiple people. BF is fine for that.
As a vast majority of the rules in 6E are based upon mechanics from the 5th edition I don't agree that it is irrelevant to compare the two.
We fall back to SR5 when a clarification is missing. Not when SR6 rules are VERY explicit. How SR5 did things is irrelevant when a mechanic received a significant overhaul, as long as SR6 is clear.

SR6 says SA attack is a double-pull, -AR, +DMG. It also says BF mode fires multiple bullets with a single pull, and uses 4 bullets to either do a narrow burst on 1 target, or a wide burst on 2. The only problem we're running into, is that CRB has left out what happens if you pull the trigger once in SA mode, which would be a perfectly reasonable action to do since if you pull the trigger twice, you can pull it once instead. But the rest is explicit. And that means there's no reason to look at SR5, where you could do 1 bullet per person with all available burst-attacks, since SR6 works differently by design.

Quote
As for modifiers: I'd consider it a bit too OP to apply a bonus twice, I'd split the AR penalty over the attacks myself.
When attacking multiple targets you only compare your Attack Rating once (against the target that have the highest Defense Rating).
Yet the AR-penalty is effectively split over the two attacks, since a wide burst is handled as 2 -2AR/+1DMG attacks. So that leaves the question on how to handle weapon modifications. You're still firing it in BF mode, so I'd still go with 'your gear modifications look at the firing mode (BF in this case), and you split their AR-penalty-reduction over the two attacks, just like how you're effectively splitting the AR penalty and damage bonus over the two attacks'.
« Last Edit: <04-08-20/0350:31> by Michael Chandra »
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Xenon

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« Reply #14 on: <04-08-20/1117:52> »
Michael, are you seriously suggesting that you pull the trigger once, wait until bullet #1 and #2 automatically left the muzzle before you swing the gun 180 degrees and align it with a second target (in less than 0.07 seconds!!) before bullet #3 and #4 automatically leave the muzzle - with no risk at all of hitting any other target in between...?

I would love to see a video clip of that ;-)



The only way that you can realistically hit two different targets (that can be 180 degrees and hundreds of meters apart) in the context of the rules as they are written is if the gun is actually just firing 2 bullets each time you pull the trigger.

For narrow burst you pull the trigger twice for a burst of 4 bullets and for wide burst you aim at one target, pull the trigger once (resolved as one SA burst of 2 bullets), then you spend that extra minor action to quickly realign your aim to a second distinct target and then you pull the trigger a second time (resolved as another SA burst of 2 bullets).

This is well supported by the rules as written (and also similar to how Long Burst was resolved in SR5).


In order for wide burst to make sense if you actually fire 4 bullets when you pull the trigger once (but now we are talking true 'spray n pray' rather than aiming at two different distinct targets) is if...

...either both targets get additional restrictions

(for example: "Must be within 2 meters of each other with no other targets (friend or foe) in between")


...or perhaps that you treat it as a true frontal cone AoE attack that have a chance to hit both friend and foe

(for example: "A triangular area projecting from the shooting character outward up to a distance of his choosing with a width of 2 meters at its end and a height of 1 meter").

Either way you would need to create house rules if you rule that it automatically spit out 4 bullets each time you pull the trigger (which is an indication that you either read the rules incorrectly - or perhaps that the rule as written is incorrect and is currently subject of errata).



It also says BF mode fires multiple bullets with a single pull, and uses 4 bullets to either do a narrow burst on 1 target, or a wide burst on 2.
While book mention that burst fire automatically fire more than one bullet each time you pull the trigger and that an attack in burst firing mode will always consume a total of 4 bullets, the book does not mention if you pull the trigger once or twice or if each trigger pull automatically fire 2 or 4 bullets. Both readings are within the context of the rules as they are written.

The only difference is that one reading explain how you can realistically hit two different distinct targets that are 180 degrees and hundreds of meters apart, while the other does not.

For what it's worth; If Wide Burst (as currently written) had not been an option then I would have agreed with you that a weapon in BF mode automatically spit out 4 bullets each time you pull the trigger.



Yet the AR-penalty is effectively split over the two attacks, since a wide burst is handled as 2 -2AR/+1DMG attacks.
I am pretty sure RAI is that firing in Burst Firing mode (Narrow Burst or Wide Burst) reduce your Attack Rating by 4 (since you have to handle the recoil of 4 bullets) and for Wide Burst you then compare your Attack Rating with the highest Defense Rating of the two targets. This would also be more clean and a lot less confusing when you later also mix in things that provide recoil compensation.

But because of wording, your Attack Rating is currently reduced by 4 when firing your 4 bullets at one target, but only reduced by 2 when you fire your 4 bullets against two different distinct targets. It does not make sense that your attack rating should be reduced less when attacking two targets (as with burst firing mode you still need to manage the recoil of 4 bullets rather than 2 bullets as if you used a semi automatic weapon to double tap a single target). But I agree with you that this is RAW (subject for errata?)
« Last Edit: <04-08-20/1141:18> by Xenon »