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Best machine pistol?

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welldressedgent

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« on: <08-07-12/0203:27> »

Maybe the best option for an assault rifleman to carry on the street as a concealed sidearm.
Mostly weak choices though. The FN57c from Arsenal looks to suck less than the others.

-g
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Makki

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« Reply #1 on: <08-07-12/0217:34> »
I like Machine Pistols. Quick Draw, Concealed Holster, one-handed. Perfect.
I have no preferred model, though.

FuelDrop

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« Reply #2 on: <08-07-12/0240:37> »
AFB at the moment but I believe gun heaven has a clear winner thats basically a full auto heavy pistol. Can't for the life of me remember what it was called though.
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TheNarrator

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« Reply #3 on: <08-07-12/0243:22> »
I actually tackled this same question a while back, helping a player in my game pick a sidearm for his Automatics-specialized adept.

I similarly settled on the FN 5-7C as the best option. The inherent one point of recoil compensation is a substantial advantage, and when you then add recoil mods that won't increase the size of the weapon (such as Personalized Grip and Underbarrel Weight) you get something that you can still conceal and keep control of while doing bursts (and add a supressor without sacrificing RC, unlike the guns with gas-vents). And if it's essentially an FN Five-seveN with burst fire, then it should be relatively compact for everyday carry. It's worth the smaller magazine capacity, in my opinion.

ArkangelWinter

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« Reply #4 on: <08-07-12/0243:30> »
Ruger Super Warhawk modded to burst fire, with smartgun. Fill remaining slots with RC mods.

TheNarrator

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« Reply #5 on: <08-07-12/0313:08> »
Ruger Super Warhawk modded to burst fire, with smartgun. Fill remaining slots with RC mods.
I got the impression from the OP that the character was an Automatics specialist, and wanted a Machine Pistol because it would use the Automatics skill instead of Pistols. Your burst-firing revolver (and I'm not even going to get into how logically impossible that would be) would still be classed as a Heavy Pistol.

Also, with a Large Firing Selection Change costing 4 mod slots and Smartgun System and Skinlink being 1 slot each, there would be no slots left for recoil comp.

If one were truly dead set on having 6P of damage, one could add High-Powered Chambering to a machine pistol. Costs less slots, and the ammo capacity wouldn't have shrunk to "2 bursts and then you're done."


AFB at the moment but I believe gun heaven has a clear winner thats basically a full auto heavy pistol. Can't for the life of me remember what it was called though.

Just skimmed through both Gun Heavens again. Saw some machine pistols and burst-firing heavy pistols, but none that struck me as better than what was in Arsenal.

The best burst-firing heavy pistol, in my opinion, is the Ruger Thunderbolt, since it comes with two points of inherent recoil comp and it would only take a couple mods to make it nearly recoil-immune. But again, it would use the Pistols skill instead of Automatics, and I think the OP wanted a gun that used the Automatics skill.

JustADude

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« Reply #6 on: <08-07-12/0449:13> »
Just skimmed through both Gun Heavens again. Saw some machine pistols and burst-firing heavy pistols, but none that struck me as better than what was in Arsenal.

Izome Armaments RP-63A: DV 5P, AP -1, 31(c) mag, laser sight, Sound Suppressor, and a Powered Slide Mount. Also only 12R availability, so available at CGen. The stats compare favorably to most full-size SMGs, and it's legally sound-suppressed. Only downside is it costs 5100¥; so it's definitely not a Saturday-night special.

Honestly, though, the best way to do it is to grab an SMG with tasty accessories and use Stick'n'Shock ammo for 6S AP -Half v Impact. Way better than using lethal ammo, even if they have a Pain Editor, since it still makes them make a Don't Taze Me Roll.
« Last Edit: <08-07-12/0459:16> by JustADude »
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The Laughing One

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« Reply #7 on: <08-07-12/0650:50> »
Just skimmed through both Gun Heavens again. Saw some machine pistols and burst-firing heavy pistols, but none that struck me as better than what was in Arsenal.

Izome Armaments RP-63A: DV 5P, AP -1, 31(c) mag, laser sight, Sound Suppressor, and a Powered Slide Mount. Also only 12R availability, so available at CGen. The stats compare favorably to most full-size SMGs, and it's legally sound-suppressed. Only downside is it costs 5100¥; so it's definitely not a Saturday-night special.

Honestly, though, the best way to do it is to grab an SMG with tasty accessories and use Stick'n'Shock ammo for 6S AP -Half v Impact. Way better than using lethal ammo, even if they have a Pain Editor, since it still makes them make a Don't Taze Me Roll.

Where are you taking these stats from? I cant find this gun in any of the gun books.

Carmody

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« Reply #8 on: <08-07-12/0735:02> »
the Izom is one of the guns added to Gun Heaven in the Runner's Black Book.
It is SA/BF and has several possible optionnal upgrades, included but not limited to thoses listes by JustADude.
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Medicineman

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« Reply #9 on: <08-07-12/0818:27> »
But she's ugly as hell and way to expensive.
 I can buy 7 Ares Crusader or 9 Black Scorpions instead of 1 Izome
The Ultimax 70 is kinda Cool (especially If I can buy 6 of them for the Price of 1 Izome)

with a kinda cool Dance
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UmaroVI

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« Reply #10 on: <08-07-12/0826:08> »
I'm surprised nobody has mentioned the actual best machine pistol (and a couple people mentioned things that aren't actually machine pistols...). The B&P MP-9 is just blatantly better than everything else, because it has inherent recoil compensation.

KarmaInferno

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« Reply #11 on: <08-07-12/1013:04> »
Your burst-firing revolver (and I'm not even going to get into how logically impossible that would be)

Not that impossible. Just needlessly overcomplicated, and removing the best feature of revolvers, reliability.

The Mateba revolver was semi-automatic, it wouldn't take all that much more engineering to make it fully automatic.

I for one want a MP that chambers 45-70 ammo.  :)


-k

TheNarrator

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« Reply #12 on: <08-07-12/1147:43> »
The B&P MP-9 is just blatantly better than everything else, because it has inherent recoil compensation.
It has one point of inherent recoil compensation, which puts it on par with the FN 5-7C. The magazine is slightly larger, which is a plus, but but the foregrip would make it a bit awkward as a sidearm; it won't fit in a normal pistol holster, and you'd need to use a second hand to get the benefit of the foregrip's RC.

Tsuzua

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« Reply #13 on: <08-07-12/1151:31> »
In the "so good it's forbidden" camp, there is the MP9.  Not only does it have 1 point of innate RC and a built in FA option, it also comes with a foregrip which is normally not available to machine pistols at a cost of no slots.  The +1 conceal (for a total of +3) does hurt it.  Using two hands isn't a drawback unless you're a cyberarm of awesome user.  It takes no meaningful amount of time to use a foregrip or to free the hand afterwards.

Personally I like the FN 5-7C the most.  The 1 point of innate RC is extremely good.  It's restricted.  It does only have BF innately, but that's easy to fix.

I will have to check out the RP-63A but I don't have a copy of Runner's Black Book.

welldressedgent

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« Reply #14 on: <08-07-12/1153:24> »
But she's ugly as hell and way to expensive.
with a kinda cool Dance

Now I wanna see the picture.

The BP MP9 looks mechanically okay but... A forbidden weapon that's difficult to conceal? And unreliable too? So the police bust you. You resist. Your MP9 falls apart in your hands. And the pieces tumble down a drainage grate, losing all the evidence. The cops proceed to break up laughing, dropping their own weapons, which you exploit to escape. Might work in a comedy game.

Seems you're better off with Just dude's sticky shock in a sawed-off SMG. Better range. Better damage. Equal concealment.

-g
« Last Edit: <08-07-12/1238:41> by welldressedgent »
wdg