Air elementals hold action until they are commanded. ITR casts F5 physical barrier around himself. Will use a point of edge. (Last 5 dice on test will be edge dice).
Physical Barrier F5: Spellcasting 4 + Magic 4 + Manip. Focus 2 + Edge 5 = (15d6.hitsopen(5,6)=3). (shitty roll). He puts the spell on the Earth Spirit to sustain it. Drain 5S.
ITR: Logic 4 + Will 6 = (10d6.hits(5)=2). He takes 3S.
(Earth 2 services left). He holds his free action.
CT1, IP2: Air1--18, Air2--18, ITR--16, L--15, T1--10, T2--10, T3--10
Edge: ITR 4/5, Triads 4/4, Air1 5/5, Air2 5/5, Earth 5/5
Wound: ITR{3S}
L does two shots with his Remington Roomsweeper.
L: Pistols 3 + Agility 5 + Medium range -1 = (7d6.hits(5)=4). Through barrier it's also a -1 vis modifier, so that kills one of the hits. So it's 3 hits.
ITR: Reaction 6 + wound -1 = (5d6.hits(5)=1). That's 5P + 2 net = 7P at -1 AP.
ITR: Body 6 + Ballistic 14 + AP -1 = (19d6.hits(5)=4). Wait, + 3 for barrier:
3d6.hits(5)=1. So ITR takes 2S.
2nd Shot from Remington.
L: Pistols 3 + Agility 5 + Medium range -1 + recoil -1 = (6d6.hits(5)=2).
ITR: Reaction 6 + wound -1 + dodged already -1 = (4d6.hits(5)=2). Missed.
The three triad spend a point of edge to have another IP. grunts shoot.
Pistols 4 + Agility 5 + Long range -3 + WSB -2 + RC 1. (5d6.hits(5)=4, 5d6.hits(5)=0, 5d6.hits(5)=4). Forgot visibility from barrier, so T3's shot is only 3 hits.
ITR: Reaction 6 + Wound -1 + WSB -2 = (3d6.hits(5)=2). I forget he already dodged 2 shots, so that kills 1 hit. He can't even dodge the other two shots. He'll use Edge on the second one.
(5d6.hitsopen(5,6)=3). So that's 4P + 3 net hits = 7S from T1, and 4P + 1net hit = 5S from T3.
ITR: Body 6 + Ballistic 14 = (20d6.hits(5)=6, 20d6.hits(5)=9). He takes 1S from the first shot, and no damage from the second one. Dang!
ITR: Init 12 + wound -1 = (11d6.hits(5)=2).
L: init (10d6.hits(5)=5).
Triads: init (8d6.hits(5)=3, 8d6.hits(5)=6, 8d6.hits(5)=2). ITR spends Edge to go first. L spends edge to go first too.
CT2, IP3: Air1--18, Air2--18, L--15, T2 -- 14, ITR--13, T1--11, T3--10
Edge: ITR 2/5, Triads 3/4, Air1 5/5, Air2 5/5, Earth 5/5
Ammo: L (Remington 5), Triads(Ceska 26)
Wound: ITR{3S, 1S}
L shoots with his Remington.
L: Pistols 3 + Agility 5 + Medium range -1 + Edge 4 = (11d6.hitsopen(5,6)=2).
ITR: Reaction 6 + Wound -1 = (5d6.hitsopen(5,6)=1). 6P incoming.
ITR: Body 6 + Ballistic 14 = (20d6.hits(5)=5). ITR takes 1S.
L's second shot.
L: Pistols 3 + Agility 5 + Medium range -1 + Recoil -1= (6d6.hits(5)=5). ITR: Reaction 6 + wound -1 + dodged -1 = (4d6.hits(5)=2). 8P incoming.
ITR: Body 6 + Bal 14 + AP -1 = (19d6.hits(5)=9). No damage.
ITR casts a Stunball F8. Uses Edge.
ITR: Spellcasting 4 + Magic 4 + Combat Focus 2 + Edge 5 = (15d6.hitsopen(5,6)=5).
L: Willpower 3 (3d6.hits(5)=0).
Triads: Will 4 (4d6.hits(5)=2, 4d6.hits(5)=0, 4d6.hits(5)=0). Everyone fails. He'll add 2 net hits. To increase DV to 10S. Woops, area doesn't encompass all , so we'll leave T3 out. Drain is 7P total.
Drain: Will 6 + Logic 4 = (10d6.hits(5)=2). He takes 5P.
Everyone except T3 is knocked out.
T3 Aims at ITR.
T3: Pistols 4 + Agility 5 + Aim 1 + Long range -3 + NSB -2 + RC 1 + Edge 4 = (10d6.hitsopen(5,6)=6).
ITR: Reaction 6 + Wound -2 + Dodged -2 + Edge 5= (7d6.hitsopen(5,6)=3). 9P incoming.
ITR: body 6 + Bal 14 (20d6.hitsopen(5,6)=6). Forgot Barrier.
3d6.hits(5)=0. No change. Takes 3S.
T3 uses edge to get another IP.
CT1, IP2: Air1--18, Air2--18, ITR--13, T3--10
Edge: ITR 0/5, Triads 1/4, Air1 5/5, Air2 5/5, Earth 5/5
Ammo: L (Remington 5), T3(Ceska 23)
Wound: ITR{3S, 1S, 3S, 1S, 5P}
Casts a Force 8 Stunbolt at T3.
ITR: Spell 4 + Magic 4 + Combat Focus 2 + Wound -3 = (7d6.hits(5)=4).
T3: Will 4 + Edge 4 = (8d6.hitsopen(5,6)=4). T3 Resists!
Both ITR and T3 are out of Edge.
T3 Shoots NSB.
T3: Pistols 4 + Agility 5 + Long range -3 + NSB -2 + RC 1 = (5d6.hits(5)=1). Barrier Visibility doesn't change it cuz last die is not hit.
ITR: Reaction 6 + Wound -3 = (3d6.hits(5)=0). Incoming 7P.
ITR: Body 6 + Bal 14 + Barrier 3 = (23d6.hits(5)=9). No damage.
I'll continue this a little later....