Hi, I'm new to this forum and am trying to learn how to be a GM for this game. I have read a bunch of books and the core book on the 3rd edition of shadowrun(mainly because I did not want to wrap my head around the technomancer class). Spells seem pretty straight forward, as well as the astral plane and even the matrix is pretty easy to understand, however, I'm having difficulty wrapping my head around the rigger rules. So I have a few questions regarding this:
1. How do you determine initiative with a rigger when operating a vehicle/drone? From what I've read out of the core book, apparently you just roll reaction +1d6 and add an extra 1d6 for each VCR rating point, plus another +1 to reaction if the vehicle has a rigger interface or something like that? Is that the same initiative used for operating drones? Or do drones receive their own initiative roll?
2. Using sensors....I noticed that mostly everything has a sensor rating of 1, yet there is a sensor success result table for acheiving up to 4+ successes..
.how is that possible when most vehicles have a sensor rating of 1? I read something about being able to use the flux rating of your vehicle to upgrade ratings of devices up to half the vehicle's body rating....so if I have a vehicle with a body rating of 4, does this mean I can upgrade the level 1 sensor I already have on the vehicle to level 3?
3. Flux ratings....I know they have something to do with the range of my electronic devices, but does a vehicle already have a flux rating as high as its body rating? Or do I have to have electronics connected to the vehicle in order to give it flux ratings?
4. Can the level 1 sensor of my vehicle be upgraded to a higher rating? What's the cost?
5. So when about to drive off with a drone or vehicle, do I make a vehicle test vs the handling in order to "turn on" the car/drone first, then do another vehicle test vs handling to accelerate it to give me my starting speed? In other words, is it a complex action to activate the vehicle/drone, then another complex action to accelerate it?
6. When accelerating from 0 meters per turn. Let's say for example, I want my drone to fly about 20 meters in a certain direction, so I roll for acceleration and come up with a result of 50 meters per turn....if I just want my drone to fly up to a window 20 meters away and just stop, do I have to wait until my next combat phase to do a decelerate to 0 action?
7. If I want my drone to hide and it is my primary drone, do I roll my normal stealth skill? What if it is my secondary drone and I give it a command to hide...what do I roll then?
8. Riggers seem to have a very unfair advantage in vehicle combat over non riggers....is this normal? They seem to get so many combat phases than their enemies, that they can immediately outrun other vehicles with 2 or 3 accelerate actions and already have almost a 100 or more meters per turn lead on them. Is this normal, or am I doing something wrong..?
9. Does a rigger always suffer dump shock when jacking out of a remote control device? Or only when he is kicked out or unwillingly unplugged from it?
10. Can a jammer be used to jam weaponry of enemies, ie: their smart link? Or is that only in 5th edition?
11. How does opening maglocks work? What is their target number?