NEWS

Shadowrun: Anarchy

  • 116 Replies
  • 49960 Views

PiXeL01

  • *
  • Errata Team
  • Ace Runner
  • ***
  • Posts: 2264
  • Sheltering Orks in Osaka
« Reply #45 on: <07-24-16/1800:35> »
Food is a huge part of not the biggest part of Japanese life, yet us living here are lucky to get even an hour! (Not that I care about food, being Danish)
If Tom Brady’s a Spike Baby, what does that make Brees and Rodgers?

adzling

  • *
  • Guest
« Reply #46 on: <07-24-16/1801:33> »
so not to derail this thread but i gotta ask.
Does your day start at 8am and end at 6pm just so you can fit a 2 hour lunch into an 8 hour work day?

who get's two hour lunch breaks?!

The answer to your question is: the French, of course. Eating is sacred over here, and food is something that needs time to be savoured properly ;)

Marzhin

  • *
  • Omae
  • ***
  • Posts: 616
  • I must confess, I was born at a very early age.
« Reply #47 on: <07-24-16/1805:48> »
Well, I'm french and I work in France, an while I agree lunch is important for us I can tell you not everyone gets 2 hours lunch break. Far from that!

Of course. I was joking. (Although we do get two hours lunch breaks where I work. On the other hand, our days end pretty late, rarely before 7 or 8PM.)
Anyway, we should probably get back to the topic.
Outside of a dog, a book is a man's best friend. Inside of a dog it's too dark to read.
(Groucho Marx)

Blue Rose

  • *
  • Omae
  • ***
  • Posts: 389
« Reply #48 on: <07-24-16/1811:04> »
Anyway, we should probably get back to the topic.
Right.  Recursive cupcakes.


Mephisto

  • *
  • Newb
  • *
  • Posts: 30
« Reply #49 on: <07-25-16/1716:14> »
Blech. This is like Shadowrun's nuclear shadow. If Shadowrun's lore is the sweet, sweet jelly, it's crunch is the extra crunchy peanut butter.

This is just my opinion, of course, but since mine is the only one that matters...  :P

DarkSpade

  • *
  • Newb
  • *
  • Posts: 57
« Reply #50 on: <07-28-16/1746:57> »
Alpha Strike didn't ruin Battletech, so I doubt Anarchy is going to hurt Shadowrun.  If anything, it might bring in people who were otherwise put off by the complex rules.   (much like Alpha Strike has done)

My group has already shelved Shadowrun because of it's complexity. It's just easier and quicker for us to run almost anything else. We love the world and want to play in it, but we got tired of constantly having to dig through the book(because the index blows) every 10 minutes.   We're already talking about jumping back into it a soon as we get our hands on Anarchy.

Shadowjack

  • *
  • Errata Team
  • Ace Runner
  • ***
  • Posts: 1061
« Reply #51 on: <07-29-16/0511:12> »
Alpha Strike didn't ruin Battletech, so I doubt Anarchy is going to hurt Shadowrun.  If anything, it might bring in people who were otherwise put off by the complex rules.   (much like Alpha Strike has done)

My group has already shelved Shadowrun because of it's complexity. It's just easier and quicker for us to run almost anything else. We love the world and want to play in it, but we got tired of constantly having to dig through the book(because the index blows) every 10 minutes.   We're already talking about jumping back into it a soon as we get our hands on Anarchy.

My group gave up on Shadowrun  a few times due to the complex rules. Learning thim is a challenge but even if you do learn them, any 6 month to 1 year break means everyone has to re-read the rules, it's kind of annoying :P We still play and have a lot of fun but switching to Anarchy looks likely. We favor simple rules, fast session building, and quick gameplay in rpgs these days. The only thing I'm not too sure about is the cue system. Hopefully Anarchy is a great product!
Show me your wallet and I'll show you a man with 20 fingers.

Carmody

  • *
  • Errata Team
  • Ace Runner
  • ***
  • Posts: 1726
« Reply #52 on: <07-29-16/0955:52> »
At the table I am GMing I am the only one to know the rules properly, the other ones merely know the bare minimum. Needless to say that they do not optimize their character at all and they de not like to dig into books and books of equipement, spells, cyber, etc.
So I am looking forward for Anarchy with much attention.

I do not know at all about the cue system however, can it be summarized quickly?
My profile picture is a crop of Alfredo Lopez Jr  Mickey/Wolverine.

Shadowjack

  • *
  • Errata Team
  • Ace Runner
  • ***
  • Posts: 1061
« Reply #53 on: <07-29-16/1425:37> »
I'd like some clarification on the cue system too. From what I've read (not much), the cue system asks you to create a set of "cues" for your character which are intended to help roleplay your character in an interesting and consisten manner. An example of a cue would be "Shoot first, ask questions later.". So you make about 8 cues and they help shape your character's behavior. DnD 5e uses something similar but I don't quite care for the setup, however, it is pretty effective and a very nice refresher before you begin a session, especially useful if you haven't played in a while. There are also "action cues", but I don't know what those are exactly.

Every edition I go on a book buying frenzy, it's nice to have lots of character options. However, the main reason I play shadowrun is for the roleplaying, playing in an interesting setting and doing fun things. The only issue I've ever really had with shadowrun is the rules. 500 page tomes are fun to read but having a million rules spread over hundreds of pages is not practical. The rules should help roleplaying, not slow it down or scare off players. That's of course just my opinion, but I know that a lot of people do share it (probably mostly gone though). I'm really hopefully that Anarchy is a success and that a few years down the road, 6th edition will be cleaned and simpler.
Show me your wallet and I'll show you a man with 20 fingers.

Sendaz

  • *
  • Ace Runner
  • ****
  • Posts: 2220
  • Associate of Rywfol Emwolb Industries
« Reply #54 on: <07-29-16/2042:45> »
Just curious, isn't the Cue system used in Cosmic Patrol using assorted dice of d4 through d20.

Is the Anarchy version going this route or is it still going to be d6 driven?
Do you believe in a greater WIRELESS, an Invisible(WiFi) All Seeing(detecting those connected- at least if within 100'), All Knowing(all online data) Presence that we can draw upon for Wisdom(downloads & updates), Strength (wifi boni) and Comfort (porn) or do you turn your back on it  (Go Offline)?

Critias

  • *
  • Freelancer
  • Prime Runner
  • ***
  • Posts: 2521
  • Company Elf
« Reply #55 on: <07-29-16/2058:11> »
Just curious, isn't the Cue system used in Cosmic Patrol using assorted dice of d4 through d20.

Is the Anarchy version going this route or is it still going to be d6 driven?
Jason revealed elsewhere (so I feel safe sharing), it's d6 driven.

AJCarrington

  • *
  • Global Moderator
  • Ace Runner
  • *****
  • Posts: 2018
« Reply #56 on: <07-30-16/1104:37> »
From Tumblr, looks like we have a preview of the cover:



Looks awesome!! ;D

Herr Brackhaus

  • *
  • Prime Runner
  • *****
  • Posts: 3041
« Reply #57 on: <07-30-16/1136:12> »
Oh look, a street samurai with a cyberarm. How fitting :)

Blue Rose

  • *
  • Omae
  • ***
  • Posts: 389
« Reply #58 on: <07-30-16/1645:59> »
Huh.  Been a long time since I've seen a man in that pose.  Lovely reminder of just how ludicrous it is.  Now, we just need him to lift his left arm a little bit and turn his hips a lot to make it a true mockery of the classic double boob double butt pose.

incrdbil

  • *
  • Chummer
  • **
  • Posts: 185
« Reply #59 on: <07-31-16/1227:12> »
This is a great idea. I don't Find Shadowrun too complex in rules. I find the mechanics a bit burdensome. Something a bit more simplified: less dice to roll, fewer rolls to make. Having a one dice roll mechanic, with just a handful of dice would make the game move along so much better. Revamp the movement and initiative system to be a bit less fiddly. No more initiative subtractions, just 'lose an action' type reactions. Simplify recoil, and a few other modifiers so you aren't having to do calculations all the time.

But keep enough detail to keep flavor. Gear should matter. Subtle differences in devices, vehicles, guns, spells should matter.

So, I'm not opposed to thsi option. Unfortunately, Cue is about the worst option imaginable to do it with.  Cue is throwing the baby out with the bathwater. Its too little detail, too little flavor..its..well, one of those trendy games, but in the end, ultimately unsatisfying to player and gamemaster alike. (I wont even speak to the shared storytelling angle. Shadowrun is a game completely unsuited to that.)

Tried to Like Cosmic Patrol. Really wanted to like the Valiant game. In the end, the Cue system just made me say no. To make Cue into something worthy enough to present a fun Shadowrun game is going to be a heck of a rewrite.