Shadowrun Play > Character creation and critique

Tymoth Piati

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Usda Beph:
Ok while trying to hammer out Usda I went and cranked several other runners. Heres a WpnSpec I hope works

Tymoth Piati (elf)
B 3
A7
R4
S2
C3
I3
L2
W3
Edge:1
Init 7

Implants
Cyber Eyes R3
Vision Mag
 Glasses Flare Comp

Weapons
Crossbow
Fichettilou (dang my own writing)
Ares P IV
HK MP5 TX
AK-97
Fichetti Pain In
Katana
Staff
ARMOR
Camo Suit 8/6
Armor Vest 6/4
Lined Coat 6/4
Helmet 1/2
STUFF
MedKit R3
Antidote PAtch(x5) R6
Stim Patch R6
Trauma Patch(x2)
Active
Close Combat SG 3
Fire Arms SG 3
Armorer 2
Dodge 2
Trown Wpns 2
Climbing 3
Infiltration 2
Perception 1
Swimming 2
Archery 2
1st Aid 1
Pilot Aircraft 1
Pilot Ground craft 1

Knowledge (I think I stole these from the pregen runner in the book.)
Blade Design 3
Chemestry 2
Engineering 4
Fire Arms Design 4
Gun Trivia 2

Advantages
Low Light vision
Ambidex
1st Impression
Toughness
Quick Healer

Dis advantages
Addicted (Cram)
SINner
Simsence Virtigo

English N
Elven 3

Usda Beph:
That bad hunh? ??? :-\

Irian:
Well, even Specialists must start somewhere...

Walks Through Walls:
If I was going to make a beginning weapon specialist I would specialize in a type of weapon of fighting. It takes tooo many BP to get everything to a moderate level.

As it stands now with your guns or close in fighting you get 10 dice to hit. A street sam who is good with 1 weapon will also roll 10 dice minimum (I'm thinking 5 agility 5 in skill)

Now to hit in hand to hand or close combat it gets much worse. A character with a moderate reaction (say 4) 4 levels in dodge and 4 in a weapon will actually have more dice to full parry than you get to hit. I wouldn't want my weapon specialist (or any combat specialist) to be missing more often than hitting especially when you figure you have nothing giving you multiple passes in initiative. So said sam full out parries your 1st attack then goes at you for his next two actions. Then you act and I full out parry and repeat again. It doesn't take long till you are wounded and now even deeper in the drek.

Also while a silent shot is nice in some situations do you need both throwing weapons and archery.
Another problem with the shotgun approach to skills is that to raise them to a high level takes more karma than taking a couple high to start and then filling in the holes with the karma

Hope this helps I'd be happy to offer more ideas if you like

Usda Beph:
I had thought about that, but I figured I'd Spec after I knew what i liked Best. Thrown weapons are shorter range than a Bow. So yeah i kinda wanted to go with both. officially I was thinking of fighting only with weapons (not unarmed so much).

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