Hoi chummers,
Hard Targets brought back some of the old mods, and gave us a few new ones. But personally, I find it a bit jarring that tremendously useful and perfectly realistic "firing selection change" wasn't included, while such ridiciulous (though admittedly, awesome) stuff such as "explosive magazine" was. I think it's time to fix that.
In
Arsenal it goes like this:
Firing Selection Change: This modification is not available for weapons using unusual loading mechanisms or exotic ammunition, like the Sakura Fubuki or Pain Inducer. It modifies the gun’s selection of firing modes to include more options. Available options are single shot (SS), semi automatic (SA), burst fire (BF), and full auto (FA). Upgrading an SS or SA weapon to BF or FA mode is considered a large modification. Everything else (equipping an SS weapon with an SA mode and vice versa, equipping a BF weapon with an FA mode and vice versa, equipping a BF or FA weapon with an SS or SA mode) is considered a small modification. It is possible to take this modification more than once, each time choosing a new mode.
Slots Threshold Tools Cost Availability
Small mod 1 10 Shop 300Y 4R
Large mod 4 40 Facility Weapon cost + 2000Y 12F
My idea for 5E:
Level 1 replaces already present firing mod, doesn't matter whether it's SS, SA, BF or FA - for example, Ares Predator V or Fichetti Security 600 firing exclusively in BF.
Level 2 adds a new firing mod to the ones already present, doesn't matter whether it's SS, SA, BF or FA - example: Ingram Smartgun X or SCK Model 100 with SA/BF/FA
Slot Threshold Tools Cost Availability Duration
Level 1 Internal ? Kit* ? ?F 1 hours
Level 2 Internal ? Shop* ? ?F 5 hours
*I'm hardly an authority on the subject, but I've heard that certain guns can be very easily converted to full auto inRL. So I figured that the shop/facility tool requirement was a bit too high.
Bad idea? Good? Waiting for suggestions. And, uh, could someone with better head for crunch help me fill in the blanks?