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OOC: Urban Brawl

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Xzylvador

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« Reply #1020 on: <09-03-11/0448:06> »
@Xyl:

I'll just roll init for you for this CT.

Briefly jumping on the internet from hotel public PC, figure I'd roll some dice. Forgot init: Init VR (10d6.hits(5)=3)
I rolled, just forgot to while posting the IC, so rolled & posted while posting here.

Xzylvador

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« Reply #1021 on: <09-03-11/0450:19> »
Free actions (speech) can be taken anywhere in a CT? Wagner'd like to know if the rest still thinks using explosives is a bad idea...

Edit: And how big is this shaft? If that 'borg gets destroyed and falls down, how big are the chances of it taking Zach, Wagner and the other drones with it?
« Last Edit: <09-03-11/0459:49> by Xzylvador »

Teyl_Iliar

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« Reply #1022 on: <09-03-11/0457:32> »
pop it man. no reason no to at this point. My thermographics can target the drone,and still see between you and zach so go for it if you like. I'm going to try and called shot the turrets this walker drone has. see if i can take it out of the fight fast.
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

inca1980

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« Reply #1023 on: <09-04-11/2001:16> »
@Xyl:
5x5 wide.  There's a chance that could happen. 

@Brick:

For the called shot on the gun, if it hits then it'll only disable the gun but not do damage to the chasis of the borg.  To specifically do more damage with a called shot I would probably need you to roll some robotics or cybernetics knowledge skill to have a feel for weak spots. 

Xzylvador

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« Reply #1024 on: <09-05-11/0237:25> »
Uhm, Inca... Wagner did beat the 'borg's initiative and would really like to act before the lethal larger-than-life death machine...

Sichr

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« Reply #1025 on: <09-05-11/0248:45> »
@Inca: If Wagner begin to fall, is that simple action enought to try to catch him?

Xzylvador

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« Reply #1026 on: <09-05-11/0351:52> »
Also, not sure what rolls you're seeing, but Brick's first attack was 6 hits, the bots defense was 3 hits, so that should be a hit.
Damage being used is wrong too. Brick's firing at 10P, -5AP with aimed shot for +4DV, so 14DV + net hits instead of 10+nethits. (Teyl, don't just add hits to the DV you're posting... gets confusing.)
Have to say though that the second shot couldn't have been aimed for extra damage because that's a free action and he used that to aim his first shot.

So all in all, the second shot was handled correctly. (10P + 2 net hits=12P incoming, 2 soaked so 10 got through)

That does leave the first shot to be handled: 10P + 4DV + 3 net hits = 17P, -5AP to soak for the 'borg.
« Last Edit: <09-05-11/0357:03> by Xzylvador »

Sichr

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« Reply #1027 on: <09-05-11/0411:42> »
;)
I also hate monday mornings
;)

inca1980

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« Reply #1028 on: <09-05-11/1036:24> »
@Xyl:
That's why i posted above that a called shot to do more DV specifically needs knowledge of where to hit the thing in an extra damaging area, otherwise it just serves a specific purpose like disabling it's guns.  You're right that he needs a free action to call a shot so he couldn't take two called shots.  We'll just leave it like it is and he was able to take two called shots, luckily the 2nd one serving it's purpose. 

I was using the initiative i rolled for you but we'll go with the one you rolled.  So take an action and then i'll modify the last post accordingly.

Xzylvador

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« Reply #1029 on: <09-05-11/1211:47> »
Still don't get why the first attack didn't hit... 6 hits attack (on 11 dice, damned good roll) vs. 3 hits defense. Not a called shot? Even better! Would've blown a decent chunk out of the bot itself (13DV, -5 AP is nothing to sneeze at), now it does nothing at all?

Anyhow, I'll post my attack.
« Last Edit: <09-05-11/1224:31> by Xzylvador »

Sichr

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« Reply #1030 on: <09-05-11/1304:29> »
Inca, Im afraid that holding my action under this circumstances would not bring me anythin good, I just need to catch somevhere not to fall down :)
IMO grenade would destroy a great portion of stealht rope, not just cut itclearly. But Ill wait for what you say. My roll holds...

inca1980

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« Reply #1031 on: <09-05-11/1307:31> »
@Sichr:

Just edited my posts to account for everything.  Let me know if there are any more uncertainties guys :)

Teyl_Iliar

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« Reply #1032 on: <09-05-11/1404:44> »
Also, not sure what rolls you're seeing, but Brick's first attack was 6 hits, the bots defense was 3 hits, so that should be a hit.
Damage being used is wrong too. Brick's firing at 10P, -5AP with aimed shot for +4DV, so 14DV + net hits instead of 10+nethits. (Teyl, don't just add hits to the DV you're posting... gets confusing.)
Have to say though that the second shot couldn't have been aimed for extra damage because that's a free action and he used that to aim his first shot.

So all in all, the second shot was handled correctly. (10P + 2 net hits=12P incoming, 2 soaked so 10 got through)

That does leave the first shot to be handled: 10P + 4DV + 3 net hits = 17P, -5AP to soak for the 'borg.

@ Xzy: Sorry I'll not do that next time.

I'm re rolling the 2nd shot.
« Last Edit: <09-05-11/1424:50> by Teyl_Iliar »
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Sichr

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« Reply #1033 on: <09-05-11/1417:46> »
 :D

Xzylvador

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« Reply #1034 on: <09-05-11/1941:47> »
Quote
[OOC: we'll just say that due to the size of the drone and the shaft, any airburst grenade in shaft is a direct hit,even though scatter was 2d6-1/m leaving you with 4 meters away.  We'll say chunky salsa just adds a flat 50%, so that's 15P.  Cyborg: Body 10 + Armor 10 + -2 AP = (18d6.hits(5)=8).  Edge reroll of misses: (10d6.hits(5)=4).  That's a total of 12 hits.  Borg takes 3P.]
What'd I do wrong with the scatter? First time actually using those rules, so I want to learn from this ;)
Rolled 2d6 for the scatter, 9 meters away. Rolled 5 hits on the attack & grenade launchers reduce scatter by 2 meters per hit, so the scatter is reduced to zero; no?