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OOC: Urban Brawl

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Teyl_Iliar

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« Reply #1335 on: <01-29-12/0542:48> »
Inca I still want a ruling on this, as it affects everyone's actions and I didn't activate this grenade.

shouldn't the grenade go off on Zach's IP is since I used a held action to get rid of it and he's the one who mojo'd it to becoming active? I mean I'd understand if I was the one doing everything to the grenade, but you've always allowed the one IP throwback before, the only difference now is that he didn't throw it at first, he just pulled the pin on his turn and now i'm throwing it to him.
UB
Brick
speaking
ITF
Slip
speaking
thinking
comm

Sichr

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« Reply #1336 on: <01-29-12/0550:17> »
Inca, I know this is almost a year campaign and lot changed since we bagan to play. Ever since UB 3 I joined Ive enjoyed fast, fluentr and rulewise GMing of yours. So please...FOCUS :D and stay with us at least untill the end of this ;)

inca1980

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« Reply #1337 on: <01-29-12/1710:03> »
@Zach:
Sorry man, I know this has been going a little slower and it's mainly my posting schedule but I'll definitely step it up. 

@Brick:
The grenade got the pin pulled and I just IC'd how it went off.  Max, Thermo and Zach got caught inside the 10m radius.

@Thermo:
Yep, he holds action until you can command it.
« Last Edit: <01-29-12/1712:23> by inca1980 »

inca1980

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« Reply #1338 on: <01-31-12/1344:18> »

Zach just has to resist 10S with a -3 AP. 
Zach, Thunder and Brick also need to make a Reaction + Perception (3) test and spend a free action to look away and not get a -4 for the rest of the CT...-2 with glare comp.

Max doesn't know enough to look away so he'll get the -4 to his actions.

Sichr

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« Reply #1339 on: <01-31-12/1353:55> »
1) does it count as Normal weapon, or normal impact armor is applied? Ill roll ASAP after reply...
2) Zach probably knows what flashbang is capable of, well IDN if the "Alma" is?

inca1980

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« Reply #1340 on: <01-31-12/1528:17> »
@Sichr:
Zach's knowledge is completely off limits for all you decisions while playing the little girl.  Since the flashbang is behind you i'll let you make the Reaction + Perception roll as well.

It's a normal weapon and would use the hardened impact armor.  That's 10 in your case but the flashbang has AP -3 so it's 7 meaning it affects you. 

inca1980

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« Reply #1341 on: <02-07-12/1332:18> »
So the bear spirit attacked just waiting for Zach to defend against the attack.

Sichr

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« Reply #1342 on: <02-07-12/1347:04> »
oops missed that on the way

inca1980

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« Reply #1343 on: <02-07-12/1421:17> »
You also have to dodge Brick's attack.  Check the IC thread.  Make sure to give yourself a -1 to defense for having done a previous defense.

Thermo

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« Reply #1344 on: <02-07-12/1854:33> »
waaaaaaait a minute here.. we're walking around in the middle of a forest. And Zach just happens to be wearing his respirator??

inca1980

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« Reply #1345 on: <02-07-12/2332:41> »
Didn't think of that.  His description does say he has a respirator freely hanging around his neck so I'll roll an Edge + Intuition (3) test for Zach to see if he out of luck and a gut feeling put it around his face.  If he fails, then i'll knock off the respirator dice.
Zach's Intuition 4 + Edge 1 = (5d6.hits(5)=3)

Holy shit, he made it, so we'll say that he got lucky and had the respirator on.  Carry on....

Sichr

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« Reply #1346 on: <02-08-12/1507:53> »
Sorry for that...In my head Zach always wears this (and googles) on when on the run, since it makes him (his face) less recognizable...I forget that I wrote somewhere that it is hanging around his neck :P
Feel free to remove respirator/dices and apply further consequences...or continue with that roll
My misstake, Ill need to reread my descriptions over , it has been a while I wrote them :p

Thermo

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« Reply #1347 on: <02-08-12/2005:37> »
no sweat, just thought it was something good to bring up

I'll have my bear give you a big hug to show there's no hard feelings

Thermo

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« Reply #1348 on: <02-08-12/2013:13> »
while we're talking OOC, do spirit powers work on other spirits? I can totally see them working on metahumans and even animals, but spirits are.. well, spirits. Just like you can't read their thoughts, you can't cause Fear or Compulsion. Inca, can you weigh in on this?

inca1980

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« Reply #1349 on: <02-09-12/1243:45> »
It would open up the door to a lot of GM ruling if I say that some spirit powers don't work on other spirits.  We'd then say that spirits can't Conceal stuff from other spirits or use Elemental attack on each other.  It's a slippery slope and I'm gonna say that they actually do work on other spirits which is what i'm pretty sure what RAI is.  So spirits resist other spirit powers normally.  These powers are super-natural and are part of the way spirits fight each other making spirit vs. spirit battles pretty epic and weird.