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Modules with deckers but no magicians

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BeCareful:
I've read about modules (I can only think of one off the top of my head) where it says, "At least someone should be a magician, but a decker is unnecessary for this."
Does anyone know of any modules that encourage a decker/techonmancer/technology-focused character, but discourage magically-related ones? Just asking, in case there are any that'd be fun to read/run/play.

Stainless Steel Devil Rat:
It does seem it can be hard to find a published Shadowrun adventure where the big bad isn't a magician of some kind, which in turn really gives a team a hard time if there's no magician PCs.

OTOH, matrix-focused adventures are much harder to find.  So I wrote one for season 10 :D

Still, modules shouldn't discourage anyone, even if they sometimes do discourage hackers and/or riggers :(

One I'd recommend checking out is SRM 7-01 The Deck Job.

BeCareful:
Thank you for both pointing one out to me, and for actually writing one yourself. I was on the fence about looking at Missions before, but now I do want to check out at least those two.

Yeah, the way my first decker tends to put it, "Sure, I can break your expensive equipment, steal your naughty trids folder, & send 'em to your friends, but this guy can setcha on fire!"

Stainless Steel Devil Rat:
When the rest of Season 8 is available for purchase (or for now, if you have a CDT among your group!) I'd also recommend SRM 8-04 Dirty Laundry as a decker-friendly mission.

cantrip:
It's been awhile, but if you want to go way back:
Imago
Celtic Double Cross
Dragon Hunt
A Killing Glare

First two definitely benefit from a decker. As was mentioned above  you can downplay magic in most modules.

I've always found a decker makes things tons easier even if it is a magic heavy run.  :)

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