All right, come in. The gate open.
Once your are through the gate, You follow long and winding driveway through several stands of densely packed pines.
(OOC: perception rolls.. rolled... results counted...) Cursor first spotted reflections, then the pattern, there are cameras mounted on the trees that are monitoring you as you travel. (All are online, from Cursor's perspective)
At the house, you are silently greeted by four “businessmen.” All are dressed in ill-fitting off the rack suits, and all are Hispanic men. The leader of the group, the same as the one form the gate AR introduces himself - Good evening, I am Michael. Sottocapo is expecting you, but he’s currently involved with a meeting downstairs in the shooting range. He’d appreciate it if you’d join him there.
If there is nothing that you do the group of four escorts you into the mansion. The brief look you get, reveals that the mansion is luxuriously appointed. You're
passing through a formal sitting room, and around a grand staircase, before descending to the basement. Mata recognize some items - that the knickknacks in the sitting room alone were worth several hundred thousand nuyen. A moment later once you descent to the basement, you're escorted down a short hallway and then through a soundproofed door into an indoor shooting range.
Just before you pass through the door your Michael - Speak only when spoken to, and wait for the sottocapo to address you.
Omar Chavez is standing at the range counter with a pistol, examining a target, and leaning heavily on his cane.
Sottocappo is an elderly man. He is skinny to the point of near frailty, and stands with a slight stoop. His frailty and his cane only serve to make the Ruger Super
Warhawk he carries look even more enormous in his hands and in its shoulder holster.
A skinny, cringing elf, stands hunched over next to him sweating heavily wearing a badly ripped white shirt.
As you enter, Chavez hands a target to the elf. Hang it. As he walks down the range, he draws a gun and targets back of the elf’s head.