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91
Gear / Re: Rethinking Headware
« Last post by JanessaVR on <03-03-24/2131:20> »
One note I'd like to make is that an implanted commlink is probably not going to be an unmodified, off the shelf model. Neither your skull nor your thoracic cavity (only a cavity if you take the organs out) have a lot of empty space.

Implanted commlinks, decks, and RCCs are probably removed from a case and have all their boards coated in a dielectric potting of some sort.
I was envisioning a model that's something around 0.5" wide, 4" long, and nickel-thick.  I would think that you could squeeze that in there.  Manufacturers would specifically make implant models for sternum mounts.
92
Gear / Re: Rethinking Headware
« Last post by Xenon on <03-03-24/1656:45> »
Imagine your entire digital library only a thought away, and you can experience it all in AR windows that could be your own personal theater.  And the rest of your life could be organized with AR, too.  Terrible with names?  No problem!  Your life is basically a video game now as you can have everyone’s name displayed over their head (and add some notes).  “John Smith  |  Branch Manager  |  NOTES:  A total dick.”
No need to have the commlink implanted for your brains to directly interface with it.
You just need a direct neural interface (implanting a datajack or wear trodes).
93
Gear / Re: The Krime Katalog
« Last post by cuidaBeja on <03-03-24/1200:48> »
I've got one for you, CanRay!

I had the players run a mission where they needed to recover a luxury car from a scrap gang (very loosely based on the Corvids from Brigador). They had an in, since my Rigger (we switch out GMs) has both a party van and had dealt with these people in the past, so they were able to enter under a peace flag.

Getting out, there were various groups of angry men on bikes (they slowed that with some tactically places explosives places during their alleged shopping trip) and the bigger threat; several gates in the maze scrapyard with a couple Krime Escalation guards.

The decker was able to spot them pretty early on, and when. Things got hot she bricked was just able to brick all of them in time. I had one guy get mad and try to javelin the van as it drove under though. Turns out throwing an RPG is pretty hard though and he collapsed the gate behind the party.

I've also had some Yakuza carry "concealed" Krime Chatters in a different campaign, but that wasn't actually the real threat present (they weren't Yakuza anymore they were bugs)
94
Gear / Re: 6E: Short Barrel Modification and AR
« Last post by cuidaBeja on <03-03-24/1135:10> »
Not sure I would use anything bigger than a SMG while shooting from a bike though..... ;-)

An AK with folded stock and a short barrel is basically SMG sized. Original design concept for the AK had it replacing an SMG anyway.

I do wish there were more explicit hands rules.
95
Gear / Re: Rethinking Headware
« Last post by cuidaBeja on <03-03-24/1119:44> »
One note I'd like to make is that an implanted commlink is probably not going to be an unmodified, off the shelf model. Neither your skull nor your thoracic cavity (only a cavity if you take the organs out) have a lot of empty space.

Implanted commlinks, decks, and RCCs are probably removed from a case and have all their boards coated in a dielectric potting of some sort.
96
Gear / Rethinking Headware
« Last post by JanessaVR on <03-02-24/2208:07> »
This one’s been in the back of my mind for a while.

Now, there’s no denying that a headware commlink would be 50 Shades of Awesome™.  Imagine your entire digital library only a thought away, and you can experience it all in AR windows that could be your own personal theater.  And the rest of your life could be organized with AR, too.  Terrible with names?  No problem!  Your life is basically a video game now as you can have everyone’s name displayed over their head (and add some notes).  “John Smith  |  Branch Manager  |  NOTES:  A total dick.”

There are just endless uses for experiencing life via thought-controlled AR.  But...there are some practicalities that need to be addressed.

Issue #1 – Literal Brain Surgery
To put it in your head, they’ll have to open up your skull.  How often do you want this happening?  Do you ever anticipate upgrading?  If so, this will be happening multiple times.  I don’t know about you, but I try to cut down on the number of neurosurgeries I plan on experiencing.

Issue #2 – Overheating
Ever experienced an overheating issue on your phone, laptop, or PC?  Ok, now imagine that computer is right next to your brain.  Are you scared yet?  You should be.

Issue #3 – Hackers
Nipping on the heels of the previous issue, what happens if a hacker bricks the thing?  I have difficulty not imagining that being an instant kill.


Well, all that kinda sucks.  Especially as we still want our cool headware commlinks.  So, what to do about that?  Well, here’s a thought – don’t put it in your head.  Here’s my revised model for headware.

We put it in your chest, specifically underneath your sternum.  We’ll attach a mount along the underside of it that’s designed for a thin commlink to slide in and dock with a connector leading up to an internal datajack in your brain.  So, you only have to have one neurosurgery with this arrangement.  Combine this approach with the Incision spell (SR5 Bullets & Bandages, p. 21) and upgrading your headware commlink is a quick outpatient surgery.  You’d be out the clinic door in under an hour without even a scar.  Feel free to upgrade your model annually without having your skull cut open every time.

Your thoughts?
97
Official Announcements / Re: Coming Next Week!
« Last post by Michael Chandra on <03-01-24/1505:10> »
Looking forward to this, I want to brush up on my homework of threats to throw at unsuspecting players innocent individuals and another 10-Threats book will definitely help there.
98
Errata / Re: [SR6] Double Clutch
« Last post by ShroudedSciuridae on <03-01-24/1336:25> »
Page 141

Appears that the Ratings section in xGuide Override and Improved Pilot have been swapped.
99
Official Announcements / Coming Next Week!
« Last post by FastJack on <02-27-24/1839:45> »
March 6th!

Falling Point!

Threats, Megacorps, and more!
100
Holostreets Products / Re: Life! in Style
« Last post by Giabralter on <02-25-24/2254:51> »
Really the idea came about was that there was no context with the lifestyle on how it impacted the character's interaction with the world. Worse, if you had a luxury lifestyle as a starting character, you couldn't have afforded much else. a juxtaposition to the "Life" you should have.

This is also where we push the character Credit Rating. Add some purchasing power to the character without having specific cash on hand, which makes more sense for characters with higher lifestyles.

It adds to the flow of character while gaming.
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