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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Lusis

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« Reply #30 on: <09-01-14/2057:28> »
I'd like to play this one in the high life campaign: https://www.dropbox.com/s/8giid0nup2lir13/Luz%20High%20Life.pdf?dl=0

Maybe 8-Bit's character and her have some prior runner history together since they are both from Aztlan/Aztech.

ETA: Please ignore the adept quality, It's a side effect  of Chummer.

Could have possibly met each other right before the war started out and then met up afterwards as two people Aztechknowledgy just simply couldn't have in their culture.

*Thinking....* she wasn't in the war herself; her father was. Maybe they just met through contacts or some past mission for the corp. Also, her dad may have been the OIC of some SF school.
« Last Edit: <09-01-14/2100:41> by Lusis »
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8-bit

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« Reply #31 on: <09-01-14/2106:38> »
I'd like to play this one in the high life campaign: https://www.dropbox.com/s/8giid0nup2lir13/Luz%20High%20Life.pdf?dl=0

Maybe 8-Bit's character and her have some prior runner history together since they are both from Aztlan/Aztech.

ETA: Please ignore the adept quality, It's a side effect  of Chummer.

Could have possibly met each other right before the war started out and then met up afterwards as two people Aztechknowledgy just simply couldn't have in their culture.

*Thinking....* she wasn't in the war herself; her father was. Maybe they just met through contacts or some past mission for the corp. Also, her dad may have been the OIC of some SF school.

That's why I was thinking before the war, since I knew your character didn't actually enter the war. Maybe Aztechknowledgy just shoved me out and pointed me towards you and I found you out. Considering you would have more experience since you were running while I was off in the war. Even if we don't actually end up on the same team together, at least we have an interesting backstory that kind of connects us.

Probably not a award winning attempt at a backstory, but it is kind of interesting having two characters who both rely on the benefits of technology who both came from the same corporation.
« Last Edit: <09-01-14/2109:30> by 8-bit »

Lusis

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« Reply #32 on: <09-01-14/2109:15> »
Sounds good.  ;)
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Aria

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« Reply #33 on: <09-02-14/1432:10> »
Thanks to everyone who's shown an interest in the high life option...I am planning to do one of those, either here or on Dumpshock, but my current 'workload' of a run here, one over there and playing one over there means it won't be in the immediate future  (RL keeps interfering with my RP schedule :P).  One of my DS players in Circles of Power has suggested a slightly different slant on that game to turn it into a more traditional 'run' format and this would probably be ideal for the kind of jet setting high profile runners with oodles of cash/power/influence etc...

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adamu

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« Reply #34 on: <09-02-14/1552:38> »
Hello. Looks like I will be in this game.

Other than just a friendly hello, I am mostly making this post because I just registered for this site and wanted to get a handle on the controls before play started.

So apologies in advance if I make a few posts with little content and lots of silly fonts or whatever.

Am I going to have to prove I am a human with every post?

Aria

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« Reply #35 on: <09-02-14/1757:14> »
That stops after 10 posts from memory  ???
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Flicker

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« Reply #36 on: <09-02-14/1901:14> »
Hello and welcome. Looking forward to getting started as well.

Aria

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« Reply #37 on: <09-05-14/0750:03> »
I've started off the IC to set the scene a bit and give you all something to think about.  I'm happy for you to post IC here, in flashback if you want to, anything to set the scene from your character's perspective.

Feel free to ask questions OoC and I will try and clarify my current thinking / vision of the land train etc.  Sadly I've not found any good images online that capture what I'm thinking of but if anyone does find something good please link it here!

<<Circus Tricks IC Thread>>
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Lusis

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« Reply #38 on: <09-05-14/0803:11> »
so how many cars do the trains consist of? Is it led by a large locomotive-with-wheels or more of a heavy-duty semi tractor?

Also, did our fixer give details on the job? I assume security,  but with that is a discussion on what the employer percieves as potential threats.
« Last Edit: <09-05-14/0826:01> by Lusis »
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Csjarrat

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« Reply #39 on: <09-05-14/0955:10> »
another thing, are we actually on this land train or riding near it? if we're not on it, what are we on?
cheers!
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Aria

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« Reply #40 on: <09-05-14/1223:50> »
another thing, are we actually on this land train or riding near it? if we're not on it, what are we on?
cheers!
I left that vague so that you could each decide for yourselves.  The job description is equally vague, protect the convoy through the barrens from any and all threats (it's the Puyallup barrens so the usual suspects list applies here...)

It's not exactly what I had in mind but http://blog.hemmings.com/index.php/2009/11/19/54-wheel-drive-the-letourneau-electric-arctic-land-trains-that-put-australian-road-trains-to-shame/ will do as a visualisation of the 'train' of which there are two, with a few semis, trucks, vans and jeeps scattered into the mix to keep things interesting. Oh, and the blimp overhead...

There are about 100 'staff' in the circus, perhaps 30 of which are performers...

Enough to go on for now?
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Zweiblumen

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« Reply #41 on: <09-05-14/1721:54> »
Are we going to use this as the OOC thread for the Circus game?

If so, have payments and expectations already been negotiated or are we just showing up?
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adamu

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« Reply #42 on: <09-06-14/1535:53> »
Excited to get started.

Especially appreciate all the detailed physical descriptions of the various characters - it makes it a lot easier to add some illustrative color to the interactions.

If I can figure out how to provide links I'll put one up to Al's description.

Some quick clarifications/confirmations:

Ericen - assume you were previously posting as Flicker, but now that is the name of the character you are using in this game?
Also, notice your dwarf is 5'8".
I have absolutely no problem with that, it would just be unusual enough that I thought I'd see if it was a typo.

Lusus - assume Luz is the character you posted a link to the sheet of. So just to confirm before posting anything about Al's impression that might be inaccurate, that's pretty much a full body replacement on her, right?

I am thinking of posting Al on the outside of the cab of the lead train…

Awesome.
« Last Edit: <09-06-14/1538:53> by adamu »

Lusis

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« Reply #43 on: <09-06-14/1541:10> »
The only external flesh on her is from under the breasts on up. Her shoulders, parts of her neck and back have been replaces also. Cybertorso's are just shells in SR, so he still has organs.

One of these days when I can get a working graphics pen and some patience I'll sketch out a character drawing.
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adamu

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« Reply #44 on: <09-06-14/1553:06> »
Okay - let's see if I can make this computer wizardry work…no…links and things are just too hard - I'll just paste Al's description for this run into this space.

Physical Description
5’3” 150 lbs
Thin, skin seems a bit loose
Complexion pale, almost yellow
Bags under eyes.
Facial bone structure even, but nose has obviously been broken a number of times. 
At first glance looks mid- to late-60s, but upon closer observation seems more like his own weather-beaten, worse-for-wear 47-year-old self.
Bushy mop of sandy hair, bangs cut above the eyes, around the ears, and roughly at collar-length (no, not a mullet).  Appears to have been hacked off with a knife.  Probably hasn’t been washed in a while.
Sunken cheeks, prominent chin, moderately heavy brow over bright, deep-set blue eyes. 
Side-burns, not bushy
Generally sports a few days’ growth, but usually uneven, as though he missed some spots the last time he shaved.
Cybereyes only visible on very close observation – ‘normal’ appearance.
Teeth hopelessly tobacco-stained.  Fingernails, too.
Wolfish grin.
Hands and forearms mottled with terrible burn scars.
Wears beat up brown workmen’s boots (Doc Marten’s).  Faded, olive-drab cargo pants, which provide pockets for shells.  Stained yellowish-white T-shirt.  Ancient, weathered brown real-leather RAF bomber jacket – quite bulky on his emaciated frame. Boxer shorts, woolen socks. Red bandanna around neck, or over mouth/nose in ash-dusty conditions.
Filterless Lucky Strike omnipresent, usually in corner of mouth, even if speaking. 
No visible jewelry of any kind.  If wearing jacket, no visible tattoos.
 
Hands and forearms mottled with horrific burn scars.

Visible tattoos – all old-fashioned black ink unless otherwise stated – NO weird fluorescent or nanite crap.
 
Inside right forearm – a good piece of work he got done in Hamburg along with the rest of the team.  Full-color.  A gnarly sea serpent crushing and cracking a 3-D representation of the Proteus AG logo, its fanged visage striking forward at the viewer, this done in excellent perspective.  The image encompassed by a neat circular banner, ‘Troubleshooters’ emblazoned across the top, ‘Proteus AG’ across the bottom.  Inscribed neatly but much smaller underneath it all – “No. 1 Bilge Rat”.
From top of left shoulder, extending downward to elbow – a ‘list’ of women's names, all in different styles of calligraphy/font/whatever, varying levels of quality, some in Roman letters, a few Arabic, one in Chinese characters.  All have neat Xs tattooed through them.  Ten total. 
Right upper arm – a nude hula dancer (you can tell by the lei) who – you guessed it – seems to sway erotically when he flexes his bicep.
Right shoulder – shoulder patch positioning – Confederate stars and bars in color.

Generally no visible tech – his commlink is kept in jacket pocket.
Always stinks of cigarette smoke, but otherwise not really bad smelling, contrary to appearances.  Think:  grooming terrible, hygiene not terrible.
If he takes off his jacket one can see a big survival knife, sheathed, stuck into his belt at the small of his back. 
Not a particularly magnetic or endearing personality, though exudes a sort of unbridled virility. 
Voice is sometimes too loud, and very gravelly/scratchy.  Physicality usually very subdued – brash voice from mostly still frame.

PS - tried to hide this with spoiler tags, but maybe that works differently here? Or do they have that function?

Requested rolls:

Initiative
http://invisiblecastle.com/roller/view/4686618/
2d6 + 11 → [6,6,11] = (23)
2d6 + 11 → [3,1,11] = (15)
2d6 + 11 → [6,5,11] = (22)
2d6 + 11 → [6,2,11] = (19)
2d6 + 11 → [6,1,11] = (18)


Remington 950
Base 12P w/APDS for -8 AP
Use at ranges over 10 meters
Generally aim then shoot
Agility + Skill + Aim
http://invisiblecastle.com/roller/view/4640378/
10d6.hits(5) → [3,2,5,4,2,6,1,5,5,5] = (5)
10d6.hits(5) → [3,2,6,2,3,3,6,3,5,1] = (3)
10d6.hits(5) → [3,1,2,3,3,4,1,2,4,6] = (1)
10d6.hits(5) → [5,5,5,1,1,3,1,2,5,1] = (4)
10d6.hits(5) → [5,5,2,1,5,4,1,2,2,3] = (3)

Remington 990
Base 11P currently loading buckshot (flechette) on medium choke
Lot of variables here depending on how many shots fired, but base 11 dice (Agility + Skill + Spec)
http://invisiblecastle.com/roller/view/4640384/
11d6.hits(5) → [1,4,2,2,1,5,1,3,2,5,4] = (2)
11d6.hits(5) → [5,2,2,1,1,1,5,5,3,2,6] = (4)
Accuracy is 4.

Melee
Generally gun butt
Base 7P
Agi + Skill + Spec
http://invisiblecastle.com/roller/view/4640385/
11d6.hits(5) → [4,4,6,4,1,2,6,2,3,5,3] = (3)
11d6.hits(5) → [4,5,4,1,1,4,5,2,5,5,1] = (4)
11d6.hits(5) → [5,2,4,5,6,5,5,5,2,6,1] = (7)
11d6.hits(5) → [3,2,4,3,4,3,6,4,2,3,3] = (1)
11d6.hits(5) → [4,4,4,5,3,4,3,1,6,6,4] = (3)
Accuracy is 3.

Ranged/melee defense (same)
React + Int + Combat Sense
http://invisiblecastle.com/roller/view/4640386/
15d6.hits(5) → [5,4,3,2,2,4,5,3,4,5,4,1,6,5,6] = (6)
15d6.hits(5) → [1,6,6,3,1,4,1,5,2,6,1,5,3,4,5] = (6)
15d6.hits(5) → [6,6,2,6,6,5,4,1,4,6,3,6,3,4,5] = (8)
15d6.hits(5) → [5,1,1,6,3,6,2,4,6,1,4,3,5,2,2] = (5)
15d6.hits(5) → [5,6,6,1,2,6,1,5,3,4,6,2,2,3,4] = (6)
15d6.hits(5) → [3,1,4,3,5,2,6,5,3,1,1,4,5,4,4] = (4)
No limit.
If I get tagged despite the roll, will automatically spend a point of Edge to reroll fails.

Damage soak
Bod + armor jacket
http://invisiblecastle.com/roller/view/4640387/
15d6.hits(5) → [4,4,2,1,4,4,3,6,3,1,4,4,3,2,4] = (1)
15d6.hits(5) → [6,6,4,6,3,1,3,1,5,1,1,6,6,6,4] = (7)
15d6.hits(5) → [4,3,1,4,5,2,1,3,1,2,6,5,1,1,4] = (3)
15d6.hits(5) → [1,5,3,4,3,3,2,4,2,4,5,2,6,3,2] = (3)
15d6.hits(5) → [3,1,5,6,3,1,6,6,2,2,6,4,6,3,6] = (7)
If still going down after soak, will automatically spend point of Edge to reroll fails.

Perception
Intuition + skill
http://invisiblecastle.com/roller/view/4640390/
7d6.hits(5) → [3,4,5,4,3,3,6] = (2)
7d6.hits(5) → [2,5,2,2,5,2,3] = (2)
7d6.hits(5) → [1,4,2,5,4,3,2] = (1)
7d6.hits(5) → [6,3,4,2,3,6,3] = (2)
7d6.hits(5) → [3,2,4,4,3,1,1] = (0)

Surprise
(Combat Sense gives Perception test before Surprise test)
React + Int
http://invisiblecastle.com/roller/view/4640393/
11d6.hits(5) → [6,6,4,2,5,4,5,5,6,4,2] = (6)
11d6.hits(5) → [5,4,6,4,5,4,2,2,1,6,6] = (5)
11d6.hits(5) → [4,2,6,6,1,3,1,2,5,1,3] = (3)
11d6.hits(5) → [3,5,4,1,5,5,4,5,1,2,6] = (5)
11d6.hits(5) → [5,3,4,6,3,4,4,2,3,5,5] = (4)
« Last Edit: <10-20-14/1755:40> by adamu »