Hi all, new to Shadowrun and I'm thinking of making a gun using an adept face for my first character, I like the idea of being relevant in most situations. There's a few topics about adepts that I can see but I thought it would be best if I posted mine to see if I can get any critiques or help on fleshing it out. So many things to choose in this game, your never sure if it's a trap or if your missing something.
Just looking to see how it will all work out defensively and offensively. Is it worth taking improved ability for Automatics or is that overkill?
A: Attributes
B: Skills
C: Metatype (elf)
D: Magic
E: Resources
Attributes
Body. . . . . . . . . . . .5
Agility . . . . . . . . . . 7
Reaction . . . . . . . . 5
Strength . . . . . . . . .2 (bought up with karma)
Willpower . . . . . . . 3
Logic . . . . . . . . . . . 2
Intuition. . . . . . . . . 5
Charisma. . . . . . . . 7
Edge….2 (bought up with Karma)
Magic…5
Skills
6 ranks automatic (Rifle?)
6 ranks Monofilament whip - Seems like a cool melee weapon for this who aren't on the burly side, potential utility.
6 ranks con (fast talking)
6 ranks perception (visual)
6 ranks sneaking (urban)
5 group points in the influence group
2 points left over, will need to pick up lots of one pointers like gymnastics, disguise, piloting skills
Karma
With Karma I need to spend 20 on some stats to not start with any 1's
Need to spend some karma to get some basic starting gear
Positive Qualities
- 5 Mentor Spirit Raven, excellent sneaking and face abilities
- 3 Hawkeye
Not a 100% sure what else, could use some recommendations, first impression maybe.
Even after that it will be 6 positive qualities left over
Negative Qualities
I'll decide on my own, this is seems more of a personalized character thing.
Adept Powers
For this one Improved physical attribute is a placeholder, I plan to get 1 essence worth of Bioware in the long game and this will be what gets dropped for muscle toner.
Traceless walk (Raven)
Voice Control (raven)
1 pp Improved physical attribute agility
0.25 pp nimble fingers
0.25 pp facial sculpt
0.5 combat sense, possibly more ranks
1.5 - 3 ranks Improved ability (automatics)
That leaves 1.5 PP that I'm not sure about. Some say mystic armor is a trap and I'm not sure why.
Gear
Real basic stuff, gun, armor, rent, comm and a sin. First big purchase will be that whip.