Here's a few of mine, critiques welcome.
the reasoning behind these suggestions are:
1. I hate the thought of investing karma in dispellable, or one-shot use items like with the Fixate Metamagic.
2.While i do throw in the occasional overly priced tidbit (limited edition armor jacket, famous painting, etc..) , I want awakened characters to have decent, character advancing ways to spend their money instead of better cars and lifestyles, a thing very limited in these karma based characters.
So here are the rules.
Lost, broken, or disjoined Foci. If a character loses an attuned foci, invested xp will be returned to the character on a 1 pt /in-game week basis from the moment he decides the foci is lost to him.
Quickened Spell. Karma lost in a dispelled Quickened spell will also return at the rate of one per week. However, as an added restriction, the quickened spell may not be quickened again until the character has regained ALL of it's invested karma. It may however be sustained or recast normally through other rules (foci, quality, -2 to dice pool etc.).
Alchemy and Fixation metamagic. The character may use 500 nuyen worth of regeants in substitution of 1 karma point for alchemical purposes.(I'm also toying with the idea of allowing a bound spirit of man with the proper spell using spell binding task as an evil alternative.)It's pricy but it makes alchemy a liiiittle more flexible. No more than half the character's magic rating in karma may be substituted by reagants in any one preparation. (So they are more limited than a standard alchemy prep.)
Grimoire spells (New item)
Grimoire spells are extremely detailed spell formulaes that can be followed and used without the need of learning the spell through actual karma expenditure. This comes with a number of restrictions however. First, the spell formulae costs 10 times the price of a regular spell formulae (so 20k for 1 combat spell, 5K for healing, etc.) and requires the magician to hold the item it is inscribed into (a carbed bone prayer or the like for shamans, old vellum books for hermetics) while performing the incantation. They can also be stolen, damaged or lost normally.