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Private Detective for Neo-Tokyo

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Banshee

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« Reply #15 on: <02-15-19/1622:54> »
just wanted to chime and say that I would approve the character and think it would be just fine for neo tokyo ... but I am no longer in charge of Missions since I stepped own to devote time to my day job again.

are you planning on playing at cons primarily?
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Ajax

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« Reply #16 on: <02-15-19/1629:23> »
Weekly Missions night at my FLGS.
Evil looms. Cowboy up. Kill it. Get paid.

Banshee

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« Reply #17 on: <02-15-19/1631:35> »
Weekly Missions night at my FLGS.

then it will matter most to the GM at the FLGS then
Robert "Banshee" Volbrecht
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Ajax

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« Reply #18 on: <02-15-19/1644:15> »
Hmm... I wonder what the going rate for bribery is in Portland these days.
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Banshee

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« Reply #19 on: <02-15-19/1653:14> »
Portland huh ... you part of Tony's group?
Robert "Banshee" Volbrecht
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Ajax

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« Reply #20 on: <02-15-19/1709:25> »
I'll confess to not remembering anyone's actual names, I've only joined them twice so far. It's the group that meets Tuesday night's at Guardian Games.
Evil looms. Cowboy up. Kill it. Get paid.

Ajax

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« Reply #21 on: <02-15-19/1926:25> »


Resources E doesn't give much to work with, even with a little extra Karma thrown towards it. On the other hand, this character is meant to travel pretty light. The gun is small enough to conceal well, accurate enough to put rounds where they need to go, and cheap enough that I can just drop it and walk away if the heat is around the corner. Likewise, the Meta Link commlink exists purely to be a "burner" for taking one or two calls from Mr. Johnson or my Fixer, before getting stomped on and tossed into Tokyo Bay.

On my "short list" of things to pick up with my first few runs' payments: Fake SINs, a Sleaze Dongle for the Hermes Ikon, and some Shock Gloves. On the "long list" that will probably take a few runs to save up for: a lower tier cyberdeck, Skilljack and Skillwires, and some nicer armor.

Augmentations
Commlink ¥2000
 >Hermes Ikon ¥3000
 >Sim Module w/ Hot-Sim ¥250
Datajack ¥1000

Weapons, Armor, and So Forth
Colt New Model Revolver       ¥ 180
 >Regular Ammo (Hold Out, x10)       ¥  20
 >Speed Loader             ¥  25
 >Concealable Holster          ¥ 150
Knucks                ¥ 100
Lined Coat             ¥ 900

Everything Else
AR Gloves             ¥ 150
Backpack (Cheap)          ¥  20
Camera (Capacity 2)          ¥ 200
 >Vision Magnification [Cap 1]       ¥ 250
 >Low-Light Vision [Cap 1]       ¥ 500           
Cigars (Cheap; x4)         ¥   4
Contacts (Capacity 2)          ¥ 400          
 >Image Link [Cap 1]          ¥  25
 >Low-Light Vision [Cap 1]       ¥ 500
Earbuds (Capacity 1)          ¥ 100          
Hat                ¥  20
Ink Pen (Good)             ¥  20
Lighter (Good)             ¥   5
Meta Link Commlink          ¥ 100
Pocket Notebook          ¥   1
Restraints, Metal          ¥  20
Roll of Duct Tape          ¥   5
Subvocal Mic             ¥  50
Standard Credstick          ¥   5








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Hobbes

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« Reply #22 on: <02-15-19/1941:34> »
I strongly advise a fake SIN out of the gate for NT.  Even a crappy one, just for walking around in areas where a SIN is required.

Stainless Steel Devil Rat

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« Reply #23 on: <02-15-19/2005:59> »
If since he's trying hard to have no illegal drek, there's no reason he can't use his real SIN.  So long as you're willing to risk accruing a lil Public Awareness before you can afford a quality fake!
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Ajax

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« Reply #24 on: <02-15-19/2019:59> »
Yep, you don't need a fake SIN when you're not doing anything illegal. It's actually riskier to be walking around with a low rating Fake SIN in secure neighborhoods (when doing legit business) than it is to be doing the same with your actual SIN, especially in a panopticon like Japan.

I wouldn't want to risk walking around with anything less than Rating 4 false identifications and licenses. Which, on average, I should be able to pick up after only one run.
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Stainless Steel Devil Rat

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« Reply #25 on: <02-15-19/2023:26> »
Also bear in mind that a real SIN is assumed to give you real licenses for any "R" coded gear you have.  They're kind of an upside to having to pay taxes even on your illegal income :D
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Shinobi Killfist

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« Reply #26 on: <02-15-19/2356:16> »
I love this character.  I'd love to see it in one of my games.

Ajax

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« Reply #27 on: <02-17-19/1739:45> »
Flipping through Chrome Flesh the other day, it occurs to me that Ide could save himself some cash by switching the cyberware I bought him (above) for a Shiawase Kacho Bundle and gain an image link and sound link system. It would cost an extra 0.15 Essence, but that's not much of a concern... I'd be even better off if I could scrape together ¥16,000 and get him an S-K Cyberlogician Bundle.

Currently, he's got ¥6250 in cyberware and approximately ¥1,000-2,000 in other gear (contacts, earbuds, camera) that these bundles could replace... Maybe I could drop all of his `ware and try to survive a `run or two without any chrome? That would let me start with a Fake SIN and then I could use my first payday to buy a Cyberlogician Bundle... Availability 12 isn't too hard to find and since it's perfectly legal and I have a valid SIN, I wouldn't even need to go to a back-alley Street Doc. I could literally walk into a Saeder-Krupp storefront...
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Ajax

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« Reply #28 on: <02-22-19/2139:16> »


"Experience has taught me never to trust a policeman. Just when you think one's all right, he turns legit."

Character: Ide Ishida
Concept:    Ex-Cop Private Dick

Priorities (Sum to 10):
Metatype:    Human (2 Points)
Attributes:    24 (4 Points)
Magic:       Mundane (0 Points)
Skills:    46/10 (4 Points)
Resources:    ¥6,000 (0 Points)

Attributes
Body:       3
Agility:    3
Reaction:    4
Strength:    3
Willpower:    3
Logic:       5
Intuition:    5
Charisma:    6
Edge:       7
Magic:       0
Essence:    5.55

Qualities
Analytical Mind (+5)
Home Ground [You Know a Guy] (+10)
Jack of All Trades Master of None (+2)
School of Hard Knocks (+4)
Solid Rep [NTMP] (+2)
Addiction (Mild, Alcohol) (-4)
Allergy (Uncommon, Moderate; Cats) (-10)
SINner (National) (-10)

Active Skills
Chemistry (Analytical): 3    (Pool: 8 / 10)
Computer*:       4    (Pool: 9)
Con (Fast Talking):    6    (Pool: 12 / 14)
Disguise:       1**    (Pool: 6)
Escape Artist:       1**    (Pool: 4)
Etiquette*:       6    (Pool: 12)
First Aid:       3    (Pool: 8 )
Hardware*:       4    (Pool: 9)
Intimidate (Interrogate): 6    (Pool: 12 / 14)
Leadership*:       6    (Pool: 12)
Locksmith:       1**    (Pool: 4)
Negotiation*:       6    (Pool: 12)
Palming (Legerdemain):    4    (Pool: 10 / 12)
Perception (Visual):    3    (Pool: 8 / 10)
Pilot Ground-Craft:    1**    (Pool: 5)
Pistols:       5    (Pool: 8 )
Running:       1    (Pool: 4)
Swimming:       1**    (Pool: 4)
Software*:       4    (Pool: 9)
Tracking (Urban):    3    (Pool: 8 / 10)
Unarmed (Boxing):    5    (Pool: 8 / 10)

*Skill Group
**Karma Purchases

Knowledge Skills
Business (Finance):       1    (Professional; Pool: 6 / 8 )
Japanese Yakuza:       3*    (Street; Pool: 8 )
Literature (Poetry):       3    (Academic; Pool: 8 / 10)
Police Procedures:       5    (Professional; Pool: 10)
Renraku Holdings:       3* **    (Street; Pool: 8 )
Security Companies:       5* **    (Street; Pool: 10)
Small Unit Tactics (Urban):    3    (Professional; Pool: 8 / 10)
Sprawl Life:          5*    (Street; Pool: 10)

*Street Knowledge Skills purchased at 2:1 Rate.
**Karma Purchases

Contacts (18+11 = 29)
 - Bartender (Con 2, Loy 2)
 - Fixer (Con 4, Loy 2)
 - NTMP Dispatch Supervisor (Connection 4, Loyalty 3)
 - NTMP Beat Cop (Con 2, Loy 4)
 - Yakuza Boss (Con 5, Loy 1)

Karma Expenditure (26 Karma)
-11 added to Contacts
-6 to gain ¥12,000 more Resources
-9 to gain additional Skills

Augmentations[/u]
Shiawase Kacho Bundle       ¥ 6000
 > Datajack
 > Commlink [Renraku Sensei]
 > Image Link
 > Sound Link
Sim Module w/ Hot-Sim       ¥  250

Weapons, Armor, and So Forth[/u]
Colt New Model Revolver          ¥  180
 >Regular Ammo (Hold Out, x5)    ¥   10
 >Stick-N-Shock (Hold Out, x5)    ¥   40
 >Speed Loader                ¥   25
 >Concealable Holster             ¥  150
Knucks                      ¥  100
Lined Coat                   ¥  900
Securetech PPP Arms Kit      ¥  250
Securetech PPP Legs Kit      ¥  300

Everything Else[/u]
Camera (Capacity 2)             ¥  200
 >Vision Magnification [Cap 1]  ¥  250
 >Low-Light Vision [Cap 1]      ¥  500           
Cigars (Cheap; x4)            ¥    4
Contacts (Capacity 1)             ¥  200         
 >Low-Light Vision [Cap 1]      ¥  500
Fake SIN (Rating 3)       ¥ 7500 [Ryo Saeba, Japanese Citizen]
Fake License (Rating 3)         ¥  600 [Press Credentials]
Hat                      ¥   20
Lighter (Good)          ¥    5
Pocket Notebook       ¥    1
Restraints, Metal       ¥   20
Roll of Duct Tape       ¥    5

Build Notes:
Okay, here's my latest revision of this character. I think I'm closing in on a final build here. The emphasis is firmly on his ability to excel at legwork, but I've tossed in the Small Unit Tactics Knowledge Skill to give him a more active supporting role if we have time to plan before fight.
« Last Edit: <02-23-19/1951:13> by Ajax »
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Tarislar

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« Reply #29 on: <02-24-19/2239:26> »
First off, I love the character concept.

I tried to design something very similar in the past when I wanted to see if a No-Magic, No-Tech character would work.

Edge-7 certainly gives you the ability to blitz often in a typical 4 hour gaming session.


That all said, I think I would push him a little closer to an actual Face with Charisima-6 but w/o all the tech or adept magic that other Faces use.



A-Attributes-32
B-Skills-36+G5
C-Human-5
D-Resources-$50K
E-Magic-Mundane


Body-3
Agility-5
Reaction-5
Strength-2
Will-3
Logic-3
Intuition-5
Charisma-6


Skills:
Group-Stealth-5
Con-6
Etiquette-6
Forgery-6   (Because I feel he needed a little something special, but Computer, Lockpicking, First Aid, or Tracking could also work)
Negotiation-6
Perception-6
Unarmed Combat-6   (Shock Gloves or switch to Clubs for Stun Batons)   From what I hear Neo-Tokyo has a major NO-NO for guns.... so I went with stun weapons instead.



Some Positive Qualities to consider in addition to the ones you've listed.

Bilingual, Blandness, Catlike, & High Pain Tolerance-1.