I'm sure this has been addressed elsewhere, but it seems like an important enough topic to have its own thread, so...
The new pdf of the rules provides a footnote in the melee weapons gear table...
* Whips add the attackers Reaction instead of Strength to the Attack Rating
Is it just me, or does this suggest that Strength is added to the Attack Rating of non-whip melee weapons? I note that the example on page 109 has also been altered to add Strength to the gangers Bike Chain attack rating. Is it just me, or is that idea not mentioned anywhere else in the rules?
Strength + listed Attack Rating for melee weapons plus the flat 2S damage code for unarmed damage pretty much resolves all the ambiguity around melee and unarmed for me. Essentially, the Melee Weapon replaces your Reaction in the AR calculation (except for whips), and its damage code replaces the flat 2S damage code for unarmed. That's clear and maintains the value of melee weapons (although I'm betting some people will not be happy that damage no longer takes Strength into account).
But it seems weird they didn't add that into the paragraph on Attack Ratings on page 39 (where they mention the unarmed Attack Rating).
Also, I find it a bit funny that they changed to the flat 2S damage code, but then didn't change the "Strength/2" reference in grappling (which was previously the only reference to unarmed damage). I feel safe to assume this was just an oversight.