Don't get your knickers in a knot, I'm just calling it as I see it. As you said, the majority of gamers don't engage in any kind of discussion about the games they like online. Those who do would be more heavily invested/interested their games, so if the majority of online talk about 6e is either "don't play it, it's a dumpster fire", "thank you for coming to my 3 hour TEDtalk on why it's a dumpster fire" or deafening silence, I can only conclude that it's only the casuals who actually like and purchase 6e products, not people who liked Shadowrun for what it was before. Of course, increasing Shadowrun's casual appeal was one of CGL's design goals for 6e, and there's nothing wrong with appealing to casuals so long as you don't commit that cardinal sin of.....well, you know. Alienating your core audience.
Need I remind everyone that Emerald Grid imploded after 6e came out? As expected from a reddit community, most of the GMs were talentless hacks who couldn't design their own runs if their lives depended on it and had to rely on SRMs and other prewritten modules. With no more new 5e modules to come, the community was doomed to die of stagnation unless it converted everything to 6e. So did the GMs and players, some of whom had played characters long enough to rack up over a thousand Karma, convert to 6e? No. One of the largest Shadowrun communities, which arguably contained some of the most dedicated players, decided that playing 6e was worse than not having a Shadowrun game at all.