My group has a very common concern:
- We love Shadowrun as a setting.
- We hate Shadowrun as a rule system.
This has happened to so many people; here are some possible solutions revealed by Google:
* Apocalypse - Sixth World Apocalypse Edition
* Apocalypse - Sixth World Revised
* Apocalypse - The Sprawl
* d20 Modern - Shadowrun
* d20 Shadowrun Core
* Fate - Cyberware Toolkit
* Fate - Running in Shadows
* Fate - Shadowfate
* Fate - Spirits of Chrome and Cyberspace
* GURPS Shadowrun (multiple variants)
* Savage Worlds - Daring Tales of the Sprawl
* Savage Worlds - Interface Zero
* Savage Worlds of Shadowrun
* etc etc etc.
I'd appreciate any comments from people who have played these or other SR conversions. Do you know a version that retains the good parts of SR's feel while eliminating the tedious rule lookups and dice pool counting?
For my group, I think Fate is probably the wrong choice.