Shadowrun

Off-topic => Off-off-topic => Topic started by: CanRay on <08-31-11/0101:53>

Title: Rules for Gunfighting...
Post by: CanRay on <08-31-11/0101:53>
Ran across this years ago on the Internet, maybe we should modify this for Shadowrun?

USMC Rules For Gun Fighting

1. Bring a gun. Preferably, bring at least two guns. Bring all of your friends who have guns. Bring their friends who have guns.
2. If you can, make friends with those on the crew served weapons. Bring them as well. Borrow money from them, it gives them an added incentive to protect you.
3. Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
4. Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss.
5. If your shooting stance is good, you're probably not moving fast enough nor using cover correctly.
6. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
7. If you can choose what to bring to a gunfight, bring a long gun and a friend with a long gun.
8. In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't.
9. If you are not shooting, you should be communicating (calling for arty or air support), reloading, and running.
10. Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the gun.
11. Use a gun that works EVERY TIME. "All skill is in vain when an Angel pisses in the flintlock of your musket."
12. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty.
13. In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
14. Have a plan.
15. Have a back-up plan, because the first one won't work.
16. Have a back-up, back-up plan in case CentCom or SecDef finds the first two plans "unacceptable".
17. Use cover or concealment as much as possible. The only visible target should be in your gun sights.
18. Flank your adversary when possible. Protect your flank.
19. Don't drop your guard.
20. Always tactical load and threat scan 360 degrees.
21. Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
22. Decide to be aggressive ENOUGH, quickly ENOUGH.
23. The faster you finish the fight, the less shot you will get.
24. Be polite. Be professional. But have a plan to kill everyone you meet.
25. Be courteous to everyone, friendly to no one.
26. Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
27. Do not attend a gunfight with a handgun, the caliber of which does not start with a "4."


Army Rules for Gun Fighting

1. See USMC Rules to gun Fighting.
2. Add 60 to 90 days.
3. Hope the Marines already destroyed all meaningful resistance.


Navy Rules for Gun Fighting

1. Adopt an aggressive offshore posture.
2. Send in the Marines.
3. Drink Coffee and eat donuts.


Air Force Rules for Gun Fighting

1. Kiss the wife goodbye.
2. Drive to the base in your sports car.
3. Fly to target area, drop bombs, (try not to hit the Canuks; Ray's Note: This is important!) fly back to your home base.
4. BBQ some burgers and drink beer in your back yard, and talk shit about the Navy, Army and Marines.
Title: Re: Rules for Gunfighting...
Post by: BSOD on <08-31-11/0647:06>
hehe, there are few versions of this floating around, never thought to apply it to Shadowrun before though.  ;D
Title: Re: Rules for Gunfighting...
Post by: Digital_Viking on <08-31-11/0902:57>
Outstanding!


Semper Fi  8)
Title: Re: Rules for Gunfighting...
Post by: AJCarrington on <08-31-11/1056:25>
Excellent stuff!! ;D

AJC
Title: Re: Rules for Gunfighting...
Post by: JoeNapalm on <08-31-11/1110:49>
Why am I having flashbacks of a Gunny, 2" from my face, imparting this knowledge at high volume with a garnish of chewing tabacco?

... :o

Oh. Right.

I'd like to, again, thank the Corps for training him to train me.


-Jn-
Ifriti Sophist
Title: Re: Rules for Gunfighting...
Post by: CanRay on <08-31-11/1143:07>
Thought more than a few Vets would get a kick out of that.  I'll work on Shadowrun versions of this soon,  I think.

Depends on where my mind goes.  ...  Other than in the gutter, that's where I usually find the damned thing, doused in high-test booze.
Title: Re: Rules for Gunfighting...
Post by: Teyl_Iliar on <09-02-11/0138:21>
Outstanding!


Semper Fi  8)
YUT YUT!
Title: Re: Rules for Gunfighting...
Post by: CanRay on <09-02-11/0215:13>
Magician's Guide to Gunfighting:

1.  Guns?  Who needs guns?  I think people to death.
2.  "Geek the mage first" is the first rule of combat, make sure that no one knows you're a magician, so at least hold a firearm even if you don't use it.
3.  Be subtle, it attracts less attention and brings Rule 2 into play less often.

Ork's Guide to Gunfighting:

1.  Bring a big gun to a fight.  Bring your brothers and sisters, have them bring big guns.  Preferably belt-fed.
2.  "Shoot the big ork with the gun" is the second rule of combat.  Get a magician for a friend.
3.  The only thing cheaper than your life is ammo, don't be cheap on it, what's worth shooting once is worth shooting ten times.
4.  Tracers work both ways, but smartgun links work only one.
5.  Retirement is a lot less time away for you than everyone else, have a plan ready.

Street Samurai's Guide to Gunfighting:

1.  Read "The Book Of Five Rings" and Sun Tzu, add SMGs, call it a day.

Mr. Johnson's Guide to Gunfighting:

1.  Make sure you have a nice alibi when the gunfight goes down.  Fundraiser for charity run by a pillar of the community sounds just about perfect.  The food is good too.
2.  Be as far away as possible from the gunfight.
3.  Be even farther away when the Shadowrunners find out they're not being paid.
Title: Re: Rules for Gunfighting...
Post by: FastJack on <09-02-11/0748:26>
Forgot the PhysAdept's Guide to Gunfighting:

1. Charge the gunfighters
2. Slice them to little bits
Title: Re: Rules for Gunfighting...
Post by: Mystic on <09-02-11/0805:19>
Riggers Rules for Gunfighting:

1) Deploy heavy weapons from vehicle, commence firing.
2) Deploy drones with heavy weapons from vehicle, commence firing.
3) Stay safe distance away and pick up of who/what is left from gunfight.
Title: Re: Rules for Gunfighting...
Post by: JoeNapalm on <09-02-11/1831:28>
Decker's Rules of Gunfighting:

1. Insert Coin


 :o


-Jn-
Ifriti Sophist
Title: Re: Rules for Gunfighting...
Post by: Thermo on <09-02-11/1913:13>
Troll's Rules of Gunfighting:

1. Don't shoot your friends, especially if they aren't trolls.
2. Try to remember that non-trolls can die from even one or two bullet wounds.
3. Use cover to your advantage. A Citymaster or municipal building should be big enough.
4. If you manage to find a gun that doesn't look small in your hands, try to remember that it will likely be very, very, very loud
Title: Re: Rules for Gunfighting...
Post by: Stahlseele on <09-02-11/2039:45>
5) Just because you keep calling it a "Bow" does not change the fact that it's actually the leaf spring of an old chevy with some steel wire for the sinew.
6) Your "Bow" is quite Capable of punching through that Vehicle you are shooting for. And the Building behind it. Try not to have too much collateral damage from Arrow IV.
Title: Re: Rules for Gunfighting...
Post by: Teyl_Iliar on <09-03-11/0043:52>
Street Samurai's Guide to Gunfighting:

1.  Read "The Book Of Five Rings" and Sun Tzu, add SMGs, call it a day.
*2. Make sure you have a good hacker to keep your wares safe.

Hacker's Rules of Gunfighting:

1. Protect the teams network, especially Rigger and the Street Samurai. If the rigger's drones get hacked, or the street sam's cyberware goes out, we're probably gonna get geeked.
2. Target priorities If possible. Hack the drones, Tap their comms, Kill their wired reflexes and other cyberware, Eject their clips, cause general chaos.
3. always take cover, always hit the ECM, and always back up your data.

Covert Specialist's Rules of Gunfighting:

1. Always use a silencer.
2. Kill them before they see you, attack only from concealment and from their flanks.
3. Don't ever get noticed.

Title: Re: Rules for Gunfighting...
Post by: Teyl_Iliar on <09-03-11/0252:49>
This is what I've come up with, trying not to rip off the the USMC rules too much.

Shadow Run Rules For Gun Fighting

1.Bring a gun. Preferably a bigger or better gun than the corpsec and KE guys who are likely to be shooting at you.
2. If you can, bring a troll with a really big gun. tell him that if you live, you'll make sure he's got all the ammo he could want to shoot. It'll give him an extra reason to keep you alive.
3. Geek the mage first, or don't expect to survive the opening engagement. Frag the drones next.
4. If you shoot first make sure you hit. if you don't hit take cover, displace, and get ready to use grenades.
5. Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
6. If you can choose where to have a gunfight, make sure you've got a sniper in over watch.
7. In ten years nobody will remember the details of caliber, stance, or tactics. because your team isn't talking about it and you didn't leave any witnesses.
8. If you are not shooting, you should be communicating (Hacking, directing drones, talking to your over watch), reloading, and running.
9. use caseless ammo, less physical evidence at the crime scene, the better chance they can't track your gun's ballistics as easily.
10. Someday someone may kill you with your own gun, but they should have to beat you to death with it because it is empty, and the advanced safety feature has impaled the grip on to their hand.
11. In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
12. Have a plan.
13. Have a back-up plan, because Mr Johnson didn't like the original plan.
14. Have another back-up plan, because everything has gone to shit.
15. If none of those work, wing it because you are FRAGGED.
16. Use cover or concealment as much as possible. The only visible target should be in your gun sights.
17. Flank your adversary when possible. Protect your flank.
18. Don't drop your guard. Use what you have to your best advantage. Don't get stuck in a mindset that limits you.
19. Always tactical load, turn your commlink to hidden, run ECM, double check your smartlink, and keep your UWB radar on threat scan 360 degrees.
20. Don't shoot he wage slaves, nothing makes it personal like killing corp drones. 
21. The best gun fight is the one that never happened, the second best is the one done quietly, the third is the one that is over quickly.
22. Know what weapon to use and when to use it. A knife,club or your hands when used properly will kill just as quickly as any bullet.
23. Know how to fight anywhere. Not knowing will just get you killed.
24. Be courteous to everyone, friendly to no one.
25. Be polite. Be professional. till your cover is blown, but have a plan to kill or disable everyone you meet.
26. The biggest guns don't matter, only the most effective ones make a difference.
27. Defend yourself at ALL times and ALWAYS protect your buddy.
Title: Re: Rules for Gunfighting...
Post by: Fallen on <09-03-11/1246:02>
Hahaha, cool!

Especially this bit:

3. Fly to target area, drop bombs, (try not to hit the Canuks; Ray's Note: This is important!) fly back to your home base.

Also:

Decker's Rules of Gunfighting:

1. Insert Coin


 :o


-Jn-
Ifriti Sophist

I died.
Title: Re: Rules for Gunfighting...
Post by: Red Canti on <09-06-11/1417:37>
1. Never Bring a gun to a bomb fight.
2. Regardless of what anyone else might say on the matter every fight is a bomb fight.
Title: Re: Rules for Gunfighting...
Post by: The Doomed One on <10-03-11/2151:59>
Something all of you are forgetting: Always bring a knife to a gun fight, jut don't forget the gun... or the GRENADES!. :P
Title: Re: Rules for Gunfighting...
Post by: CanRay on <10-03-11/2331:19>
Sidecar-mounted nuke for your motorcycle rigged up to a biomonitor.
Title: Re: Rules for Gunfighting...
Post by: Teyl_Iliar on <10-03-11/2336:07>
Sidecar-mounted nuke for your motorcycle rigged up to a biomonitor.
Omae, you have an unhealthy love of the nukes. :P How easy do you think it is to get a hold of those things? ???
Title: Re: Rules for Gunfighting...
Post by: ARC on <10-03-11/2337:47>
Sidecar-mounted nuke for your motorcycle rigged up to a biomonitor.
Omae, you have an unhealthy love of the nukes. :P How easy do you think it is to get a hold of those things? ???

Hey, go big or go home.  Remains in a dustbuster or mason jar?
Title: Re: Rules for Gunfighting...
Post by: Mason on <10-03-11/2341:52>
Sidecar-mounted nuke for your motorcycle rigged up to a biomonitor.
Omae, you have an unhealthy love of the nukes. :P How easy do you think it is to get a hold of those things? ???

They are 10 for 1.00 at the Stuffer Shack on Tuesdays. Gaawd, pay attention! :P
Title: Re: Rules for Gunfighting...
Post by: CanRay on <10-03-11/2342:12>
Actually, that was a cultural reference.  You guys gotta catch up on your cyberpunk reading.  ;D
Title: Re: Rules for Gunfighting...
Post by: Teyl_Iliar on <10-04-11/0013:26>
Actually, that was a cultural reference.  You guys gotta catch up on your cyberpunk reading.  ;D
<hasn't actually read any cyberpunk. *Ducks to avoid the outrage*
Title: Re: Rules for Gunfighting...
Post by: CanRay on <10-04-11/0017:37>
Neal Stephenson's "Snow Crash".

As for reading...  Like my old boss at the Library used to say, "You gotta know where you come from, before you know where you can go."  He might have cribbed that from someone, but it's certainly wise words.

I just wish my memory retention was better.
Title: Re: Rules for Gunfighting...
Post by: ARC on <10-04-11/1011:29>
Sidecar-mounted nuke for your motorcycle rigged up to a biomonitor.

Similar to my anti-dragon dwarf.  Do you realize how many area cranial bombs you can shoehorn into a dwarf?
Title: Re: Rules for Gunfighting...
Post by: Xabulba on <10-28-11/1205:06>
Face's rules for a gunfight:

1) Hey no need for violence, we can talk this out.
2) hide behind your troll backup and wait for the noise to stop.
Title: Re: Rules for Gunfighting...
Post by: CanRay on <10-28-11/1417:24>
"Money" Johnson's Guide to Intimidation:  "Guns are intimidating.  Blades are SCARY (http://canray.deviantart.com/art/Debt-of-Non-Blood-4-85030039).  And you can cut on someone for a lot longer than you can shoot them."
Title: Re: Rules for Gunfighting...
Post by: ARC on <10-28-11/2240:15>
"Money" Johnson's Guide to Intimidation:  "Guns are intimidating.  Blades are SCARY (http://canray.deviantart.com/art/Debt-of-Non-Blood-4-85030039).  And you can cut on someone for a lot longer than you can shoot them."

If Guns are intimidating, and blades are scary, what is a monofilament whip?
Title: Re: Rules for Gunfighting...
Post by: CanRay on <10-28-11/2242:02>
If Guns are intimidating, and blades are scary, what is a monofilament whip?
The world's worst papercut waiting to happen.
Title: Re: Rules for Gunfighting...
Post by: Mirikon on <10-30-11/0013:29>
Combat Mage's Rules for a Gunfight
1) Use the right weapon for the right target. Manabolt the sammy, Fireball the men in the chopper, use the Weapon Focus on the spirit.
2) "Geek the mage first" is the first rule of combat. Toss a flash-bang as you find cover. Discourages people from getting too close, and cuts down on collateral damage.
3) Always, ALWAYS have Increase Reflexes sustained. Get a sustaining focus if you need to. All those unawakened people who are looking to geek the mage have wires speeding them up. Don't give them the edge.
4) Geek the mage first.
5) Go for spirits second.
6) Even if you are a close-quarters guy, get a gun. If they don't know you're a mage, you may live longer.
7) Only one thing matters in combat: surviving. If that means using an enemy as a (meta)human shield, having spirits possess bodies to fight for you, mind-controlling your enemy, or using capsule rounds loaded with laes and DMSO, then that's what you do.
8) A distracted opponent is an easy target. Always prepare a distraction. An illusion of a great dragon breathing fire overhead usually works.
9) The only time you should be staying in one spot is when two illusions of you are running in different directions to draw fire while your team flanks the enemy.
10) Always wear armor. You never know when combat may erupt. Armored clothing is cheap and effective.
11) Dead men tell no tales. Unfortunately, Mr. Johnson knows this too, so expect a doublecross.
12) Winning a firefight means nothing if you're left standing over a pile of dead gangers when the Knights show up. Fight only long enough to get out of there.
13) Do not kill without reason. Do not hesitate to kill when given reason.
14) Shoot straight.
15) Conserve Ammo.
16) Never, ever make a deal with a dragon.
Title: Re: Rules for Gunfighting...
Post by: beowulf_of_wa on <10-30-11/1617:15>
Sidecar-mounted nuke for your motorcycle rigged up to a biomonitor.

Similar to my anti-dragon dwarf.  Do you realize how many area cranial bombs you can shoehorn into a dwarf?

about a third of one?
Title: Re: Rules for Gunfighting...
Post by: CanRay on <11-02-11/1438:30>
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
Title: Re: Rules for Gunfighting...
Post by: FastJack on <11-02-11/1624:15>
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
*ahem* We're discussing CHARACTERS'S Rules, not your fantasies. :P
Title: Re: Rules for Gunfighting...
Post by: kirk on <11-02-11/1643:29>
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
*ahem* We're discussing CHARACTERS'S Rules, not your fantasies. :P
Technically you can put a weapons mount on a flyspy and put in any weapon up to LMG size. As a GM I'd ground the bug for anything larger than a hold-out.

But if you didn't need them that small, a "cloud" of strato-9s could fulfill the wish comfortably.
Title: Re: Rules for Gunfighting...
Post by: CanRay on <11-02-11/1705:00>
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
*ahem* We're discussing CHARACTERS'S Rules, not your fantasies. :P
That is a character's rule.

I'd rather one in my hands.  Not likely to happen anytime soon.  But a Droneomancer could have flying guns around him controlled by murderthoughts quite easily.
Title: Re: Rules for Gunfighting...
Post by: Zilfer on <11-02-11/1830:17>
*puts forth hand like Neo and has a F14 barrier put up. Probably has a major nose bleed but at least he's alive*

My turn. :P
Title: Re: Rules for Gunfighting...
Post by: Chrona on <11-04-11/2325:49>
Chrona (IC)'s rules a firefight:

1. You aren't there anymore, they all die.
Title: Re: Rules for Gunfighting...
Post by: Mirikon on <11-05-11/0439:29>
Insane bastard's rules for gunfighting:

1) Nuke on a dead-man's switch.
2) Laugh.
Title: Re: Rules for Gunfighting...
Post by: Phylos Fett on <11-05-11/0451:26>
Insane bastard's rules for gunfighting:

1) Nuke on a dead-man's switch.
2) Laugh.

LMFAO!!!
Title: Re: Rules for Gunfighting...
Post by: Kontact on <11-07-11/0410:48>
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.

(http://www.comicartcommunity.com/gallery/data/media/294/Spider_Jerusalem.jpg)

It sounds like some people here need to brush up on their Transmet.
Title: Re: Rules for Gunfighting...
Post by: CanRay on <11-07-11/1134:06>
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
(http://www.comicartcommunity.com/gallery/data/media/294/Spider_Jerusalem.jpg)It sounds like some people here need to brush up on their Transmet.
Photo not worky.  And that's where I got it.
Title: Re: Rules for Gunfighting...
Post by: beowulf_of_wa on <11-07-11/1134:55>
why oh why does that link go to DISNEY!?!?!?!??
Title: Re: Rules for Gunfighting...
Post by: beowulf_of_wa on <11-08-11/2159:47>
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.

and to help canray,,,,
(https://lh4.googleusercontent.com/-sh6G2wUwWDE/TrnrGxtVk9I/AAAAAAAAARQ/sLKwdeyitp4/s500/drones.jpg)
Title: Re: Rules for Gunfighting...
Post by: JustADude on <11-10-11/0529:52>
Technomancer's Guide To Combat:
1:  I wish many guns.  Floating around me.  Controlled by my murderthoughts.
*ahem* We're discussing CHARACTERS'S Rules, not your fantasies. :P
Technically you can put a weapons mount on a flyspy and put in any weapon up to LMG size. As a GM I'd ground the bug for anything larger than a hold-out.

But if you didn't need them that small, a "cloud" of strato-9s could fulfill the wish comfortably.

How about a Dragonfly? From the stats, they seem like they're a bit bigger. They have more speed and armor, and they're designed to take out other mini-drones, so they should be able to carry at least a Machine Pistol... plus, if you get the C12 variant they come with a HE-Grenade-statted kamekazi attack for if things REALLY hit the fan.
Title: Re: Rules for Gunfighting...
Post by: Kontact on <11-11-11/0827:57>
You need Body 3 at least for a weapon mount.
It's in the errata if your copy of Arsenal is old.  :-\
Title: Re: Rules for Gunfighting...
Post by: JustADude on <11-13-11/0816:08>
You need Body 3 at least for a weapon mount.
It's in the errata if your copy of Arsenal is old.  :-\

Huh? Book says "Every 3 Body, rounded up" in my copy. Link the errata?
Title: Re: Rules for Gunfighting...
Post by: kirk on <11-13-11/0844:43>
You need Body 3 at least for a weapon mount.
It's in the errata if your copy of Arsenal is old.  :-\

Huh? Book says "Every 3 Body, rounded up" in my copy. Link the errata?
Arsenal Errata (http://www.shadowrun4.com/wp-content/uploads/Downloads/arsenal_errata_132.pdf)

(edited to fix url error noted by CanRay downthread)
Title: Re: Rules for Gunfighting...
Post by: Crash_00 on <11-13-11/2323:07>
Its a standard modification. Micro (Body 0) and Mini (Body 1) drones can't take standard mods. Micro drones can only take Microdrone and All classified mods and Minidrones can  take Microdrone, Minidrone, and all classified mods.
Title: Re: Rules for Gunfighting...
Post by: CanRay on <11-13-11/2357:37>
You need Body 3 at least for a weapon mount.
It's in the errata if your copy of Arsenal is old.  :-\
Huh? Book says "Every 3 Body, rounded up" in my copy. Link the errata?
Arsenal Errata (http://www.shadowrun4.com/wp-content/uploads/Downloadsarsenal_errata_132.pdf)
There, better.
Title: Re: Rules for Gunfighting...
Post by: kirk on <11-14-11/0809:33>
You need Body 3 at least for a weapon mount.
It's in the errata if your copy of Arsenal is old.  :-\
Huh? Book says "Every 3 Body, rounded up" in my copy. Link the errata?
Arsenal Errata (http://www.shadowrun4.com/wp-content/uploads/Downloadsarsenal_errata_132.pdf)
There, better.
Thanks. posted and didn't double check. sigh
Title: Re: Rules for Gunfighting...
Post by: CanRay on <11-14-11/1150:51>
Thanks. posted and didn't double check. sigh
'Salright.  I done it a time or three myself.
Title: Re: Rules for Gunfighting...
Post by: JustADude on <11-15-11/0206:11>
You need Body 3 at least for a weapon mount.
It's in the errata if your copy of Arsenal is old.  :-\

Huh? Book says "Every 3 Body, rounded up" in my copy. Link the errata?
Arsenal Errata (http://www.shadowrun4.com/wp-content/uploads/Downloads/arsenal_errata_132.pdf)

Maybe I'm relying on search function too much, but I'm not seeing anything come up under "body" "drone" or "mount".

Its a standard modification. Micro (Body 0) and Mini (Body 1) drones can't take standard mods. Micro drones can only take Microdrone and All classified mods and Minidrones can  take Microdrone, Minidrone, and all classified mods.

Okay, missed that part the first time. That's what I get for skimming.  :-[