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[Errata] Shadowrun 5th Edition Core Rulebook

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Patrick Goodman

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« Reply #15 on: <09-29-16/1541:46> »
Status: Official (German errata)

Typo Correction (P. 33, Leading North American Organized Crime Groups sidebar)
In the section on the Povryejhda (Vory), replace the name "Andrei Petschukov" with "Aleksander Bilotkiy".
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Patrick Goodman

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« Reply #16 on: <10-06-16/1038:52> »
Status: Official

Quality Clarifications (P. 72-87)
Add the sentence "This quality increases Notoriety by 1 (p. 372)." to the descriptions of the following qualities: Addiction, Bad Luck, Combat Paralysis, Elf Poser, Gremlins, Incompetent, Ork Poser, Scorched, SINner (Criminal SIN), Spirit Bane, Uncouth, Uneducated, and Weak Immune System.

Add the sentence "This quality decreases Notoriety by 1 (p. 372)." to the descriptions of the following qualities: Blandness, First Impression, and Lucky.

EDIT: Corrected a formatting error in the name of one of the qualities.
« Last Edit: <10-19-17/1846:25> by Patrick Goodman »
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Patrick Goodman

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« Reply #17 on: <10-06-16/1046:08> »
Status: Official

Notoriety Clarification (P. 372)
Modify the last sentence in the first paragraph under Notoriety to read as follows.

"Modify this according to the following qualities possessed by the character (plus one point per negative quality, minus one point per positive quality, to a minimum of 0):"
« Last Edit: <10-19-17/1848:51> by Patrick Goodman »
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« Reply #18 on: <10-06-16/1104:27> »
Status: Official (German errata)

Priority Table Clarification (P. 65, Priority Table)
For Magicians and Mystic Adepts, change all "X spells" entries to read  "X spells, rituals, and/or alchemical preparations".
« Last Edit: <10-19-17/1850:50> by Patrick Goodman »
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« Reply #19 on: <10-06-16/1125:43> »
Status: Official (corrected third printing; also French and German errata)

Quality Clarification (P. 80, Combat Paralysis quality)
Change the quality description to read as follows.

"A character with Combat Paralysis freezes in combat; this includes astral combat and cybercombat. On the character’s first Initiative Test, the character divides their Initiative Score for that Combat Turn in half (rounded up). In subsequent Combat Turns, the character may roll their normal Initiative. Combat Paralysis also gives the character a –3 dice pool modifier on Surprise Tests. If the character must make a Composure Test while under fire or in a similar combat situation, the gamemaster applies a +1 threshold modifier."
« Last Edit: <10-19-17/1853:39> by Patrick Goodman »
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« Reply #20 on: <10-06-16/1152:37> »
Status: Official (German errata)

Edge Use Clarification (P. 56, Seize the Initiative)
Change the last sentence of this bullet point to read as follows.

"This move to the top of the order lasts for the entire Combat Turn (meaning multiple Initiative Passes, but only those Initiative Passes that you actually have); you return to your normal place in Initiative order at the start of the following Combat Turn."
« Last Edit: <10-19-17/1900:06> by Patrick Goodman »
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« Reply #21 on: <10-09-16/1413:09> »
Status: Official

Fading Value Changes for Complex Forms (P. 252-3, Resonance Library)
The Fading Values for complex forms should be updated as follows. Note that the minimum Fading Value for a complex form is 2 (Threading, p. 251).

Cleaner: L–2
Diffusion of [Matrix Attribute]: L–2
Editor: L–1
Infusion of [Matrix Attribute]: L–2
Static Veil: L–3
Pulse Storm: L–3
Puppeteer: L+1
Resonance Channel: L–3
Resonance Spike: L–3
Resonance Veil: L–3
Static Bomb: L–1
Stitches: L–3
Tattletale: L–3

« Last Edit: <10-19-17/1909:41> by Patrick Goodman »
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« Reply #22 on: <10-11-16/1005:49> »
Status: Official

Correcting Table Entries (P. 107, Character Improvement Table)
Between the entries for "Remove a Negative quality" and "New complex form", add the following line:

New submersion grade          10 + (Grade x 3)

Change "New initiate level" to read "New initiate grade".
« Last Edit: <10-19-17/1912:02> by Patrick Goodman »
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« Reply #23 on: <10-11-16/1010:55> »
Status: Official

Correcting Table Entry (P. 107, Karma Advancement Table)
Change the entry for Active Skill Group in column (13) to read "—".
« Last Edit: <10-19-17/1912:42> by Patrick Goodman »
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« Reply #24 on: <10-11-16/1022:28> »
Status: Official

Magician Clarification (P. 69, Magic User Types box)
Under Magicians, add the following bullet point.

* Magicians can follow mentor spirits.

Under Mystic Adepts, add the following bullet point.

* Mystic adepts can follow mentor spirits.
« Last Edit: <10-19-17/1916:21> by Patrick Goodman »
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« Reply #25 on: <10-14-16/1630:21> »
Status: Official (German errata)

Edge Use Clarification (P. 56, Edge Effects)
Change "No more than 1 point of Edge can be spent on any specific test or action at one time." to read "No more than 1 point of Edge can be spent on any specific test or action at one time. You can spend a point of Edge on every roll during an Extended Test, as long as you have Edge."
« Last Edit: <10-19-17/1919:25> by Patrick Goodman »
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« Reply #26 on: <10-14-16/1642:59> »
Status: Official

Quality Clarification (P. 83, Sensitive System quality)
Change the first sentence of the second paragraph to read as follows:

"For characters who are Emerged or Awakened, this quality has an additional drawback."

Change the third sentence of the second paragraph to read as follows:

"A magic user or technomancer with a Sensitive System must make a Body + Willpower (4) Test before any Drain or Fading Tests."
« Last Edit: <10-20-17/1432:56> by Patrick Goodman »
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« Reply #27 on: <10-17-16/1237:09> »
Status: Official

Quality Clarification (P. 83, Scorched quality)
Change the next-to-last sentence of the first paragraph to read as follows.

"When faced with this IC, the character must make a Composure (4) Test (p. 152) to be able to confront it without panicking."
« Last Edit: <10-20-17/1434:14> by Patrick Goodman »
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« Reply #28 on: <10-17-16/1246:52> »
Status: Superseded (Updated version)

Quality Clarification (P. 74-5, Home Ground quality)
On page 75, Change the last sentence of The Transporter bullet point to read as follows.

"When the transporter is on her Home Ground, she has a +2 dice pool modifier for Catch-Up/Break Away Tests."
« Last Edit: <10-10-17/1850:03> by Patrick Goodman »
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« Reply #29 on: <10-17-16/1255:26> »
Status: Official

Quality Clarification (P. 74, Gearhead quality)
Change the fourth sentence of the first paragraph to read as follows.

"During vehicle or chase combat, a Gearhead can increase the Speed or the Handling of her vehicle or drone by +1 (player’s choice) for 1D6 minutes."
« Last Edit: <10-20-17/1438:23> by Patrick Goodman »
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