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41
Living Campaign Discussion / Re: SRM Guide 1.9 released
« Last post by Mycroft on <09-10-23/1515:16> »
I will take a look at this and make sure. I know that some of the links from Word doc has been problematic in the past.
42
Holostreets Products / Imago Updated
« Last post by FastJack on <09-10-23/0827:41> »
One of the classic "What if..." adventures from the early days!

43
General Discussion / Re: Alternate SR Universe – The Wayward Earth
« Last post by Reaver on <09-08-23/1404:41> »
Interesting....

There is still a mountain of fine details to work through. Which in itself is half the fun  ;D

Magic for example:
Without dragons and the immortals around to help humanity get a grip on magic, what happens?
Do a lot of awakened end up liquefing their cortex on accident? End up talk8ng out city blocks in a road rage induced spellcasting?
Does magic end up outlawed due to it being an not understood? Do the corps pull a "understanding of the technomancer condition" on mages?


So many questions and paths this could go down... interested in seeing where you take this.
44
Living Campaign Discussion / Re: SRM Guide 1.9 released
« Last post by FastJack on <09-07-23/1810:01> »
Works for me now
The links INSIDE the PDF?
45
General Discussion / Alternate SR Universe – The Wayward Earth
« Last post by JanessaVR on <09-07-23/1648:56> »
What if there were no survivors from the Fourth Age?

This is a radical take on an alternate Sixth World.  In canon, it helped a lot that Big D went on live TV and explained what the hell was going on after the Awakening.  And if not for Thais, there would have been no Great Ghost Dance.  So that’s this world.  The Awakening comes around and no one alive has a damn clue what all this magic stuff is and why babies are suddenly being born with pointy ears.

This world is our Earth, up until December 21st, 2012 when everything changes.  I call this one The Wayward Earth.

What I have right now is more of an outline and I’d like to solicit comments.


Overview of Changes

•   No Dunkelzahn means that no one goes on TV and tells everyone about the mana cycles and what’s going on now.
•   No Thais means no Great Ghost Dance (though with the point of divergence being in late 2012, there are no Native Americans in concentration camps, either).
•   No Great Ghost Dance means no spike in the mana level so Goblinization would be a more gradual process and there wouldn’t be Bridges to let the Horrors in early.  The Invae and Shedim should also be kept at bay for much longer.
•   No immortal elves means that neither Tír Tairngire nor Tír na nÓg will come about.  There’s also no Harlequin, for good or ill.
•   No Lofwyr means no Saeder-Krupp, or any of the other shenanigans he got up to.
•   No Hestaby means that Mount Shasta stays a ski resort.
•   No Schwartzkopf means no dragon teaching magic classes at Charles University of Prague.
•   No Ghostwalker means that Denver stays part of the USA.
•   No Celedyr means no dragon muscling into the telecommunications industry.
•   No Lung or Ryumyo means none of their rivalry spilling all over Asia.
•   Humanity will have a very nasty surprise coming in 2,300 years as the mana cycle reaches its peak.

Honestly, when I look at this list…it sounds like a way better world already!  :)

Let me know what you think.
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Living Campaign Discussion / Re: SRM Guide 1.9 released
« Last post by MercilessMing on <09-07-23/0955:33> »
Works for me now
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Bluffs do not count, otherwise, yeah...  that could be nasty :)
48
General Discussion / New Legends!
« Last post by ShroudedSciuridae on <09-05-23/1849:01> »
Shadowplay and Lone Wolf just dropped! By my count that means we're only missing Black Madonna and Lucifer Deck now. If you need me I'll be in my reading chair, chummers.
49
Living Campaign Discussion / Re: SRM Guide 1.9 released
« Last post by FastJack on <09-05-23/1817:56> »
FYI, all the links in the PDF are broken.
50
Living Campaign Discussion / SRM Guide 1.9 released
« Last post by Mycroft on <09-05-23/1034:46> »
Hey chummers,

We have released SRM Guide 1.9 for your viewing pleasure. This is another big one which includes a bunch of new books: Astral Ways, Bestial Nature, Body Shop, Lifestyles of the Shadowy & Infamous, Shadow Cast, Shoot Straight, and Whisper Nets. We've also got some clarifications based on frequently asked questions from conventions and from Shadowrun Missions Online. We answered questions about assisting others, action types, Matrix action specializations, and some additional items from Hack and Slash.

https://www.dropbox.com/scl/fi/xbeogjl6ik4g9dlpiw8hs/Missions_SR6_Guide_v1.9.pdf?rlkey=rusytyhpob5zf5v0qrpr4cnhg&dl=0

Stay safe in the shadows
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