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What are things shadowrunners are expected to be good at? Combat, perception and basic social skills?
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Hello, been doing research on SR20A...i don't see a Rigger Book for 4e....but yet 5e has Rigger 5.0

was there a Rigger Book 4.0 for SR4?
I was confused at first too
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Looking for Games / Re: Anarchy anyone?
« Last post by WarriorPoet1274 on <03-21-23/2126:01> »
Hey Chummers,

We're lookin for players in the Los Angeles area for an ongoing tabletop Shadowrun Sixth World campaign. The GM has many SR editions worth of experience and brings the dynamically magical and futuristic world of Shadowrun to life with gritty and real cyberpunk-style storylines and by developing the player characters as well bringing the NPCs in the world to life.

Here's a link to a sort of information sheet or game pitch document he's made for the game
https://drive.google.com/file/d/1lkpITMiFKD...iew?usp=sharing.

Take a look at it and if you're interested send the GM an email here davidaltman1@gmail.com and he'll fill you in on the rest.
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Errata / [SR6] Slip Streams errata
« Last post by ShroudedSciuridae on <03-21-23/0758:59> »
PDF, first printing, Order of St Sylvester, pp. 113-114

Issue: Both Sylvesterines (113) and Sylvestrine (114) are used. Sylvestrine is by far the more common and was used in their first appearance in Choose Your Enemies Carefully, ch. 32
Correction: Replace "Sylvesterine" with "Sylvestrine."
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Hey Chummers,

We're lookin for players in the Los Angeles area for an ongoing tabletop Shadowrun Sixth World campaign. The GM has many SR editions worth of experience and brings the dynamically magical and futuristic world of Shadowrun to life with gritty and real cyberpunk-style storylines and by developing the player characters as well bringing the NPCs in the world to life.

Here's a link to a sort of information sheet or game pitch document he's made for the game
https://drive.google.com/file/d/1lkpITMiFKD_Nuu25fozPfkbvEE7i9g6d/view?usp=sharing.

Take a look at it and if you're interested send the GM an email here davidaltman1@gmail.com and he'll fill you in on the rest.
6
Errata / Re: [SR6] Double Clutch
« Last post by KarmaInferno on <03-20-23/1637:51> »
- p165 Automated assistance software is listed with game rules, can be installed on toolkits, shops, and facilities to assist in repair work, but no purchase information is listed.


-k
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Hey Folks,
Just wanted to drop by for one last push and invite you to check out Subversion, our game of community and rebellion in the cyberpunk fantasy city of Neo Babylon.

Subversion isn't Shadowrun, and isn't trying to replace Shadowrun. The gameplay, rules, lore, and basic premise of the game is very different. But you all know myself and my team at Fragging Unicorns all love Shadowrun, so we aren't trying to compete.

What we are trying to do is tell different stories and try out different rules - and create for the sake of creating. You can check out the most recent rules build on the kickstarter page.

So I'd love it if y'all would stop by and take a look at the Kickstarter campaign, check out what people are saying about Subversion on the web, and if it looks awesome to you, please support us!


If you back before the end of the campaign, you'll get 2 free adventure PDFs (more if we unlock those stretch goals).

Here's the link: https://www.kickstarter.com/projects/fraggingunicorns/subversion?ref=zcrx9s

Thanks,
Opti
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Errata / Re: [SR6] Double Clutch
« Last post by KarmaInferno on <03-19-23/1754:56> »
- p99-100 Vulcan Systems Opossum I - Listed as carrying two Small drones, but it has two Small drone *racks* in the statblock. Small drone racks already carry up to three Small drones.

Also it feels like the "four mini or eight micro" drone rack was also added without realizing that the Micro/Mini Drone Rack similarly carries 5 drones inherently.


-k
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Previous Editions / Re: Burst Fire Defense modifier (5e)
« Last post by Xenon on <03-18-23/0841:34> »
You are welcome.

Note that the last post of this thread before you posted was more than a year old and the reply I made was regarding how it used to be resolved resolved (and still is) in the previous version of Shadowrun (the 5th edition).
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Previous Editions / Re: Burst Fire Defense modifier
« Last post by RyanPalmer on <03-18-23/0815:27> »
Does this penalty apply even if you are doing a free action Multiple Attacks and dividing your dice pool among multiple targets?
With a burst fire weapon you have three options.

1. Aim at one target and tap the trigger once. This is the "Fire Semi-Auto, Single-Shot, Burst Fire or Full-Auto" Simple Action. The weapon will automatically fire 3 bullets. You resolve it as one single attack. Since the attacker is firing 3 bullets at the target, the target get a negative dice pool modifier of 2 dice to avoid getting hit.

2. Aim at one target and tap the trigger twice. This is the "Fire Long Burst or Semi-Auto Burst" Complex Action. The weapon will fire 3 + 3 bullets which will be resolved as one single attack. Since the attacker is firing 6 bullets at the target, the target get a negative dice pool modifier of 5 dice to avoid getting hit.

3. Aim at one target within short or medium range and tap the trigger once, then aim at a second target within short or medium range and tap the trigger a second time. This is the "Fire Long Burst or Semi-Auto Burst" Complex Action combined with a "Multiple Attacks" Free Action. The attacker need to have a weapon skill (not dice pool) of 3+ in order to attempt this. The attacker split the dice pool between the two attacks. Since the attacker is firing 3 bullets at each target, they both get a negative dice pool modifier of 2 dice to avoid getting hit.



For example a SA burst ...
With a SA weapon you also have 3 options.

1. Aim at one target and tap the trigger once. This is the "Fire Semi-Auto, Single-Shot, Burst Fire or Full-Auto" Simple Action. The weapon will automatically fire 1 bullet. Since the attacker is only firing one bullet at the target, the target don't get a negative dice pool modifier to avoid getting hit.

2. Aim at one target and tap the trigger three times. This is the "Fire Long Burst or Semi-Auto Burst" Complex Action. The weapon will fire 1 + 1 + 1 bullets which will be resolved as one single attack. Since the attacker is firing 3 bullets at the target, the target get a negative dice pool modifier of 2 dice to avoid getting hit.

3. Aim at one target within short or medium range and tap the trigger once, then aim at a second target within short or medium range and tap the trigger a second time, then aim at a third target within short or medium range and tap the trigger a third time. This is the "Fire Long Burst or Semi-Auto Burst" Complex Action combined with a "Multiple Attacks" Free Action. The attacker need to have a weapon skill (not dice pool) of 5+ in order to attempt this. The attacker split the dice pool between the three attacks. Since the attacker is only firing one bullet per target they don't get a negative dice pool modifier to avoid getting hit.

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