@Parker & All4BigGuns Great! I´ll try to track down corporate shadow files and PF kingdom building. Although what Ive just seen of kingdom building on the net, it seems very expansive and a lot of tinkering would be needed to fit it into shadowrun. But it seems filled with ideas.
@DeathStrobe & Tallyrand Well I definitely still want it to be a RPG first and book keeping second. I dont want my players to bury their noses in the books the whole evening, trying to increase the EBITDA score by 4,5% (hhm although, I could always try to present my own papers to them, disguised as in-game corporate numbers, and thereby con them into doing my taxes
) I know the warhammer 40k RPG "rogue trader" doesnt deal in cash but in acquisition. Money isnt the question there as all the players are kinda like billionaires, the question is more if they can find the item in the first place. That would be represented by availability rolls in SR I suppose.
@Michael Chandra Yeah, Ive read your high prime campaign variant, I myself have also been tinkering with the priorities. Was toying with an; A+, A, B, C, D list. With the A+ choice besides having higher values, giving other bonuses as well. Higher skill cap, availability, exceptional attribute, initiation etc But no matter what, a corp executive officer should never have a measly 6k starting cash or a mere 18 skill points.
@Reaver well, the type of "adventure" would set all the players as executive officers, the big decision makers. With the occasional big commands from the big AAA they are all part of and love.The rules for the corp itself, would be more abstract than exactly what type of weapon each security guard would be equipped with. For instance the corp would have muscle, matrix, magic and money stats. I would like prices for hosts, and with a hosts stats for attack, sleaze, data processing and firewall I see no reason to really expand that further. (until the matrix books is available)
The muscle world security would just be an abstract set of numbers representing number of guards, drones, armament, skill, loyalty etc. same with magic, bound spirits, FAB, mana barriers, mages etc.
About player rewards, yeah thats the thing. Im thinking it would be best to split that in 3.
1. the corp itself. The team as a whole gets some resources allocated to their business giving them the ability to upgrade hosts, security, public awareness etc.
2. Each player can get some corp perks. high/luxuruy lifestyles, fancy cars, legal helicopters etc.
3. Karma and a paycheck, they can use on whatever they like. Likely augmentations, foci, booze etc.
A typical "adventure" could be introducing the new "krill action bar!!" more additives, less krill taste!! Step 1: research (legwork) create the formula(aaand some data stealing) 2. produce 3. discredit H4XX0r p0w3r B4r product ( set a trap for the opponents, beat the crap out of them, release the "totally real and not at all biased footages" showing how the characters defends themselves against the lunatics on a H4xx0r trip) 4. More marketing (convincing simstarlett Maggie Fox to eat the powerbar when revealing her newest simflick) or with the help of a non physical illusion spell, trick her into believing that she is actually still eating her beloved H4xx0r bar. While the rest of the world sees the krill bar, as the spell doesnt affect technological devices. 5. cash in rewards ( with bonuses on how much data got stolen, and how well the marketing went) 6. survive beating by Foxs bodyguards.
of course most players wouldnt want to run a food company, but likely specialice in weapons, cyberware, bioware, magic, matrix gadgets, simsense etc