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21
General Discussion / Re: It's quiet... Too quiet...
« Last post by firebug on <02-24-25/2230:33> »
*I* remember! Glad to hear things are doing relatively well now!

Thank you.  It feels nice to be remembered.
22
General Discussion / Re: It's quiet... Too quiet...
« Last post by FastJack on <02-24-25/2215:08> »
Well.  It's good to see there's still some people on this old site.  I think I spend the better part of a decade begging for money online and living like a rat, but after years I'm finally back in a relatively stable place...  Lost my email account and a lot of things connected to it, but I still have the password for this forum account it seems.

I never forgot Shadowrun or the community here.  And thank you to the people who did try to help me some in the past.  Feels weird to come back.  Plus ça change.

I never got into 6E, I still try to play 5th Edition with friends now that I can have a (meta)human life again.  I do miss being "up to date" with what's happening in Current Year Shadowrun-- my games now take place in my own version of the early 2080's, which works out since I have been tinkering with the idea of a Philadelphia sprawl, and my own take on JackPoint called Bitmap or BMP, for runners and other shadow workers in and around Boston, Manhattan, and Philadelphia.

I'm trying to use Foundry VTT to play, but that's another thing I have to learn on top of my players all (always) being totally new to Shadowrun and thus having to be taught the game.  I think it'll be fine, but the biggest thing for me is battlemaps.  I like to use grids (square or hex) for Shadowrun to allow players to get into the nitty-gritty once Initiative is being rolled, and I have a player who's doing melee so it's more relevant (for exact numbers to go with movement-per-turn and intercept attacks).  But I simply cannot create maps from scratch; I struggle, so much, to envision what the inside layout of a building would look like coherently.  For outdoor maps, I've had SOME lucky using Google Maps and applying a filter to it so it isn't quite as starkly realistic, but once my players get a "enter a facility" mission I'm really, really not sure what I can do besides just giving up and accepting that my players might not care if every indoor location in my game is just randomly-scattered rooms with no lobby or bathrooms.

Now I wonder; does anyone even remember me?  I remember you.
*I* remember! Glad to hear things are doing relatively well now!
23
General Discussion / Re: It's quiet... Too quiet...
« Last post by firebug on <02-24-25/2208:02> »
Well.  It's good to see there's still some people on this old site.  I think I spend the better part of a decade begging for money online and living like a rat, but after years I'm finally back in a relatively stable place...  Lost my email account and a lot of things connected to it, but I still have the password for this forum account it seems.

I never forgot Shadowrun or the community here.  And thank you to the people who did try to help me some in the past.  Feels weird to come back.  Plus ça change.

I never got into 6E, I still try to play 5th Edition with friends now that I can have a (meta)human life again.  I do miss being "up to date" with what's happening in Current Year Shadowrun-- my games now take place in my own version of the early 2080's, which works out since I have been tinkering with the idea of a Philadelphia sprawl, and my own take on JackPoint called Bitmap or BMP, for runners and other shadow workers in and around Boston, Manhattan, and Philadelphia.

I'm trying to use Foundry VTT to play, but that's another thing I have to learn on top of my players all (always) being totally new to Shadowrun and thus having to be taught the game.  I think it'll be fine, but the biggest thing for me is battlemaps.  I like to use grids (square or hex) for Shadowrun to allow players to get into the nitty-gritty once Initiative is being rolled, and I have a player who's doing melee so it's more relevant (for exact numbers to go with movement-per-turn and intercept attacks).  But I simply cannot create maps from scratch; I struggle, so much, to envision what the inside layout of a building would look like coherently.  For outdoor maps, I've had SOME lucky using Google Maps and applying a filter to it so it isn't quite as starkly realistic, but once my players get a "enter a facility" mission I'm really, really not sure what I can do besides just giving up and accepting that my players might not care if every indoor location in my game is just randomly-scattered rooms with no lobby or bathrooms.

Now I wonder; does anyone even remember me?  I remember you.
24
General Discussion / Re: Detroit Scenarios?
« Last post by Voran on <02-24-25/1919:17> »
Late update, but looking at the book again, "approx 3 km north of downtown detroit" makes it Forest Park, but probably more likely Poletown East possibly in the section closest to the i-75.
25
Gamemasters' Lounge / Re: Trying to remember a module
« Last post by FastJack on <02-17-25/1825:21> »
Cool!
26
Gamemasters' Lounge / Re: Trying to remember a module
« Last post by PittsburghRPGA on <02-17-25/1030:06> »
It took all weekend and checking every damned Missions file back to season 2. Then going through every sub folder of the CDT Agent drive. I finally found it.

It was a CDT mission for the beginners box for sr6. A Night On The Town. In the Agent Created Resources folder.

Thanks everyone.
27
Character creation and critique / Re: [6E] Excel Character Generator
« Last post by Aria on <02-14-25/1251:49> »
Links have been updated to 6.40 with Tarnished Star and Lethal Harvest gear

Enjoy!
28
Gamemasters' Lounge / Re: Trying to remember a module
« Last post by Michael Chandra on <02-14-25/0658:14> »
I remember an april's fool run, UnCONventional Warfare, but there you weren't attacked afterwards by a gang at a stuffershack, just at the con by competition targeting the con.
29
Gamemasters' Lounge / Re: Trying to remember a module
« Last post by PittsburghRPGA on <02-13-25/0718:29> »
Was it a missions mod, or a published module?

I am to remember it having artwork. So it could be published and a Missions
30
Looking for Games / GM Elton's Shadowrun Game (Roll20!)
« Last post by EltonJ on <02-12-25/1932:33> »


Hi everyone!

I'm recruiting again for my Shadowrun game. We are using Shadowrun Twentieth Anniversary edition. The game happens on Wednesday nights at 5:00 pm Mountain Standard Time (that's 7:00 pm Eastern). The virtual tabletop we use is Roll20. And I'm looking for a rigger and/or a mage. The group is composed of thus:

* Magpie, dwarf technomancer and leader of the group.

* Darby/Anise/Abyss. DJ's characters, he plays support characters. They are a leprechaun face, a sprite conjuror, and a elf weapons specialist.

* Icarus. A minotaur (troll) that's been cybered up to the nines. He's also a doctor and acts as the group's frontline specialist.

* Sinker. Another weapons specialist. He comes to join the group from time to time.

What the group needs:

Since we lost our rigger due to real life concerns until the end of May, I'd like to recruit a mage and/or another rigger. We play in real time using roll20.

You can use the following books to create your shadowrunner:
Shadowrun Twentieth Anniversary Edition.
Shadowrun: Unwired
Shadowrun: Street Magic
Shadowrun: Arsenal
Shadowrun: Augmentation
Shadowrun: Runner's Companion
Shadowrun: Attitude

The fifth edition book the Complete Trog can be used for background information for your character. Finally, you have 450 BP to make your character. Please note that Magpie might check your background before letting you in the group.
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