I've got a player who wanted to throw his assault rifle at an opponent, quick draw his katana and slice him up. I had to disappoint him that you can only use quick draw with pistols (though I allowed it this one time because it was cool). But, I remembered, I read about a iaijutsu ability somewhere that did allow you to quick draw a katana. Looked it up, turns out to be in Run & Gun, which I own but hadn't read yet (I'm still trying to get a handle on the core rules).
So I read the Martial Arts section from Run & Gun, and I'm confused.
7 points gets you the style, which comes free with a technique and a specialization that gives a +2 on all techniques within the style? It doesn't quite say that, but that's what it feels like to me. Is the specialization still tied to a single skill? Some Martial Arts use multiple techniques (unarmed, gymnastics and blades, for example). Does it give that bonus on one of those skills or all of them? Or only on the actual techniques within that style? Because many styles don't have a regular attack technique, so you'd only get the bonus when you do something weird. Of course many of the techniques are simply a +1 bonus on an existing action, so would that become a +3?
This stuff is not very clear from the text. I think I like how Martial Arts are implemented (it seems neither overpowered nor a complete waste of points, though that varies per technique), but exactly how this relates to the specialization it also offers is not entirely clear to me.