Shadowrun

Catalyst Game Labs => Official Announcements => Topic started by: JM_Hardy on <04-16-12/2236:23>

Title: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: JM_Hardy on <04-16-12/2236:23>
Parabotany, our latest PDF-only product, is out now (Battleshop (http://www.battlecorps.com/catalog/product_info.php?products_id=2966), DriveThruRPG (http://rpg.drivethrustuff.com/product/101415/Shadowrun%3A-Parabotany))! Here's what we packed into it:

GARDENS OF SHADOWS

It’s so easy to forget about plants, especially for sprawl-hardened runners who never have anything underfoot besides plascrete. But you forget about them to your peril. After all, where do you think your deepweed comes from? How about those useful, memory-wiping doses of laés? And what was it about the Brazilian kiwi that made Dunkelzahn so interested in it?

Ignoring plants means ignoring a possible source of income, and what self-respecting runner would ever do that? Parabotany is the guide runners need to help them locate plants that will enhance their abilities and grow their income, and it also provides useful tips, such as how to avoid plants that might be inclined to devour you.

Along with descriptions and full-color art for dozens of plants and a garden full of plot hooks, Parabotany has new rules on creating Awakened flora, gathering reagents, and creating powerful new magical compounds. Unlock the secrets of Sixth World plants, and use your knowledge to give your foes a defeat they’ll never forget—unless, of course, you dose them with laés.

Parabotany is for use with Shadowrun, Twentieth Anniversary Edition.
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Angelone on <04-16-12/2247:43>
Boughtened ;D downloading as we speak. More to follow. I like the cover.
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Mirikon on <04-16-12/2331:54>
Bought!
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Angelone on <04-16-12/2345:32>
Skimmed it and liked what I saw. I had flashbacks about the Brazilian Kiwi. Emergent plants sound interesting. I liked the artwork especially the cover which I have dubbed the rumbleweed.
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: rasmusnicolaj on <04-17-12/0633:18>
Why are you making all this cool products that I just have to buy?

It sound so very fun. must visit drivethrurpg now...

Rasmus
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: AJCarrington on <04-17-12/1037:02>
Great news! Looking forward to picking this up later tonight.

AJC
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Angelone on <04-17-12/2124:07>
Okay, after a full read through, I gotta say I really like this book. I was skeptical at first because of the subject the book covered. "Plants" I thought "really?" but I was pleasantly surprised on my skim of the book and am liking it more on after a complete read. Some of the plants we've seen before but most are new with some just plain fun ones, the Zieba Tree being my favorite, with the Tumblenaut Weed aka the Rumbleweed being a close second.

The book has new items introduced that are made from the various plants in the book, such as a spray from the Metadrake which melts spirits faces off, it's expensive though. There are also rules for creating and mixing compounds along with new ones. Lol at Alice and her intrepid band of Runners.

Lastly, but certainly not least, alcohol and chocolate!   
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Mirikon on <04-18-12/0132:06>
Indeed! That's one of the things I liked best, having the different types of Tir Tairngir liquor shown.
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Smiley on <04-18-12/0722:34>
Oh my! This one is going to be useful a lot in our game!
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Mirikon on <04-18-12/1032:50>
Now i'm wondering where are some of those other promised things I've seen in Jackpoint pages, like Euro Wars Antiques, Gun Heaven 2, Used Car Lot, and others?
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Peter_M_Andrew_Jr on <04-18-12/1129:58>
Mirikon,

They're in the pipeline. I just takes a while from product approval to publication.

Peter
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Mirikon on <04-18-12/1144:47>
Aww! But I want them NOW!
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: Mäx on <04-18-12/1847:06>
the Zieba Tree being my favorite
Mine too.
Now i'm just depating whether or not my Dryad character should have one as a bed or not :D
Title: Re: Parabotany now out! New Awakened plants, compound creation rules, so much more!
Post by: All4BigGuns on <04-18-12/1911:10>
Now i'm wondering where are some of those other promised things I've seen in Jackpoint pages, like Euro Wars Antiques, Gun Heaven 2, Used Car Lot, and others?

Please say that the Rolls Royce Prairie Cat will be in the 'Used Car Lot' one. I miss that vehicle.  :'(