Can this "revelation" be done two combat turns in a row (if needed)? No?
Wait... does this matter though? I am pretty sure this wasn't even close to possible in 5e. Using your full dice pool attacking everyone in range? A sniper is likely insanely good if this works as posted. Also, sometimes, doing something like this only once, or twice, is more than enough. Are you really advocating that a fast character should be able to attack everyone in range every round?
Can this "revelation" be performed entirely by the gear your character spend Nuyen and Essence on (no other game mechanic required)? No?
Again, does it matter? It seems like it would be pretty easy to do it once without much investment to start (4 edge rating). This is assuming there wasn't a way that you could get a full dice pool against all opponents in range previously. If there was a way to do this the "revelation" is pretty lackluster. But, if your goalposts are "no game can be good if mechanics are added/removed to the game that might affect the way a character is built" well... I'm not sure exactly what to say. The Edge attribute is important if you want to do this... no different than Reaction, or Magic, or any other build that you want a particular threshold hit.
Can the previous wired up gun bunnies have their primary shtick outright cancelled by the opposition? No?
Yeah, not a fan of the potential cancellation, however, your teammates could give you Edge if they thought the action was worthwhile. Still an Edge "counterspell" use is pretty lame.
Then you don't really have a point, do you? No.
I dunno, being able to (conservatively) make 12 or so full dice pool attacks before a single person gets to respond seems a rather good example of why a fast cybered gun bunny isn't a dead character build based on the new initiative system. I think that was the point he was trying to drive home.
As usual you are trying to compare apples to prawns.
I feel like I might have stepped into a family argument or something.