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Striking Calluses Clarification

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JoeNapalm

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« on: <08-11-16/1341:19> »

Am I reading this right?

They're listed as $250 / 0.05 ESS, sold individually, but you have to buy two to receive any benefit?

Why in the name of Dunklezahn's Ghost wouldn't you just write that as $500 / 0.1 ESS for +1 DV?

I mean, that's just....GAH.

Eschew obfuscation!!


-Jn-

Jack_Spade

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« Reply #1 on: <08-11-16/1432:04> »
You get a benefit from one: P instead of S damage with your punch
talk think matrix

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Revenant Kynos Isaint Rex

JoeNapalm

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« Reply #2 on: <08-11-16/1632:55> »
You get a benefit from one: P instead of S damage with your punch

I cannot think of a less efficient way to accomplish that.  ::)

-Jn-

Jack_Spade

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« Reply #3 on: <08-11-16/1639:13> »
True, but that's what you get for being cheap and not buying a set  ;)
talk think matrix

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Revenant Kynos Isaint Rex

Reaver

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« Reply #4 on: <08-11-16/1734:05> »
You can't put them on cyber hands as I recall.

So if you have a cyberarm on your right side, you only need to buy 1 for the left...

(Of course, why your not punching with your metal right hand is beyond me...)
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

MijRai

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« Reply #5 on: <08-11-16/1817:19> »
It could have less Strength/Agility than your normal one...
Would you want to go into a place where the resident had a drum-fed shotgun and can see in the dark?

adzling

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« Reply #6 on: <08-11-16/2328:05> »
Maybe your a Nartaki who lost an arm in bad fishing accident?

JoeNapalm

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« Reply #7 on: <08-12-16/0051:22> »

Oh bloody...

Looks like Striking Calluses and Bone Density Aug won't stack with Knucks?!

I guess I can see that, but I'd think a tougher, denser limb behind the hardliner gloves would still let you strike harder -- one of the limits of how hard you can hit someone is how tough your hands are. 

In any case, that's a dead even heat -- $14k for 17[9] 7P, or $15K for 15[8] 9P.

Of course, the latter also costs me 10 Karma and the Wanted Neg Quality.

*headdesk* *headdesk* *headdesk*

-Jn-

Blue Rose

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« Reply #8 on: <08-12-16/0156:22> »
Liberal application of striking calluses are part of how you end up with unarmed damage in the low twenties.

JoeNapalm

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« Reply #9 on: <08-12-16/0940:06> »
Liberal application of striking calluses are part of how you end up with unarmed damage in the low twenties.

I would assume that's on a Troll?  :o

I've finagled it up to 9P[8] -4 AP with four Striking Calluses, Level 2 Bone Density Augmentation (#@$%ing HOBO CHARGEN!) and a weak-ass Qi Focus.

I guess the Qi Focus doesn't affect damage, but it does offset somewhat losing the Weapon focus.


You can't put them on cyber hands as I recall.

So if you have a cyberarm on your right side, you only need to buy 1 for the left...

(Of course, why your not punching with your metal right hand is beyond me...)

Also - you've still only got 1 pair, so no bueno, no bonus.

-Jn-

adzling

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« Reply #10 on: <08-12-16/1301:44> »
Adept power Critical Strike confers +1 DV doesn't it?

JoeNapalm

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« Reply #11 on: <08-12-16/1355:16> »

Yup, and Penetrating Strikes is -1 AP/level, which is kind of the  same thing.

Unless this hobo is punching other hobos.

Bum fights, and such...otherwise anti-armor is pretty much plus damage.

-Jn-

Jack_Spade

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« Reply #12 on: <08-12-16/1404:20> »
Not exactly, AP is only about 1/3 as effective as +DV

If you can, you should look at Adept Spell (Elemental Aura). That one has huge damage potential.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

JoeNapalm

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« Reply #13 on: <08-12-16/1438:47> »
Not exactly, AP is only about 1/3 as effective as +DV

If you can, you should look at Adept Spell (Elemental Aura). That one has huge damage potential.

Okay, since each die only has about a 1/3 chance of being a hit? I guess that does make sense.

In that case, Penetrating Strikes has diminishing returns. Rank 1 gives me a 33.3% chance of nullifying a hit on their damage resist roll.

But R2 is only +22.25%, R3 +14.81%, and 9.88% for R4.

At that rate, I might drop it from R4 to R3, dumping that point back into Combat Sense R3...also diminishing returns, but balanced out vs my current PS 4/CS 2.

-Jn-
« Last Edit: <08-12-16/1447:22> by JoeNapalm »

Jack_Spade

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« Reply #14 on: <08-12-16/1459:15> »
Not in all cases: When you are dealing with Hardened or Vehicle Armor, AP becomes very important.

That said: Yes, Combat Sense R1 is a very good power to have - not so much because of the defense bonus but because it becomes a lot harder to surprise you.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex