Back in 4th when my group did the math on Techno vs Deckers, we had determined that the best thing to do as a Techno right out of the box was to sprite up and let them do the work (though not in the same way this build does it), but back then we had some options that helped techno considerably more, see the smartlink form etc. But in the current state of hacking those options don't exist outside house rules. I'm hoping this will be fixed with the release of the 5th Hacking book but I have no idea when that will happen, and if its anything like SG it ma
So the question for me remains is this truly viable?
The aid action stuff is cute, and it does give a decent die and even non-standard limit bonus, but honestly the limit bonus is fairly meaningless, as technos are super Multi-Attribute Dependent, and can't really afford to take cyberware. Threading + super skill wires was the broken answer back in 4th. But the power that made that work in the meat world doesn't exist in 5th.