Not claiming any ancient kudos by any stretch but I loved playing a decker! My intro to SR 1st edition was as a decker and it sold me on the game rather than the other way around. The only time we stopped playing decker rules was when I got the VR supplements and my GMs weren't enthusiastically jumping to learn yet more rules. I resisted against the appeal of cranial cyber"decks" because I just like the image of the decker even if it made no sense to have a keyboard with... keys... when the connection was purely neural. I still visualize that the keys are being played anyway, at times feverishly! I would play a decker again!
But I readily acknowledge that SR does make for a number of exclusive environments that can all require patience: decking, astral projecting, rigged vehicle combat. The rules demand that you "split the party" on a regular basis if you are to explore the setting to its fullest. It is both what I most like and don't like about the setting.