Has Catalyst made communication mistakes? Yes. Jason Hardy admitted to such and you guys are still raking him over the coals about it.
Could Catalyst have gotten more into the errata? Maybe. Fact is, we really don't know what was going on behind the scenes. As Jason Hardy explained, there is a long process, limited staff, and multiple projects that require the staff. What we all need to remember is that this is only one product of ...5? 6? That Catalyst is working on at the moment.
Did Catalyst bite off more than they can chew? Perhaps - I'm not ready to make a judgement call there yet. But it sure seems like they might have gotten in over their heads a little bit.
Do we need to resort to petty teasing and tantrum-throwing? Not at all. We can all be adults about this, and accept that there are things outside of our control that happen. If there is a single company in the world that releases everything on time, as scheduled a year in advance, and with no problems I have yet to see them. No one can do that, which lends credence to the argument that Catalyst may have bitten off more than they can chew. But what's done is done.
The best thing that we can do is try to help the developers in any way that we can. Berating them isn't going to do that. Eventually it'll get to the point where the developers simply lose their passion for making this game, and then we're all SOL. So everyone just chill out, stop being childish, and get over your egos.
Thank you for the feedback, Patrick.