I'm developing a campaign to introduce some new players to the world of SR. It's been like 15+ years since I did any gaming so to ease all of us in I'm going to run a brief DocWagon game set in Seattle 2050. My thinking is I can give them short scenarios with straightforward objectives. Between other HTR calls I've got an overarching plot of them responding to events surrounding the Night of Fire from Into the Shadows.
For this go-round they'll decide what position they'll be filling (medics, fire support, rigger, mage, decker). I'll stat and gear them to fit into an HTR crew.
Some ideas I have:
Unable to locate/access the client without some kind of negotiation (an introduction to street politics)
Firefight with clients on both sides
A gang gets the bright idea to injure a client so they can ambush/steal the HTR vehicle
Client menaced by hostile paranimals/spirits/elementals
GHOULS!
Client suffering essence drain from a vampire or somesuch
Have to choose between saving their client and simple survival
Changes in protocol/equipment problems/micromanagement interfering with and complicating their jobs
I'm looking for ideas along these lines. Scenarios that introduce different game concepts, acclimate them to life in the Sixth World, generally get them to kind of see how the world of SR works and the kind of thinking they'll need to do to survive (also remind me of the same).
Also looking for ways to integrate some light decking into these scenarios. I figure one of the crew might have some mediocre skills and a deck. One idea I had was for a client with a very cheaply made/designed cortex bomb that can be accessed through his datajack.
Thoughts? Suggestions?