Status: Official (2nd printing)
Missing Critter Powers (Page 123, The Mess of Metahumanity)
On page 123, create a new section called New Critter Powers and add the following to this section.
Shift
Type: M Action: Complex Range: Self Duration: Special
This power allows the critter to take on the shape of a specific animal or metahuman and later revert to its original form. Any deltaware (or better) implants carry over to the new form; sub-deltaware implants are automatically rejected during the change, causing (total Essence cost of implants x 10, round down)P damage. The character does not recover the Essence from implants lost in this fashion. Purely cosmetic alterations such as piercings and tattoos are lost as well, though this causes no injuries. When in their new shape, the creature gains access to all non-paranormal abilities innate to that race (if any), including Armor, Natural Weapons, and Enhanced Senses. The creature retains all of its paranormal powers in its new form. Once the critter uses the Shift power, it remains in its current form until it decides to shift back. The critter does not suffer a –2 penalty for sustaining this power. This power only affects the creature’s physical form, not its clothing or equipment; the process of the change destroys most fabrics.
Vanishing
Type: M Action: Free Range: Self Duration: Special
The critter is capable of vanishing without a trace; their material and astral forms entirely go away, without interference from physical or mental barriers. Some critters may use a Complex Action to reappear, but in many cases the Vanishing is triggered by a certain event, such as the critter’s death, that makes re-emergence difficult.