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Gamemasters' Lounge / Re: Getting out of restraints
« Last post by SunRunner on Today at 13:59:09 »
Yeah what people can do when determined is pretty crazy. I know several years ago I watched a documentary about Super Max prisons and some of the inmates they house. One of they guys they covered was doing life with out possibility of parole and was like in his 40s and had been in prison since he was like 19. He was only moved by a full team of 5 correction officers in a straight jacket and shackles. They showed multiple prison surveillance videos of him injuring corrections officers when he literally tore his way out of a full on straight jacket like he was Hulk Hogan ripping of his T-shirt. The guy was not even that big, He was on the larger side but nothing massive. He was absolutely ripped though. He basically spent every day doing nothing but working out, like seriously not joking he did like 500+ push ups, Situps, Leg Lifts, and chin ups a day, and I mean 500+ of each 7 days a week. The officers said he spent most of his time in solitary because hes generally only out for 2 or 3 days before he gets in a fight and generally seriously injures a couple guys and goes back into solitary. But watching that guy go from being in a straight jacket to punching out a corrections officer in less then 10 seconds was pretty chilling.
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@Hobbes: I agree with most of your points. Some GMs are happy to allow their players to take whatever they can explain a legitimate way to bring along regardless of what the Mission says. Others stick tightly to what's written. My general position on the matter is that if a vehicle based archetype doesn't travel well, what in the world should? Getting from A to B is what such players have decided they want their character's specialty to be, and we work to accommodate that.
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@Hobbes: It has only been restrictions listed in applicable CMPs for the most part. It is not a general Neo-Tokyo issue. Just something that both myself and the locals believed was worth mentioning for future writing.


For a vehicle based Archetype they sure don't travel well....

Anyway, Mini, Micro, Small and Anthro drones should be able to travel in bulk.  Anything that flies should be able to get there one way or the other.  I mean... they fly...without a pilot even.  Depending on the mode of transport Medium to Large drones should only be a logistical issue.  And a minor one at that.  Ultimately Medium Drones are roughly people sized.  Smaller than most trolls anyway.  And if "that guy" with a six pack of Large drones complains about not being able to bring his tank squad with him everywhere, hit him with a book and carry on.

Trans-oceanic vehicle transport has always been an issue with Riggers.  If the run is on the same continent, just drive man.  Always going to be problematic for Neo-Tokyo based Riggers though.  Coyote contact and services could be handwaived by the Johnson though.  They often are for the players and their motley assortment of illegal weaponry, heavy armor, and drugs.  The team bus could get the same treatment.

Edit: tl;dr local Mission GMs have the ability to work out the logistical issues.  Not sure if that needs to be expressly stated or not.  Maybe it does?

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Rules and such / Re: Critter Ware: What can you combine with it?
« Last post by PiXeL01 on Today at 09:55:45 »
You can hack into anything thatís online. Now, whether you can control a character like a puppet on strings is GMs fiat, but you can definitely turn them off
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Rules and such / Re: Critter Ware: What can you combine with it?
« Last post by xGugulu on Today at 09:07:47 »
1 & 2) regarding the stirrup.  It mentions that you can let a pilot program control the animal (effectively turning it into a drone). I would say that when its controlled by said pilot program that it can benefit from an RCC and even autosofts (granted I would imagine that cybertooth autosofts could be tricky to get ahold of).
Regarding the CAST Im a bit more unsure. It seems like its still the animal doing stuff on its own- you can just try to influence it with "feelings". My gut reaction would be "no" it cant benefit from an RCC or programs.
Im pretty sure on the program part... but would likely allow RCCs if I were the GM.

3) no idea

Since the STIRRUP Interface is based off the Move-By-Wire System....
would....
COULD it be possible to hack/rig into a MBW that is not installed in a Critter?
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This just in: NT busted all tailors for 'deceptive clothing-adjustments'.
No one tell them about make-up. Or push-up bras. Or breast enlargement. Or synthetic cyberlimbs. Or drones with Realistic Features. Or....
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General Discussion / Re: The Reward Loop
« Last post by Ghost Rigger on Today at 08:41:16 »
High reward and rapid progression is important for zero-to-hero games like D&D, where you start with a fairly incompetent character, and really need to get a bit better if you want to survive. In Shadowrun and many other skill-based systems, you already start out very competent, and you don't really need advancement. At least in my experience. When character creation is done, I've got a character that I want to play, not a character that I first need to get to level 5 before I can get access to my signature abilities.
You're entitled to your opinion and all, but I've found my post-gen improvements to be key to completing the runs I've gone on. Mind you, I haven't actually improved any of my major dicepools yet. It's just that picking up a few more skills, qualities, pieces of gear and improving the gear you already have goes a long way in giving you more options and better options to deal with whatever you encounter.
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GM's Toolbox / Re: [Module] BulletDiplomacy
« Last post by brasso on Today at 05:49:18 »
hey thanks, I keep them all here:

http://deckersdemise.com/scenarios.aspx

I hear you about keeping a group together, took months for me to find a good bunch, but we just celebrated 4 years this week :)
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1 & 2) regarding the stirrup.  It mentions that you can let a pilot program control the animal (effectively turning it into a drone). I would say that when its controlled by said pilot program that it can benefit from an RCC and even autosofts (granted I would imagine that cybertooth autosofts could be tricky to get ahold of).
Regarding the CAST Im a bit more unsure. It seems like its still the animal doing stuff on its own- you can just try to influence it with "feelings". My gut reaction would be "no" it cant benefit from an RCC or programs.
Im pretty sure on the program part... but would likely allow RCCs if I were the GM.

3) no idea
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Given their closeness to the Spirits, including dealing with them as just another teammate, plus the whole focus on protecting Tir and the formal approach to magic, I'd say 'Elf-like elementals which have the stern look of high-elfs (frowny!) from a lot of fantasy stuff'. We know the shape is related to the tradition after all, which is why with the Norse tradition they all look like figures from the Norse myths. So here, for an elf-focused type, definitely elf-like in looks.

(And to support: We know Humanis, despite not being Norse tradition, tends to have their Spirits of Men look like Valkyries (see Ashes CMP). So clearly the racial beliefs also impact the shape.)
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