Shadowrun

Shadowrun General => Gear => Topic started by: Dunedon on <02-07-17/0941:57>

Title: Drones ... MP questions
Post by: Dunedon on <02-07-17/0941:57>
I looked through the unofficial errata and answered a couple of my questions but I still have two I'm not sure on:

1) If a drone doesn't have MP listed in brackets do I assume it has all available or none available?

2) can I mount vehicle mods on a drone? specifically a retrans unit?

Thanks in advance :)
 
Title: Re: Drones ... MP questions
Post by: Xexanoth on <02-07-17/1124:19>
1) all points are available.

2) yes and yes, the example even mentions it mounted on a drone.(and one of the bigger Drones has it as standard upgrade if i remember correctly)
Title: Re: Drones ... MP questions
Post by: Dunedon on <02-07-17/1136:44>
Thanks ... one more question,

Am I correct in a assuming that standard modifications subtract from the modifaction points available for vehicles?

For example the Dodge Charger has a Body 12 ... it has 4 standard, external weapon mounts for a total of 8 points, meaning it would only have 4 weapon mod points remaining?

---
And an unrelated connection. If I get the faraday cage option for the charger, and then run a wire out I can connect my RCC and be able to control my drones (I'm fairly sure) ... could I run a wire to a touch plate, and use that with the Skinlink echo, to enter the matrix using my living persona (technomancer obviously)?
Title: Re: Drones ... MP questions
Post by: Xexanoth on <02-07-17/1203:54>
You are correct, you can also remove the standard modifications after purchase to "regain" the mod points and put something else in the vehicle.
Title: Re: Drones ... MP questions
Post by: Quatar on <02-11-17/2135:16>
For example the Dodge Charger has a Body 12 ... it has 4 standard, external weapon mounts for a total of 8 points, meaning it would only have 4 weapon mod points remaining?

---
And an unrelated connection. If I get the faraday cage option for the charger, and then run a wire out I can connect my RCC and be able to control my drones (I'm fairly sure) ... could I run a wire to a touch plate, and use that with the Skinlink echo, to enter the matrix using my living persona (technomancer obviously)?
Actually I'm fairly sure that you will have the full 12 weapon points. The standard gear isn't modded on there after the fact, it's build in from the start, the whole car is designed with it in mind. And I don't think you can remove it. Or if you remove it, you won't get any points back at least.

For your second question: I don't see a reason why not, but why would you even want to install a Faraday cage in the first place, if all you do is build in everything to circumvent it right away?
But also consider the thematical implication. Your technomancer, who feels the matrix like we see and hear and taste willingly sits down in a place that basically completely blinds him to that sensation?
Title: Re: Drones ... MP questions
Post by: Rooks on <02-11-17/2243:45>
So whats the mp cost of a rigger cocoon?
Title: Re: Drones ... MP questions
Post by: Novocrane on <02-12-17/0143:46>
So whats the mp cost of a rigger cocoon?
Two vehicle modification slots.
Title: Re: Drones ... MP questions
Post by: Rooks on <02-16-17/0801:05>
So 2 MP?
Title: Re: Drones ... MP questions
Post by: Fabe on <02-22-17/1835:23>
For example the Dodge Charger has a Body 12 ... it has 4 standard, external weapon mounts for a total of 8 points, meaning it would only have 4 weapon mod points remaining?

---
And an unrelated connection. If I get the faraday cage option for the charger, and then run a wire out I can connect my RCC and be able to control my drones (I'm fairly sure) ... could I run a wire to a touch plate, and use that with the Skinlink echo, to enter the matrix using my living persona (technomancer obviously)?
Actually I'm fairly sure that you will have the full 12 weapon points. The standard gear isn't modded on there after the fact, it's build in from the start, the whole car is designed with it in mind. And I don't think you can remove it. Or if you remove it, you won't get any points back at least.



They even list it as standard equipment not as mods so I'll agree that they don't take up mods slots. If they do take up mod slots then that should have explicitly been stated in the book.  A offical/semi-offical ruling might be nice though
Title: Re: Drones ... MP questions
Post by: Quatar on <03-03-17/0630:21>
For example the Dodge Charger has a Body 12 ... it has 4 standard, external weapon mounts for a total of 8 points, meaning it would only have 4 weapon mod points remaining?

---
And an unrelated connection. If I get the faraday cage option for the charger, and then run a wire out I can connect my RCC and be able to control my drones (I'm fairly sure) ... could I run a wire to a touch plate, and use that with the Skinlink echo, to enter the matrix using my living persona (technomancer obviously)?
Actually I'm fairly sure that you will have the full 12 weapon points. The standard gear isn't modded on there after the fact, it's build in from the start, the whole car is designed with it in mind. And I don't think you can remove it. Or if you remove it, you won't get any points back at least.



They even list it as standard equipment not as mods so I'll agree that they don't take up mods slots. If they do take up mod slots then that should have explicitly been stated in the book.  A offical/semi-offical ruling might be nice though
Little bit late, but here I am again :)

I guess I'd best compare it to guns and gun mods. A Ares Predator comes with a smartlink, but still has all mod slots available. An Ares Alpha comes with an underbarrel grenade launcher, still has the underbarrel slot available. Those are intergral parts of the gun, specifically molded to this one gun and only this gun. It's not some after-market mods that need to confirm to standardized specs to be able to be interchangable.

The same would apply to mods on cars/drones and standard gear.
Title: Re: Drones ... MP questions
Post by: Wakshaani on <03-03-17/0836:29>
Little bit late, but here I am again :)

I guess I'd best compare it to guns and gun mods. A Ares Predator comes with a smartlink, but still has all mod slots available. An Ares Alpha comes with an underbarrel grenade launcher, still has the underbarrel slot available. Those are intergral parts of the gun, specifically molded to this one gun and only this gun. It's not some after-market mods that need to confirm to standardized specs to be able to be interchangable.

The same would apply to mods on cars/drones and standard gear.

I'm not the one who knows this one for certain, but, to my knowledge, that's incorrect. I know that the drones have their space reduced by the onboard mods. Other vehicles *should* have the reduction, as should guns. The idea that an Ares Alpha could have an underbarrel grenade launcher and then strap *another* one under that just sounds ludicrous. Again, not my area so, not an official ruling by any means, but, as a player and GM? No, no, a thousand times no.
Title: Re: Drones ... MP questions
Post by: Pap Renvela on <03-03-17/1155:05>
@Quatar
There's separate threads arguing about weapons and slots... this OP is asking about drones so we shouldn't add in a different argument.

 I side with the stuff that's added to vehicle takes up mod slots of the vehicle.
But that's just me, personally.
I don't believe that the rules address it definitively.
Title: Re: Drones ... MP questions
Post by: Novocrane on <03-03-17/1844:57>
I'm not the one who knows this one for certain, but, to my knowledge, that's incorrect. [...] The idea that an Ares Alpha could have an underbarrel grenade launcher and then strap *another* one under that just sounds ludicrous. Again, not my area so, not an official ruling by any means, but, as a player and GM? No, no, a thousand times no.
Quote
Mounts: [...] Integral accessories (those that come with the weapon) don’t take up mount locations.
Unless this line of the core book (p417) has been superseded, then it's still possible.

So 2 MP?
Apples and oranges.
Title: Re: Drones ... MP questions
Post by: Ghost Rigger on <03-03-17/2003:57>
The Ares Alpha isn't described as having an integral grenade launcher, though, it's described as having an underbarrel grenade launcher.
Title: Re: Drones ... MP questions
Post by: Novocrane on <03-03-17/2013:56>
Doesn't matter.

Quote
(those that come with the weapon)
Title: Re: Drones ... MP questions
Post by: Ghost Rigger on <03-03-17/2025:20>
Ah, but does "integral accessories (those that come with the weapon)" mean "integral accessories, which includes all accessories that come with the weapon" or "the subset of 'integral' accessories that come with the weapon"? In light of Run&Gun, which adds the "internal slot" as described thus
Quote
Internal to the weapon, meaning it is built into the weapon and integral to its systems;
I have to go with the second interpretation.
Title: Re: Drones ... MP questions
Post by: Novocrane on <03-03-17/2108:07>
Underlining one word doesn't change the context of it's use, nor invalidate it's previous and explicit use.
Title: Re: Drones ... MP questions
Post by: Hobbes on <03-03-17/2137:36>
Side question, Anthro Drones with 4 Cyber limbs?   Theoretically a Right arm Shotgun, a left leg Grenade Launcher, A right leg Shock Foot, and an SMG left arm, all without using a Mod point? 

Oh, and further down the rabbit hole cyberlimb stats on Anthro drones Enhanced or Customized? 

Just asking for a friend. 
Title: Re: Drones ... MP questions
Post by: Duellist_D on <03-04-17/1231:25>
@Quatar
There's separate threads arguing about weapons and slots... this OP is asking about drones so we shouldn't add in a different argument.

 I side with the stuff that's added to vehicle takes up mod slots of the vehicle.
But that's just me, personally.
I don't believe that the rules address it definitively.

Thy did it with cars in the german rules though.
Integral stuff takes up slots in Cars, according to Krautrigger 5
Of course, this doesn't have to say much for how you interprete the rules on an Anglo-Table, but it might work as an argument.