Hoi, chummers,
Before we get started: the previous topic went completely off the rails when discussion touched upon datajacks, so I'm opening a new one.
Short story, one of my players has a cyberarm with some leftover capacity and wanted to cram an AR glove in there. Problem is, there is nothing like that in the core book (still don't have "Chrome Flesh", though) and this seems like such a small modification that I'm wondering if it should take any capacity at all. On the other hand, 4E "Augmentation" has cybersafety, which takes up 1 point of capacity despite being nothing more than a security chip. And since we are already here - how much essence would AR gloves require as an implant?