Shadowrun Play > Rules and such

[SR6] Thrown Melee weapons AR

(1/1)

LukeZ:
What is the total AR of Thrown Melee weapons (when thrown at Near range), like a Knife?
A) Knife DV:2P AR:6+STR/1/—/—/—
B) Knife DV:2P AR:6+STR/1+STR/—/—/—
A or B?

It's only me, or adding STR to Melee weapons AR makes those weapons much more effective (in Edge gain) than other weapons (with fixed AR)?

Xenon:
You typically gain a tactical advantage by using a melee weapons at near range (at least if you put some focus in Strength). Other weapons that are also good at near range include throwing weapons, pistols, SMGs and sawed-off shotguns.


Unarmed have an AR of Strength + Reaction. Melee weapons have an AR of listed AR + Strength (or listed AR + Reaction for whips) and can typically not be used beyond near (3 meters - or 5 meters with Long Reach). And if they can be thrown into close distance they are often limited to just 20 meters. With a strength of 5 a Knife have an AR of 11 / 6 / - / -

Thrown weapons (and other ranged weapons) have the AR that is listed. Throwing knives, for example, have an AR of 10 / 9 / 3 / -  / -

LukeZ:
Ok, thanks

Navigation

[0] Message Index

Go to full version