RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.
What would the idea be Chalkarts if you don't mind revealing the details?
Quote from: Horsemen on <01-16-20/0224:28>What would the idea be Chalkarts if you don't mind revealing the details?A Wacky idea I once had for a D&D game was to have a sentient weapon that one player used, and a second player played, using it's abilities and such completely independently of the wielder.I thought this could be done with a Decker. Have one player make a Decker, and another player makes the AI that lives in the deck. They would be completely crippled in a dead zone, but put them in a high tech run and they would make a fantastic team.