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51
Shadowrun: Anarchy / Re: Guns effects and costs.
« Last post by Tecumseh on <08-21-24/1403:50> »
Late to the party here but I like the idea. I would personally use this with Plot Points.

Things like knockback and knockdown are largely narrative effects. Since there are no mechanics it, and not much action economy around movement, that helps prevent them from becoming overpowered. So I think this simultaneously makes Plot Points more valuable while not making them too important.

My general experience is that players hoard Plot Points since they are a limited resource, so I'm constantly trying find ways to incentivize their use. For example, I made it so that a Plot Point can give Armor Avoidance (AA) to any attack. (The motivation was to get the grunts to go down faster without having to chew up all of their armor first.) I think "gun special effects" would parallel that nicely.
52
Shadowrun: Anarchy / Re: SR:Anarchy page design elements
« Last post by Lipe82 on <08-08-24/1045:28> »
Are you looking for Anarchy specific art?

No, I'm looking for page design elements (headers, background, templates), fonts and logos used for Anarchy.
Also accessible document formats, instead of only inDesign.

World of Darkness' similar project, "Storytellers Vault", offers all of those, allowing for the making of material that looks top notch and owes nothing to the official books (shameless plug and case in point: my Rio de Janeiro by Night Vampire book). Their curation on resources was really good.

Wish the curators of Holostreets would do similarly; Anarchy deserves it.
53
Shadowrun: Anarchy / Re: SR:Anarchy page design elements
« Last post by FastJack on <08-08-24/0826:10> »
Are you looking for Anarchy specific art? That doesn't exist. The free art is for all editions/variants of the game.
54
Shadowrun: Anarchy / Re: SR:Anarchy page design elements
« Last post by Lipe82 on <08-07-24/1347:49> »
They did a really shitty job for Anarchy.
There's no reference material or free art for it on Holostreets.  :-\
55
Shadowrun: Anarchy / Guns effects and costs.
« Last post by Lipe82 on <08-06-24/2015:34> »
A while ago, to counter the fact that some firearms in SRA feel too similar or bland, I made a post proposing some ideas of "guns special effects". Stuff like Heavy Pistols causing knock back, SMG bursts and the like.

In general, my group found it a welcome change (a Good Thing). However, some effects required extra rolls or bookkeeping, which is counterintuitive to Anarchy design.

So I had this idea: cost. Spend a Plot Point or Edge to activate the effect.
Maybe it's too good, since its a sure fire effect?
Maybe this would make Edge more important, or Plot Points more valuable?

I'd love to hear what my fellow SRA survivors think about this idea.
56
General Discussion / Re: Holostreet Store
« Last post by IC3H4MM3R on <08-04-24/1530:07> »
😎 cool. Thanks for the info, chummer!
57
General Discussion / Re: Holostreet Store
« Last post by Boneguard on <08-04-24/1114:14> »
Holostreet is a community creative store, a bit like WotC DMGuild or Chaosium Miskatonic Press. So fan of the games have offered us new products as well as conversion guide of old products.
58
General Discussion / Holostreet Store
« Last post by IC3H4MM3R on <08-04-24/0848:19> »
This may be a newb question, but I'ma newb to this section of the net so I guess its okay. Is the Holostreets store just conversions of old modules or do they have full Runs as well?
59
General Discussion / Re: Forum Avatars fer Sale!
« Last post by IC3H4MM3R on <08-04-24/0051:03> »
I like the one you're using, FastJack. Brings back fond memories. I used to just run the Matrix on that game. Loved it.
60
General Discussion / Re: Fantastic Non-SR Shadowrunesque Art Thread
« Last post by IC3H4MM3R on <08-03-24/2140:50> »
Love all the work here.  I've been a fan of SR since the late 90's.  I just never had anyone to play with.  This is some of my fan art!
https://www.artstation.com/artwork/bgX9Vn
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