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The Secret History / Re: The Web
« Last post by Beta on <06-17-24/1232:15> »
Aetherology delivered exactly what I needed, and just in the nick of time!

(Background, just to show how perfect and timely this information was:

In a (5e) game I have a magician with the Spider mentor spirit, whose long term objective is to create or draft a spider great form spirit and guide it to becoming the City Spirit of Chicago (and hence fending off the mostly rather undesirable great form spirits currently vying for that role, as outlined in the Anarchy publication Chicago Chaos).  It is a cool concept -- both a predator to insects and figuratively someone who can knit things together with their 'web', and it works with Chicago's history as a transportation hub (a web or roads, tracks, and flights all centred on the city).  The most likely outcome is that they die trying, but I'm letting them take a good run at it, waving hands vigorously where necessary as we have no information on how something becomes a city spirit.

Currently they were about to buy the "Favoured Pupil" quality from Forbidden Arcana, in one part for the karma savings so that they can dump all their longer term karma into this scheme, but two parts for the role play aspect of showing building a closer bond with Spider, as one step towards making all of this happen. 

Yesterday was the session where the in-game date reached the point they wanted to spend the karma, so I had them get diverted to The Web when they thought they were investigating a metaplanar portal in Denver. (a powerful but not ultimate spirit "aether-web snagged them" he said, waving his hands vigorously). They are going to have to prove their mettle with some invae hunting, then, thanks to Aetherology, that there are three prime spirits in The Web.  They are going to have to choose one of Warrior, Finder of Secrets, or Trickster as part of forging that closer bond.  The character absolutely has aspects of all three, so the choice will be fascinating, and is FAR better than anything I'd come up with for this step.)

PS. I may raise another topic on this, but has anyone heard any rumours of whether the 'city spirit of Chicago competition' is going to get picked up in any of the main SR books, or if that is just staying as an Anarchy side plot?
The Secret History / Re: The Web
« Last post by FastJack on <06-17-24/0805:30> »
Oh, that's good. I had forgotten about Aetherology!
The Secret History / Re: The Web
« Last post by Beta on <06-16-24/1737:37> »
There are five or six paragraphs in Aetherology (p 26 and p 29) but that all there is as far as I know.

Thank you so much!  I thought there had to be something somewhere, I'd forgotten about that part of Aetherology.  I'll go read that now!
The Secret History / Re: The Web
« Last post by Lewis Greywolf on <06-15-24/1819:09> »
There are five or six paragraphs in Aetherology (p 26 and p 29) but that all there is as far as I know.
The Secret History / Re: The Web
« Last post by FastJack on <06-13-24/0756:24> »
The only thing I can think of that may be related is the old Spider totem. Especially Spider from the Secrets of Power Trilogy. She was toxic/insect in the book, but was operating very different from the Chicago/UB bugs.
The Secret History / Re: The Web
« Last post by Beta on <06-12-24/1949:20> »
I was more wondering if there was something old on it (4e or something).
The Secret History / Re: The Web
« Last post by FastJack on <06-12-24/1521:19> »
I haven't seen anything new on it.
The Secret History / The Web
« Last post by Beta on <06-12-24/1256:02> »
Anyone know if there is more about The Hive beyond what is in Astral Ways?

Astral Ways briefly talks about The Web, and its queen.  It is a metaplane near The Hive (home of the Invae), and possibly one of the reasons that The Hive has not expanded farther.  But the information on the Web is pretty short.  I have an upcoming opportunity to send a character there, and am wondering if there is more written about it anywhere else?  I don't recall anything about it from the 5e books but I might have forgotten something. 

Catalyst's Shadowrun Products / Re: The Needle's Eye is out
« Last post by Beta on <06-10-24/1302:42> »
Having read through it now, yah, about half the pages are for the four cities covered (Lisbon, Prague, London, Paris).  Each of those has varying degrees of focus on what the tour cares about vs general background and locations (mostly it was more general with just some tour notes). 

The rest of this post gets pretty subjective.

About 16 adventure ideas, two of them having some length (6 and 8 pages), the rest mostly just one or two pages.
  • Unfortunately the first long one (also first of the adventures, 6 pages long) confused me (honestly I don't understand what happens at the end, but also on where characters are supposed to be influencing anything).  Seriously, if you understand the ending of that one, could you message me?
    The second long one (last of the adventures, 8 pages) I have mixed feelings about.  The basic concept is pretty good, but stage managing the plot in such a way as to arrive at the rather scripted finale sounds more challenging.  And what happens in that finale felt a bit forced to me, given all the 6e technology available.  I feel like it would have helped to have a few lines about an alternate way for the world to get to the same plot point, should the players find ways to thwart fate (players are good at that!)

Overall I'd say the grand tour background and outlines of some of the key figures on the tour are great if you are interested in the tour, the locations are good if you are interested in those cities, and the adventures are OK, but nothing so special as to say 'force it into your game' if they don't come naturally.  I have no regrets about buying the book, and I'll make use of it for sure, but I would consider it a bit more niche in who it will appeal to.

(and about that first adventure, the one with the Wuxing tie in, I'm serious, if you understand, talk to me please!  I'm running a game where entirely coincidentally, just before this book dropped I created a great set-up for adapting that adventure, but I'm not sure of the intended plot outcome at the end, and have a player who will dig to understand, so I have to understand).
Rules and such / Re: Gun-Fu street samurai quality path question
« Last post by FastJack on <06-10-24/0834:55> »
It was intended. Quality Paths have different number of step (and even choices in some cases).
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