Alright, I'm not feeling 100% in the meat world so I'll try to get through this without screwing up too much. I might not get to an IC post tonight though.
Let's cover the opposition:
Two soldiers on the east sideBlind fire at Swoopy. Already resolved.
Four soldiers on the west sideSince they can't see metahuman targets, they're going to fire at the Dragon. However, the down-draft is 1) kicking up a ton of snow in the faces (plus it's dark to begin with), and 2) buffeting them, making it hard to fire. Combine this with the fact that they are lowly humans and they are going to have some miserable firing penalties.
Shooting the Dragon:
Agility 5 + Firearms 4 - Blind Fire 6 - Wind 2:
4#1d6t5 1 hit 0 hits 1 hit 0 hits@rednblack You need to dodge two 1-hit attacks. As for what pool to use, I think you roll roughly the same amount of dice (due to shadow amps) whether it's AGI+LOG or AGI+Pilot (Other), so don't fret too much about which one makes more sense to roll. You're still at -2 to dodge. If you take a hit, it's 8P. The armor will auto-soak 1 hit, leaving 7P. The remaining armor will soak 5P, leaving 2P against the Dragon (and Shiriki).
The DobermenThese are going to open up fire on the Dragon too. They're not quite as blind as the humans but the do have distance penalties.
Shooting the Dragon:
Agility 8 + Firearms 3 - Visibility 3 - Wind 2 - Range 2:
2#4d6t5 1 hit 2 hit@rednblack More of the same. There are no cumulative dodge penalties in Anarchy so you can roll all your defensive dice at once, if you wish.
The Earth ElementalsShiriki tears one of these up. The other one has large chunks blown out of it to the point where it only has 3P boxes remaining on its monitor.
Before it gets shot again, it will depart to the astral. Then it will zip off to the Dragon and re-materialize inside. Shiriki will immediately be aware of the shift in weight. The Dragon's guns cannot be directed inward.
However, Chante's air spirit pursues and will have one more shot at boxing the Earth Elemental. The Earth Elemental is at -3 due to wound modifiers.
In classic Anarchy fashion, the book doesn't say what defense pool should be used for an Astral Combat attack, so I don't know whether it makes more sense for the air spirit to attack on the astral plane or the physical plane. However, given the air spirit's superior Agility, I'm going to guess that the Physical plane is the best bet. If the air spirit scores two net hits then it might be the end of Mr. Earth Elemental.
Air spirit attack:
Agility 8 + Close Combat 3:
11d6t5 4 hitsEarth elemental defend:
Agility 4 + Logic 5 - Wounds 3:
6d6t5 3 hitsActually, upon reflection, this doesn't make sense. The air spirit does S not P when using unarmed attacks, which won't finish off the elemental under any circumstances. The air spirit needs to make a P (Electricity) attack to try to finish off the earth elemental, even if that means going up against a much bigger dodge pool. This is relatively important for the "don't let the earth elemental gut the Dragon and, thus, Shiriki" plan so I'll Edge the air spirit's attack before rolling the Earth Elemental's remaining dodge dice.
Air spirit Edge reroll:
Edge reroll:
7d6t5 5 hits, so air spirit now has
9 hits total
I already rolled 6 for the Earth Elemental but it's dodge pool against electricity would be STR 10 + WIL 6 - Wounds 3 = 13 so I'll roll the 7 dice difference.
Earth elemental:
Dice difference:
7d6t5 3 hits, for 6 hits total
However, the Earth Elemental doesn't want to get electrocuted either, so it's going to Edge as well.
Edge reroll:
7d6t5 2 hits, for
8 hits total
The air spirit does 6P + 1 net hit = 7P = the earth elemental returns to sender.
@rednblack The electrical attack inside the Dragon
does not feel good. However, it is skillfully targeted and does not directly damage the Dragon's systems. However, Shiriki gets to be at -2 again next round, this time for Nausea instead of Disorientation. However, this is
much much preferable than what the earth elemental was going to do to you via hot sim, which was probably going to be the equivalent of turning your rib cage into a blender to liquefy your innards.
I'll cover Ité's actions when I get a chance to write the IC. The bad news is that he's link locked, cannot successfully jack out, and and can't drop to AR to carry Shirki out.
The barracks burst open and a couple dozen shivering soldiers who are sopping wet and ill-clothed pour out into the storm. They are waving around a hodgepodge of weapons but collectively they'll amount to a good wall of lead.
Here's where we are at the end of Narration #2:
Dan-Dan: halfway through the woods on foot
Swoopy: halfway through the woods on foot, now safe from blind fire
Shiriki: physically halfway through the woods, mentally in the Dragon and getting tazed from the inside out (-2 next round)
The Dragon: near the fence and tree line, busy down-drafting snow into all the suckers faces
Ité: halfway through the woods (stuck in VR due to link lock)
Chante: riding the bulldozer out of the base, she's now past the fence and is at the treeline
Air Spirit: riding the Dragon
6 clothed guards: blind firing at the Dragon and/or Swoopy
The Dobermen: blind firing at the Dragon
Boxer brigade: shivering in their boxers, looking for things to shoot so they can go back inside, especially the Dragon which is making the wind that much worse on their cold cold fannies
I'll try to IC this in the morning. Feel free to line up your next actions, but only rednblack and Chante are in a position to affect the opposition Swoopy or Dan-Dan decides to stop running and turn around.