Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: Aria on <04-03-12/0844:20>

Title: An Archive of Adepts - Walking the Ways
Post by: Aria on <04-03-12/0844:20>
To my mind adepts are one of the most versatile archetypes in SR, potentially covering a multitude of paths and different roles on a team.  The stats presented here aren’t always ‘optimised’ but I’ve tried to go for breadth of archetypes to perhaps inspire other builds and they should all be capable of functioning successfully on a team.  Any thoughts or comments are very welcome!

The adepts here don’t necessarily have the ‘Way’ that they have been listed under but I’ve grouped them under the category that seems to best fit their mindset.  I started this project in SR4 so some of the adepts have evolved through the editions, and some like Silk have undergone radical transformations as my SR stories have unfolded.


SR6

Artisan’s Way   
<<Silk>> (https://www.rpgcrossing.com/showthread.php?p=9111692#post9111692) Changeling Infiltrator turned Infobroker [Σ10+Karma]   

Artist's Way
<<Aria>> (https://www.rpgcrossing.com/showthread.php?p=9111701#post9111701) Changeling Mysad   [Σ10]
   
Athlete’s Way
<<Warp>> (https://www.rpgcrossing.com/showthread.php?p=9304038#post9304038) aka Kit, Elven Courier and Wheelman [Σ10]
   
Beast's Way   
   
Burnout's Way   
<<Black Steel>> (https://www.rpgcrossing.com/showthread.php?p=9316292#post9316292) Elf Rifleman [Σ10]
   
Invisible Way   
<<Linnet>> (https://stormy-waters-2075.obsidianportal.com/wikis/linnet) Troll Invisible Adept    [Σ10]
<<Weft>> (https://www.rpgcrossing.com/showthread.php?p=9304038#post9304038) aka Kat, Elven Courier and Cat Burglar [Σ10]
   
Magician’s Way
<<Hunter>> (https://www.rpgcrossing.com/showthread.php?p=9111696#post9111696) Changeling Druid Summoner & Mysad [Σ10]   
   
Speaker's Way   
<<Singer>> (https://www.rpgcrossing.com/showthread.php?p=9322810#post9322810) Orc Former Rocker [Σ10]

Spiritual Way
<<GeoLoc>> (https://stormy-waters-2075.obsidianportal.com/wikis/geoloc) Welsh Giant Wilderness Scout   [Σ10]
      
Warrior's Way   
<<Flicker>> (https://www.rpgcrossing.com/showthread.php?p=9111702#post9111702) Changeling Fighter   [Σ10]
<<Switch>> (https://www.rpgcrossing.com/showthread.php?p=9335104#post9335104) Orc Telekinetic Mysad [Σ10]

SR5

Artisan’s Way
<<Silk>> (https://stormy-waters-2075.obsidianportal.com/characters/silk) Changeling Infiltrator turned Infobroker [Σ10+Karma]
<<Song>> (https://stormy-waters-2075.obsidianportal.com/wikis/song) Human AR Hacker Adept    [Σ10]
<<Hazard>> (https://stormy-waters-2075.obsidianportal.com/wikis/hazard) Orc Wheelman   [Σ10]
<<Weaver>> (https://stormy-waters-2075.obsidianportal.com/wikis/weaver) Dwarf VR Matrix Adept    [Σ10]
<<Jackdaw>> (http://stormy-waters-2075.obsidianportal.com/wikis/jackdaw) Pixie Hacker [Σ10]

Artist's Way
<<Festivale>> (https://stormy-waters-2075.obsidianportal.com/wikis/festivale) Human Phoenix Mysad, Singer and Face   [Σ10]
<<Midnight>> (https://stormy-waters-2075.obsidianportal.com/wikis/midnight) Cat Changeling Performer    [Σ10]
<<Cobweb>> (https://stormy-waters-2075.obsidianportal.com/wikis/cobweb) Human Dancer & Socialite    [Σ10]

Athlete’s Way
<<Spite>> (https://stormy-waters-2075.obsidianportal.com/wikis/spite) Human Dancer Adept   [Σ10]
<<Scratch>> (https://stormy-waters-2075.obsidianportal.com/wikis/scratch) Human Free Runner    [Σ10]
<<Kit>> (https://stormy-waters-2075.obsidianportal.com/wikis/kit-and-kat) Elf Parkour Adept    [Σ10]
<<Corsair>> (https://stormy-waters-2075.obsidianportal.com/wikis/corsair) Orc Dancer    [Σ10]
<<Leaf>> (https://stormy-waters-2075.obsidianportal.com/wikis/leaf) Human Hover Boarder   [Σ10]
<<Cotton>> (https://stormy-waters-2075.obsidianportal.com/wikis/cotton) Human Treasure Hunter    [Σ14P]

Beast's Way
<<Feral>> (http://stormy-waters-2075.obsidianportal.com/wikis/feral) Human Wolf Adept [1000K]
<<He-Who-Sees-Within>> (https://stormy-waters-2075.obsidianportal.com/wikis/he-who-sees-within) Human Snake Shaman, healer    [Σ10]

Burnout's Way
<<Watcher>> (http://stormy-waters-2075.obsidianportal.com/wikis/watcher) Human Anthropologist turned Infiltrator [Σ10]
<<Renaissance>> (https://stormy-waters-2075.obsidianportal.com/wikis/renaissance) Human Transhumanist    [Σ14P]

Invisible Way
<<Kat>> (https://stormy-waters-2075.obsidianportal.com/wikis/kit-and-kat) Elven Cat Burglar    [Σ10]
<<Cypher>> (https://stormy-waters-2075.obsidianportal.com/wikis/cypher) Human Many Faces    [Σ10]
<<Opium>> (https://stormy-waters-2075.obsidianportal.com/wikis/opium) Changeling Fairy Rigger/Infiltrator    [Σ14P]

Magician’s Way
<<Spriggan>> (https://stormy-waters-2075.obsidianportal.com/characters/tc-spriggan) Changeling Mysad [Σ10]
<<Switch>> (https://stormy-waters-2075.obsidianportal.com/wikis/switch) Telekinetic Mysad    [Σ10]
<<Random>> (https://stormy-waters-2075.obsidianportal.com/wikis/random) Elf Blind Spellmaster Mysad    [Σ10]
<<Satire>> (https://stormy-waters-2075.obsidianportal.com/wikis/satire) Dryad Harlequin Mime    [Σ10P]
<<Bale>> (https://stormy-waters-2075.obsidianportal.com/wikis/bale) Human Surveillance Mage    [Σ14P]
<<Blossom>> (http://stormy-waters-2075.obsidianportal.com/wikis/blossom) Gnome Anti-mage [Σ14P]

Speaker's Way
<<Lace>> (https://stormy-waters-2075.obsidianportal.com/characters/sop-lace) Human Voice - Pattern Adept    [1000K]
<<Silkie>> (https://stormy-waters-2075.obsidianportal.com/characters/silkie) Human Social adept [Σ6]
<<Ethereal>> (https://stormy-waters-2075.obsidianportal.com/wikis/ethereal) Dryad Warder [Σ10 Prime]

Spiritual Way
<<Serenity>> (https://stormy-waters-2075.obsidianportal.com/wikis/serenity) Free Drake Summoner [800K]

Warrior's Way
<<Stormcrow>> (https://stormy-waters-2075.obsidianportal.com/characters/tc-stormcrow) Human Jedi Wannabee [Σ10]
<<Stormsurge>> (https://stormy-waters-2075.obsidianportal.com/wikis/stormsurge) Orc Elemental Adept    [Σ10]
<<Velvet>> (https://stormy-waters-2075.obsidianportal.com/wikis/velvet) Vampire Elementalist    [Σ14P]

Anarchy
<<Cam>> (https://stormy-waters-2075.obsidianportal.com/wikis/cam) Ghoul Swordmaster
<<Briar>> (https://stormy-waters-2075.obsidianportal.com/wikis/briar-a) Human Matrix Adept
<<Linnet>> (https://stormy-waters-2075.obsidianportal.com/wikis/linnet) Troll Invisible Adept
<<Hellion>> (https://stormy-waters-2075.obsidianportal.com/wikis/hellion) Human Monster Fighter


Other people's SR5 adepts
<<Alok>> (http://forums.shadowruntabletop.com/index.php?topic=13148.0) Cyber-Dave's Elven archer
<<Prism>> (http://forums.shadowruntabletop.com/index.php?topic=15932.0) Dinendae's Troll hacker
<<Derren Smith>> (http://forums.shadowruntabletop.com/index.php?topic=6769.msg257629#msg257629) Csjarret's Human combat adept
<<Mikal>> (https://docs.google.com/spreadsheets/d/1uoF8tnSnA9Hbvf3aJVUKNxcAoJyJ1L0xmSycbQ70qqQ/edit?usp=sharing) 8-bit's Dwarf Beast Way adept
<<Muscle>> (https://docs.google.com/spreadsheets/d/1YDX8D_eP62gTX8g9JcTyn-255IVv2QlwfmGZOWPfUQQ/edit?usp=sharing) 8-bit's Troll Burnout Way adept [high life build]
<<Sharktooth>> (http://forums.shadowruntabletop.com/index.php?topic=17982.0) Shrazkil's Dwarf Chaos mysad
<<Jack>> (http://forums.shadowruntabletop.com/index.php?topic=18697.0) Human Spiritual Way adept
<<Hawatari>> (https://goo.gl/Odhl6b) Wyrm Ouroboros' Legendary adept
<<Crash>> (http://forums.shadowruntabletop.com/index.php?topic=24935.msg466010#msg466010) Kuirem's Troll Biker Adept


SR4

Artisan’s Way
•   <<Silk>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdHk5ZVdsWVdVYzNJa0VmcVhpTVk3OVE) Changeling augmented Pattern adept & infiltrator with a smattering of matrix skills.  400BPs with 50+ karma
•   <<Angelus>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGU1SmRUV3NzYXBUUERuZHVlYVdSM2c)Human VR Hacker. 400BPs
•   <<Key>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGozR1BtdGlEWmFnRDNnanFmdXdGZWc)Human AR Hacker & infiltrator.  400BPs
•   <<Pixel>> (http://forums.dumpshock.com/index.php?s=&showtopic=35293&view=findpost&p=1098341) Xarin's Pixie drone rigger and inspiration for Opium below.  400BPs+ karma
•   <<Jackrabbit>> (http://www.coyotecode.net/profiler/view.php?id=10793) SwampFox's wheelman/smuggler.  400BPs+ significant karma

Artist's Way
•   <<Toymaker>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdHBlYW41Xy1JMExuSW1nU3F1RWtOaXc) Troll Enchanter and tech tinkerer. 400BPs concept character
•   <<Brand>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdFhlOWxkU2doVlowVFU1NEdEeGxJeVE) Human dancer, master of disguise and part time terrorist.  400BPs

Athlete’s Way
•   <<Rush>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGJydFZVTUg5cFRUUlR5cWVYdU9jZmc) Human dancer and acrobat.  Gymnastics feats coupled with Face skills.  400BPs
•   <<Scratch>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdHhFbER6YTJIZWdDU2NYOUl1NjJZOEE) Human free-runner, gang runner & courier.  Focused on gymnastic feats.  Written for a low power game.  400BPs  
•   <<Kit & Kat>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdE9lX19GNTZOSGdpZnJzREhVWG9pQ1E) Elven couriers and info dealers. Twin concept characters.  400BPs

Invisible Way
•   <<Opium>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdDFsTzFCVm56QWc0dm9iTDAwRk9fb0E) Pixie rigger who interacts with the world solely through her drones.  400BPs + karma
•   <<Cinnamon>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdFJBYlNrSXBiblZ1Wmh6TDVrMi1ESnc) Drake Infiltrator. 400BPs
•   <<Mouse>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdHc0dUs3X0I0cFJ4NS1LTVVONVVJbFE) Human pickpocket. Written for a low power game.  400BPs
•   <<Rattrap>> (http://www.coyotecode.net/profiler/view.php?id=10574) SwampFox's Human Infiltrator.  400BPs + significant karma

Magician’s Way
•   <<Bale>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdHMwc1BQN3l1dXFPZm5lUEpMV3FTVlE) Human augmented combat and surveillance mage.  400BPs + karma
•   <<Mirror>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdExYN1lKbW40TDV5a0ZtX1pKdG5tdlE) Human null mage.  400BPs
•   <<Maus>> (http://forums.shadowrun4.com/index.php?topic=7756.0) _Pax_'s mystic adept, face abilities and flashy magic. 400BPs for a low powered game.
•   Transhuman Mystic (https://docs.google.com/document/d/1Ph6kgrCLolu1XLZNJ58iAcnOBPrNKEzt8HbJifBz0LY/edit?hl=en_US") UmaroVI’s Dwarf cybered mystic adept focused on magically-enhanced physical combat and B&E.  400BPs

Speaker's Way
•   <<Velvet>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGJPOGxka2pzVmItT0lmMnB3cnRLMUE) Vampire, anti-vampire campaigner.  Focused on social and unarmed skills.  400BPs
•   <<Picasso>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdHVfTTJwVGlyS0NaTk5hMFlQVnlVcGc)  Elven unaugmented face with disguise skills.  400BPs
•   Negotiator (https://docs.google.com/document/d/1WSle2w2WJgINGDDRBm-Z35rd0K_Uaoqlb2ux5nkzdvc/edit?hl=en_US") UmaroVI’s Elf cybered adept with a mix of social and physical combat skills. 400BPs

Totem's Way
•   <<Relic>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGhFTVROV1lpUGo4MHBBd1c0MjBuRUE) Orc archer, neo-primitive & eco terrorist using archery and survival skills.  400BPs
•   <<Nightstalker>> (http://forums.shadowrun4.com/index.php?topic=6769.msg144757#msg144757) Makki's Shinto adept face.  400BPs

Warrior's Way
•   <<Switch>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdFl2eGIwaWtHcjFUWVJObmYzYzRBWWc) Human mystic adept, telekenetic.  Focused on knife fighting and secondary social skills.  400BPs
•   <<Hellion>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdE4xT1ZyZmJLMTByUmpLTDNjM3NGSnc) Human augmented adept (inspired by X-23), former Ordo Maximus enforcer, magical spurs with secondary infiltrator skills. 400BPs
•   <<Domino>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGo4bjNjTld0UlhYWm50MnJ5dUNJVlE) Elven augmented blade master, former Paladin in training.  Blades and secondary social skills.  400BPs
•   <<Fade>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdDFPR1Zjd0MtZmpJNFBpZ1VBUXFubEE) Elven ascetic.  Unarmed and secondary social skills.  400BPs
•   <<Tenchi>> (http://www.coyotecode.net/profiler/view.php?id=8662) SwampFox's Harumen gun bunny.  400BPs+ significant karma
•   Former Neoprimitive (https://docs.google.com/document/d/1RL6OPk6YgliUZ3MaFSZ-MnCCsnoWl8296HB1LV6DmuI/edit?hl=en_US) UmaroVI’s troll augmented adept who uses archaic throwing weapons to great effect. 400BPs
•   Gunslinger (https://docs.google.com/document/d/1FtD-p3YhRoczHXMV0Dgqy19KeweeTvDrwVdzDtsngWQ/edit?hl=en_US&authkey=CK2incEP) UmaroVI’s human augmented adept focused on mastery of pistols.  400BPs
•   Martial Artist (https://docs.google.com/document/d/1K7lVWbazjXnIGHziwUufJbzsZGGgMSTnNj4WS5dJXdM/edit?hl=en_US) UmaroVI’s troll augmented adept focused on melee combat and social skills. 400BPs

Burnout's Way
•   <<Escapade>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdFZ4amJrZzJxZzlyRy1qYS14RU5GeWc) Human augmented adept, face with secondary infiltrator skills. 400BPs[/spoiler]
Title: Re: An Archive of Adepts - Walking the Ways
Post by: All4BigGuns on <04-04-12/0850:30>
I'd like to suggest that all the augmented ones be moved into the 'Burnouts' list whether they have that Way mechanically chosen or not, as that is where they are headed.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Digital_Viking on <04-04-12/0905:19>
I'd like to suggest that all the augmented ones be moved into the 'Burnouts' list whether they have that Way mechanically chosen or not, as that is where they are headed.

That's a heck of an assumption to make.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Makki on <04-04-12/0916:17>
I always choose my 0.99 essence points wisely and plan ahead.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: UmaroVI on <04-04-12/0921:00>
Check the second link in my sig for two new adepts (this time with actual ways), the Qi Master and the Bio-rigger. ;D
Title: Re: An Archive of Adepts - Walking the Ways
Post by: shrike on <04-04-12/1232:07>
I'd like to suggest that all the augmented ones be moved into the 'Burnouts' list whether they have that Way mechanically chosen or not, as that is where they are headed.

Wow...
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <04-04-12/1235:18>
I'd like to suggest that all the augmented ones be moved into the 'Burnouts' list whether they have that Way mechanically chosen or not, as that is where they are headed.
Not sure I agree with that either...bioware is so prevelant and relatively essence friendly that a large number of adepts might seek a cheap boost to their powers.  I see Burnout as a much more extreme route.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: JustADude on <04-04-12/1857:50>
I'd like to suggest that all the augmented ones be moved into the 'Burnouts' list whether they have that Way mechanically chosen or not, as that is where they are headed.
Not sure I agree with that either...bioware is so prevelant and relatively essence friendly that a large number of adepts might seek a cheap boost to their powers.  I see Burnout as a much more extreme route.

Exactly. Muscle Toner 4 + Muscle Enhancement 4 = 0.80 Essence at Standard Grade. +8 stat points for losing 1 Magic (therefore 1 PP), vs paying many times that for 8 points of IPA mostly over the natural limit. Only a diehard purist wouldn't take that deal.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Tecumseh on <04-04-12/1942:02>
Not to quibble, but standard grade Muscle Toner 4 and Muscle Augmentation 4 would be 0.80 Essence each, not together. But, yes, that opens up the possibility of +5 stat points for losing 1 point of Magic, which is far less expensive than what those improvements would cost in power points.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: JustADude on <04-04-12/2121:13>
Not to quibble, but standard grade Muscle Toner 4 and Muscle Augmentation 4 would be 0.80 Essence each, not together. But, yes, that opens up the possibility of +5 stat points for losing 1 point of Magic, which is far less expensive than what those improvements would cost in power points.

*facepalm* You are indeed correct. Up until WotA hit I always took Type O System for my Adept builds, so I'm used to thinking in those terms.

Still, even 2 points of Magic for the full +8 is a pretty good deal. For 2 Essence you can, if you take it all as Alphaware, also squeeze in a Suprathyroid Gland. That brings it to +5 Agility, +5 Strength, +1 Reaction, +1 Body (and possibly maxed out IP boost) for the cost of 2 Magic.

Depending on how your GM rules on the subject, Type O System might also let you slip Synaptic Booster 3 into that package. I say it's up to the GM because, due to Standard and Basic being used differently in Augmentation than in SR4A, there's some ambiguity over whether Type O System covers Cultured Bioware. My GM says it does, and I agree, if only because that's the only way it's even close to being worth 30 BP.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Critias on <04-04-12/2357:40>
I'd like to suggest that all the augmented ones be moved into the 'Burnouts' list whether they have that Way mechanically chosen or not, as that is where they are headed.
I politely disagree, and just as politely suggest that if you really need to start up that argument again, you could do it in another thread instead of cluttering up this one.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <04-11-12/1242:14>
Added Picasso in the Speaker's Way and Switch in the Warriors Way - enjoy!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <05-09-12/0756:02>
Fade, warrior adept added...I've also posted a second thread for any comments on him because he needs some work  ::)

EDIT: With Xarin's permission I've posted up Pixel, the inspiration for Opium, Pixie artisan adept
Title: Re: An Archive of Adepts - Walking the Ways
Post by: SwampFox on <05-10-12/2144:45>
I'd like to offer up my wheelman/Smuggler Jackrabbit (http://www.coyotecode.net/profiler/view.php?id=10793) for the list, though I'm not sure what Way he would fall under, as well as Rattrap (http://www.coyotecode.net/profiler/view.php?id=10574) for the Silent Way, and Tenchi (http://www.coyotecode.net/profiler/view.php?id=8662) my Haruman Combat Monster for the Warrior's Way.  All at 400 BP+Karma.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <05-11-12/0808:44>
I'd like to offer up my wheelman/Smuggler Jackrabbit (http://www.coyotecode.net/profiler/view.php?id=10793) for the list, though I'm not sure what Way he would fall under, as well as Rattrap (http://www.coyotecode.net/profiler/view.php?id=10574) for the Silent Way, and Tenchi (http://www.coyotecode.net/profiler/view.php?id=8662) my Haruman Combat Monster for the Warrior's Way.  All at 400 BP+Karma.
Added for you :)  Is that The Dodger on Jackrabbit's contact list?
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Lethe on <05-11-12/0930:16>
I'd like to offer up my wheelman/Smuggler Jackrabbit (http://www.coyotecode.net/profiler/view.php?id=10793) for the list, though I'm not sure what Way he would fall under, as well as Rattrap (http://www.coyotecode.net/profiler/view.php?id=10574) for the Silent Way, and Tenchi (http://www.coyotecode.net/profiler/view.php?id=8662) my Haruman Combat Monster for the Warrior's Way.  All at 400 BP+Karma.
Added for you :)  Is that The Dodger on Jackrabbit's contact list?
For that matter, i usually take Lofwyr as a contact. Comes in handy if you need him.
What i am worried more about is the million nuyen on the sheet, but then i thought this is for new example archtypes.
Well... boring....
Title: Re: An Archive of Adepts - Walking the Ways
Post by: JoeNapalm on <05-11-12/0949:35>
[DISCLAIMER: The following rant is not meant to deride, ridicule, or otherwise impunge Swamp Fox's build. It is merely a diatribe on the classification of said build. And yes, I've had a lot of coffee.]

As an erstwhile deshi of the Kazikure Ugi, I must respectfully observe that the "Rattrap" build is not a "ninja".

Sure he has stealth an can disguise himself and has Killing Hands...but his highest weapon skill is with Heavy Pistols? I'm going to assume this character is not RAW (Ways aren't RAW, unless I am mistaken) yet no Sensei Positive Quality, no Martial Arts? He's only got one blade, and it's some generic, off-the-shelf ceramic knife (probably from some factory in China).

His Contacts are all Fixers - nary a mention of a Clan. He speaks several languages, but none of them are Japanese. His Knowledge Skills pertain to mercenaries and politics  - which is fine, but he should have artistic and/or crafting knowledge/abilities to round himself out. His gear list reads like he's planning on blowing up entire buildings, and his commlink could be hacked by a middle-school student.

I'm not trying to say it's a bad build - I'm sure he's a very nice assassin/terrorist with mystically enhanced disguise and stealth. I'm just saying that a ninja doesn't have Bad Rep and Records on File as Qualities!

Infiltrator? Very nice. Ninja? No, not really.

-Jn-
Ifriti Sophist

Title: Re: An Archive of Adepts - Walking the Ways
Post by: Tsuzua on <05-11-12/1009:04>
Sure he has stealth an can disguise himself and has Killing Hands...but his highest weapon skill is with Heavy Pistols? I'm going to assume this character is not RAW (Ways aren't RAW, unless I am mistaken) yet no Sensei Positive Quality, no Martial Arts? He's only got one blade, and it's some generic, off-the-shelf ceramic knife (probably from some factory in China).
Ways are optional rules.  So they're RAW, but may or may be used in any given game.  However if you do use them, there's explicit rules on how they work. They're as RAW as the martial arts rules in Arsenal which are optional as well.

Ways however aren't missions legal. 
Title: Re: An Archive of Adepts - Walking the Ways
Post by: JoeNapalm on <05-11-12/1014:01>
Sure he has stealth an can disguise himself and has Killing Hands...but his highest weapon skill is with Heavy Pistols? I'm going to assume this character is not RAW (Ways aren't RAW, unless I am mistaken) yet no Sensei Positive Quality, no Martial Arts? He's only got one blade, and it's some generic, off-the-shelf ceramic knife (probably from some factory in China).
Ways are optional rules.  So they're RAW, but may or may be used in any given game.  However if you do use them, there's explicit rules on how they work. They're as RAW as the martial arts rules in Arsenal which are optional as well.

Ways however aren't missions legal.


Ah, right. I misused RAW...I meant plain vanilla SR4A.

Of course, now I really want to build an actual ninja.

Oh, to be independently wealthy so that I had more time to waste!

-Jn-
Ifriti Sophist
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Lethe on <05-11-12/1021:56>
Where do you refer all your ninja references to. Nowhere on the character sheet or anywhere else (and none of the characters have a background) it states, that the character is supposed to be a ninja. So why bothering about it?
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Chrona on <05-11-12/1046:10>
Where do you refer all your ninja references to. Nowhere on the character sheet or anywhere else (and none of the characters have a background) it states, that the character is supposed to be a ninja. So why bothering about it?
•   <<Rattrap>> (http://www.coyotecode.net/profiler/view.php?id=10574) SwampFox's Human Ninja
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <05-11-12/1221:31>
My apologies for the use of the word ninja, it was meant in the coloquial rather than specific as someone who sneaks for a living  :o ...and yes, I'm aware that ninjas are very much more than that!!!

I'll remove the reference and hopefully all will be well :)

None of SwampFox's are exactly starting characters and have lots of karma but they might inspire someone down a path, ceramic knives from China and all  ;D
Title: Re: An Archive of Adepts - Walking the Ways
Post by: SwampFox on <05-11-12/1736:22>
I'd like to offer up my wheelman/Smuggler Jackrabbit (http://www.coyotecode.net/profiler/view.php?id=10793) for the list, though I'm not sure what Way he would fall under, as well as Rattrap (http://www.coyotecode.net/profiler/view.php?id=10574) for the Silent Way, and Tenchi (http://www.coyotecode.net/profiler/view.php?id=8662) my Haruman Combat Monster for the Warrior's Way.  All at 400 BP+Karma.
Added for you :)  Is that The Dodger on Jackrabbit's contact list?
Nope, just another hacker using a similar handle.  And the reason he had that much nuyen was due to our crew getting pulled into a VERY dangerous situation.  Essentially Bogata went the way of Chicago, except WORSE.  My character managed to get an Apaloosa (as per WAR) out of the mission, which we survived.  It got trashed at a later date and our team decided that they had enough saved up to retire by that point.

In regards to Rattrap, he was more of an infiltrator/demolitions guy, as per the Maximal I named him for.  For my "ninja' build, you'd want Tenchi.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <06-29-12/0752:16>
Rush added to the Athlete's Way and Toymaker has had a working over to include the tech skills he was missing originally.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: _Pax_ on <07-01-12/0356:52>
:)  Just posted my Magician's Way MysAd, Maus: http://forums.shadowrun4.com/index.php?topic=7756.0
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <07-09-12/1334:44>
Added Kit & Kat to the athletes.  They are concept characters meant to be played as a pair, either one as an NPC, the player taking both or ideally two players running one each.  They are pretty much crippled by themselves so they aren't intended to be a model character for anyone looking for such a thing.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <07-20-12/0829:07>
Ok, added two hacker adept types to the Artisan section...nobody seemed to want to comment on them so they are either dull or simply so amazing that no comments were necessary :)  That said, comments are always welcome, particularly if someone else wants to use the build as a basis for their own hacker adept

<<Angelus>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGU1SmRUV3NzYXBUUERuZHVlYVdSM2c)VR Hacker. 400BPs

<<Key>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGozR1BtdGlEWmFnRDNnanFmdXdGZWc)AR Hacker & Infiltrator.  400BPs
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Makki on <08-01-12/0341:34>
Nightstalker, Japanese Face and information gatherer following the shinto kami Tsukuyomi.
Adept on the Totem's Way using Street Skills.

[spoiler] == Info ==
Street Name: Nightstalker alias Street alias Night Owl
Name: Unnamed Character
Movement: 10/25, Swim: 6
Karma: 0
Street Cred: 0
Notoriety: 1
Public Awareness: 0
Elf
Composure: 10
Judge Intentions: 15
Lift/Carry: 5 (30 kg/20 kg)
Memory: 7
Nuyen: 0

== Attributes ==
BOD: 3
AGI: 4
REA: 3
STR: 2
CHA: 6
INT: 6
LOG: 3
WIL: 4
EDG: 2
MAG: 5

== Derived Attributes ==
Essence:                   6
Initiative:                9
IP:                        1
Astral Initiative:         12
Astral IP:                 3
Matrix Initiative:         6
Matrix IP:                 1
Physical Damage Track:     10
Stun Damage Track:         10

== Active Skills ==
Assensing                  : 1                      Pool: 10
Climbing                   : 1                      Pool: 3
Computer                   : 1                      Pool: 4
Con                        : 3                      Pool: 12
Data Search                : 1                      Pool: 4
Disguise                   : 2                      Pool: 8
Etiquette                  : 3                      Pool: 13
Flight                     : 1                      Pool: 3
Gymnastics                 : 1                      Pool: 5
Hardware                   : 1                      Pool: 4
Infiltration               : 2                      Pool: 6
Intimidation               : 1                      Pool: 10
Leadership                 : 3                      Pool: 12
Navigation                 : 1                      Pool: 7
Negotiation                : 3                      Pool: 15
Palming                    : 2                      Pool: 6
Perception                 : 1                      Pool: 10
Pilot Ground Craft         : 1                      Pool: 4
Pistols                    : 3                      Pool: 7
Running                    : 1                      Pool: 3
Shadowing                  : 2                      Pool: 11
Software                   : 1                      Pool: 4
Survival                   : 1                      Pool: 8
Swimming                   : 1                      Pool: 3
Tracking                   : 1                      Pool: 7

== Knowledge Skills ==
Area Knowledge: Neo-Tokyo  : 2                      Pool: 12
Area Knowledge: Seattle    : 2                      Pool: 12
Bars and Clubs             : 2                      Pool: 12
Corporate Rumours          : 2 [Japano Corps]       Pool: 12 (14)
English                    : 5                      Pool: 11
French                     : 1                      Pool: 7
Gangs                      : 2 [Turfs]              Pool: 12 (14)
Japanese                   : N                      Pool: 0
Political Rumours          : 2                      Pool: 12
Shadowrunner Community     : 3 [Johnsons]           Pool: 13 (15)
Shinto Tradition           : 2                      Pool: 8
Sports                     : 1                      Pool: 7
Underworld                 : 2 [Gambling]           Pool: 12 (14)

== Contacts ==
Club Owner (3, 3)
Fixer (4, 3)
Talent Scout (4, 1)
Weapons Dealer (3, 1)
Yakuza Lieutenant (3, 3)

== Qualities ==
Adept
Changeling (Class II SURGE)
Combat Paralysis
Distinctive Style
Low-Light Vision
Mentor Spirit (Moon Maiden)
Metagenetic Improvement (INT)
Nocturnal
School of Hard Knocks
Sensitive System
The Totem's Way

== Powers ==
Astral Perception
Enhanced Perception Rating: 3
Improved Ability (Non-Combat) (Negotiation) Rating: 1
Improved Ability (Non-Combat) (Etiquette) Rating: 1
Kinesics Rating: 3
Linguistics
Natural Survivors (Street Skills) Rating: 3
Sustenance

== Weapons ==
Unarmed Attack
   DV: 1S   AP: -   RC: 0

== Concept ==
Job description: Legworker
Follows the Shinto kami Tsukuyomi, the god of the moon and the night.

== Notes ==
20.000 Nuyen for Gear

Totem's Way discount: Astral Perception, Kinesics[/spoiler]
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <08-01-12/0758:54>
Anyone know how I link Makki's post into the beginning of the thread?

Thanks
Title: Re: An Archive of Adepts - Walking the Ways
Post by: UmaroVI on <08-01-12/0949:11>
The title of the post is a hyperlink to that post. Makki's post is http://forums.shadowrun4.com/index.php?topic=6769.msg144757#msg144757
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <08-02-12/0408:17>
Thanks!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Makki on <08-09-12/0114:50>
I see, there's only one Burnout's way adept...
I might change that.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <08-09-12/0411:03>
Go for it :)
Title: Re: An Archive of Adepts - Walking the Ways
Post by: The Wyrm Ouroboros on <09-20-12/1819:07>
I'd post Suki/Talim/Hawatari from Pananagutan (http://forums.shadowrun4.com/index.php?topic=5111.0), but though she's roughly an Athlete's Way adept, a) she's also a Mystic Adept with limited magic, and b) she's way over 400 BP at the time of the story.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <10-10-12/0842:15>
400BPs is only the staple here because that's the default character gen figure.  I'm sure people are as interested in Prime Runners as ones just beginning :)
Title: Re: An Archive of Adepts - Walking the Ways
Post by: tblader on <12-30-12/1554:43>
I dont know if this is necessarily the place to ask this but I figured that it would be like asking the experts

My friend is starting a low power game (300 starting bp) and I want to make a B&E adept (pure adept, no aug or cyber) who is a bit obsessed with japanese culture and so styles himself as a ninja. How viable is bladed combat really? I dont mind him not being AMAZING but I want to at least be decent in combat
Title: Re: An Archive of Adepts - Walking the Ways
Post by: emsquared on <12-30-12/1650:24>
I think it would be derailing this thread to start discussing the viability of bladed combat or a 300 BP adept... why not start your own thread? Doesn't cost a thing.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <01-03-13/0758:40>
But send me a link when you're done and I'll happily add you to the archive...low power builds are interesting because they are so difficult, hell I struggle to get what I want out of the standard 400 :D
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <01-18-13/0815:29>
I've added Cinnamon to the archive, and put her up in a separate thread for comments before finalising her build :)
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <08-06-13/0843:55>
I've added my first SR5 adept to the master list!  She's not perhaps as optimised as she could be but a fun place to start!  Anyone else got any SR5 adepts they'd like to share please post them here :)
Title: Re: An Archive of Adepts - Walking the Ways
Post by: gfrobbin84 on <09-15-13/1304:02>
I got an augmented SR5 adapt I need to put the finishing touches on and post for review then I would love to add it to the list.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <09-23-13/0833:23>
Great!  I've not had as much time as I'd like to get some SR5 adepts out there for review so the more the merrier!  I am learning on the job what pitfalls are present in the new rules for adepts so I hope I'll have some useful builds up soon (ish)
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Cyber-Dave on <10-07-13/2045:46>
Here is Alok: http://forums.shadowruntabletop.com/index.php?topic=13148.0 (http://forums.shadowruntabletop.com/index.php?topic=13148.0).
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <10-15-13/0819:44>
Here is Alok: http://forums.shadowruntabletop.com/index.php?topic=13148.0 (http://forums.shadowruntabletop.com/index.php?topic=13148.0).
Linked on the front sheet!  Thanks (and nice backstory!)... now I really must get round to building some more SR5 adepts!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <12-10-13/0843:32>
Added Cam to the SR5 list.  If anyone wants to upgrade him to a 'normal runner' template then add 12 starting karma and spend 2 more points of adept powers.  5 pts have been spent on resources so you can spend another 5 karma on cash...
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Csjarrat on <12-11-13/1234:22>
i present 2 adepts built under SR5 for you:

Derren Smith, built for combat. utilises pistols and blades, can astrally percieve/assense/combat as well.
[spoiler]
Combat Adept:
Attrib A (24)
Mag B (mag6 + R4 skill)
Skills C (28/2)
Gear D (50k)
Meta E (EDG to 3)

Attributes:
BOD 4
STR 4
AGI 6
REA 4 (7)
CHA 2
INT 5
WIL 3
LOG 2
EDG 3

Skills:
Electronics group R2
Sneaking R4 (free, adept)
Perception 4
Pistols 6 (9) (semi auto +2)
Heavy weapons 1 (grenade launcher +2)
Astral Combat 2
Gymnastics 4
Blades 4 (swords +2)
Etiquette 2 (street +2)
Pilot Ground 1
Assensing 2 (bought with 6 karma)

Adept powers:
Improved reflexes 2(3) (2.5pp)
Improved ability 3 (Pistols) (1.5pp)
Astral Perception (1pp)
Combat Sense 2(4) (1pp)
Enhanced accuracy (Pistols) (free-Mentor spirit)
Danger sense R1 (free-Mentor spirit)

Qualities:

Positive:
Mentor Spirit: Dragon slayer (5 karma)
{+2 etiquette modifier}
Ambidextrous (4 Karma)

Negative
Allergy (pennicilin) Mild, uncommon (5 karma)
Distinctive style: Qi focus tattoos (5 karma)
Mild addiction: Nicotine (4 karma)
Astral Beacon: 10 karma

Gear:
______________________________
Foci:
Force 4 Improved Reflexes Qi Focus (1 level) 12,000 (8 karma)
Force 4 Combat Sense Qi Focus (2 levels) 12,000 (8 karma)
Force 2 Weapon Focus (Katana) 14,000 (6 karma)

24 karma used
______________________________
Armour:
Clothing 20

Lined Coat 900
-Concleable holster x4 600
-Non Conductivity 6 1500
-Chem Protection 6 1500            4645

Helmet 100
-Image link 25
______________________________
Electronics:
Transys avalon Commlink- 5,000
-sim module 100
-trodes 70

Glasses R4 400
-Vision Mag 250
-Thermo 500
-Flare comp 250
-Image link 25

Earbuds 50
-Audio enhance 1 500

Fake SiN R3 7500
-Fake Gun License 3 600
-Concealed carry R3 600
_____________________________
Weapons:
Katana (Weapon Focus) 1000

Yamaha Pulsar 180
-Laser Sight 125

Streetline Special   120

Beretta 201T  210    1285
-Gas Vent 3 600
-Laser Sight 125
-Hidden Arm Slide 350

Beretta 201T  210    1285
-Gas Vent 3 600
-Laser Sight 125
-Hidden Arm Slide 350

X4 spare clip (21 rounds) 20

Ruger SuperWarhawk   400
-Imaging Scope 300
x2 Speed Loaders 50

Remington RoomSweeper  250
-Laser Sight 125
-Gas Vent 3 600

Ares Antioch          3,200
(integral smartgun)
-Airburst link          600
-x2 HE grenades         200

69005
______________________________
Ammunition:
Hold out rounds: 10 regular rounds: 20
Light Pistol rounds:
-80 rounds in x4 clips +10 spares 180
-20 APDS rounds
Heavy pistol rounds:
-x20 APDS 240
-x20 Explosive rounds 160
-10 Flechette rounds 65
-20 Regular rounds 40
-10 taser darts


10 Karma Used
_______________________________
Knowledge skills: INT + LOG x2 = 14 points
English N
Gang Identification 4
Criminal Organisations 2
Japanese 3
Music 2
20th Century History 1
Combat Biking 2


Contacts: CHA x3 = 9 points
3,3 Fixer
2,1 Armourer


Squatter Lifestyle (1month)
_____________________________

Derren Smith, Human male, 31 years of age
Runner, born in Denver.
Starting running the shadows a year ago after finishing his military service.
He was discharged and struggled to find permanent work, hopping from low-paid security job to working the doors and back again.
He fell into the shadows under the auspices of well paid work, but soon fell foul of the corps.
A run against an EVO lab went sour, he fled the city and has been laying low, real low, in the seattle barrens 'till the heat dies down.
His cash reserves are running low, so he's had to put feelers out in Seattle to try and earn a little cash.
[/spoiler]

And Flea; a generalist adept with skills in combat (machine pistols), decking, infiltration and parkour!
[spoiler]Flea 5E

Priorities:
A Attributes (24)
B Skills (36/5)
C Gear (140,000)
D Magic (adept 2)
E Meta (1)

Attributes:
STR 4 (+3)
BOD 3 (+2)
AGI 5 (+4)
REA(6) (+4)
CHA 3 (+2)
LOG 5 (+4)
INT 4 (+3)
WIL 3 (+2)

EDG 2
MAG 3(4) +20 karma
ESS 6

Qualities:
Code slinger: Hack on the fly -10 Karma

Mild,uncommon allergy (antibiotics) +5 karma
Distinctive Style (Qi focus tattoos) +5 karma
National SiN (Imperial Japan) +5 Karma
Prejudiced (Biased: Koreans) +5 Karma
Mild addiction: Nicotine +4 Karma

Skills:

Groups:
Cracking 5

Individual:
Computer 4
Hardware 3
Software 1 (data-bomb)
Gymnastics 5
Free-fall 1
Running 4
Automatics 5 (Machine pistols 7)
Sneaking 3 (Urban 5)
Pilot ground 1
Etiquette 1 (street 3)
Blades 1 (knives 3)
Perception 2

Adept powers: (4PP)
-Improved Reflexes R1 (1.5pp)
-Wall Running (.5pp)
-Traceless Walk (1pp)
-Light body R4 (1pp)
_____________________________________
Gear: +10 karma (160,000)
Deck: Microtronica azteca 200 (5/4/3/2) 110,250
-Satellite link 500
Legal:
-Virtual Machine 80
-Encryption 80
-Toolbox 80
-Edit 80
-Browse 80           400

Hacking:
-Exploit 250
-Stealth 250
-Wrapper 250
-Shell 250
-Hammer 250
-Sneak 250          1500

112,150
___________________________________
Armour + Weapons:

Combat Knife 300
Survival Knife 100

Steyr TMP 350
-Gas vent 3 600
-Imaging scope 300
-Spare clip x3 15          (30 rounds)
-Concealable Holster 150

1815 spent on weapons

Chameleon Suit 1,700
-NonConductivity 3 750
-Thermal Damp 3 1500
-Chem Protect 3 750            4700

Helmet 100
-Trodes 70
-Image link 25
-Micro transceiver 100
-Radio Signal scanner R6 600
-Laser range finder R3 300    1195 

Clothing 20                             119880 so far

___________________________________
Electronics:
Commlink:
Transys Avalon 5000
-hot sim module 250
-Trid projector 200
-Epaper 5
-Biometric 200
+Fake SiN R3 7500
+Fake Gun license 3 600
+Fake Conceal carry 3 600
+Fake Decker license 3 600                 14975
-Silver Credstick 20

Contacts: R3 600
-Flare compensation 250
-Image enhance R2 1000                1850

Glasses: R4 400
-Image Link 25
-low light 500
-Thermo 500
-Vision mag 250                    1675

Earbuds 50
-audio enhance 1 500                550          19050 on elecs
                                                138930 so far
________________________________

Misc:
-Low Lifestye 2000
-Yamaha Growler  5000
-Toolkit (hardware) 500
-Gecko kit 250
-Directional Jammer R6 1200
-Tag eraser 450
-Directional Mic 50
-Laser Mic 100                                 7750 on misc
                                              146680 so far
_______________________________
Foci:
Force 4 Qi Foci (combat sense) 12,000
+8karma                                      158,680 so far
_______________________________
Ammo:
x30 APDS 360
x30 APDS 360
x30 regular 60
x30 regular 60
x30 explosive 240
x30 explosive 240
                                            160,000 total spent.
Spare karma 25 + 24 from qualities spent on:
Codeslinger
Mag 3->4
Qi focus
20k resources
1 contact improvement


Contacts: cha x 3 = 9 points
3,3 Black market weapons dealer
2(3),1 Talismonger/tatoo artist

Knowledge skills (int log x2= 18)
Japanese N
English 3
Freerunning 5
Matrix crime 2
Military history 3(IJA 5)
Music 2 (j-pop 4)
Bike racing 2 (track racing 4)
[/spoiler]
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <12-20-13/0429:32>
Is there an easy way of linking Csjarrat's post in the first post of this thread so everyone can find it?  I know how to do it on DS but can't find an equivalent here...??! Thanks
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <03-25-14/0853:15>
Festivale has been added to the archive, a mysad face and singer.  The mentor spirit could easily be swapped around for one of the others that offers a bonus to social skills.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Kylen on <03-28-14/1405:22>
I'd have Card added on here, but I'm still tweaking him. Gotta find some karma to get him onto Totem Path..and change one or two of his contacts.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Dinendae on <04-08-14/0526:02>
I'd like to submit my 5E Troll Adept Decker, Prism: http://forums.shadowruntabletop.com/index.php?topic=15932.0
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <04-08-14/0830:25>
Linked at the front!  Haven't got many trolls up here yet, and hacker ones are even rarer so thank you.  Nice pic too :D
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Dinendae on <04-08-14/0959:13>
Linked at the front!  Haven't got many trolls up here yet, and hacker ones are even rarer so thank you.  Nice pic too :D

Thanks! Like I said in the thread, Troll pics are hard to find, and harder still to find ones that aren't hideous looking. I saw that picture and it just screamed CZ ganger at me, which was the concept.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <08-15-14/1209:27>
It's been a while since I put a new adept up here and with the release of Street Grimoire I hope there will be a few more upcoming.  For now, here's <<Silkie>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdGNpTjREVEJORnN0TDBRYjd0RGhuQ2c&usp=sharing) Street level social adept

She got hit by the nerf bat a bit with the reduction in the effectiveness of the Commanding Voice power from Stolen Souls but she seems to be working well in the game I'm running her in.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: 8-bit on <08-17-14/0021:11>
I really love this thread and all the ideas for adepts that it has, but I do have a question.

On the SR5 stuff, you say Prime Runner is Priority A 2x, but according to Page 64 of SR5, it's just some modifications with the normal Priority System. Did you confuse it with the "High Life" campaign setting described on page 356 of SR5? In it's description: "When using the Priotity Table, players should select twice from row A, once from row B, and twice from row C. There should be no Availability limit to the equipment the characters can acquire. This is
the time to open up and play with all the toys."

I only ask because I would like to try my hand at creating an adept or two to post here, and I just want to be clear which set of rules you want used.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <08-18-14/0843:56>
Yep, sounds like a minor confusion...I found that the modifications to the priority table lead to an unbalanced build, particularly for the street level game so I'm using the Street Scum and High Life modifications, I hadn't spotted the removal entirely of the availability cap so I'll modify my opening post, I haven't got round to making a Prime Runner adept yet (although I have a number of ideas floating around my brain :D)

Thanks! A
Title: Re: An Archive of Adepts - Walking the Ways
Post by: grid_hopper on <08-18-14/0935:49>

Is this a thread for PbP games palyed on this forum site?
If so I have a few adept deckers I've updated since last played on another site.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <08-18-14/1239:57>
It wasn't intended as such, it's a collection of adept builds for anyone to use/abuse as they see fit.  Some of the ones I've created are for pbp games on Dumpshock.  I'm considering running some pbp here on ShadowGrid in the near future too...
Title: Re: An Archive of Adepts - Walking the Ways
Post by: 8-bit on <08-23-14/0038:25>
I would like to present Mikal (or substitute whatever name you want), a French Dwarf who follows the Beast Way and Embraces the teaching of his mentor Shark. I don't really have a background for him. He focuses a lot on close range, so you mostly have to sneak close enough to shred your enemies. It might not be the most optimized build, as I haven't had anybody critique it, but it's an option. He was built using the standard rules.

https://docs.google.com/file/d/0B4OmLwSn_Tx2ZnNkSVdBOWRHNDQ/

Right now it's a chummer5 file, so you need to download and load it into chummer5; if anyone has any idea how to convert it to something viewable in a web browser, I would appreciate it.

Edit:

Is it ok that it's not a reviewed and streamlined build? I figured this would just give a starting place and people can adjust as they want. Also, if you want me to write some sort of backstory, I can, but I figured people would take the concept and figure out their own.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <08-23-14/0335:25>
No, it doesn't have to be optimised at all, they are mostly for inspiration and because I love collecting adepts :D

I can't read the chummer file though...is there a way of exporting it as text or an excel file or something?  Anyone?
Title: Re: An Archive of Adepts - Walking the Ways
Post by: 8-bit on <08-23-14/1231:32>
No, it doesn't have to be optimised at all, they are mostly for inspiration and because I love collecting adepts :D

I can't read the chummer file though...is there a way of exporting it as text or an excel file or something?  Anyone?

I can give you an html file, but it still needs to be downloaded to look at it in something like chrome. Otherwise, it just looks like a ton of code.

https://drive.google.com/file/d/0B4OmLwSn_Tx2Rm9vdmN0cDJwbms/edit?usp=sharing

I've tested it with downloading then opening it up using Windows Explorer (Defaults to chrome) and it shows as a nice sheet. Otherwise, I have no idea. If someone does have a way to export it to a spreadsheet, that would be much better. Or some way to share the html that it will automatically open up with all the code rendered into something actually readable.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: The Wyrm Ouroboros on <08-23-14/2347:05>
Raphael Le(o)nardo the Dwarf Beast Way Adept is 0.25 points overspent.  You don't receive a half-point off; you receive a 50% discount.  Killing Hands, normally 0.5 points, becomes 0.25 points - not 0.

Otherwise, only two quibbles, both in the Knowledge Skills: "Hand to Hand Combat Techniques" can be rolled as a knowledge aspect of standard Unarmed Combat, using Logic instead of Agility; and 'High Threat Response' should be refined.  What part of HTR?  Their tactics, their SOP?  Would it be better off simply as Small Unit Tactics, or would it be better as Police and Security Procedures?
Title: Re: An Archive of Adepts - Walking the Ways
Post by: 8-bit on <08-24-14/0217:18>
Raphael Le(o)nardo the Dwarf Beast Way Adept is 0.25 points overspent.  You don't receive a half-point off; you receive a 50% discount.  Killing Hands, normally 0.5 points, becomes 0.25 points - not 0.

Otherwise, only two quibbles, both in the Knowledge Skills: "Hand to Hand Combat Techniques" can be rolled as a knowledge aspect of standard Unarmed Combat, using Logic instead of Agility; and 'High Threat Response' should be refined.  What part of HTR?  Their tactics, their SOP?  Would it be better off simply as Small Unit Tactics, or would it be better as Police and Security Procedures?

Killing Hands is free from Shark Mentor Spirit. So, not overspent there.

I suppose that part of Hand to Hand is true, I was trying to figure out something that would make sense for him. He didn't come from a corp, he doesn't have a lot of formal training, all he has is a Criminal SIN and his mentor spirit to guide him. What would you suggest to replace that with?

I didn't realize HTR needed to be refined. I was thinking more along the lines of what kind of response times they would have for the classes of areas. This guy is a, well obviously a Shadowrunner, but a Criminal who should know that sort of thing. Any other security type knowledge skills you can think of? If so, that's probably something for Raphael would/should know.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: The Wyrm Ouroboros on <08-24-14/0305:53>
You might want to indicate that somewhere, then - because every GM I know would look at the character and wonder why you're getting these three things for half off, and that one for free.  More information, or at least footnotes or something, is always a good thing.

As for the HTR stuff, just take exactly that: 'Police and Security Response Times'.  A GM should allow you to roll that almost any time there's a concern as to how long you should have - or have left ...
Title: Re: An Archive of Adepts - Walking the Ways
Post by: 8-bit on <08-24-14/1414:11>
All right, I'm still new to using Chummer5 and I don't know how it allocates/marks stuff up. I'm thinking I'll just create the character in Chummer5 then export it to a spreadsheet by hand.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: 8-bit on <08-24-14/1709:40>
Sorry for double posting, but I revised the Dwarf Beast Way Adept a bit and put it into a spreadsheet, so it should be easier to see/read. I'll be honest, I copied your template Aria; I hope you don't mind.

Here's the link: https://docs.google.com/spreadsheets/d/1uoF8tnSnA9Hbvf3aJVUKNxcAoJyJ1L0xmSycbQ70qqQ/edit?usp=sharing
Title: Re: An Archive of Adepts - Walking the Ways
Post by: 8-bit on <08-25-14/2302:23>
I have another adept if you're interested. I used the High Life rules with a couple of tweaks. First, I had Suprathyroid Gland and Improved Reflexes stack. I wasn't sure it would be allowable, but a couple of people on here would probably allow it as a houserule. Second, I went a bit crazy with contacts. I figured that a High Life runner would have been around long enough to acquire some really high level contacts. You can always bump it down if you want to. Not so much of a tweak, but damn do Trolls have expensive Lifestyles. I mean, I would think a High Life runner would earn a lot of nuyen, because he better hope he does or he's gonna be broke paying rent.

Here's the link: https://docs.google.com/spreadsheets/d/1YDX8D_eP62gTX8g9JcTyn-255IVv2QlwfmGZOWPfUQQ/edit?usp=sharing

This is Muscle, the Troll Burnout Way Adept. You need muscle? He can bring it. He can bring a lot of it, but not much else. He isn't big on being social, and he lives to hit (and usually kill) things.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <08-26-14/0757:04>
Sorry for double posting, but I revised the Dwarf Beast Way Adept a bit and put it into a spreadsheet, so it should be easier to see/read. I'll be honest, I copied your template Aria; I hope you don't mind.

Here's the link: https://docs.google.com/spreadsheets/d/1uoF8tnSnA9Hbvf3aJVUKNxcAoJyJ1L0xmSycbQ70qqQ/edit?usp=sharing
Not at all :D

Linked on the front page, and thanks for both your adepts!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Shrazkil on <09-12-14/1524:08>
This one seems like a solid addition, http://forums.shadowruntabletop.com/index.php?topic=17982.0

Have a toxic mysadept that is similar in evasion, and a mysadept troll buffer/unarmed coming.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Imveros on <11-22-14/1940:08>
I made a spiritual way adept a few days ago if you would like to add him to your collection!

http://forums.shadowruntabletop.com/index.php?topic=18697.0 (http://forums.shadowruntabletop.com/index.php?topic=18697.0)
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <11-24-14/1501:39>
This one seems like a solid addition, http://forums.shadowruntabletop.com/index.php?topic=17982.0

Have a toxic mysadept that is similar in evasion, and a mysadept troll buffer/unarmed coming.
Great, added to the archive!
I made a spiritual way adept a few days ago if you would like to add him to your collection!

http://forums.shadowruntabletop.com/index.php?topic=18697.0 (http://forums.shadowruntabletop.com/index.php?topic=18697.0)
Also up there now :)

I really must get on and add a few more of my own adepts up there for SR5... hurries off to look for some character sketches  ;D
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <12-09-14/0841:19>
I've added a link for Spite, a street scum level adept built around high agility, low strength and the nerve strike power.  I will post a full runner variation shortly too as it seems like a powerful build in theory.

As ever, comments welcomed on any of the adepts here.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Lucean on <12-09-14/0903:26>
I think you really want to put up the normal build, as the lack of attributes seems to be quite crippling for her physical abilities. Having more attribute points to play with would allow you to get a bonus to AGI with Improved Physical Attribute instead of one of the other options.

One should maybe ask how Nerve Strike is supposed to work against Full Body Armor or other similar means of protection at a given table, but other than that I think the power is a really sweet option for adepts.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <12-16-14/0815:59>
Added an AR Hacker adept to the mix.  Still a WIP but there should be sufficient inspiration there if anyone wants to have a go at a similar build - and I'd like to see the results!  I make no pretence about being a character optimiser, I just enjoy making adepts  ;D

A full runner Nerve Strike adept is underway too...just seeing where I can squeeze out some more agility without resorting to muscle toners  :P
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Lucean on <12-18-14/0216:06>
Quote
just seeing where I can squeeze out some more agility without resorting to muscle toners

Try going for Improved Physical Attribute AGI 1 and Attribute Boost AGI 2. It should put you close to or at augmented maximum often enough while providing a solid base and often enough neglibible drain.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <02-09-15/0837:51>
So I've finally managed to complete the Nerve Strike Adept and added him to the list:

<<Echo>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdG43MzJGVDNnUGNZRzZ4YjNaS0VMdGc&usp=sharing)

Currently working on a couple of mysads...
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <02-16-15/1627:06>
In the spirit of all things Harlequin (the GW versions rather than SR) I've added a Mime with more in the works... enjoy!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <03-05-15/0826:13>
<<Switch>> (https://docs.google.com/spreadsheet/ccc?key=0AnYw4d165IBNdDRiWXBveVF0bEk3WVU4SWJQV1FwQ0E&usp=sharing) Changeling Telekinetic Mysad has been added to the list...she's not technically a changeling but I'd allow her in one of my games, just bear in mind the non RAW use of the Metahuman Traits metagenic quality... any other spell jump out as being missing from her list?
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <03-12-15/0948:12>
<<Kiss>> (https://docs.google.com/spreadsheets/d/10NBG_CA-q6Xiy54_bP9y-lFRF0XDR2Qa5G4iQ2O58uA/edit?usp=sharing) Harlequin Whip Adept has been added to the archive, sum to 10, monowhip wielding nastiness
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <06-02-15/0813:40>
It's been a while, I've updated an SR4 adept and added them to the SR5 list!  His sister Kat will be uploaded shortly...

<<Kit>> (https://docs.google.com/spreadsheets/d/1pgBxuqaz39IMeLFMvZJv72zYlb53jHbMQGunUMB3vps/edit?usp=sharing) Elven Parkour Adept

As ever, comments welcomed!  Anyone else got any adepts they'd like linking here???
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <06-04-15/0848:20>
Added <<Kat>> (https://docs.google.com/spreadsheets/d/1SGOwF8QtkqEtDt8cwu954JvOxPmpOsyOO830bAvX2jI/edit?usp=sharing), updated from SR4
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <07-13-15/0758:48>
<<Spriggan>> (https://docs.google.com/spreadsheets/d/1a0INCdkrpBheuoqHOAGkZ69GkQf7DLvKlYjqK0NImpk/edit?usp=sharing) Changeling Whip Adept added to the list.  Comments welcome!!!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: ZeldaBravo on <07-13-15/1023:34>
Any backstory on Spriggan? Looks like an interesting charachter.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <07-13-15/1234:59>
Any backstory on Spriggan? Looks like an interesting charachter.
It's a work in progress...lots in my head and bound up with other character backstories, not a lot on 'paper' yet  ::)
Title: Re: An Archive of Adepts - Walking the Ways
Post by: ZeldaBravo on <07-13-15/1312:32>
Cool. Looking forward to see it!  ;D
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Strange on <11-29-15/0414:46>
It's been a while, I've updated an SR4 adept and added them to the SR5 list!  His sister Kat will be uploaded shortly...

<<Kit>> (https://docs.google.com/spreadsheets/d/1pgBxuqaz39IMeLFMvZJv72zYlb53jHbMQGunUMB3vps/edit?usp=sharing) Elven Parkour Adept

As ever, comments welcomed!  Anyone else got any adepts they'd like linking here???
Good build, just a couple of minor things I picked up, but not actual mistakes.  First, your native language is english and you have sperethial at 3, I noticed on the life modules for people from Tir they have that reversed.  Second, at first I thought 5 charisma was pretty high for someone with only a little etiquette, but then I thought, hey, that is only average for the elf, so that works fine.  I like that she isn't min/maxed to the max, I would only change around the language skill.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <01-28-16/0818:16>
Added <<Silk>> (https://stormy-waters-2075.obsidianportal.com/characters/silk) Changeling Infiltrator turned Infobroker, a long running character with lots of karma, although she hasn't used it in the most efficient manner to keep on being a runner as she's evolved into an NPC principally...

& <<Stormcrow>> (https://stormy-waters-2075.obsidianportal.com/characters/tc-stormcrow) Human Jedi Wannabee
Title: Re: An Archive of Adepts - Walking the Ways
Post by: fr2itus on <02-07-16/1326:17>
Anyone have info to create a Drunken Master Adept for SR5?

If its covered in a splatbook, which book?

If not, what skills/powers do you think would make a good Drunken Master build?
Preform: drunken dance
Addiction: alcohol
Light foot
High Pain Threshold
Quick Heal

Others?


Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <02-08-16/0233:35>
I don't think there's anything specific in SR5, there might be a martial art style in R&G?

I've always tended to lump dance under gymnastics and saved performance for singing, painting etc...

Other than that I don't really know enough about the style  :o
Title: Re: An Archive of Adepts - Walking the Ways
Post by: The Wyrm Ouroboros on <02-09-16/0353:43>
Go watch the old 'Drunken Master' movies starring Jackie Chan.  Basic premise: barely-capable kung fu guy drinks, gets drunk, and his Kung Fu becomes unstoppable, but only for as long as he's thoroughly soused.

Since it's a 'must drink to perform' sort of thing, there isn't anything in SR that will really let you do it.  Boosted Attributes, maybe, and potentially a geas for all your powers - but the old 'power point cost reduction' of a geas doesn't exist in SR5, so it's really hamstringing yourself.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Strange on <02-09-16/1638:55>
Not quite the same thing, but you could create a drug that boost stuff how you want it.  It would boost you and you could just roleplay that you can't fight very well without it.  Heck, if you have a cool GM, you could probably revolve a small campaign around said drug.  Just spitballing.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <02-12-16/1206:58>
I've 'reimagined' Spriggan and any thoughts would be welcome!  I know she's not as 'optimised' as the previous version but hopefully more interesting to play (story driven pbp)...is there anything really obvious I've missed?  I tend to play pure adepts more than mysads so there may be something in the overlaps that I've overlooked

Thanks!

https://stormy-waters-2075.obsidianportal.com/characters/tc-spriggan
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <02-24-16/1706:00>
Quick question for those that are browsing this archive occasionally...is there a 'type' of adept you'd like to see?  Most are Hi Agi, Lo Str characters so at the very least I will try and make one or two that branch away from that.  I also don't have a classic gunslinger adept for SR5 which I think needs to be remedied!

Thoughts/suggestions welcome!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: The Wyrm Ouroboros on <03-18-16/0319:41>
Because I said I might eventually do it ... Hawatari (https://goo.gl/Odhl6b) - tough to get it all into shape for coherent reading, into one place, so it's something of a WIP.  However ... there you go.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <03-18-16/0911:54>
Because I said I might eventually do it ... Hawatari (https://goo.gl/Odhl6b) - tough to get it all into shape for coherent reading, into one place, so it's something of a WIP.  However ... there you go.
Wow!  Now there is a lady with a lot of karma under her belt!!!  Any idea how much (more or less) in total so I can link her to the first page of this thread?  Unless I missed it somewhere?!  ::)
Title: Re: An Archive of Adepts - Walking the Ways
Post by: The Wyrm Ouroboros on <03-18-16/2217:41>
Karma-wise, you mean?  1000 at creation, and roughly 6000 since, due to how we do contacts and karma; the contacts cost a LOT more karma than they do in straight SR, and you have to pay for it all.  I got the chance to put her into Chummer5, which is most of what you're seeing, but Chummer5 doesn't do karma discounts properly like with Neural Stimulators, Adept Linguistics, and such things, especially scattered across several editions.  Calling it 1000 + 6000 would probably not be too far off the mark,
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <03-29-16/0804:47>
<<Midnight>> (https://stormy-waters-2075.obsidianportal.com/wikis/midnight) Cat Changeling Performer added to the runners, more to come as ever!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <04-13-16/1603:13>
<<Seeker>> (http://stormy-waters-2075.obsidianportal.com/wikis/seeker)  Human Bounty Hunter added to the archive!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <04-21-16/0816:25>
Added <<Jackdaw>> (http://stormy-waters-2075.obsidianportal.com/wikis/jackdaw) Pixie Hacker [Sum-10], and had a general reshuffle of the archive to group the adepts by Way as I'd previously done for SR4!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <04-26-16/0756:52>
Added <<Watcher>> (http://stormy-waters-2075.obsidianportal.com/wikis/watcher) Human Anthropologist turned Infiltrator [Sum-10] - he's hardly optimal but is an experiment in 'doing something slightly differently'
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <05-04-16/0844:52>
Added <<Feral>> (http://stormy-waters-2075.obsidianportal.com/wikis/feral) Human Wolf Adept [Sum-10 Prime], he's more of an NPC than a PC but he should be an effective combatant, even if he usually appears as more of a 'leader type' when he comes up in my games.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <05-19-16/0820:37>
Added <<Blossom>> (http://stormy-waters-2075.obsidianportal.com/wikis/blossom) Gnome Anti-mage [Sum-10]
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <05-25-16/0759:36>
Added a pair this time:

<<Cobweb>> (https://stormy-waters-2075.obsidianportal.com/wikis/cobweb) Human Dancer & Socialite [Sum-10]
&
<<Corsair>> (https://stormy-waters-2075.obsidianportal.com/wikis/corsair) Orc Dancer [Sum-10]
Title: Re: An Archive of Adepts - Walking the Ways
Post by: BrysenBlue on <06-12-16/1627:16>
This is my current character (and namesake). One of the players in the group was trying to talk the other players out of playing anything other than an ordinary human and said Surges were completely unplayable because they were ostracized like mutants in Marvel. I didn't like it (since I was pretty sure he had not even read a lot of the setting material), so I made Brysen Blue.

Brysen is a parody take on the 2075 equivalent of "Social Justice Warrior (https://www.youtube.com/watch?v=Vvc1nxlJb-o)", he is constantly harping on about Blue Oppression and constantly finds a way to make EVERYTHING about race or predigest when there obviously is none. Because everyone was so apprehensive to make their first characters I decided to pick a neash that wouldn't impose on other character choices. So I made him as an anti-mage specialist. He has a transforming smartgun he calls Felicity that is his best (and only friend); who is a heavily modified Bust-a-Move drone.

Despite starting out as a joke, the character has proven to be really successful and I am surprised at how easy it is to manipulate people who are not racist and do not WANT to be seen as a racist. Its actually really helped us out. Despite his low social skills, he has been a great face and comes off a fair bit like a Venture Bros character where he owns his failure and short-comings and it (ironically) makes him more endearing than insufferable.

I know a lot of folks talk up their own characters, but Brysen is a real winner. He was basically PC Principle from South Park before PC Principal had even been introduced into the show. A couple of players insisted I base a comic book off his adventures in the shadows (much to my surprise).

This is his back story:


[spoiler]Shortly following his birth Brysen Blue was 'liberated' from the Xavior Foundation by a team of Shadowrunners in the employ of the North American branch of Yamatetsu.

For the first several years of his life he was kept in iscolation and endured daily testing and analysis. Iscolated from other children Brysen retreated into fantasy.

At age 11, Yamatetsu transitioned into the Evo Corporation and a number of the personel responsible for Brysen's care were we reassigned, leaving an opening in their security. An opening that would be exploited by a team of Elven Espionage agents in the employ of the Xavior Foundation.

However, during his relocation an argument broke out between the running crew regarding Brysen's welfare which resulted in the  death of three of the four runners and Bysen being delievered into the care of an orphanage.

Due to his unusual appearence Brysen was never adopted, spending most of his time day dreaming and searching (and inventing) a cultural identity of his own; a veil for the deep feelings of loneliness and iscolation that occupy his thoughts daily.

Unclaimed and SINless, Brysen was forced into a life in the shadows where he makes a living dealing with problem spellcasters.[/spoiler]

His current character sheet is attached. His "way" is the "Way of Batman," basically he started with low skills, keeps the fact he is a karate master a bit of a secret (since its a joke that he is a Karate Master) and no real "projection" powers. So basically, he (and me as a player) had to dip into a bit of everything wherever I could. I ended up covering his blind-spots with drones that do his perception for him. As the campaign has continued on I have found he has depended more and more on drones to make up for his lack of skills. Even retooling an Aztec Crawler so he can wear it like a backpack (a bit like Gear out of Static Shock if anyone knows the reference). He's by no means a "rigger" though or a decker, and if they can bust the fire wall he is actually quite vulnerable to drones.

Truthfully, most of what Brysen does is talk. He is a really bad face, but he has a keen intuition and usually lays down support or supressive fire during combat. He is the guy that recovers downed allies and makes trick shots. Its true he would be more "mechanically effective" as a Mystic Adept so he could also take Counter Spelling, but this was my first character and I needed the money for gear. Since I wanted a cool toy robot sidekick that could transform into a gun when needed.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: The Wyrm Ouroboros on <06-16-16/0011:02>
Interesting.  As a GM, I would definitely not allow both the Melanin Control power and give you points for the Striking Skin / Unusual Hair NQs, since you can change them any time you want, though if your GM allows it, more power to ya.
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <09-29-16/0812:56>
Added <<Serenity>> (https://stormy-waters-2075.obsidianportal.com/wikis/serenity) as a Spiritual Way adept...
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <10-03-16/0808:56>
Finally got at least one of each adept 'type' with the addition of <<Ethereal>> (https://stormy-waters-2075.obsidianportal.com/wikis/ethereal) Dryad Warder [Sum-10 Prime]
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <11-08-16/0819:05>
Added some Anarchy adepts to the beginning of the thread!
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <02-18-19/0808:58>
It has been a long time since I've put an update here as the platform has been unstable for a while...but I have been maintaining the archive and updating some of the old adepts as new qualities, powers etc have become available.  It can now be found here:

Archive of Adepts (https://stormy-waters-2075.obsidianportal.com/wikis/archive-of-adepts)
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <02-17-20/1739:39>
The archive is still going strong and now has a couple of 6E adepts added to it...more to come as more books become available

You can find it here: https://stormy-waters-2075.obsidianportal.com/wikis/archive-of-adepts
Title: Re: An Archive of Adepts - Walking the Ways
Post by: Aria on <11-09-21/0828:41>
Had a major reworking of the archive and I've clearly separated SR6 adepts from SR5 and SR4.  Haven't got many SR6 adepts up yet but more will follow!