Shadowrun

Shadowrun General => General Discussion => Topic started by: penllawen on <09-12-19/0559:39>

Title: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/0559:39>
A few weeks ago, FastJack said:
Quote
Was my wording off, or were a lot of people surprised that sixth edition was more popular than they thought it would be? I suspect a lot of people are feeling shocked that Sixth World is the number one download on DriveThruRPG ever since it came out.

This made me curious (https://forums.shadowruntabletop.com/index.php?topic=29987.msg524103;topicseen#msg524103) so I compiled a list of the top 10 on DTRPG at the time, complete with the star rating that is displayed next to each item. This wasn't a good showing for SR6, with a rating at the time of 3.4/5 -- the next lowest in the top 10 was 4.8/5.

However, that was based on a scant four days of sales, so I made a note to revisit it when a few weeks had passed. I've now done this, and here it is. As you can see, SR6e has fallen from the #1 spot and is receiving a bit of a kicking from DTRPG reviewers (https://www.drivethrurpg.com/product_reviews.php?products_id=286850).

   Position      Title      Score      Number of ratings      Release date   
   1      Cyberpunk Red Jumpstart Kit      4.8/5      42      August 01, 2019   
   2      Shadowrun, Sixth World Core Rulebook      2.8/5      19      August 26, 2019   
   3      Eclipse Phase Second Edition      5/5      13      August 09, 2019   
   4      Legend of the Five Rings: Courts of Stone      5/5      2      August 27, 2019   
   5      The Short Games Digest: Volume 2      5/5      5      September 09, 2019   
   6      Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games      n/a      n/a      September 09, 2019   
   7      Stars Without Number: Revised Edition      4.9/5      154      December 29, 2017   
   8      Occult Philosophy      5/5      24      July 29, 2019   
   9      Rangers of Shadow Deep: Ghost Stone      4.3/5      3      August 02, 2019   
   10      Esper Genesis 5E Threats Database      5/5      6      August 15, 2019   
   11      Rangers of Shadow Deep: A Tabletop Adventure Game      4.8/5      62      November 02, 2018   
   12      Cyberpunk 2.0.2.0. The Second Edition, Version 2.01      4.5/5      79      March 09, 2014   
   13      Lords and Lands: a Witcher TRPG Expansion      3.3/5      12      August 01, 2019   
   14      Apocalypse World: Burned Over Hackbook      5/5      3      August 01, 2019   
   15      Star Trek Adventures: Alpha Quadrant Source Book      4.3/5      3      July 25, 2019   


Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-12-19/0820:53>
Well, the reason the Cyberpunk Red retook the top spot is because they cut the price in half this past week.

As for reviews... The Streetpedia, which everyone here loved, has a 2.9/5 rating.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/0837:30>
Well, the reason the Cyberpunk Red retook the top spot is because they cut the price in half this past week.
Incorrect. The PDF version was always $15, the $30 comparative price shown on DTRPG is for the physical release. Citation: many places, but for example, IGN (https://uk.ign.com/articles/2019/07/30/cyberpunk-red-jumpstart-kit-unboxing-content-impressions): "The digital edition, available as of August 1, 2019, will retail for $15.00 USD and the physical edition (available exclusively at GenCon 2019 initially then at your local hobby shop) will cost $29.99."

Quote
As for reviews... The Streetpedia, which everyone here loved, has a 2.9/5 rating.
So there's nothing to see here, you think? Nothing worrying at all about those reviews?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <09-12-19/0856:30>
Well, the reason the Cyberpunk Red retook the top spot is because they cut the price in half this past week.

As for reviews... The Streetpedia, which everyone here loved, has a 2.9/5 rating.
It's not as if the review-count is high enough to be significant. Plus a lot of people have 6w free through another store or official channels and cannot review it. So the review-score is just a number, not reliable at all. :-\
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/0859:42>
It's not as if the review-count is high enough to be significant.
I disagree, I think the sample size is becoming large enough. But sure, we can give it a few more weeks and check back in.

So the review-score is just a number, not reliable at all. :-\
I imagine the review score is much more than "just a number" for potential purchasers browsing DTRPG. It's very prominent in the UI.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <09-12-19/0924:14>
I'd love to see this revisited in another month.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/0925:08>
I'd love to see this revisited in another month.
Your wish is my command ;)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: steelybran on <09-12-19/0936:11>
Reviews by fans can be a mixed bag, especially if you're revising the system.  I'm not saying good or bad, I'm just saying you're likely to get a very galvanized response.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: The Tekwych on <09-12-19/0938:34>
With several hundred purchases fro drivethru I don’t think I have ever once looked at a rating or a review. That said what you don’t have is sales numbers. A review sample that is 60% of sales shows that people care more about the product, good or bad, than a sample that is 2% of sales ( a more realistic number). SR6 CRB is still on the top sellers list so reviews are not stoping any purchases
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/0948:17>
That said what you don’t have is sales numbers.
We have relative sales numbers. We know the Cyberpunk Red quick-start PDF is outselling the SR6 CRB PDF, despite the former having been out almost a month longer.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Plan_B on <09-12-19/1102:01>
My problem with this is that the distribution is not presented. At this moment, there are 22 reviews that give it a 3/5 star rating. Those reviews are 8 4-5 star ratings to 4 1-2 star ratings with 0 ratings of 3 stars. Of the ratings given, there is a 2:1 ratio with a positive opinion of the book. If we are going to talk about sales numbers and ratings scores, let's also look at what those ratings are and what their distribution is.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: mcv on <09-12-19/1112:57>
   Position      Title      Score      Number of ratings      Release date   
   1      Cyberpunk Red Jumpstart Kit      4.8/5      42      August 01, 2019   
   2      Shadowrun, Sixth World Core Rulebook      2.8/5      19      August 26, 2019   
   3      Eclipse Phase Second Edition      5/5      13      August 09, 2019   
Just ignoring the review scores for a moment, just look at that top 3! Cyberpunk Red, Shadowrun and Eclipse Phase dominating the sales. Could this be a revival of the cyberpunk genre? Sure, new editions of course, but still.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/1140:20>
My problem with this is that the distribution is not presented. At this moment, there are 22 reviews that give it a 3/5 star rating.
Interesting. That means since I posted this thread, it's received three more reviews, and the mean has moved from 2.8 to 3.0.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/1142:53>
Plus a lot of people have 6w free through another store or official channels and cannot review it.
This would only matter if there's a cohort skew difference between people who got it from DTRPG and people who got it via other sources. Unless there's a reason for systemic bias I can't see, it's reasonable to assume the DTRPG purchasers are representative of purchasers on other platforms. Can you see a reason why DTRPG purchases would be more likely to leave a negative or positive review than purchasers through other channels?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Banshee on <09-12-19/1152:23>
Plus a lot of people have 6w free through another store or official channels and cannot review it.
This would only matter if there's a cohort skew difference between people who got it from DTRPG and people who got it via other sources. Unless there's a reason for systemic bias I can't see, it's reasonable to assume the DTRPG purchasers are representative of purchasers on other platforms. Can you see a reason why DTRPG purchases would be more likely to leave a negative or positive review than purchasers through other channels?

Actually yes I can, people who only buy from the CGL store may be more positively biased, as well as a difference between people who only buy online when compared to people who only buy thru FLGS. There also very significant bias  when you don't know the reasons for the reviews (good or bad) as well as a major deviation factor due to ratio of responses to sales. Not saying it wrong, but also says it does not represent the actual market either ... just missing too much data. The only thing this particular rating shows is that it is selling well on DTRPG.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/1206:16>
Actually yes I can, people who only buy from the CGL store may be more positively biased, as well as a difference between people who only buy online when compared to people who only buy thru FLGS. There also very significant bias  when you don't know the reasons for the reviews (good or bad) as well as a major deviation factor due to ratio of responses to sales. Not saying it wrong, but also says it does not represent the actual market either ... just missing too much data. The only thing this particular rating shows is that it is selling well on DTRPG.
You can make all these arguments about the other games on the list, most of which are available digitally from other stores and I think all of which are available physically via FLGS. Yet we don't see a large number of negative reviews for any of the others. Why is Shadowrun 6e different?

Edit -- and why didn't these factors affect SR5, which stands at 4.1/5 (https://www.drivethrurpg.com/product/115985/Shadowrun-Fifth-Edition-Core-Rulebook-Master-Index-Edition)?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/1247:52>
Another comparison point; Cyberpunk V3 - which I think could be fairly described as "legendarily hated" - stands at 2.4/5.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-12-19/1325:33>
Incorrect. The PDF version was always $15, the $30 comparative price shown on DTRPG is for the physical release. Citation: many places, but for example, IGN (https://uk.ign.com/articles/2019/07/30/cyberpunk-red-jumpstart-kit-unboxing-content-impressions): "The digital edition, available as of August 1, 2019, will retail for $15.00 USD and the physical edition (available exclusively at GenCon 2019 initially then at your local hobby shop) will cost $29.99."
You're correct, the PDF price has always been $15.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <09-12-19/1330:16>
I would like to note that 'everyone here liked it,' while not invalid, is not a great metric.

Reddit alone gets 10 times the uniques at least to Shadowrun Tabletop based on my brute force attempts to gauge its traffic using public information vs privileged information I have as a reddit mod. Some further math (backed by both my studies and one of my professors, as this was for a project) showed that it was likely far lower because many of Shadowruntabletop's uniques are likely people hitting the front page looking for Shadowrun information off a google search, as the site's bounce rate is exceptionally high.

That doesn't mean the opinion of people here is invalid, but it does seem to represent a rather minority opinion, backed up by the fact that shadowruntabletop has never been the first choice of the community to the point alternative competitive sites have been created and trend towards being more succesful than the official forums. One can attribute this in part to the fact people will often use facebook and reddit more casually and frequently than going to a specialist site, but based on some information I got from one of the people with access to the analytics for Runner's Union there are actually still more people actively checking their page than Tabletop.

This also makes sense because while the website has made massive improvements its still poorly optimized and laid out, which severely harms its growth and effectiveness as a community and marketing tool for CGL, and hurts their ability to cultivate the community they want under an umbrella they control.

Basically, while its valid to go 'well I like it' its critical to remember that the majority of fans seem to not just not use these forums, but actively seek alternative forums out. It is very likely these ratings are artificially lower than they should be due to a lack of consumer goodwill, especially when it comes to Streetpedia which likely just ate some hate for 6e, but that is... still kinda a major problem for a company that is making a product not just for the general RPG consumer base but for a specific niche fanbase that already has plenty of competition from its own past products. This problem is an ongoing thing CGL needs to figure out, rather than something to shrug at and go 'internet is toxic I guess.' Especially as its been shown that its peers can struggle as well, or thrive. Paizio despite having a loyal and supportive fanbase is struggling with Pathfinder 2e, but the myth of 'edition update hatered' is shown to not be a universal truth with lines like GURPS, D&D, and Hero System all managing to release new editions with minimal fuss or even active support. Sometimes this can be attributed to moving back from something generally disliked (D&D) but other times its just because edition updates are trusted and the company has good will with its fan base (Hero System/Champions, GURPS).

The internet isn't some magic bullet that makes edition changes always rough. The RPG industry is very young and the quality of their PR and community management varies EXTREMELY wildly and its going to be a long term problem. One of the most successful RPG companies, White Wolf, basically doesn't exist anymore as a direct consiquence of losing its fanbase's goodwill entirely. Compounding issues is a lot of people who are managing the brand's image aren't from a 'wageslave' background, which is generally good because I like my RPG companies run by RPG nerds and not businessmen and women, but as these brands become more 'brand-y' its showing more and more some fundementals of PR are being consistently broken due to inexperience or a lack of care.

I expect the problems with book ratings (That regardless of how good or bad they are that they reflect more community goodwill rather than actual quality, look at D&D 4e and how much of a meltdown that caused despite the book being a standard to good RPG in the end!) to get worse, not better, over time, as PR problems do not trend towards 'self correction.' And this is also an issue because if you evaluate SR's presence on online sales its swinging crazy above its 'weight class' vs paper sales, which indicates a massive amount of their business is actually being done online.

So like, even if you don't draw the conclusion 'the book is bad' from the ratings (And, despite not liking the book, I agree you shouldn't, the review rating is very divorced from that and you can get a better idea of that from in depth actual written reviews and seeing how many people hit the same notes) this is still a pretty important piece of data any canny company should take on board and incorporate into their future plans.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <09-12-19/1333:11>
When it comes to needing folks to enjoy your product there is something to be said for either putting too much stock into their opinions or disregarding them. I have not seen many official reviews on 6e (not really the sort of thing I go out of my way to look for), but I have read through a ton of forum feedback from fans on numerous sites.

The substantial majority share similar praise and criticism points. That is always worth consideration.

Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/1338:30>
So like, even if you don't draw the conclusion 'the book is bad' from the ratings (And, despite not liking the book, I agree you shouldn't, the review rating is very divorced from that and you can get a better idea of that from in depth actual written reviews and seeing how many people hit the same notes) this is still a pretty important piece of data any canny company should take on board and incorporate into their future plans.
That is exactly what I think, including the important caveat about reading too much into this data point.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-12-19/1338:46>
A few weeks ago, FastJack said:
Quote
Was my wording off, or were a lot of people surprised that sixth edition was more popular than they thought it would be? I suspect a lot of people are feeling shocked that Sixth World is the number one download on DriveThruRPG ever since it came out.

This made me curious (https://forums.shadowruntabletop.com/index.php?topic=29987.msg524103;topicseen#msg524103) so I compiled a list of the top 10 on DTRPG at the time, complete with the star rating that is displayed next to each item. This wasn't a good showing for SR6, with a rating at the time of 3.4/5 -- the next lowest in the top 10 was 4.8/5.

However, that was based on a scant four days of sales, so I made a note to revisit it when a few weeks had passed. I've now done this, and here it is. As you can see, SR6e has fallen from the #1 spot and is receiving a bit of a kicking from DTRPG reviewers (https://www.drivethrurpg.com/product_reviews.php?products_id=286850).

   Position      Title      Score      Number of ratings      Release date   
   1      Cyberpunk Red Jumpstart Kit      4.8/5      42      August 01, 2019   
   2      Shadowrun, Sixth World Core Rulebook      2.8/5      19      August 26, 2019   
   3      Eclipse Phase Second Edition      5/5      13      August 09, 2019   
   4      Legend of the Five Rings: Courts of Stone      5/5      2      August 27, 2019   
   5      The Short Games Digest: Volume 2      5/5      5      September 09, 2019   
   6      Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games      n/a      n/a      September 09, 2019   
   7      Stars Without Number: Revised Edition      4.9/5      154      December 29, 2017   
   8      Occult Philosophy      5/5      24      July 29, 2019   
   9      Rangers of Shadow Deep: Ghost Stone      4.3/5      3      August 02, 2019   
   10      Esper Genesis 5E Threats Database      5/5      6      August 15, 2019   
   11      Rangers of Shadow Deep: A Tabletop Adventure Game      4.8/5      62      November 02, 2018   
   12      Cyberpunk 2.0.2.0. The Second Edition, Version 2.01      4.5/5      79      March 09, 2014   
   13      Lords and Lands: a Witcher TRPG Expansion      3.3/5      12      August 01, 2019   
   14      Apocalypse World: Burned Over Hackbook      5/5      3      August 01, 2019   
   15      Star Trek Adventures: Alpha Quadrant Source Book      4.3/5      3      July 25, 2019   




Since the list was published, A Call to Arms: Star Fleet, Book Two, Early Bird Edition has jumped up to spot number 11, pushing the others further down the list.

Also, by the logic you're presenting here, Shadowrun: Anarchy with it's 4.5/5 rating is a better version of Shadowrun.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/1339:50>
Also, by the logic you're presenting here, Shadowrun: Anarchy with it's 4.5/5 rating is a better version of Shadowrun.
I am not presenting any logic. I am presenting data.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-12-19/1350:47>
Also, by the logic you're presenting here, Shadowrun: Anarchy with it's 4.5/5 rating is a better version of Shadowrun.
I am not presenting any logic. I am presenting data.
What is the purpose of sharing the data? When you release data, you are trying to prove a theory, correct? In this case, your theory is that Shadowrun 6E isn't any good and people should stop purchasing it so that Catalyst Game Labs stops production and sells off the IP to people that "know how to make the game". Correct?

There are rules in the ToS about starting Flame Wars. Rules that I usually only enforce when things spiral way out of control. We've been down the road of people not liking this edition ever since they announced they were making a new edition. Many have received warnings, some have received bans. All because people are "presenting their data" to back up their opinion. My goal here as moderator isn't to shut down discussion of the game, but to keep the discussion from turning into "IS SO"/"IS NOT" arguments. Which is where this is leading since the people that like the changes and the people that don't aren't changing any minds on either side.

If the purpose is to convince CGL to do something different, things are already in the works. You're now asking them to halt production on at least two announced books, probably a half-dozen unannounced, so they can go back to the drawing board and rewrite the core rulebook for release sometime next year? That's a lot of money that's already been paid out that they would have to write off.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Hephaestus on <09-12-19/1401:02>
If the purpose is to convince CGL to do something different, things are already in the works. You're now asking them to halt production on at least two announced books, probably a half-dozen unannounced, so they can go back to the drawing board and rewrite the core rulebook for release sometime next year? That's a lot of money that's already been paid out that they would have to write off.

To be fair, if the reception/sales for the core book are falling short of expectations, then taking time to revise/errata/fix the issues with it would probably do more to help future books. Both from a sales/marketing standpoint (righting the ship straight out of the harbor) and also from a game mechanics standpoint (so future books have more solid ground to stand on).

Its a matter of whether CGL thinks they will do better by continuing ahead with what they have, or making the changes they want/need to make now instead of later. In my experience with manufacturing, while the latter option seems like a giant pain in the ass, it almost always pans out better in the long run.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-12-19/1403:06>
If the purpose is to convince CGL to do something different, things are already in the works. You're now asking them to halt production on at least two announced books, probably a half-dozen unannounced, so they can go back to the drawing board and rewrite the core rulebook for release sometime next year? That's a lot of money that's already been paid out that they would have to write off.

To be fair, if the reception/sales for the core book are falling short of expectations, then taking time to revise/errata/fix the issues with it would probably do more to help future books. Both from a sales/marketing standpoint (righting the ship straight out of the harbor) and also from a game mechanics standpoint (so future books have more solid ground to stand on).

Its a matter of whether CGL thinks they will do better by continuing ahead with what they have, or making the changes they want/need to make now instead of later. In my experience with manufacturing, while the latter option seems like a giant pain in the ass, it almost always pans out better in the long run.
I agree, we should be focusing on righting the ship and getting this corrected. I know the Errata team is hard at work on these issues right now. What I don't appreciate is comments telling CGL to stop production and sell off the IP.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/1407:57>

There are rules in the ToS about starting Flame Wars. Rules that I usually only enforce when things spiral way out of control. We've been down the road of people not liking this edition ever since they announced they were making a new edition. Many have received warnings, some have received bans. All because people are "presenting their data" to back up their opinion. My goal here as moderator isn't to shut down discussion of the game, but to keep the discussion from turning into "IS SO"/"IS NOT" arguments. Which is where this is leading since the people that like the changes and the people that don't aren't changing any minds on either side.
What is the purpose of mentioning the ToS? When you bring up the ToS, you are trying to send a warning, correct? In this case, your theory is that I'm breaching the ToS and should stop posting. Correct?

Quote
your theory is that Shadowrun 6E isn't any good and people should stop purchasing it so that Catalyst Game Labs stops production and sells off the IP to people that "know how to make the game"
This is outright putting words into my mouth, FastJack. You've even used quote marks for something that I'm pretty sure I've never said. And you've completely misrepresented my position, then attacked it with barely-veiled threats that I'll shut up if I know what's good for me. Is there anything in the ToS about doing that?

No, I am not attempting to prove that 6e is no good. I am attempting to prove it's not going down well and that's not a good thing. I don't think that's a controversial opinion, but there's been a lot of pushback on here from people defending 6e to the hilt. My usual method of resolving differences of subjective opinion is to see if we can find an objective metric to guide us. This is one. It's imperfect, like all metrics. But it's something.

Hell, this started because you did the same thing. We were arguing about subjective metrics, and you introduced "well, it's selling well on DTRPG" as an objective metric of quality. All I did was take it to the next logical stage.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Banshee on <09-12-19/1410:04>
Actually yes I can, people who only buy from the CGL store may be more positively biased, as well as a difference between people who only buy online when compared to people who only buy thru FLGS. There also very significant bias  when you don't know the reasons for the reviews (good or bad) as well as a major deviation factor due to ratio of responses to sales. Not saying it wrong, but also says it does not represent the actual market either ... just missing too much data. The only thing this particular rating shows is that it is selling well on DTRPG.
You can make all these arguments about the other games on the list, most of which are available digitally from other stores and I think all of which are available physically via FLGS. Yet we don't see a large number of negative reviews for any of the others. Why is Shadowrun 6e different?

Edit -- and why didn't these factors affect SR5, which stands at 4.1/5 (https://www.drivethrurpg.com/product/115985/Shadowrun-Fifth-Edition-Core-Rulebook-Master-Index-Edition)?

You misunderstood what I was saying I think ... I was not making any kind of argument about whether this reflected on how good 6E is, but rather the rating itself. I would not rely on any of these ratings to represent any useful information without much needed backup data to fill in the gaps. The sample size is too restricted, too small, and not detailed enough to make an informed judgement.

As a side note to other comments on this thread, I would say the same thing about all of the reviews and comments on the internet (primarily here and on reddit). When the vocal community (both positive and negative) only represent 10% (or less even) then the total product user population then the information is not useful. At best someone interested in said product (6E this time but can apply to all products when doing consumer research) can do is take such observations under advisement but test the product out for themselves.

EDIT: On sales, so far 6E has 0ut sold 5E based on the same product availability at this time in it's life span. I.E. when compared to when 5E was released in hard copy at Origins and Gencon only but PDF via the internet, which is where 6E currently stands ... 6E has sales numbers that far exceed 5E. Early sales does not reflect on quality, playabilty, or community reception.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-12-19/1412:32>
What I don't appreciate is comments telling CGL to stop production and sell off the IP.
Again: did I say that anywhere? Did anyone say it in this thread?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <09-12-19/1420:33>
To try to drag this back to a interesting and productive place more interesting than 'cata bad' the point of anarchy is an interesting one.

Anarchy had a lot of goodwill despite not being... great... Probably because it represented a good idea to split the line and came out around when cata had some warm feels.

I wonder how well 6e would have done as 'Advanced Anarchy.'
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Jayde Moon on <09-12-19/1443:35>
What I don't appreciate is comments telling CGL to stop production and sell off the IP.
Again: did I say that anywhere? Did anyone say it in this thread?

Honest question:

Did you say anything to this effect in any previous post?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-12-19/1452:29>
What I don't appreciate is comments telling CGL to stop production and sell off the IP.
Again: did I say that anywhere? Did anyone say it in this thread?

Honest question:

Did you say anything to this effect in any previous post?
My apologies Penllawen, I should have noted that others have said it in other threads, but I can see how it would be attributed to you in this thread. You made no such claims, and I inadvertently lumped you with those that did.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: tenchi2a on <09-12-19/1950:51>
You know it's amazing that FastJack and Michael Chandra where showing the Drivetru numbers as proof of how well the game was doing when the numbers worked for their narrative and now they mean nothing and it not proof of anything when they don't
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-12-19/2144:13>
Meh... At the time, I was surprised to see it doing much better than I had hoped. As for ratings/reviews, I trust them as much as any other rating/review system. Do I still think it's a good game? Yes, I do. And I'd think that even if the sales had tanked. It's a rules setting I LIKE and that's all that matters. If I wanted to play follow the leader, I'd be playing a lot more D&D and Call of Cthulhu instead.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-13-19/0419:33>
I wonder how well 6e would have done as 'Advanced Anarchy.'
Ehhh, I'm not convinced by this meme. I know before 6e was released a lot of the interviews with Hardy heavily featured the word "streamline", and I think the community got hold of the wrong end of that and thought 6e would be some sort of Anarchy-like thing. But I don't think this holds up to scrutiny, once you read the 6e book. Sure, there's plenty of places where the knottiest bits of 5e have been hacked back (the action economy and the Matrix are the most successful examples to my mind.) But when you dig in and examine the changes line by line, they're actually very measured -- they add up to a lot, but they've been applied judiciously.

Or to put it another way: 6e is certainly streamlined but I don't think it's simplified as such, if you see what I mean. There's still a big old gap between 6e and narrative systems like Anarchy.

My apologies Penllawen, I should have noted that others have said it in other threads, but I can see how it would be attributed to you in this thread. You made no such claims, and I inadvertently lumped you with those that did.
Thank you.

Honest question:

Did you say anything to this effect in any previous post?
No, I don't believe I have, even in the heat of the moment. If only because there's a very large gap between "Catalyst drops the licence" and "someone else gives us an edition of Shadowrun featuring perfect fluff, Goldilocks crunch, heralding world peace, and the ability to whiten your teeth while you sleep." In that gap are all sorts of horrorshow things like "Topps shelves the licence for a decade" or "they sell it to EA and we get a microtransaction-riddled half-baked computer game." I don't like those odds.

We're well OT now but I'll set out my stall to clear the air, if you will indulge me.

I'm not as salty about Catalyst as many. For a start, 5e is my favourite edition of Shadowrun [1]. Sure, it's not perfect, but no RPG system is. The bits I personally don't like are surface bits easily houseruled; underneath, it has great bones that work for the games I want to run.

Unfortunately 6e does not have bones that work for me or my table, for example, because of the Edge system. I'm afraid I really don't care for it, and it's so deeply embedded that it's not easy to houserule it into a place where I would care for it. But although I can talk at length for my reasons why, I'm not salty about this. Plenty of people like it. I'm not saying it's bad design, I'm merely saying it's not for me. I don't want to criticise a games company for writing something that's not for me and I don't want to criticise others for liking something I don't. TTRPGs are very personal games, and people's reaction to TTRPG systems is very personal too, and my opinion isn't worth more than anyone else's. (It's worth considerably less than many people's.)

What I am salty about, however, is the pretty poor state that 6e shipped in. We had a ~10 page errata doc, covering 30-40 items, for a physical book that was on sale at GenCon for $50/100/200. Since then, there's been at least 15 things the Errata Team have publicly confirmed they are looking at. Many of these changes appear to go somewhat beyond what I would consider classical errata (typos, wording clarifications, layout issues) and well into rebalancing or broader rules changes. I cannot imagine how awkward it's going to be to cross reference two lengthy errata docs and try and use those physical books as anything other than ornaments. I think it's mildly scandalous the book shipped in that state, especially in expensive limited editions; I think Catalyst majorly dropped the ball there; and I am pretty dismayed that people paid money for it.

On a similar note, I am also salty about the details in SR6 that appear to make no sense, like the maths around ritual magic, or the car handling stuff (see recent threads here for exhaustive details.) I think it speaks to a lack of either time or attention to detail in the editing process. And I think an attention to detail is critical in the editing process of a system that's written primarily by a group of freelancers working somewhat independently, because those freelancers cannot be responsible for system cohesion -- for making sure something in section A doesn't conflict with something else in section B. I think there's a fair bit of that in the 6e CRB, and it makes me sad, because after all the (entirely justified IMO) criticism of 5e for muddled editing [2] I'd hoped it'd be the thing Catalyst really concentrated on getting right.

6e feels, to me, like a solid draft of a document that needed a bit more time in the oven. Perhaps the errata process will get it there, and I hope it does because I don't want it to suck and I don't want it to fail. But that's cold comfort to anyone with a physical book from GenCon. I feel sorry for those folks.

[1] Important caveat: I barely played 3e and never touched 4e, so I'm really just comparing 2e and 5e here.
[2] Some examples of what I mean: the full set of rules for what a smartgun does, or the rules for how a spirit rolls a defence test. Off the top of my head, I think both are spread over at least four chapters in the book.

Edit - typos
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <09-13-19/0437:10>
Ehhh, I'm not convinced by this meme. I know before 6e was released a lot of the interviews with Hardy heavily featured the word "streamline", and I think the community got hold of the wrong end of that and thought 6e would be some sort of Anarchy-like thing. But I don't think this holds up to scrutiny, once you read the 6e book. Sure, there's plenty of places where the knottiest bits of 5e have been hacked back (the action economy and the Matrix are the most successful examples to my mind.) But when you dig in and examine the changes line by line, they're actually very measured -- they add up to a lot, but they've been applied judiciously
[/quote]

I am not talking about if it actually is a successor to Anarchy. It obviously isn't. I am kinda in pure marketer mind right now. I think 6e would have been viewed more kindly if it was its own thing. Sorta like how people were really soft on Anarchy despite it sorta missing the point of the narrative based mechanics it was using and mixing up rules lite and narrative system into sorta a slurry that lacked the high points of either.

And for the record I also think 5e is the best edition of SR. 4e had such core problems with its base rules (ex: Autofire, the way combat resolution as a whole worked) while 5e, despite having a lot of 'content' problems (Like OP options), had really solid core rules. Part of why I am iffy on 6e is that it seems like they fixed content problems at the cost of the integrity of the core rules, which sorta like fixing your broken windshield wiper by gutting some coolant tubes from the engine. You can fix most of the subjective problems of 5e with houserules (not that you should HAVE to) but I am not sure where to begin with 6e because a lot of the problems seem to be baked deep. That may be unfamiliarity with the system speaking of course, there probably IS a solution to the core issues with things like attack and defense rating, soak vs dodge, and the issues with how the magic priority works, but the way the game launched and how the buzz formed around it means people aren't going to be digging into it to find these solutions, while they did with 5e. So I am not saying its hopeless and should be canned, it is just that we aren't going to have a situation where the community finds all these issues with the systems because its unlikely most people into systems thinking are going to dig right now, and as much as people like to kinda rag on minmaxery optimizer types I suspect it has become apparent how vital those types are to actually create a healthy RPG community.

This thread is the first I have heard about official course correcting and an awareness that something needs to change. It is a very good thing to hear, especially as a lot of 6e's 'problems' are really more like minor issues worsened by an ongoing PR crisis [1] because there is an actively negative amount of goodwill. When things are going well and feel like things are going in a good direction, people are willing to overlook problems or mistakes. That is why SR6, which at worst is just a pretty medicore RPG book, is getting dragged in reviews while Anarchy, which was... lets face it pretty not good despite being a good idea, is doing fine and dandy in terms of reviews. Despite the flaws of Anarchy being more fundemental and worse, people are looking at 6e in a way harsher light because the 'stakes' (as much as one could say there are stakes here) are higher and when your already grumbly something fundementally not that impressive being slid your way isn't going to make you smile due to it being technically adequate.

One interesting thing is that despite 4e being a fully supported line, I PROBABLY would play 6e over 4e just going off core systems. Yet I suspect a lot of people would say they like 4e better and think its better than 6e, even though with the benefit of hindsight due to the improvements 5e made 4e feels borderline unplayable if you try to take fun PC concepts from 5e and port them to 4e.

This is why I think "Anarchy 2e" was an interesting concept: While its clear there are things to not be impressed about and that it is not just hysteria (thinking such is literally why the truism 'the customer is always right' exists: They may not be correct but your not supposed to argue against the invalidity of their expectations because, as a business, that is on you for creating them), even if you hate 6e its more a minor regression than actually the worst thing ever. Yet despite there being way less impressive things out there, 6e is getting dragged way more than even what you would expect from an edition update.

A lot of people saying Cata should lose the license probably don't even really get the ramifications of that. Cata doesn't OWN the license, they license it. In theory if someone who actually cared and thought they could do better and that it would be worth it to do better existed, they would snatch it from Cata, assuming that Topps would be willing to do so or there isn't some sort of contractual obligation to continue offering it to Cata first. Anyone who would swoop in after Cata would in all likelyhood care way less and would just pick it up because they see it as a guaranteed market as long as they put in the minimal effort. It probably would NOT be a good thing for the game for that to happen. I fully UNDERSTAND why people feel that way, it just isn't, outside the fantasy of the scenario, actually going to end up as a good thing in all likelyhood.

[1] I am a communications grad student. Take that statement with the grains of salt you would take with a lawyer saying you need a lawyer, in that I bias towards inflating the brand aspect of a product's importance.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-13-19/0459:55>
I am not talking about if it actually is a successor to Anarchy. It obviously isn't. I am kinda in pure marketer mind right now. I think 6e would have been viewed more kindly if it was its own thing. Sorta like how people were really soft on Anarchy despite it sorta missing the point of the narrative based mechanics it was using and mixing up rules lite and narrative system into sorta a slurry that lacked the high points of either.
Oh, I see what you mean. Maybe? But you can't have it both ways. Anarchy has this cushion effect where it very clearly wasn't normal Shadowrun, so if you don't like it you don't feel threatened by it; it's not gonna replace the thing you do like. That dampens the knee-jerk reaction a bit.

6e, on the other hand, is explicitly the replacement for 5e. But if 6e was marketed as its own thing instead, isn't there a risk it ships DOA? People look at it, grunt, and keep playing 5e. And now Catalyst has to make hard decisions about where to put limited time: into 5e stuff, or into "6e" stuff? That's not an enviable position to be in.

You can fix most of the subjective problems of 5e with houserules (not that you should HAVE to)
Well, I don't mind that so much. Take how strong mages are, for example. I certainly think mages could do with some nerfs around buffing spells and spirit strength. But that's stylistic; other tables might like to have mages that strong. I think it's valid to ship an RPG where these sorts of decisions are tweakable by each table.

A good in-universe Shadowrun example is game tone. You can find fluff that veers from gritty and real, to dark satire, to hopeless dystopia, to near-hopeful punky rebellion, to existential horror. To my mind, this heady mix is a feature, not a bug. Each table can navigate this space and find a tone, or mix of tones, that suits it.

Quote
but the way the game launched and how the buzz formed around it means people aren't going to be digging into it to find these solutions, while they did with 5e. So I am not saying its hopeless and should be canned, it is just that we aren't going to have a situation where the community finds all these issues with the systems because its unlikely most people into systems thinking are going to dig right now, and as much as people like to kinda rag on minmaxery optimizer types I suspect it has become apparent how vital those types are to actually create a healthy RPG community.
I think this is a really good point.

Quote
One interesting thing is that despite 4e being a fully supported line, I PROBABLY would play 6e over 4e just going off core systems. Yet I suspect a lot of people would say they like 4e better and think its better than 6e, even though with the benefit of hindsight due to the improvements 5e made 4e feels borderline unplayable if you try to take fun PC concepts from 5e and port them to 4e.
There's a lot of rose-tinted glasses, too, of course. It's almost impossible to fully separate "4e the system" from "4e the thing I was playing when I had all those great times with my friends." It's why I maintain such fondness for 2e, although when I flip through the book now there's plenty of stuff in there that makes me suck air past my teeth in shock/horror.

Quote
A lot of people saying Cata should lose the license probably don't even really get the ramifications of that. Cata doesn't OWN the license, they license it. In theory if someone who actually cared and thought they could do better and that it would be worth it to do better existed, they would snatch it from Cata, assuming that Topps would be willing to do so or there isn't some sort of contractual obligation to continue offering it to Cata first. Anyone who would swoop in after Cata would in all likelyhood care way less and would just pick it up because they see it as a guaranteed market as long as they put in the minimal effort. It probably would NOT be a good thing for the game for that to happen. I fully UNDERSTAND why people feel that way, it just isn't, outside the fantasy of the scenario, actually going to end up as a good thing in all likelyhood.
All of this. I totally agree.

Quote
[1] I am a communications grad student. Take that statement with the grains of salt you would take with a lawyer saying you need a lawyer, in that I bias towards inflating the brand aspect of a product's importance.
:) :D ;D
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Finstersang on <09-13-19/0633:30>
The biggest problem with 6th Edition is the shoddy editing and the obviously rushed completion. There´s a paragraph of Flamethrower rules, but no Flamethrowers, for crying out loud! I feel kinda bad for the devs who managed to get their shit together (f.i. Banshee, whoever pushed for actual status effects) or the people who would have gotten their shit together if they had been given more time or of their tables and paragraphs hadn´t been eaten by the editing gremlins.

And seriously, a lot of the grief about the Edge mechanic (https://www.reddit.com/r/Shadowrun/comments/d3e1be/the_tricky_thing_about_6e_edge/) could have been avoided as well if someone had taken the time to skim over all the rules and Edge-Generating and Edge-denying Effects and and hit the team with an "Alright folks, we really should decide if Edge is still supposed to be a Fate-Point-style deus-ex-machina mechanic or our new system to model modifiers." Because then someone might have realized that putting lots and lots of arbitrary caps and limit on it and gating common special moves behind Edge expenditures might not be the best idea. Hell, there´s even contention right now if Critters, Drones and Hosts (https://forums.shadowruntabletop.com/index.php?topic=30057.0) can earn Edge! Can´t wait for the official Errata statement that says that they can´t, which would be that last nail in the coffin of that once beautiful idea. Because yes, I really like the idea behind the new Edge mechanics. But the final implementation has just sooo many faults: "Hey kids, don´t wanna care about armor, recoil, range and all the other "realism" mumbojumbo that´s been rolled into Attack and Defense Ratings? Just shoot out of cover with an imaging Scope!"

I feel like there´s some heavy weights on the shoulders of the devs for the Combat supplement. It´s not uncommon for the first supplements to fix some design flaws after community feedback - and be it just by offering a bunch of "alternative" rules. If the devs read the signs right, there should be at least some kind of acknowledgement for problems like strengthless melee weapons, the 2-Edge-per-round cap or goofed-up items like APDS or Flechettes (Why is there even a (fl) denotation behind the damage codes of Sliverguns or Frag Grenades if there are no Flechette rules?).

But I fear that there is already a lot of repression going on: Never back down, never give in to any complaints by those snotty customers, they are all just "haters" and "grognards" anyways. If you don´t fix it, you don´t have to admitt its broken.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <09-13-19/0731:24>
I agree, we should be focusing on righting the ship and getting this corrected. I know the Errata team is hard at work on these issues right now.
Yup, they're working hard behind the scenes. Doesn't prevent people from making assumptions of what the outcome of that process will be and bashing everything in advance. =_=

Mind you, I got like two dozen houserules ready depending on how errata go. But I'd rather first see the actual results.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-13-19/0739:10>
Yup, they're working hard behind the scenes. Doesn't prevent people from making assumptions of what the outcome of that process will be and bashing everything in advance. =_=
The book's been out for five weeks. "Bashing" it is not "in advance" of anything, even if we overlook the use of the term "bashing" to dismiss a whole lot of stuff that I'd characterise as "constructive feedback."

As for bashing the errata process... I don't think anyone is doing that. Can you point to any examples?

And sure, having a broad errata process is good. Not needing one would be better, though. The mere fact the errata team is so busy is itself an indictment of the 6e CRB.

Finally let me add that posts like this, attacking and dismissing out of hand people's well-considered criticisms, are just as responsible for the semi-toxic atmosphere around 6e as the posts that are "bashing" it.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <09-13-19/0741:57>
God damn people, some of you came down awfully hard on Penllawen. He's been verbally critical of some elements of 6e, but I personally can't recall him being non-constructive in that criticism. I'm going to go on a real talk tangent here, and I'll start with this:

First, I get that a lot of people are some combination of have worked very hard on the new edition, are proud of their work, want it to be well received, and are frustrated by the non-constructive negativity and the constructive criticism. It's making folks sensitive. If you have become sensitive, no big, it happens to all of us. You need to take a moment to step back and re-harden though because the wear is showing on some of you.

Second, the only way (and I mean the only damn way) that anyone improves at anything is by being challenged. Constructive criticism (which I define as any criticism that includes what they do not like, why they do not like it, and thoughts for improvement) is good for you. Embrace it.

Third, the vast majority of this comes down to personal taste. For Catalyst the "right" answer is work they can be proud of that earns them money. For the fans the "right" answer is a game that is fun for them to play and makes sense to them.

Specific no-holds barred responses that need to be said:

What is the purpose of sharing the data? When you release data, you are trying to prove a theory, correct?

While I think that is often the case, it doesn't have to be. Sometimes data can be shown to initiate a point of discussion, which is what I believe Penllawen intended. I very much read his point as "Here is some limited but interesting data about reviews on 6e, what do you guys think?", not "Look at how shit this game is doing, here is the data that says so.".

In this case, your theory is that Shadowrun 6E isn't any good and people should stop purchasing it so that Catalyst Game Labs stops production and sells off the IP to people that "know how to make the game". Correct?

I didn't get that from anything he posted at all. . .

I'll happily tackle that question with my own personal answer, though. I have been a strong critic of 6e here (with some praise, but minor in comparison), so for the official record:

1). 6e is ok. I do not think it is garbage, but I also think several things could have been handled significantly better. On the game mechanics side this includes strength and melee, armor and soak, the really lopsided priority chart, humans and special points, some attacks not having defense tests, explosives damage and aoe radius, rigger issues, missed opportunities to reign in magic (foci and spirits in particular), and the core edge system being a poorly balanced feature, requirement, and limitation.

Most of that stuff comes down to personal taste issues, with no right or wrong answer. Some of it, though, is absolutely poor design.

2). On the editing, playtesting, and publishing side of things that could have been handled significantly better though, it speaks for itself. The ball was dropped. Period. That doesn't mean we can't recover, and I hope we do. I am just calling it like I see it.

3). Do I personally want Catalyst to stop production and sell the IP? I want Catalyst to improve, and if they do, I want them to prosper for their effort. If they cannot improve, or can but refuse, then perhaps it would be best for the fans and the IP (if not the company themselves) if the IP did fall into the hands of someone whom would treat it better.

For the most part, this is not a reflection upon the authors and freelancers at all, and more on the business practices of the shot callers of the company. No one is perfect, and I wouldn't demand that of anyone, but I am going to list just a few of the companies business practices that could be improved upon:

- Loren Coleman is still at least somewhat involved with the company after embezzling roughly three quarters of a million dollars from it, perhaps even still  of co-founder/manager/ect. status and influence (I do not know his exact role other than being involved enough to have directed the GenCon panel for the company). If that doesn't tell you what sort of integrity to expect then I don't know what does. If you are not familiar with this incident, look it up. Good read.

- Now this was before my time with Shadowrun, and I hope that all of the authors have since been paid, but as of 2010 there was a significant number of freelance authors that still had not been paid by Catalyst for their work on 4e. That is a more than 2 year delay on wages. Again, this is easy to find info from a simple google search. More good read.

- From 5e in 2014 to now (the time frame of my personal experience) the editing on the books has been absolutely dreadful.

Now even if I do not agree with some of the author's and freelancer's opinions/work, I do believe that most of them at least care about the the product and the IP. I honestly cannot say I believe the same of Catalyst, though. The above problems are not the result of how something that is cared for is treated.

If they manage to turn things around and treat the IP, the product, the people who write for them to make the game possible, and the consumers with some manner of respect, then I'll be the first to say they improved from their challenges. If they continue on as is (editing and publishing) or was (past issues), and do not grow and improve, then I do believe the IP will be better off in the hands of a company that does.

Once again, I want to differentiate between the authors/freelancers, the Missions team, forum moderating team, and the actual Catalyst decision makers, because I know they are (mostly) very different people.

I'm not as salty about Catalyst as many. For a start, 5e is my favourite edition of Shadowrun [1]. Sure, it's not perfect, but no RPG system is.

What I am salty about, however, is the pretty poor state that 6e shipped in. We had a ~10 page errata doc, covering 30-40 items, for a physical book that was on sale at GenCon for $50/100/200. Since then, there's been at least 15 things the Errata Team have publicly confirmed they are looking at.

I wanted to highlight there two things, because they are very separate, but often mistakenly lumped together.

The first mostly comes down to gaming preferences. Being passionate about that is great, discussing and debating is great, but being actually mad about personal tastes is silly and doesn't help anyone.

The later though is worth being mad about. It speaks directly to how the company views and respects both it's product and consumer.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Finstersang on <09-13-19/0751:48>
Yup, they're working hard behind the scenes. Doesn't prevent people from making assumptions of what the outcome of that process will be and bashing everything in advance. =_=
The book's been out for five weeks. "Bashing" it is not "in advance" of anything, even if we overlook the use of the term "bashing" to dismiss a whole lot of stuff that I'd characterise as "constructive feedback."

As for bashing the errata process... I don't think anyone is doing that. Can you point to any examples?

I think Chandra´s referring specifically to my half-serious fear that the Errata might further gut the Edge mechanic by officially making Drones, hosts and other types of opposition officially unable to get Edge. Should have voiced that differently: I know that this is likely not what the actual errata team is pushing for.

But as I understand, any official errata still needs some kind of "blessings" from the devs. And if they are still on fence about what Edge is actually supposed to be in 6th Edition, I wouldn´t be too surprised if someone blurbs out a well-timed "Well, why should they earn Edge? They don´t have an Edge Attribute  :o" during a meeting and then this becomes the official Errata.

Or that bomb gets casually dropped 2-3 years in the future when Rigger 6.0 comes out. Wouldn´t surprise me either, given Rigger 5.0 casually dropping an additional limitation on Autosoft ratings  ::)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-13-19/0755:33>
I think Chandra´s referring specifically to my half-serious fear that the Errata might further gut the Edge mechanic by officially making Drones, hosts and other types of opposition officially unable to get Edge.
Oh, fair enough, I sort-of see what he means then (but I don't agree with how he said it.)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-13-19/0800:34>
God damn people, some of you came down awfully hard on Penllawen. He's been verbally critical of some elements of 6e, but I personally can't recall him being non-constructive in that criticism.
Thank you. I have indeed attempted to always remain constructive -- which is sometimes not so easy in the face of a quite dismissive attitude in responses to threads offering criticism.

Quote
While I think that is often the case, it doesn't have to be. Sometimes data can be shown to initiate a point of discussion, which is what I believe Penllawen intended. I very much read his point as "Here is some limited but interesting data about reviews on 6e, what do you guys think?", not "Look at how shit this game is doing, here is the data that says so.".
Pretty much this, yes. With an additional touch of "heads up, this is an early warning that the grumblings about 6e might be snowballing to the point where it has real commercial impact."
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <09-13-19/0809:09>
I think the game will need at least another 6 months of sales, play, and to witness the quality of editing in the forthcoming books before I can formulate my own opinion on commercial impact.

One of the reasons that I take both early sales and early reviews with a grain of salt is because nerds impulse buy like crazy. I have hundreds of nerd friends, and of them, I am the only nerd that does not have shelves full of stuff I bought before I even played or read it.

One thing I am happy of this time around is the very pro-active errata process. I don't know which part of the body is to thank for that, but even if I do not agree with the results at least knowing it is taking place shows improvement.

Edit: Now if we could just learn to do that before sending to print...one small victory at a time!
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: tenchi2a on <09-13-19/1144:10>
Meh... At the time, I was surprised to see it doing much better than I had hoped. As for ratings/reviews, I trust them as much as any other rating/review system. Do I still think it's a good game? Yes, I do. And I'd think that even if the sales had tanked. It's a rules setting I LIKE and that's all that matters. If I wanted to play follow the leader, I'd be playing a lot more D&D and Call of Cthulhu instead.

And this is fine.
I don't think anyone was saying you have to hate it if they do.
I know my issues was not you can't like it, my issues was the group of players on this forum that had a tendency to try to convince me I had to like it or CGL would lose the license and some other company would get it and ruin it. (Example: FASA)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Rapier on <09-13-19/1150:36>
Maybe the reviews are lackluster for good reasons?

I did read a lot of them and I thought most of them were fair.

Shadowrun fans are so used to having a large number of errors/inconsistencies in the books that we pivot and take it in stride but when you compare to Paizos Pathfinder 2, Dnd 5th, Chaosium, Modiphius and god forbid, Cubicle 7, the quality assurance processes are in a different league.

I myself find this edition ok so far, its a good base and I still have to see the edge mechanics in action to properly evaluate and I like competitive Technomancers.

My pet pieve is the character generation system being different from Karma use in the game, I always tought it was a needless addition to supposedly simplify chargen when most of us just try not to make mistakes or try to arbitrage both systems.   

Sometimes people whine needlessly, sometimes its fair criticism.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: steelybran on <09-13-19/1355:25>
   Position      Title      Score      Number of ratings      Release date   
   1      Cyberpunk Red Jumpstart Kit      4.8/5      42      August 01, 2019   
   2      Shadowrun, Sixth World Core Rulebook      2.8/5      19      August 26, 2019   
   3      Eclipse Phase Second Edition      5/5      13      August 09, 2019   
Just ignoring the review scores for a moment, just look at that top 3! Cyberpunk Red, Shadowrun and Eclipse Phase dominating the sales. Could this be a revival of the cyberpunk genre? Sure, new editions of course, but still.

Cyberpunk 2077 is helping boost the genre's visibility.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <09-13-19/1637:31>
3). Do I personally want Catalyst to stop production and sell the IP? I want Catalyst to improve, and if they do, I want them to prosper for their effort. If they cannot improve, or can but refuse, then perhaps it would be best for the fans and the IP (if not the company themselves) if the IP did fall into the hands of someone whom would treat it better.

For the most part, this is not a reflection upon the authors and freelancers at all, and more on the business practices of the shot callers of the company.

This.

So very much this.

At least since the 5e Core Book was released ~6 years ago, Catalyst Shadowrun products have been plagued by crappy editing.  Every single product.
Now, the smaller the product the easier it was to miss.
The less "crunch" (rules), the easier it was to overlook.
The lack of editing was still there in every product.

Not only has Catalyst shown zero interest in improving their editing, they do not even appear to be apologetic for the lack of quality.

For example, if I was Catalyst's editor (y'all can sling all the jokes you want about this as the argument is valid even if the jokes aren't) and the 6th Core Book was my first product...
I would expect to be fired for the shambles that was printed.
Fired.

Not at Catalyst though...

Do I want 6th, Shadowrun, or Catalyst to fail?  No.  Well, kind of.  Not that I want any of them to go away....  But I really would like the RPG community as a whole to rise up and say:
"No.  We aren't buying your mistakes anymore.
Fix yo' shit!"


Instead, what we get is a few sycophants with their Catalyst Brand Cybereyes applying the Rose Filter every time they look at a product and go into crusader mode to shut down any and all criticism as "unfair" and "unwarranted."
Going so far as to harass critics into deciding to not post on "their" forums.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: adzling on <09-13-19/1702:21>
The fish rots from the head.

All the issues with Catalyst can be attributed to management or lack thereof.

I also cannot fathom why some of the die hard apologists have to deny reality but you're never going to get through to them as in their eyes Catalyst can do no wrong.

One of the main apologists on this board often brags about how he has set the "ignore" option on folks he disagrees with. Talk about blindered / echo chamber thinking.

You mostly only see them in locations where the content is heavily moderated in their favor.

Places with open discussions tend to quickly reflect the general, knowledgeable persons opinion about Catalyst and 6e.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <09-13-19/1738:59>
I do not block people for disagreeing with them. I block them for conduct I refuse to bear. I can understand why you lied on Reddit about your NDA violations, to make yourself look better and your punishment unfair rather than well deserved, but do not understand why you would ever lie here about why I block people or lie about FJ moderating in my favour, when reality is so vastly different and your claims can actually be publicly disproven.

Also, I am not an apologist. But with the toxic attacks I simply do not find room to post my own disagreements in a way people manage to pay attention to them. I have posted plenty of things I am disappointed with or disagree with, I simply haven't made any personal attacks on CGL so instead it doesn't blip on your 'I am sticking to reddit because I am too negative' radar

Tl;dr Anyone who claims CGL cannot do wrong in my view hasn't paid attention.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Stainless Steel Devil Rat on <09-13-19/1748:52>
I'm sure I'm classified among the "die hard apologists" by those assembling such lists.

And presumably as such, I'd like to say that I certainly view 6we has having its room for improvement.  If I were not on the errata team, I'd surely have been a vocal participant in the various errata compilation threads.  I certainly had my moments of demanding 5e errata over the past few years prior to now having to put the work in where my mouth was ;)

I bought my copy of 6we thru the CGL store.  Not because I'm a CGL apologist, but because they managed to entice me from my usual vendor-of-choice in DTRPG by way of the free .pdf copy that came with my Gen Con purchase of the physical book. But seeing as how I got my copy via CGL, I don't have the desire to buy another copy at DTRPG just to leave a review.  But if I did, yeah I don't think I could give it a full 5 stars given all the errata that I personally feel it needs.  However I like it, even as is, better than 5e and I'm quite confident most, if not all, of its serious problems will soon be worked out. And for a point of reference: how long was it until 5e saw a errata doc?  Hell, it STILL needs very serious errata. Hotfix in both cases came out very quick, and I'm not in a position to know, much less SAY, when 6we errata will be published, but I'll eat my hat if it's anywhere near the 2 year mark 5e had.

I've said it elsewhere and I'll say it again: I absolutely agree there are things that need to be fixed.  My problem with voicing those kinds of opinion is I can't share the specifics of what is being done about it.  But I'm quite optimistic that by the time a comprehensive wave of errata comes out, most complaints should be addressed.

Another thought regarding DTRPG's ratings: Had I bought from them, I'd have given it a 4 star review.  But, since I had the good fortune to have been at Gen Con, I got my hard copy and my accordingly my free pdf thru CGL.  Now what else do more than a few people have in common with me who bought from CGL rather than DTRPG? Lots of those people probably were also at Gen Con and getting their free .pdfs as well.  Of course I don't have any sales figures from either site to back this theory up, but still if it does mean anything then those who bought at Gen Con are probably also strongly correllating with those who PLAYED Shadowrun at Gen Con this year.  I GM'd 5e all thru the con, but I was privy to GM chatter and I have every reason to believe that 6we demos went exceptionally well.  What I'm getting at here is those who are buying from DTRPG may (MAY!) be artificially less impressed than the total population of people who have/have played 6we.  Do I have proof? As I said, no.  Do I strongly suspect it based on my anecdotal experience? Yes.

Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <09-13-19/1807:34>
For what it is worth SSD, whatever anyone may choose to label you, I always enjoy our exchanges, even though we disagree often enough. You are logical, well articulated, thoughtful in your positions/responses, and you take non-rude but opinionated criticism well. You make a good front man for the errata team imo.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Hephaestus on <09-13-19/1838:17>
I do not block people for disagreeing with them. I block them for conduct I refuse to bear. I can understand why you lied on Reddit about your NDA violations, to make yourself look better and your punishment unfair rather than well deserved, but do not understand why you would ever lie here about why I block people or lie about FJ moderating in my favour, when reality is so vastly different and your claims can actually be publicly disproven.

Also, I am not an apologist. But with the toxic attacks I simply do not find room to post my own disagreements in a way people manage to pay attention to them. I have posted plenty of things I am disappointed with or disagree with, I simply haven't made any personal attacks on CGL so instead it doesn't blip on your 'I am sticking to reddit because I am too negative' radar

Tl;dr Anyone who claims CGL cannot do wrong in my view hasn't paid attention.

To be fair, you blocked me for saying I was tired of people pushing GM fiat/house rules as the solution to all the issues presented in SR6, and that CGL needs to take open and transparent action to fix the issues in 6th as it is now. That is apparently a ridiculous attack against both you and CGL.

As the game stands, it needs a lot of work. And while I understand the errata team is bound by NDA, this is one on those times when CGL needs to lift the curtain and show progress. Saying "we're working on it" may be all the folks here can say, but it does nothing to allay the fears/irritations/anger of the community at present. This is the time for community engagement, to test rules changes and get more people on board with the proposed improvements. As I have stated across multiple threads: Do not tell a customer you're fixing it, show them. Showing progress engenders far more good will, even if progress is slow.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: adzling on <09-13-19/1845:01>
I'm sure I'm classified among the "die hard apologists" by those assembling such lists.

no Stainless, you're awesome. You're dedicated and enthusiastic and recognize when things have shortcomings.

You are everything an errata member should be.

I salute you.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: adzling on <09-13-19/1850:43>
....I can understand why you lied on Reddit about your NDA violations, to make yourself look better and your punishment unfair rather than well deserved....

I did not lie, what I posted was what went down.
You can disagree but you would be wrong.
I was kicked from the errata team for reporting/ confirming what was said in a podcast.
Or at least that's what I was told, if that was incorrect that's not on me, that's on Catalyst.
As I have said here and on reddit I am OK with that.
I have no issue with Catalyst removing me from the errata team.

Anyhoo I should not have allowed myself to have been drawn back into this debate, it adds nothing to the dialog for anyone.

Apologies for interrupting your day.

Adios!



Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Hephaestus on <09-13-19/1857:18>
To be fair, you blocked me for saying I was tired of people pushing GM fiat/house rules as the solution to all the issues presented in SR6, and that CGL needs to take open and transparent action to fix the issues in 6th as it is now.
I did not.

Quote from: Michael Chandra
Qualities always were gm territory. It's ridiculous to pretend GMs have no agency. And Impaired is still abusable even at 1 attribute capped at -3, so no matter what the GM still needs to decide. Just like they had to with Allergy and Corporate SINs in SR5, or Reduced Sense, or, or, and so on and so forth.

Since it is your topic, I'm not going to bother expressing my personal gripes there. But my lesson is learned and I won't bother helping you with rules again, since all you're going to do is twist it to excuse a ridiculous attack against both me and CG. If I wanted that attitude, I'd join reddit.

The topic of conversation at the time was the Impaired Attribute, so I was being a little generic in this thread. My apologies. But things like this go to support adzling's point that members of this community tied to CGL in one way or another tend to be standoffish with people upset with the books/PDFs they paid for.

And to back up what Lormyr said, the CGL team and affiliates are dealing with a lot of venom, and it wears on them. But until things are fixed, its not going to go away. So again I ask any and all of you tied to CGL to push them as hard as you can to show some transparency in fixing these issues.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <09-13-19/1927:27>
I already explained to you in private that I had not blocked you at that point, but well before then. I fail to understand why you are still making that claim.

Furthermore, I am not 'tied' to CGL. I am a volunteer demo agent, which is way less tied to CGL than being an errata team agent. I had 'I do not work for CGL' as my personal title for years. I have literally never written any CGL content. I have not even been able to attend any cons to GM at. Furthermore, there are former errata team members and present demo agents who are negative about SR6, so there is no hive mind in play whatsoever. And the hard-tied individuals show far more manners than you and I, so the standoffish claim is far from correct.



Something I should note: There are plenty of reasons to be mad at CGL. There are plenty of improvements to demand from them. And that is why I really do not understand the need to invent claims. To make incorrect claims about who said what, about the moderation involved, about the motives of those involved, about the acts taken during the design process of the current edition. Why poison the well, when you already have enough ammunition to request they both do better and prove sincerity about the ongoing errata-process? You have every right to want better, so why paint CGL in a worse light? What is the point to a contest about who can bash the most subtly or the most harsh?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Hephaestus on <09-13-19/1947:14>
I already explained to you in private that I had not blocked you at that point, but well before then. I fail to understand why you are still making that claim.

Prior to today, that was the only PM you had ever sent me (since joining, my inbox only has 6 messages). So until today, I had no reason to think otherwise. But thank you for letting me know that you simultaneously didn't care to read my posts, and got mad after responding to content you claimed not to be reading. Also, thank you for taking me off block long enough to send me more PMs today and then immediately block me again so I cannot respond. That's how to have a good conversation.

And as a paying customer, I have every right to expect the company selling me content to sell me content that is of good quality. What I got from GenCon was not. The 9-page hot-fix did not address a lot of the issues, and CGL has been notably quiet about what progress has been made to fix it. And that is what has me irritated the most. The Errata team have their lips stitched about what progress has been made, or when we the players will see any of it.

And believe me, I wanted 6th ed to be good. I wanted to be able to bring it to my current group and get them hyped, and get my GM revved up about doing a 6we campaign. Instead, I got an unfinished $50 book that has been released for over a month with no clear scheduled fixes beyond the hot-fix.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: tenchi2a on <09-13-19/2002:13>
I already explained to you in private that I had not blocked you at that point, but well before then. I fail to understand why you are still making that claim.

Furthermore, I am not 'tied' to CGL. I am a volunteer demo agent, which is way less tied to CGL than being an errata team agent. I had 'I do not work for CGL' as my personal title for years. I have literally never written any CGL content. I have not even been able to attend any cons to GM at. Furthermore, there are former errata team members and present demo agents who are negative about SR6, so there is no hive mind in play whatsoever. And the hard-tied individuals show far more manners than you and I, so the standoffish claim is far from correct.



Something I should note: There are plenty of reasons to be mad at CGL. There are plenty of improvements to demand from them. And that is why I really do not understand the need to invent claims. To make incorrect claims about who said what, about the moderation involved, about the motives of those involved, about the acts taken during the design process of the current edition. Why poison the well, when you already have enough ammunition to request they both do better and prove sincerity about the ongoing errata-process? You have every right to want better, so why paint CGL in a worse light? What is the point to a contest about who can bash the most subtly or the most harsh?

First I have to say that I left the forum for a time because I felt that nothing would ever get done about my issues with 6th edition and the attacks I felt I was getting for not loving this edition. I see that has not stopped so I will probably be taking another leave from the site.

Now on to the response.
It's simple, as it stands now is seems as if at least the Shadowrun section of CGL couldn't care less what the fans have to say.
The lack of transparency from them Has already poisoned the well of goodwill.
So when a poster sings their praises, he/she is automatically the target of that venom.
You can't counter everyone's anger over a product and not expect them to strike back.
And I am sorry to say (and maybe this is not your intention), but you do come off as aggressively pro CGL a lot in your post.
So you and others set yourselves up as a target (however misguided).
Even under your own admission there are issues with 6th and form what most people outside CGL and the errata team can see nothing is getting done.
So they want people to pay their hard earned money for a game that is poorly edited, has know issues (hence the errata teams work), and glaring mechanical drops in logic (smoke only works if it doesn't effect you).
So when you defend it or parrot the "Errata is being worked on" line, they have a target.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-13-19/2109:59>
Y'know what? I'm done with being an "apologist". I'm done with trying to provide a counter to the negativism. Instead, every time I see a thread like this, I'll just repost the link to this thread:

Other Forums (https://forums.shadowruntabletop.com/index.php?topic=30140.msg525629;topicseen#new)

Just remember, you may not like the game and now you're actively chasing players away.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: tenchi2a on <09-13-19/2129:40>
Y'know what? I'm done with being an "apologist". I'm done with trying to provide a counter to the negativism. Instead, every time I see a thread like this, I'll just repost the link to this thread:

Other Forums (https://forums.shadowruntabletop.com/index.php?topic=30140.msg525629;topicseen#new)

Just remember, you may not like the game and now you're actively chasing players away.

Because as we all should know by now, not liking 6th edition is toxic.
Well that informed my decision to leave again.
Have fun.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-13-19/2148:44>
Y'know what? I'm done with being an "apologist". I'm done with trying to provide a counter to the negativism. Instead, every time I see a thread like this, I'll just repost the link to this thread:

Other Forums (https://forums.shadowruntabletop.com/index.php?topic=30140.msg525629;topicseen#new)

Just remember, you may not like the game and now you're actively chasing players away.

Because as we all should know by now, not liking 6th edition is toxic.
Well that informed my decision to leave again.
Have fun.
When other players no longer feel welcome because the like something that other posters are being extremely vocal against, yes, it is toxic. Every time everyone says they are leaving this board, I wish them well, tell them they will be missed (honestly, I hate to see anyone leave), and ask them to come back when they feel like it, and there is always an open door. That open door is for everyone (well, not fraggin' spambots), not just people that are in agreement with you.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Shinobi Killfist on <09-13-19/2150:30>

 The 9-page hot-fix did not address a lot of the issues, and CGL has been notably quiet about what progress has been made to fix it. And that is what has me irritated the most. The Errata team have their lips stitched about what progress has been made, or when we the players will see any of it.

And believe me, I wanted 6th ed to be good. I wanted to be able to bring it to my current group and get them hyped, and get my GM revved up about doing a 6we campaign. Instead, I got an unfinished $50 book that has been released for over a month with no clear scheduled fixes beyond the hot-fix.

Whether its legitimate to get upset or not i am not sure, but I do think its just a bad tactic.  I believe the biggest mistake of 6e was a closed play test. A closed errata doesn't help.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Ghost Rigger on <09-14-19/1243:59>
Y'know what? I'm done with being an "apologist". I'm done with trying to provide a counter to the negativism. Instead, every time I see a thread like this, I'll just repost the link to this thread:

Other Forums (https://forums.shadowruntabletop.com/index.php?topic=30140.msg525629;topicseen#new)

Just remember, you may not like the game and now you're actively chasing players away.
Why, that's terrible! We should be chasing them to other editions of Shadowrun instead.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-14-19/1437:35>
Y'know what? I'm done with being an "apologist". I'm done with trying to provide a counter to the negativism. Instead, every time I see a thread like this, I'll just repost the link to this thread:

Other Forums (https://forums.shadowruntabletop.com/index.php?topic=30140.msg525629;topicseen#new)

Just remember, you may not like the game and now you're actively chasing players away.
Why, that's terrible! We should be chasing them to other editions of Shadowrun instead.
MOD VOICE: Or, you could be a good human being and an example to other players and respect their decision to like what they like.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Shadowhack on <09-14-19/2338:47>
One of the things that I have noticed about many of the negative reviews on Drive Thru is that very few of the reviewers seem to have purchased the game. Many of them complain about the game being unfinished. I don't see that at all. There are some typos sure but in a 300+ page book I've found less than ten so far and none of them prevented me from understanding a rule or a concept. This is coming from the very person that blasted Catalyst for having a typo in the product description when it first went up!

I think there are a just a lot of people that hate on this game for no reason other than to hate on it and Catalyst. I'm wondering if some of these haters are fans or backers of independent games on the market. I love indie games, just bought Blades in the Dark, but I'm not going to jump on a forum or store and trash a game just because I prefer it to another. I hope that is not what is happening.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Mustakrakish on <09-15-19/0015:20>
I and my group had a really hard time playing 5th. It was full of rules, and even after a year of playing it never really run smoothly.

When the last season 8 missions will come out we are planning on returning to Shadowrun, and we are looking forward to seeing if 6th is faster and easier.

Yes, there are weird things about this game, strength and melee, armor, and the edge traiding mini-game that I fear, once again, will slow down combat. But only after giving it a shot I will decide how it is.

I am a physical books collector myself. But for now, I only bought the PDF, seeing all the negativity around the game I don't want to take risks.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <09-15-19/0121:22>
One of the things that I have noticed about many of the negative reviews on Drive Thru is that very few of the reviewers seem to have purchased the game.

That is categorically false.

A person can not review, or even rate, a product on DriveThruRPG without purchasing it first.

Should I give you the benefit of the doubt (unlike what you have done to those you don't agree with) and assume that it was an accidental falsehood you are trying to spread?


Many of them complain about the game being unfinished. I don't see that at all.

If you wish to see what others are talking about, you could start with the Change Blindness Gathering Thread (https://forums.shadowruntabletop.com/index.php?topic=29862.0).

It is a collection of things that were left out of the Sixth World Core Book that should have been in there from the beginning.

If that isn't enough for you, there are a large number of question threads that have popped up the past couple of weeks that I could easily link for you to peruse.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Shadowhack on <09-15-19/0227:07>
One of the things that I have noticed about many of the negative reviews on Drive Thru is that very few of the reviewers seem to have purchased the game.

That is categorically false.

A person can not review, or even rate, a product on DriveThruRPG without purchasing it first.

Should I give you the benefit of the doubt (unlike what you have done to those you don't agree with) and assume that it was an accidental falsehood you are trying to spread?


Many of them complain about the game being unfinished. I don't see that at all.

If you wish to see what others are talking about, you could start with the Change Blindness Gathering Thread (https://forums.shadowruntabletop.com/index.php?topic=29862.0).

It is a collection of things that were left out of the Sixth World Core Book that should have been in there from the beginning.

If that isn't enough for you, there are a large number of question threads that have popped up the past couple of weeks that I could easily link for you to peruse.

I admit to being wrong about the reviews on DriveThru. I actually went through many of the comments as well and saw that they are confirmed purchasers. I have also started looking at some of the blindness thread and have confirmed in my pdf that those issues do exist. Thank you for your information.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: stuh42l on <09-15-19/0845:48>
I agree, we should be focusing on righting the ship and getting this corrected. I know the Errata team is hard at work on these issues right now.
Yup, they're working hard behind the scenes. Doesn't prevent people from making assumptions of what the outcome of that process will be and bashing everything in advance. =_=

Mind you, I got like two dozen houserules ready depending on how errata go. But I'd rather first see the actual results.

This is honestly crazy to me.  The number of people that assume all games will have to use houserules to even function.

I have played Burning Wheel for 5 years.  I have had to invent 0 houserules for that game.  It is a well written ruleset.  If I did want to make extra systems for the game, it includes rules to do so.

I have played The Sprawl for 4 years, and I have had to invent 0 houserules for that game.

I have played Blades in the Dark for 2 years, and I have had to invent 0 houserules for that game.

I have played DnD5E for 5 years, and have had to invent 0 houserules for that game.

What gives SR6 (or SR5E) a pass?  What makes it OK for a game to REQUIRE houseruling to be able to even play?  This isn't 1991 anymore. 
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-15-19/0855:44>
.
MOD VOICE: Or, you could be a good human being and an example to other players and respect their decision to like what they like.
All right, I'll bite: as someone who likes 5e and doesn't like 6e, I don't feel like this forum respects my decision.

I've spent quite a lot of time and effort offering constructive criticism of 6e in my short time here. I've been hard on some parts of it, but I've tried - hard - to always be fair and always explain my thinking. And I've tried to point out the bits I like, too, and why I like them. 

Almost everything I have had back has been aggressive, hostile replies and aggressive, hostile Private Messages. When I have reported this, nothing appears to have happened, and I have continued to get hostile replies and hostile PMs from the same people (sometimes in the same post where they boast they have me blocked and therefore I'm lucky they're replying at all). Some of the hostility came from you, FastJack, in this very thread, although you have at least apologised and I thank you for that. When I tried to stick up for myself, I got a public bollocking for it -- while the others in that conversation did not. This was later thrown in my face by another poster from here as proof the blame is all mine.

I don't feel respected here. I don't feel welcome here. And I feel that's because I don't like 6e and I had the temerity to speak about that. So when you say "respect their decision to like what they like" then, as a newcomer here, I have to tell you: I don't think that's something this community is doing very well right now.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: AJCarrington on <09-15-19/0913:01>
Everyone who wants to play/enjoy Shadowrun is welcome, regardless of the "rule set" they prefer to use.

There has been a lot more...frustration/anger/etc...with 6we that I ever recall with 5e (of course, that's my opinion/recollection). The fact that someone has issues with 6we and prefers 5e is PERFECTLY VALID. All of us should take stock and remember that.

Personally, I've been very conflicted...there are a lot of things about 6we and its launch that have me concerned. This is the first release is ages that I haven't bought it on right out of the gate. I have found myself completely turned off; a seemingly rushed launch and a debate with the sides that seem so extreme. i also feel that CGL has done very little to communicate about any of the things that may be going on in the background (to be honest, I haven't asked either)...which simply adds fuel to the fire. /end rant

Back on point, you are welcome; your opinions are welcome; your conversation is welcome.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: markelphoenix on <09-15-19/0918:43>
Everyone who wants to play/enjoy Shadowrun is welcome, regardless of the "rule set" they prefer to use.

There has been a lot more...frustration/anger/etc...with 6we that I ever recall with 5e (of course, that's my opinion/recollection). The fact that someone has issues with 6we and prefers 5e is PERFECTLY VALID. All of us should take stock and remember that.

Personally, I've been very conflicted...there are a lot of things about 6we and its launch that have me concerned. This is the first release is ages that I haven't bought it on right out of the gate. I have found myself completely turned off; a seemingly rushed launch and a debate with the sides that seem so extreme. i also feel that CGL has done very little to communicate about any of the things that may be going on in the background (to be honest, I haven't asked either)...which simply adds fuel to the fire. /end rant

Back on point, you are welcome; your opinions are welcome; your conversation is welcome.

Having bought the PDF and GMed 2 games using the new rules, I personally don't see the doom and gloom. Are there glaring issues with their review/playtest process that let quite a few things slip through cracks? Yes. Do I fundamentally enjoy the core direction of the new system? Yes! Had strong skepticism until actually playing it out. Edge being introduced to people who are use to, "Roll was bad, oh well" now having a resource that says,"...but wait....there is more..." provides a lot more player engagement other than shoot your load and your done.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <09-15-19/0921:20>
Largely in response directly to Penllawen:

While both sides of the 6e argument have strongly opinionated individuals participating, I personally find that the aggression/hostility/dismissiveness is only actually coming from a few people on each side (just repeatedly). Do you find the same or feel different?

Beyond that point of curiosity, for what it is worth, I agree that your contribution to the discussion has only been constructive. Like I said previously, the sensitivity level for some folks is extremely high at present.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <09-15-19/0952:40>
This is honestly crazy to me.  The number of people that assume all games will have to use houserules to even function.[...]

What gives SR6 (or SR5E) a pass?  What makes it OK for a game to REQUIRE houseruling to be able to even play?  This isn't 1991 anymore.
Not what I said AT ALL. What I meant, and you could have asked before jumping to conclusions and putting words in my mouth, is that while I can see them going either way in some areas once errata are out (while in plenty of cases is obvious but more explicit will help) I have a personal preference in a few cases strong enough to be willing to overrule the rules.

Again, there are plenty of reasons to want better from CGL. Misrepresenting other people's posts isn't needed to make a fair point.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-15-19/1033:03>
I personally find that the aggression/hostility/dismissiveness is only actually coming from a few people on each side (just repeatedly). Do you find the same or feel different?
Actually, the same, yes. Didn’t always feel like that at times but on reflection I agree with you.

Quote
Beyond that point of curiosity, for what it is worth, I agree that your contribution to the discussion has only been constructive.
Thanks man. That means a lot.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-15-19/1036:56>
Time to calm down. In regards to moderation:

Now, as myself a poster, I restrain myself a lot while posting, because I know my feelings reflect on my moderation. There's been a few times I've started to write up responses and posts, only to delete them because they are not constructive, attack people, or flame an argument. It's easy to do this, actually. All I have to do is type it up, walk away for five minutes, and if, when I come back, I read it and think that I would have to report the post for moderation, I delete it and move on.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: stuh42l on <09-15-19/1920:01>
Ok. Given the attitude and responses by some of the mods and team members this doesn't really seem a friendly place to discuss SR.

That's too bad. Wish you guys the best of luck.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-15-19/2005:02>
Ok. Given the attitude and responses by some of the mods and team members this doesn't really seem a friendly place to discuss SR.

That's too bad. Wish you guys the best of luck.
Well, if that's the case, I'll just go back over here and be just a moderator and not try to engage in any of the discussions. Later all.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <09-16-19/0028:58>
Asides from noting 'the game is playable, just not perfect by a long shot and needing significant errata to fix or clarify points of contention'* I think my previous posts already covered all I want to say:
Furthermore, I am not 'tied' to CGL. I am a volunteer demo agent, which is way less tied to CGL than being an errata team agent. I had 'I do not work for CGL' as my personal title for years. I have literally never written any CGL content. I have not even been able to attend any cons to GM at.


Something I should note: There are plenty of reasons to be mad at CGL. There are plenty of improvements to demand from them. And that is why I really do not understand the need to invent claims. To make incorrect claims about who said what, about the moderation involved, about the motives of those involved, about the acts taken during the design process of the current edition. Why poison the well, when you already have enough ammunition to request they both do better and prove sincerity about the ongoing errata-process? You have every right to want better, so why paint CGL in a worse light? What is the point to a contest about who can bash the most subtly or the most harsh?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: adzling on <09-16-19/1028:05>
Ok. Given the attitude and responses by some of the mods and team members this doesn't really seem a friendly place to discuss SR.

That's too bad. Wish you guys the best of luck.
Well, if that's the case, I'll just go back over here and be just a moderator and not try to engage in any of the discussions. Later all.

you're a very fair moderator FJ, don't let anyone tell you otherwise.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: mcv on <09-18-19/0502:45>
I think there are a just a lot of people that hate on this game for no reason other than to hate on it and Catalyst. I'm wondering if some of these haters are fans or backers of independent games on the market. I love indie games, just bought Blades in the Dark, but I'm not going to jump on a forum or store and trash a game just because I prefer it to another. I hope that is not what is happening.
That's not what's happening. It's most likely people who love previous editions of Shadowrun and are disappointed with this new one, or possibly people love the idea of Shadowrun and are disappointed by all editions. But they are Shadowrun fans.

The thing is, when people are really passionate about something, that amplifies emotions, and can make them more militant about their disappointment about certain aspects of the thing they love. And yes, this can easily turn toxic. It often does turn toxic on many topics in many internet communities, and that's not healthy. Look at the reactions to recent Star Wars movies if you want to see fandom turn toxic. I even recognise it in myself: I have not read the new rules yet, but everything I hear about it sounds like it's not for me. And I want Shadowrun to be for me, because I love the setting. But I don't want to get toxic about it, so I hold back. I totally understand the passion of some of the other people who are disappointed with it, but at some point it's healthier to step back and accept that it may not be for you, but other people still like it.

Let them enjoy it. We'll survive on 5th edition. And we can still buy the setting and metaplot books and adapt them to our campaigns.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-18-19/0858:28>
I think there are a just a lot of people that hate on this game for no reason other than to hate on it and Catalyst. I'm wondering if some of these haters are fans or backers of independent games on the market. I love indie games, just bought Blades in the Dark, but I'm not going to jump on a forum or store and trash a game just because I prefer it to another. I hope that is not what is happening.
That's not what's happening. It's most likely people who love previous editions of Shadowrun and are disappointed with this new one, or possibly people love the idea of Shadowrun and are disappointed by all editions. But they are Shadowrun fans.

The thing is, when people are really passionate about something, that amplifies emotions, and can make them more militant about their disappointment about certain aspects of the thing they love. And yes, this can easily turn toxic. It often does turn toxic on many topics in many internet communities, and that's not healthy. Look at the reactions to recent Star Wars movies if you want to see fandom turn toxic. I even recognise it in myself: I have not read the new rules yet, but everything I hear about it sounds like it's not for me. And I want Shadowrun to be for me, because I love the setting. But I don't want to get toxic about it, so I hold back. I totally understand the passion of some of the other people who are disappointed with it, but at some point it's healthier to step back and accept that it may not be for you, but other people still like it.

Let them enjoy it. We'll survive on 5th edition. And we can still buy the setting and metaplot books and adapt them to our campaigns.
Thank you mcv. This is what I've been trying to promote. Dislike/Like 6E, it doesn't matter. When you turn toxic, then it matters. Please, be productive, give us workarounds for what you don't like about 6E, tell us how you're running games in 5E, be positive about the game/setting you love.

But what is toxic is telling people that they shouldn't like 6E. Telling people they have blindness/stockholm syndrome because they disagree with you. Calling for the firing of developers/selling the IP. That is not positive, and that is toxic.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: 0B on <09-19-19/2154:44>
Also, by the logic you're presenting here, Shadowrun: Anarchy with it's 4.5/5 rating is a better version of Shadowrun.

This is true, tho

I wonder how well 6e would have done as 'Advanced Anarchy.'

I think it would've wrapped around to the same level of crunch... I would much rather prefer a book like Chicago Chaos, which can be used by other editions as well (So long as you restat the stat blocks).

Anyone mind if I derail this and rerail back to the original topic...?

I think what's more telling about how the book is received is the bimodal distribution. At the time of this poster's viewing, it's sitting with a mean of 2.9:

StarsVotes
5/55/30
4/511/30
3/51/30
2/53/30
1/510/30

From this, we can deduce:

This leads me to believe that the community is divided on 6E. (scientists discover that water is wet).

It's interesting that the same division isn't present in 5E reviews (Which are unimodal, with a bias), though the 5E stats are more reliable since there is a larger sample size. 5/5 has the most votes, followed by 4/5, then 3/5, etc.

Shadowrun Anarchy's distribution is actually closer to 6E's, even though it's mean is so high. The majority of it's reviews are at the 4/5 (20/49), followed by 5/5  (14/49) and then 1/5 (7/49). Common opinion about this is because Anarchy is vastly different than 5E, and did indeed have editing errors (And a few gameplay issues with late-stage progression). However, comma, I still like it the most because it needs the least work done by the GM to make it playable, unlike 5E. YMMV, but I don't think any of Anarchy's problems were worse than 5E's. You already know it's my favorite edition, so I have clear bias here, but I don't think it's the quality difference between 5E and Anarchy that caused this near-bimodal distribution.

Chicago Chaos is an even smaller pool. It's rated at 4.5 because one person gave it a 4/5 and I gave it a 5/5 (full transparency here). It's a campaign book for an edition that isn't played as much, so this sample size is very unreliable, even if you remove my score.

There are a few competing hypotheses here:

Most of these are subjective, the last one is almost certainly a factor. I think the truth is somewhere in-between a lot of these.

Just my thoughts on this!
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: wraith on <09-20-19/0013:58>
That's a lot of good statistical thought, but at the same time:

When the people being set up by CGL to promote the edition have to publicly tap out due to quality control issues, it is what we in the internet industry call a bad look.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-20-19/1010:02>
That's a lot of good statistical thought, but at the same time:

When the people being set up by CGL to promote the edition have to publicly tap out due to quality control issues, it is what we in the internet industry call a bad look.
Query: who are the "people being set up by CGL"?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <09-20-19/1027:30>
That's a lot of good statistical thought, but at the same time:

When the people being set up by CGL to promote the edition have to publicly tap out due to quality control issues, it is what we in the internet industry call a bad look.
Query: who are the "people being set up by CGL"?

I'd imagine it would be people like Roll4It that received copies of the rules early to highlight on their shows.
They were supplied, provided, or set up by CGL to promote the edition.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-20-19/1054:18>
That's a lot of good statistical thought, but at the same time:

When the people being set up by CGL to promote the edition have to publicly tap out due to quality control issues, it is what we in the internet industry call a bad look.
Query: who are the "people being set up by CGL"?

I'd imagine it would be people like Roll4It that received copies of the rules early to highlight on their shows.
They were supplied, provided, or set up by CGL to promote the edition.
Thanks, I just wanted clarification since the language was a bit ambiguous.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: ZeroSum on <09-20-19/2019:46>
This thread was... a read. Warning: beginning of off-topic opinion piece.

As an old geezer with far too much time on my hand who recently discovered that one of my favourite RPG settings had come out with a new edition, I can unequivocally say that the Drive-thru RPG review scores caused me, personally, to hold off on buying the 6th World core rulebook.

Not permanently, but the scores definitely merited some more research before investing time and money into a product. And so, I came here, looking for opinions from the fans. Spoiler alert: I had no idea what I was in for.

Some of the discussion in this thread has focused on the raw numbers, and then a whole lot of it was blatantly off-topic (pot, kettle, hello there!) with what, to a newcomer like me at least, seems like long-held grudges between a few individuals being aired in public.

While all of what follows, as well as my decision to not buy the book outright, is obviously anecdotal as far as the scientific method goes, I for one am here to learn more and hopefully play a game for fun, and not prove a scientific theory. I found it particularly interesting that several people jumped down the original posters' throat claiming that presenting numbers proved intent, instead of simply asking them what their intent was. Several of them were then, somewhat ironically, faced with the same treatment and responded about as well as one could expect when faced with what could easily be mistaken for personal attacks. Anyway, I digress...

Special mention to the few notable exceptions such as this post (https://forums.shadowruntabletop.com/index.php?topic=30130.msg526213#msg526213) by 0b, and this post (https://forums.shadowruntabletop.com/index.php?topic=30130.msg525524#msg525524) by dezmont, both of which were extremely on-topic and highly constructive to a discussion that drew my immediate interest (what do the numbers potentially mean!?).

Others... and there were unfortunately many such examples, not so much. I'm not going to go so far as to call out examples, but I think it's fair to say that most of the people in this thread could do with a bit of a break to re-evaluate what they spend their energy on, and how they come off to the new people who are just now joining the club.

The fact that people are declaring their intentions to leave the official forums, due to the way they've been treated, for a product I've loved since it first came out is something that I find... troubling. I had higher hopes when I first registered earlier today, I'll be honest. But, I'm not one to let first impressions deter me, and while this thread was a rough one I hope this is the exception rather than the rule,

I would like to thank AJCarrington in particular for this response (https://forums.shadowruntabletop.com/index.php?topic=30130.msg525744#msg525744); a breath of fresh air, it was, and some much appreciated calm in the eye of the storm.

All right, end of off-topic rant. Disclaimer: all of the above are my personal opinions, as someone who is new to the current iteration(s) of the game and as someone who has not spent a lot of time in online communities, this one least of all. Feel free to take from the above what you want.

On-topic, I do have some observations (also anecdotal, note that I'm not trying to prove a theorem, hypothesis, or theory here!) that I would like to add.

First of all, the review score numbers are just data. Anyone who has taken an introductory course in statistics knows that numbers without clear context can be used to represent pretty much whatever view you want. When presented with a rating system like the one used on DTRPG, I believe most people weight the total score as well as the number of reviews as an indication of user satisfaction. This is no different than when buying a product on Amazon; when presented with product options that have hundreds, if not thousands, of reviews and an average score of 4.5/5, I can safely say that I frequently just click "Buy" if the price is right on a product I'm looking for.

So, what do you do when presented with an option that seems less than satisfactory. Would you go to a restaurant with 3/5 stars on Yelp, or a garage with 2/5 stars on Google Maps, without first reading some of the reviews? I can't speak for you all, but I would want to know more before making a decision. And so, that is precisely what I did in this case.

As of the time of this writing, the Sixth World Core Rulebook has an average rating of 2.9 / 5 with 30 reviews. But only 13 of those reviews actually have comments. I find that it is much more common for people to rate something at either extremes of the scale if they don't have to leave comments, because these extremes are more often than not, at least in my personal experience, emotional responses.

If you only look at the scores of the 13 reviewers who also wrote comments, you're left with an average of 2.46 (5x 1*, 2x 2*, 1x 3*, and 4x 4*).

All right, that's not great, but these are still just numbers. Let's see if we can draw some common denominators from the various ratings. I pulled all 1181 words from the 1 and 2 star reviews into a word cloud generator, which created this: https://i.imgur.com/Aqe9I3O.png (https://i.imgur.com/Aqe9I3O.png). Here are the top 10 words, with number of occurrences preceding it:
20   edge
13   game
13   get
13   new
11   just
11   one
10   point
10   sam
9   smoke
9   can

Edge is definitely a hot topic, and it's not hard to imagine that some people associate "new" with "bad"; a lot of people fear change, after all. The rest are harder to draw much meaning from, and combined they highlight the problem with attempting to infer meaningful insight from a limited sample size. This is a topic that was brought up several times in this thread, and which I wholeheartedly agree with.

Now let's look at the 3 and 4 star reviews. With a total word count of 830, we can generate this map and again draw the top 10 words: https://i.imgur.com/5M7hej6.png
12   like
11   book
10   game
10   can
8   edition
8   rules
7   Shadowrun
7   system
7   much
7   lot

Like is an obvious emotional statement, and while we cannot infer that all instances of a word are positive (one could state "do not like" for example), I think it's fair to deduce that a more positive review score (i.e. above the average) combined with an expression of emotion is more likely to be favourable.

What does this all boil down to? For me, not much, to be honest. Finding objective truth in subjective material such as review scores is incredibly difficult, as there are too many factors at play. Take the above restaurant reviews I mentioned, and pick a local restaurant near you with a high review count. I can pretty much guarantee that you will find some low ratings because the person had to wait for a table or for the food, or because the reviewers impression of the servers was unfavourable. What does this tell me about the quality of the food at the restaurant? Nothing, really, because those reviews as a whole is more about the subjective "overall dining experience" than the objective "quality" of the food.

In other words, trusting review scores to tell us much of anything about a product is a gamble at best, especially when the total review count is small. There are just too many unknowns at play, and for this product these could be that the reviewer has previous experience with Catalyst products (it seems grammatical consistency is a big issue with many, for example), or that the reviewer is emotionally projecting ("I do not like this product, therefore it is bad!"). These issues are not invalid, per se, because they detail the reviewers personal experience with the product, but on the whole they are not particularly helpful either.

TL;DR
Using subjective source data to find objective truths is hard.


I'd like to sign off by saying that I hope my rant hasn't come off as negative. I've been an avid fan of Shadowrun since 1st Edition, I played the game through most of 4th Edition, and then had to take a break for personal reasons. While I picked up many of the 5th Edition books for the fiction, I never did get around to playing it, so my familiarity with that system from a rules perspective is limited at best. My situation has improved, recently, and 6th Edition seemed like a good time to jump back in, but I think I will leave it alone for now and catch up on some novels while the errata team does their thing.

I look forward to engaging with you all in an earnest exchange of opinions that are, hopefully, free of some of the toxicity I've seen in this thread. I for one am a blank slate, and I hope that the release of 6th Edition brings many more like me back to the fold (or indeed, into the fold for perhaps the first time!). Ultimately, all I want for one of my favourite hobbies of all time is good things, and that is something I hope we can all agree on.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <09-21-19/0311:10>
Another problem is the D I S C O U R S E is dominated by two different schools of thought. Because despite 6e having a big shakeup in the form of the edge change (Which, again, I think has fundemental flaws from a game design perspective in that it adds an entire new mandatory step in conflict resolution for EVERY roll which is bigger and more in depth and more integral than limits on most rolls, and limits were removed for being artificial complexity added to every roll) a lot of SR6 is... pretty much the same.

Not just in a copy paste sorta way. Like there are obvious changes. Matrix got reworked, magic got major reworks, ect. In the sense that the direction of the line hasn't budged an inch in terms of things like role balance (Mages are still overpreforming) or editing quality or rules cohesion.

If those things were not a major dealbreaker, then SR6 probably feels fine (Unless NuEdge really bugs you or you were a fan of samurai). You don't care that deckers still can't hybridize, that there are two dead roles from a power level perspective that under-preform so hard they may as well not exist (Rigger and Samurai, rather than Rigger and Techno in 5e), or that mages are OP OP. There is now a new economy system to experiment with, the metatype tables got objectively better even if they aren't perfectly balanced because they are less restrictive, and skills make more sense now. Damage is now totally flat so there is 0% difference in the soak capabilities of PCs, which if you didn't apreciate what old soak did and just wanted to have gunshots sting a bit to create an air of threat without ever actually really being in danger because the curve of damage is so flat (You either get stomped or are coming out hurt but ok, depending on how much incoming Damage Per Round the GM tossed in), and because it is still easy to become immune to damage via defense, which essentially means a major 'trap' of chargen of insufficient soak went away. And the editing and rules coherence is bad but it always was, so whatever. From that perspective, the game in the ways you care about is better. Its easier to just toss SR onto the table and while you may need to make the same number of rules up on the fly you were doing that anyway.

But if you really did care about poor role balance, bad rules editing, and the game continuing in this weird direction where what shadowrunners do conceptually isn't nailed down well or in line with the fiction, SR6 is a major regression. There are some attempts to fix concerns, like buff magic getting nerfed in some ways, or the decker buy in being about 1/4th your resources, rather than 1/2 minimum, but no problem you cared about was actually fixed, and in many cases things got worse.

Like if you were not a fan of mages who increased attributed themselves and then ran around as a mini-samurai with a mega-samurai spirit helping them? If you had players literally quit SR forever (like I have) because they were so supremely frustrated with how unfair mages felt and how pressured they felt to be one? Guess what, they made that strategy comparatively stronger! A bane that literally tore your SR group apart, like it did mine, got worse! It just feels gross to have every single thing you have been complaining held back the game so much untouched, while things that didn't matter or felt good (Like mundane samurai being really good at staying alive to help create high point moments for them alongside the PC mage just summoning a force 8 to godzilla an entire complex because they can casually skate about fighting while ignoring bullets on their skimmers) got changed in ways that don't make any sense (From a balance perspective the idea of nerfing samurai is... actually amazingly incoherent. I get the soak change was an attempt to fix a GMing issue that only existed among GMs who weren't playing SR like a heist game and instead like a dungeon grinder, but the change was unarguably and objectively a nerf).

From THAT perspective? CGL comes across as amazingly tone-deaf to the actual issues they care about in the game, and combined with the fact these issues were really clearly a huge issue years before SR6 was even in development. So if you are in that boat, it honestly does feel like management doesn't care, or doesn't know what they are doing. People in the first boat see a mob crying for firings for no reason, but people in the second boat see that the captain at the helm hasn't... changed anything in a meaningful way. They didn't alter the course, they swapped the music in the record player, and because these issues have felt super critical in SR for a long time that is... really hard to forgive with a 'lets give them a chance to fix it.'

If SR felt broken to you by the end of the 5e line where magicrun hit a critical mass? 6e WAS the chance to fix it. So from that perspective calls for clemency, understanding, and patience are essentially calls to give up on holding a commercial product to any standard.

And, I will reiterate, if you assume this is the default position of the reddit, and that the opposite is the default position of the forums, people who feel this way outnumber people who are fine or happy with 6e around 10:1 on a slow reddit month vs a good month for the forums (SR not only has more uniques by a wide margin, but more individual page views, again about 10 times the amount as the entire shadowruntabletop site, which is rough because one off views are way less common on reddit than a site like shadowrun tabletop, so the ratio is likely even poorer. These metrics are unverified but I would be surprised if they were off by a factor of 10). This is important not to say 'you are wrong for liking 6e' but to emphasize that 6e... really does have a lot to prove.

So even if you think all the criticism of 6e is invalid, it... kinda doesn't matter because a consensus among the greater community has formed and calling that consensus invalid won't change it, you would actually need to defend why you think 6e is *good* rather than why more chances should be given. Too many people have made up their minds here, even assuming reddit had a 50/50 split and the website was off by 100% that is still 2:1 on people who don't like it, and the numbers are way worse. The data doesn't tell the whole story but there seems to be a narrative that a story isn't there which is really troubling. There is a more fundamental problem here than a need for errata, again, to go back to that post you linked: Consumer goodwill has clearly run out, so appealing to it, to the idea that it just needs some love and effort, is really not going to fly for people.

And this isn't an attempt to absolve toxicity. I am super glad THIS (https://www.reddit.com/r/Shadowrun/comments/d5qevq/6e_post_bingo/) got popular on the SR reddit because it seems to have given people perspective of how absolutely loony toons frothing mad they were over minor stuff and how rude they were being to people. But discourse being bad on one side doesn't absolve one of bad discourse themselves, or allow one to ignore the reality of a situation just because some people are acting... really way below their best selves because of that reality.

One thing I will note is... I haven't seen anyone gush about 6e. Like I have seen people say 'its not that bad' or 'it was pretty nice' but attempts to sell 6e as a GREAT system worth the time and effort to switch to are thin on the ground. I obviously haven't been looking for them, but it does really feel like 6e fans are playing defense too hard rather than going on offense.

Like a lot of complaints about 6e are, ultimately, subjective examples of concerns and problem cases. Naturally subjective opinions can be more or less valid based on the reality of the evidence used to support them, but a good way to demonstrate why these subjective nay-saying points aren't the whole story would be some testimony about how SR actually plays and works out to be fun, rather than just easier or simpler, because people care about that as much as they care about nitpicks like the Movement Power Car Missile: No one picks an RPG because it is less onerous than another, or because it lacks a specific niche broken combo that is easy enough for the GM to say no to because it combines unintended rules.

People TALK about RPGs using this because we are all freaking nerds. Like the biggest nerds. But ultimately these issues are academic and what mostly matters is how conductive the RPG is to a good experience.

Why is 6e great? What awesome stuff happened BECAUSE one was playing 6e? Because I know a lot of cool stuff that happened for me that happened because I was playing 5e, warts and all, and 6e doesn't do anything to protect that and in some cases actively erodes it. I play SR despite feeling the line is going in a bad direction for those moments of sheer brilliance that 5e allowed, like having the samurai go full Jet Set Radio on an amazingly fast horizontal wall climb we ruled was a skimmer skate to move in and protect the principle their hacker buddy, taking 0 damage from the assault rifle rounds coming in. Or the time our Street Samurai adept just effortlessly dodged the attacks of a raving knife killer in the bowls of a cruise ship where our client was worried they would be assassinated, while the head of security they were fighting alongside took 5 stab wounds and KEPT ON FIGHTING. Or that time our drugged up gunslinger samurai just cool aid manned through a wall before unloading two Savalette guardians into some drekhead's groin because he couldn't pierce his milspec armor... while also surviving a two story fall onto the club floor like it was freaking Max Payne, and all as their first introduction to the group as a replacement PC!

A lot of those moments... don't make a ton of sense, or can't really happen that way in 6e now really. Like yeah, GM fiat and all that... but also the idea of forcing your way closer by flinging yourself through a club interior wall because you speedballed Jazz and Kami and are feeling extra saucy to maximize your chance of landing a critical called shot on a soak tank enemy to disable them doesn't... happen with attack rating. You have no reason to do that or care. You are just translating that into one less edge for your enemy or one more for yourself.

So what am I missing? Why do people LIKE 6e. That isn't a rhetorical BS question meant to shame you into admitting its bad. Like... actually use those moments where you were having a ton of fun, figure out how the mechanics supported that, and use that to construct good, active arguments FOR 6e, rather than against not liking it. Like the core issue is some people felt like SR had negative momentum, and some people felt it had positive, so the people who felt it had negative momentum won't care about it being simpler, but WOULD care about how actually fun it is!

Cuz like... I believe those moments exist. I just can't see them. I am, like all people, biased, and I am struggling to find the fun. Not the 'more simple' or 'more streamlined' or even 'more dangerous.' But the actual 'more fun' to make up for the fun that got taken out. So like actually tossing out information on why SR6 is fun would be a really great start to why skeptics should give it a chance.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <09-21-19/0349:39>
I look forward to engaging with you all in an earnest exchange of opinions that are, hopefully, free of some of the toxicity I've seen in this thread. I for one am a blank slate, and I hope that the release of 6th Edition brings many more like me back to the fold (or indeed, into the fold for perhaps the first time!). Ultimately, all I want for one of my favourite hobbies of all time is good things, and that is something I hope we can all agree on.
Fingers crossed. Let's hope we all manage to calm down, and also that we get some news about the errata status, because we can all agree those are needed.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <09-21-19/0409:25>
Errata team membership has to be a real life example of WFTP.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: 0B on <09-21-19/0921:54>
And this isn't an attempt to absolve toxicity. I am super glad THIS (https://www.reddit.com/r/Shadowrun/comments/d5qevq/6e_post_bingo/) got popular on the SR reddit because it seems to have given people perspective of how absolutely loony toons frothing mad they were over minor stuff and how rude they were being to people. But discourse being bad on one side doesn't absolve one of bad discourse themselves, or allow one to ignore the reality of a situation just because some people are acting... really way below their best selves because of that reality.

Yeah, I was half-expecting it to sit around 2-3 points and someone to just comment on how I should delete that post or something. Because honestly, if I want to go to a place where people are set in their opinions, are toxic to freelancers/creators/writers, and think jumping down the throat of whatever CGL "representative" (freelancer/unpaid errata team member/person who once did a SR stream/etc) is good for the creative process, I'd go to dumpshock. I won't link it, but I recall a thread from a few years ago about why freelancers don't hang out on dumpshock anymore, and it became self-demonstrating.

I think the subreddit's become the same way- I'm glad the mods instituted the rules in the sidebar. They're pretty straightforward, and can at least maintain a minimum level of civility. I've heard a couple of freelancers on various discords talk about how they didn't even want to visit the subreddit anymore because of how toxic it got. I'm kind of glad the SCN discord removed the 6e channel- it was nice to have somewhere to specifically talk about 6e so that it wouldn't derail conversations about 5e, but it was just turning into circular arguments.

Now, does all of this behavior mean people don't have points? No. Is it right for someone to have a strong emotional response to something they love being ruined in a new edition? (YMMV) Yes.

But there comes a point where negative criticism no longer is productive. Nobody wants to read through hundreds of words of personal attacks, cursing, and other vileness just to get at a few salient points the author might be making. I think it comes from a misunderstanding of what critique is. If the target audience is the consumer, then all this is fine- it's alright to let people know your opinion of what they're buying, and it helps people make purchasing decisions. But I don't like when people pretend that that sort of thing is in any way helpful for a creator. If a creator can't use the criticism, or doesn't want to wade through vitriol, then the criticism is not constructive.

I think to a certain extent, this sort of criticism isn't useful for new players, or players trying to get into the game. ZeroSum (http://"https://forums.shadowruntabletop.com/index.php?topic=30130.msg526356#msg526356") said it best.

Errata team membership has to be a real life example of WFTP.
Eh?

(https://www.wftpserver.com/help/ftpserver/login.png)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: ZeroSum on <09-21-19/0929:11>
Errata team membership has to be a real life example of WFTP.
WFTP?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <09-21-19/0949:04>
Errata team membership has to be a real life example of WFTP.
WFTP?

I'm assuming Waiting For The Punchline.

But I could be way off.  There isn't enough context to be sure.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <09-21-19/0959:53>
My situation has improved, recently, and 6th Edition seemed like a good time to jump back in, but I think I will leave it alone for now and catch up on some novels while the errata team does their thing.

If you aren't reading anything that makes you excited about Sixth World, this would seem the prudent course to take.

On the other hand, if reading about Sixth World gets you excited, and makes your wallet all tingly, by all means purchase it.  Read it for yourself, and form your own opinions.  If you like it, then draw enjoyment from it.  If you can have fun with it, then do so.

On the other hand, if there are not tingly feelings, or you aren't certain your group(s) will be adopting it...  It could be wise to hold out and see what happens after the early adopters handle the shake down of the system.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-21-19/1002:31>
Errata team membership has to be a real life example of WFTP.
WFTP?

I'm assuming Waiting For The Punchline.

But I could be way off.  There isn't enough context to be sure.
I suspect Working For The People ie the rule that lets you trade Nuyen for karma.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-21-19/1011:37>
Now, does all of this behavior mean people don't have points? No. Is it right for someone to have a strong emotional response to something they love being ruined in a new edition? (YMMV) Yes.
I have a feeling the long term support for and discussion of older versions of SR will be better on Reddit, whereas this forum will be better for 6e. I expect therefore to maybe take a step back from posting here at some point soon, also.[/quote]I’m not sure about previous support, since we have pretty robust support in the previous editions sub-forum. We they may not have been overly active in the past, but previous editions weren’t as divisive as 6E.

Of course, I have my own bias against Reddit because of years of experience dealing with toxicity and piracy from a them.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <09-21-19/1016:25>
Errata team membership has to be a real life example of WFTP.
WFTP?

I'm assuming Waiting For The Punchline.

But I could be way off.  There isn't enough context to be sure.
I suspect Working For The People ie the rule that lets you trade Nuyen for karma.

That makes a whole heaploads more sense.

I concede to your superior thinking.  ;)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: adzling on <09-21-19/1125:27>
But if you really did care about poor role balance, bad rules editing, and the game continuing in this weird direction where what shadowrunners do conceptually isn't nailed down well or in line with the fiction, SR6 is a major regression. There are some attempts to fix concerns, like buff magic getting nerfed in some ways, or the decker buy in being about 1/4th your resources, rather than 1/2 minimum, but no problem you cared about was actually fixed, and in many cases things got worse.

Like if you were not a fan of mages who increased attributed themselves and then ran around as a mini-samurai with a mega-samurai spirit helping them? If you had players literally quit SR forever (like I have) because they were so supremely frustrated with how unfair mages felt and how pressured they felt to be one? Guess what, they made that strategy comparatively stronger! A bane that literally tore your SR group apart, like it did mine, got worse! It just feels gross to have every single thing you have been complaining held back the game so much untouched, while things that didn't matter or felt good (Like mundane samurai being really good at staying alive to help create high point moments for them alongside the PC mage just summoning a force 8 to godzilla an entire complex because they can casually skate about fighting while ignoring bullets on their skimmers) got changed in ways that don't make any sense (From a balance perspective the idea of nerfing samurai is... actually amazingly incoherent. I get the soak change was an attempt to fix a GMing issue that only existed among GMs who weren't playing SR like a heist game and instead like a dungeon grinder, but the change was unarguably and objectively a nerf).

From THAT perspective? CGL comes across as amazingly tone-deaf to the actual issues they care about in the game, and combined with the fact these issues were really clearly a huge issue years before SR6 was even in development. So if you are in that boat, it honestly does feel like management doesn't care, or doesn't know what they are doing. People in the first boat see a mob crying for firings for no reason, but people in the second boat see that the captain at the helm hasn't... changed anything in a meaningful way. They didn't alter the course, they swapped the music in the record player, and because these issues have felt super critical in SR for a long time that is... really hard to forgive with a 'lets give them a chance to fix it.'

If SR felt broken to you by the end of the 5e line where magicrun hit a critical mass? 6e WAS the chance to fix it. So from that perspective calls for clemency, understanding, and patience are essentially calls to give up on holding a commercial product to any standard.

xclnt post Dezzmont, the quoted text above is a pretty excellent statement of my unfulfilled wishes for and view on 6e.
thank you
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Hibiki54 on <09-21-19/1204:42>
But if you really did care about poor role balance, bad rules editing, and the game continuing in this weird direction where what shadowrunners do conceptually isn't nailed down well or in line with the fiction, SR6 is a major regression. There are some attempts to fix concerns, like buff magic getting nerfed in some ways, or the decker buy in being about 1/4th your resources, rather than 1/2 minimum, but no problem you cared about was actually fixed, and in many cases things got worse.

Like if you were not a fan of mages who increased attributed themselves and then ran around as a mini-samurai with a mega-samurai spirit helping them? If you had players literally quit SR forever (like I have) because they were so supremely frustrated with how unfair mages felt and how pressured they felt to be one? Guess what, they made that strategy comparatively stronger! A bane that literally tore your SR group apart, like it did mine, got worse! It just feels gross to have every single thing you have been complaining held back the game so much untouched, while things that didn't matter or felt good (Like mundane samurai being really good at staying alive to help create high point moments for them alongside the PC mage just summoning a force 8 to godzilla an entire complex because they can casually skate about fighting while ignoring bullets on their skimmers) got changed in ways that don't make any sense (From a balance perspective the idea of nerfing samurai is... actually amazingly incoherent. I get the soak change was an attempt to fix a GMing issue that only existed among GMs who weren't playing SR like a heist game and instead like a dungeon grinder, but the change was unarguably and objectively a nerf).

From THAT perspective? CGL comes across as amazingly tone-deaf to the actual issues they care about in the game, and combined with the fact these issues were really clearly a huge issue years before SR6 was even in development. So if you are in that boat, it honestly does feel like management doesn't care, or doesn't know what they are doing. People in the first boat see a mob crying for firings for no reason, but people in the second boat see that the captain at the helm hasn't... changed anything in a meaningful way. They didn't alter the course, they swapped the music in the record player, and because these issues have felt super critical in SR for a long time that is... really hard to forgive with a 'lets give them a chance to fix it.'

If SR felt broken to you by the end of the 5e line where magicrun hit a critical mass? 6e WAS the chance to fix it. So from that perspective calls for clemency, understanding, and patience are essentially calls to give up on holding a commercial product to any standard.

xclnt post Dezzmont, the quoted text above is a pretty excellent statement of my unfulfilled wishes for and view on 6e.
thank you

That statement gave me a raging clue.

When I purchased the SR6 CRB at GenCon, I did so because I love the Shadowrun game, setting and I was looking forward to changes for the better. In some cases, such as The Matrix and actions, there were improvements. But there are too many downsides which included the hard nerf to my favorite archetype, the mundane Street Samurai/Tank, that I could not overlook the poor planning, decision-making, game design choices, editing, missing variables and overall bad reviews the updated system was receiving.

I'm actually dredding having to play SR6 for Shadowrun Missions when they will make the conversion. But I will stick to 5E outside of open play.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <09-21-19/1223:07>
I'm actually dredding having to play SR6 for Shadowrun Missions when they will make the conversion. But I will stick to 5E outside of open play.

I feel similar, but on the plus side they have plenty of time to improve on things before we get to that point if they choose to seize the opportunity.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Stainless Steel Devil Rat on <09-21-19/1303:46>
I'm actually dredding having to play SR6 for Shadowrun Missions when they will make the conversion. But I will stick to 5E outside of open play.

I feel similar, but on the plus side they have plenty of time to improve on things before we get to that point if they choose to seize the opportunity.

Season 10 is already available to CDT agents, and is in 5e.  Between it and the 2019 CMPs (also in 5e) there's lots of 5e SRM gaming to go before the next SRM season next summer.  There'll be more 6we books out by then, and I've seen an awful little buzz about JMH having said in an interview that 6we Rigger book is slated for Gen Con release next year.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <09-21-19/1344:15>
Of course that means Risky Driving won't be street-legal at the start of con season, but hey that's still awesome to hear.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <09-21-19/1441:32>
Season 10 is already available to CDT agents, and is in 5e.  Between it and the 2019 CMPs (also in 5e) there's lots of 5e SRM gaming to go before the next SRM season next summer.  There'll be more 6we books out by then, and I've seen an awful little buzz about JMH having said in an interview that 6we Rigger book is slated for Gen Con release next year.

Right. In total, 28 Missions for Neo-Tokyo in 5e are currently available. That's a strong number for folks that haven't already blown through them.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-29-19/1353:56>
   Position      Title      Score      Number of ratings      Release date   
   1      Cyberpunk Red Jumpstart Kit      4.8/5      42      August 01, 2019   
   2      Shadowrun, Sixth World Core Rulebook      2.8/5      19      August 26, 2019   
   3      Eclipse Phase Second Edition      5/5      13      August 09, 2019   
   4      Legend of the Five Rings: Courts of Stone      5/5      2      August 27, 2019   
   5      The Short Games Digest: Volume 2      5/5      5      September 09, 2019   
   6      Bayt al Azif #2: A magazine for Cthulhu Mythos roleplaying games      n/a      n/a      September 09, 2019   
   7      Stars Without Number: Revised Edition      4.9/5      154      December 29, 2017   
   8      Occult Philosophy      5/5      24      July 29, 2019   
   9      Rangers of Shadow Deep: Ghost Stone      4.3/5      3      August 02, 2019   
   10      Esper Genesis 5E Threats Database      5/5      6      August 15, 2019   
   11      Rangers of Shadow Deep: A Tabletop Adventure Game      4.8/5      62      November 02, 2018   
   12      Cyberpunk 2.0.2.0. The Second Edition, Version 2.01      4.5/5      79      March 09, 2014   
   13      Lords and Lands: a Witcher TRPG Expansion      3.3/5      12      August 01, 2019   
   14      Apocalypse World: Burned Over Hackbook      5/5      3      August 01, 2019   
   15      Star Trek Adventures: Alpha Quadrant Source Book      4.3/5      3      July 25, 2019   
It's been a couple of weeks so I thought I'd do an update.

This time I've added some data on absolute sales figures. Via here (https://www.drivethrurpg.com/metal.php), we see we can arrange the sale "metals" awards badges that DTRGP gives products into tiers, where each tier has outsold the tiers below it. Via this post (https://amazing-tales.net/2019/01/27/drivethru-rpg-metal-tiers/) - which is not official but is not obviously wrong - we can convert the tiers into possible sales numbers. I have added those below.

   Position      Title      Score      Number of ratings      Release date      Sales award   
   1      Cyberpunk Red Jumpstart Kit      4.8/5      47      August 01, 2019      Adamantium (Tier 1 - 5000+)   
   2      Shadowrun, Sixth World Core Rulebook      2.8/5      34      August 26, 2019      Platinum (Tier 3 - 1000-2000)   
   3      Cypher System Rulebook      n/a      n/a      September 27, 2019      Copper (Tier 7 - 50-100)   
   4      WFRP Ubersreik Adventures - Bait and Witch      3.8/5      4      September 26, 2019      Electrum (Tier 5 - 250-500)   
   5      Eclipse Phase Second Edition      5/5      14      August 09, 2019      Gold (Tier 4 - 500-1000)   
   6      Hurricane Dorian Red Cross Charity Bundle Anchor Product      n/a      n/a      September 24, 2019      Copper (Tier 7 - 50-250)   
   7      The Chronomancer's Guide to the Future      5/5      2      September 28, 2019      Silver (Tier 6 - 100-250)   
   8      Legend of the Five Rings: Courts of Stone      5/5      4      August 27, 2019      Electrum (Tier 5 - 250-500)   
   9      Heroic Maps - Storeys: Ragnar's Keep      n/a      n/a      September 26, 2019      Silver (Tier 6 - 100-250)   
   10      Stars Without Number: Revised Edition      4.9/5      164      December 29, 2017      Adamantine (Tier 1 - 5000+)   

Some extra comparison points:

   Title      Score      Number of ratings      Release date      Sales award   
   Shadowrun: Sixth World Beginner Box      2.0/5      15      July 09, 2019      Gold (Tier 4 - 500-1000)   
   Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)      4.1/5      139      July 11, 2013      Adamantine (Tier 1 - 5000+)   

Title: Re: An update on SR6e DriveThruRPG ratings
Post by: ZeroSum on <09-29-19/1400:07>
The one thing that stands out to me is that holy moly, I should give Stars Without Number a try!
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <09-29-19/1408:40>
The one thing that stands out to me is that holy moly, I should give Stars Without Number a try!
Yeah, same thing happened to me!

Also: the hype train for Cyberpunk Red is real. It’s selling really well.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <09-29-19/1417:05>
Stars without Number Revised is, in fact, quite good.

It is the only retro revival I ever liked because its very aware of WHY the industry moved away from the tropes of retro games, and, unlike the first edition which made the mistake of hugging every unfun aspect of retro games that makes it really hard to attach to anything happening, violently ejects the cruft while keeping the actual enjoyable parts of retro games, playing like a zippy hybrid of Dungeons and Dragons and older versions of Traveller without feeling bloated and gross like Traveller d20.

Like SWN 1e made being incapacitated in a fight without dying impossible in the core rules without very rare weaponry. SWN 2e revised went "Wait, no, that is lame and there is a reason the industry has very strong protections against dying instantly to a lucky hit" and made it so unless you got hit with a giant weapon it is IMPOSSIBLE to die to a single attack as you always get 6 turns to stabilize an ally. But then it realized this let them play hardball and kept in the fact that its crazy easy for a low level character shot by any gun to become critically injured so the adventure became about keeping them alive by making anything more than stabilizing buddies hard.

Basically its this wonderous blend of oldschool and newschool RPG design that really gets the RPG community has moved on and doesn't like characters being 100% disposable but also has this wonderfully brutal feel where things are unfair for everyone and its about you trying to be the most unfair while still being a little fish, its great. Can't recommend it enough, I 100% get why its nearly a 5 star rating.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Singularity on <09-29-19/2209:57>

Also: the hype train for Cyberpunk Red is real. It’s selling really well.

I think that may be due to both the anticipation of the Cyberpunk 2077 video game combined with the future release of the Cyberpunk 2020 updated system.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <09-30-19/0353:18>
I mean it does not exactly take a marketing expert to figure out why 6e was released when it was released.

Shadowrun went from having almost no market competition in a small niche market most people don't pay attention to, to having a REALLY big name competitor that is riding the hype of an extremely anticipated video-game with breathtaking memetic celebrity backing. There is now a lot of attention being payed to cyberpunk P&P RPGs, so now is the time for a really strong visibility push!
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: 0B on <09-30-19/1244:50>
Even Final Fantasy VII somewhat "competes" against it (Or perhaps broadens the market) as fantasy-cyberpunk. I think there was one developer interview where someone described it as "steampunk," but with the megacorporation taking over the world, hidden corporate experiments, slums, and neo-anarchists in the form of AVALANCHE, it falls closer under cyberpunk in terms of theme, even if the artistic style looks more like steampunk.

Oddly, FFVII seems like what the sixth world could be if the mana levels got as high as in Earthdawn, meaning that just about everyone had access to magic.

I don't think FFVII or Cyberpunk 2077 will draw people away from Shadowrun, of course, but CPRed might eat into the market. However, if the market itself is broadening because of the attention these upcoming games are getting, I think there's room for growth for both brands. The CPRed's QSR knocked SR6we's QSR out of the water, but we haven't seen how the core book stacks against it. It's easy to make assumptions about it being better because the QSR were better, but like with the next round of errata for 6we, I'll believe it when I see it.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: skalchemist on <09-30-19/1400:22>
(I haven't read this whole thread, coming into it after 8 pages that isn't going to happen.  So if someone has already made this point, sorry to waste your time.)

One thing I find interesting.  The 2.8/5 average rating for Shadowrun 6th makes it seem like its mediocre.  But that is not really true, if you look at the actual ratings: https://www.drivethrurpg.com/product_reviews.php?products_id=286850 

Shadowrun 6th is not mediocre, it is polarizing.  Actual ratings of 2 and 3 are the LEAST common ratings given...

5 stars - 6 people
4 stars - 11 people
3 stars - 1 person
2 stars - 3 people
1 star - 13 people

An average simply can't describe that distribution properly.   Its not that people don't like Shadowrun 6th.  Its that hardly anyone has a mild opinion about it. 
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: topcat on <09-30-19/1418:17>
I don't think FFVII or Cyberpunk 2077 will draw people away from Shadowrun, of course, but CPRed might eat into the market. However, if the market itself is broadening because of the attention these upcoming games are getting, I think there's room for growth for both brands. The CPRed's QSR knocked SR6we's QSR out of the water, but we haven't seen how the core book stacks against it. It's easy to make assumptions about it being better because the QSR were better, but like with the next round of errata for 6we, I'll believe it when I see it.

We may not have much direct competition in the cyberpunk+magic genre, but we're making a strong case for people to look elsewhere for their tabletop entertainment.  The core book is the most embarrassing release since the editing/printing nightmare that was the Sixth World Almanac and it comes on top of the most anti-climactic meta events in the game's history.  Even those events were widely ignored in the core book - you have to look in the Streetpedia and you might get a paragraph on them if you're lucky.

Some meta thing was sort of decribed on the website through a combination of video, audio, chat, and interpretive dance.  I don't know exactly what it was because it had the sort of coherence found in a five year old ADHD kid riding a post-Halloween sugar high.  I can only hope that it all makes it into Missions so I can read about it sometime after the release of SR7.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <09-30-19/1428:01>
Again, please keep comments constructive. Merely expressing your opinion "This sucks" is not constructive and against the Terms of Service #7.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: 0B on <09-30-19/1513:31>
We may not have much direct competition in the cyberpunk+magic genre, but we're making a strong case for people to look elsewhere for their tabletop entertainment.

Well, you're half-right. If 6we's release had been better, I probably wouldn't have gotten into 2e Shadowrun, and now that's my New Favorite.

CPRed doesn't provide the same thing as Shadowrun- not just in terms of magic/setting, but also lethality. The ease in which characters die is a major turn-off for me for CPRed, since I prefer long-lived campaigns. You can eliminate a lot of that in SR with minimal fudging and competent players, but a lot of the lethality in CPRed seems to come down to luck- maybe that's just my impression from the QSR. It was definitely fun for a one-shot, but it does not meet my own needs as a GM. That's not to say other people can't enjoy that level of lethality- it's also possible that the game isn't as lethal as it seemed, just that the players were inexperienced (Since they were new). But as-is, it seemed like I would have to fudge or house-rule a lot of CPRed to get to the right level of lethality, and that feels like cheating. I'm not morally opposed to fudging dice, but I want to avoid it as much as possible, and I don't want it obvious to the players when I do so.

I'm not calling it quits on 6we unless there's no new errata by 2020. I don't think I'll be running it until the next errata batch comes in, either, but I am a bit excited for it since it looks like it'll be bigger. If CubeWorld can release an update after 7 years and No Man's Sky can make a comeback, I'm not going to count out 6we this early in the game.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <09-30-19/1648:56>
Shadowrun 6th is not mediocre, it is polarizing.  Actual ratings of 2 and 3 are the LEAST common ratings given...

Well the quality of the content/edition is always a matter of perspective, but I do believe your comment of it being polarizing is spot on. The current poll basically shows 17 people liking it, 16 disliking it, and 1 person somewhere in between.

I do not believe this polarization is likely to change one iota until further errata and additional content come out. It will be interesting to see fan thoughts once both of those things come to pass. I have no prediction for the outcome but will be watching it develop with interest.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <10-01-19/1101:34>
Shadowrun 6th is not mediocre, it is polarizing.

I submit that it is both at the same time.

If you look, the 5 Star ratings are "anonymous" ratings, not reviews.  It is almost as if the raters knew there weren't words to justify the 5 Star rating.
Likewise, many of the 1 Star reviews probably should be 2 Stars - if the reviewer could set aside their feelings about the company / product.
The 4 Star reviews I read mentioned, and then quickly glossed over, the editing and production issues.  Someone might be able to sell me on the idea that those should be 3.5 Stars, but DriveThuRPG won't allow that - so the reviewer rounded to 4.  Maybe for some of them...  Some should probably be brought down to 3.

The overall effect would be roughly the same, just more indicative of the quality of the product.


If you set aside your feelings, hopes, aspirations, and such and try to read the book objectively (I admit that it can be difficult) it reads kind of like someone took their college roommates hand written notes, typed them up, and submitted them as their thesis without reading them first.
There are quite a few good ideas in the Sixth World Core Book.  I dare say there are a few great ideas in it.  Not a one is fully fleshed out though.

There is a rumor that the playtesters tried to tell CGL that Shadowrun Sixth World needed another year abouts before it was ready.  I can believe it.

It wouldn't hurt if they hired - and put under NDA if they needed - someone that wasn't entrenched in the design process to read through it to point out all the gaps of information.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <10-01-19/1114:22>
Shadowrun 6th is not mediocre, it is polarizing.

I submit that it is both at the same time.

If you look, the 5 Star ratings are "anonymous" ratings, not reviews.  It is almost as if the raters knew there weren't words to justify the 5 Star rating.
Likewise, many of the 1 Star reviews probably should be 2 Stars - if the reviewer could set aside their feelings about the company / product.
The 4 Star reviews I read mentioned, and then quickly glossed over, the editing and production issues.  Someone might be able to sell me on the idea that those should be 3.5 Stars, but DriveThuRPG won't allow that - so the reviewer rounded to 4.  Maybe for some of them...  Some should probably be brought down to 3.

The overall effect would be roughly the same, just more indicative of the quality of the product.


If you set aside your feelings, hopes, aspirations, and such and try to read the book objectively (I admit that it can be difficult) it reads kind of like someone took their college roommates hand written notes, typed them up, and submitted them as their thesis without reading them first.
There are quite a few good ideas in the Sixth World Core Book.  I dare say there are a few great ideas in it.  Not a one is fully fleshed out though.

There is a rumor that the playtesters tried to tell CGL that Shadowrun Sixth World needed another year abouts before it was ready.  I can believe it.

It wouldn't hurt if they hired - and put under NDA if they needed - someone that wasn't entrenched in the design process to read through it to point out all the gaps of information.
I saw two anonymous reviews, while the anonymous ratings are 12 for 4/5 and 8 for 1/2 stars. But sure, it's only the people that like the game that are remaining anonymous. Wonder if it has something to do with not wanting their information out there.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: skalchemist on <10-01-19/1153:54>
Shadowrun 6th is not mediocre, it is polarizing.

I submit that it is both at the same time.

If you look, the 5 Star ratings are "anonymous" ratings, not reviews.  It is almost as if the raters knew there weren't words to justify the 5 Star rating.
Likewise, many of the 1 Star reviews probably should be 2 Stars - if the reviewer could set aside their feelings about the company / product.
The 4 Star reviews I read mentioned, and then quickly glossed over, the editing and production issues.  Someone might be able to sell me on the idea that those should be 3.5 Stars, but DriveThuRPG won't allow that - so the reviewer rounded to 4.  Maybe for some of them...  Some should probably be brought down to 3.
Just to be clear, by "mediocre" I meant "something that gets lots of 2 and 3 star ratings", as the average rating would seem to indicate.  I meant nothing more than that.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: skalchemist on <10-01-19/1216:32>
If you look, the 5 Star ratings are "anonymous" ratings, not reviews.  It is almost as if the raters knew there weren't words to justify the 5 Star rating.
Likewise, many of the 1 Star reviews probably should be 2 Stars - if the reviewer could set aside their feelings about the company / product.
The 4 Star reviews I read mentioned, and then quickly glossed over, the editing and production issues.  Someone might be able to sell me on the idea that those should be 3.5 Stars, but DriveThuRPG won't allow that - so the reviewer rounded to 4.  Maybe for some of them...  Some should probably be brought down to 3.
I saw two anonymous reviews, while the anonymous ratings are 12 for 4/5 and 8 for 1/2 stars. But sure, it's only the people that like the game that are remaining anonymous. Wonder if it has something to do with not wanting their information out there.
Speculating on why people rate how they rate seems like a waste of time to me.  Ratings are always subjective, even meta-subjective, in that they combine multi-dimension subjective assessments (content, editing, system, coolness, whatever) into a single subjective summary.

But if we are going to speculate, I think it is worth mentioning it takes an extra step to actually write a review after you have rated something in the system (you first click the rating button, but then you have to click the "write a review" link to leave a review).   Also, you have to actually have the PDF in your library to rate it (although you don't have to be a "purchaser").  So I find it pretty unlikely that, for some reason, people leaving 5 star ratings somehow "not wanting their information out there". 

It seems more likely to me that people who are really steamed/angry/unhappy are motivated to actually write a review to vent about it, whereas if you read the book and you thought "seems great!" you just click the button and move on.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <10-01-19/1222:34>
We'll also never know the who's or why's behind anonymous votes. They could potentially be either extreme of the spectrum: Catalyst employees or freelances 5 star rating their own product, or someone who doesn't like the company or system creating multiple accounts to 1 star it. There's no way to know. The best we can do is just take the numbers and ratings at face value.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Stainless Steel Devil Rat on <10-01-19/1241:27>
I don't know, but I would expect CGL employees and freelancers aren't getting their pdfs thru DTRPG.  I suppose it's possible that self-interested parties could pay for a copy thru DTRPG just to leave a good review, but if you're going to go to that bother wouldn't you actually leave a good review rather than just toggling the 5 star?  Besides, even if it's occurring, surely it's below statistical significance given the rather low number of people who qualify as CGL employees and freelancers...

Speaking of statistical significance, as of this post there have been 34 reviews given.  I don't see how ANY statistical significance can be achieved with a sample size of only 34.  We're inherently talking about a combination of pure conjecture and anecdote, with probable sprinklings of opinion... 
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: 0B on <10-01-19/1259:53>
It's less likely in general for positive raters to leave a review. If you find something wrong, it's a lot easier to articulate than if you enjoy something. Take the 5th edition book (https://www.drivethrurpg.com/product_reviews.php?products_id=115985), for example. Of the 5/5 ratings, 50 are just ratings and 20 are reviews (29% of 5-star raters left a review). Of the 1/5 ratings, 1 is just a rating and 8 are reviews (89% of 1-star raters left a review).
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <10-01-19/1314:43>
I don't know, but I would expect CGL employees and freelancers aren't getting their pdfs thru DTRPG.  I suppose it's possible that self-interested parties could pay for a copy thru DTRPG just to leave a good review, but if you're going to go to that bother wouldn't you actually leave a good review rather than just toggling the 5 star?

That was basically my point. Both ends of the extremes I listed are highly unlikely.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Hephaestus on <10-01-19/1331:41>
Speaking of statistical significance, as of this post there have been 34 reviews given.  I don't see how ANY statistical significance can be achieved with a sample size of only 34.  We're inherently talking about a combination of pure conjecture and anecdote, with probable sprinklings of opinion...

Weren't there only 42 credited play testers?  ::)

Jokes aside, as much as people want to dissect the intentions of the reviewers, or the statistical variance, or any number of other factors, the bulk data shows that SR6 is not doing as well as it should/could be, and needs CGL to make some serious updates (hopefully before the physical CRB drops) if they want those ratings to get any better.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <10-01-19/1407:23>
Shadowrun 6th is not mediocre, it is polarizing.

I submit that it is both at the same time.

If you look, the 5 Star ratings are "anonymous" ratings, not reviews.  It is almost as if the raters knew there weren't words to justify the 5 Star rating.
Likewise, many of the 1 Star reviews probably should be 2 Stars - if the reviewer could set aside their feelings about the company / product.
The 4 Star reviews I read mentioned, and then quickly glossed over, the editing and production issues.  Someone might be able to sell me on the idea that those should be 3.5 Stars, but DriveThuRPG won't allow that - so the reviewer rounded to 4.  Maybe for some of them...  Some should probably be brought down to 3.
Just to be clear, by "mediocre" I meant "something that gets lots of 2 and 3 star ratings", as the average rating would seem to indicate.  I meant nothing more than that.

Just to be clear, my point is that a lot of the ratings should be 2 and 3 Star ratings.

If the raters had fairly rated, rather than tried to push their agenda, I expect the curve would "scrunch" down to the vast majority falling on 2 and 3, with a significant amount on 4.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <10-01-19/1425:39>
Just to be clear, my point is that a lot of the ratings should be 2 and 3 Star ratings.

While I personally happen to agree with that assessment (I'd give it 3), you have as much right to tell someone else how they should think or feel about something as they do to tell you.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: topcat on <10-01-19/1432:21>
CPRed doesn't provide the same thing as Shadowrun- not just in terms of magic/setting, but also lethality. The ease in which characters die is a major turn-off for me for CPRed, since I prefer long-lived campaigns. You can eliminate a lot of that in SR with minimal fudging and competent players, but a lot of the lethality in CPRed seems to come down to luck- maybe that's just my impression from the QSR. It was definitely fun for a one-shot, but it does not meet my own needs as a GM. That's not to say other people can't enjoy that level of lethality- it's also possible that the game isn't as lethal as it seemed, just that the players were inexperienced (Since they were new). But as-is, it seemed like I would have to fudge or house-rule a lot of CPRed to get to the right level of lethality, and that feels like cheating. I'm not morally opposed to fudging dice, but I want to avoid it as much as possible, and I don't want it obvious to the players when I do so.

Interestingly, CPR is supposed to be much less lethal than old CP2020.  Haven't played CPR, but I did play 2020 back in the day and character permanence felt on par with Call of Cthulhu.  LOL!  CPR is just one option, though.

You can also play prior editions of SR, which hit everything most players of SR6 re looking for without the same issues.  This seems to be the most popular option.  I run an SR5 game and play in an SR4 game.  No real reason to update either to SR6 given the current state of the game.  That's coming from someone who gets twitchy just thinking about retrogaming (the SR4 game is difficult on me, but the company at the table is great).

Leaving the friendly confines of CGL, Blades in the Dark is an amazing basis for a Shadowrun game.  Fate can give you everything you want, too.  Android lacks magic, but it's a really good cyberpunk setting and game - FFG pays attention to details.

We don't really need to stop at cyberpunk, either.  As our interest in SR6 plummeted, my friends didn't fall back on more SR5.  I just started running a D&D game and I'm pretty excited about that.  We have Star Wars, Fate, and Shadows of Esteren games that are a bit irregular, but they're getting more attention.  I'm thinking about a Battletech game.

Put another way: why invest time in a dumpster fire?  The core rules for SR6 are so bad that we don't want to put time into fixing it, let alone playing it, and that dumpster fire is going to burn for the next five years.  Why not walk away and come back in 2024?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: skalchemist on <10-01-19/1437:32>
Speaking of statistical significance, as of this post there have been 34 reviews given.  I don't see how ANY statistical significance can be achieved with a sample size of only 34.  We're inherently talking about a combination of pure conjecture and anecdote, with probable sprinklings of opinion...
Statistical significance is a red herring here for a number of reasons, I think.

1) There is no hypothesis being tested. 
2) Rating means are purely descriptive, so the only kind of extra statistics that would really apply would be variance/standard deviation.
3) Given the nature of ratings (a bounded discrete ordinal variable), its not even clear how one would calculate appropriately the variance anyway.

I think what you may mean by the phrase "statistical significance" is really "evidence".  As in "34 ratings doesn't constitute much evidence to draw any conclusions about how well Shadowrun has been received, and therefore no conclusions should be drawn."   I'm not sure I agree with that statement, but it could be argued.   34 ratings are more ratings than many games at the same tier of sales have, such that I think the fact that its pattern of ratings is so very different from other similar games is good evidence of something different about Shadowrun compared to other games. 

What that difference may be is open to interpretation, of course.  But the fact of the difference seems pretty clear.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Stainless Steel Devil Rat on <10-01-19/1448:49>
To bring in contemporary political jargon, there's certainly a "There there".

I was saying that discussing what the "There" actually is can't be done objectively at this point, based on the data set of DTRPG's reviews/ratings.

Sure, I'd be completely unsurprised if I were to gain insider strategic info and learn that 6we was rushed to be available at Gen Con.  I think most everyone presumes it, actually.  Is that necessarily a bad thing? It's simple reality that there's a certain point where you have to publish what's available now rather than continuing to wait.  I certainly lack both the experience and information to judge whether 6we "should have" baked longer.  What I DO have the experience with RPGs to feel comfortable saying is that no matter how long they baked it, it'd STILL need some post-release updating.  Everything always does- perfection is never achieved no matter how long you try.

So, what I care about is what CGL is doing about the CRB. And from what I can see they've really learned, if only what NOT to do, since 5e.  Certainly remains to be seen if we'll get a proper errata treatment published, but we're well ahead of the curve compared to 5e which took 2 years for a partial treatment.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: skalchemist on <10-01-19/1511:40>
If the raters had fairly rated, rather than tried to push their agenda, I expect the curve would "scrunch" down to the vast majority falling on 2 and 3, with a significant amount on 4.
Ratings are no more or less than the subjective opinion of the person doing the rating.  It will always combine the persons assessment of the multiple dimensions of the game itself (e.g. rules, editing, layout, concepts, etc.) as well as their own excitement level to share their opinion online.  If I rate something a 5, its a 5 to me, and my reasons are completely my own. The only way one consider it "unfair" would be if DTRPG had some kind of "rating criteria" they published and asked their users to follow that set of criteria.  I could not find such a set of criteria and don't think it exists. 

But honestly, I"m not really interested in discussing whether or not the ratings are "wrong" in any fashion.  You seem to think they are, I disagree with you because I don't think "wrong" can even be applied in a meaningful way to such rating systems.  Fair enough.  I'm happy to leave it at that.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <10-01-19/1514:55>
34 ratings are more ratings than many games at the same tier of sales have, such that I think the fact that its pattern of ratings is so very different from other similar games is good evidence of something different about Shadowrun compared to other games.
Yes. This is my thinking, exactly. Also: it's simply not a good look to be one of only one or two titles in the DTRPG top 50ish with a rating below 4 stars. (Which it is, I think; I got up to 40-something when I looked through earlier and they were almost all 4+ stars.) Spend ten minutes clicking through the catalog and you quickly realise that anything below 4 stars is pretty rare. It takes a strong negative reaction to make that happen.

Sure, I'd be completely unsurprised if I were to gain insider strategic info and learn that 6we was rushed to be available at Gen Con.  I think most everyone presumes it, actually.  Is that necessarily a bad thing?
You never get a chance to make a second impression. I, for one, have written 6e off at this point; unless the next errata is mind-bogglingly massive, I'm fairly likely to skip the entire cycle, perhaps just picking up a subset of splatbooks. I doubt I am alone.

Quote
So, what I care about is what CGL is doing about the CRB. And from what I can see they've really learned, if only what NOT to do, since 5e.  Certainly remains to be seen if we'll get a proper errata treatment published, but we're well ahead of the curve compared to 5e which took 2 years for a partial treatment.
Perhaps. But consider this perspective: the 5e CRB launched at some quality bar, as did 6e. Put numbers on that, mentally. It's true that 5e then stuck at that level for a long time, whereas 6e received one round of errata quickly. But is 6e + hotfix errata in a better place today than 5e was the day it shipped? Is the quality bar any higher? I wasn't around in 2013, but I have read the first printing of the 5e CRB, and I think 6e is much worse. Even after the hotfix errata. So I'm not mollified by this reasoning, to be honest.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <10-01-19/1722:35>
Just to be clear, my point is that a lot of the ratings should be 2 and 3 Star ratings.

While I personally happen to agree with that assessment (I'd give it 3), you have as much right to tell someone else how they should think or feel about something as they do to tell you.

Then I guess it is a damn good thing that I am, and never have, told anyone how they should feel about Shadowrun Sixth World.

Isn't it?  Hmmm?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <10-01-19/1808:01>
Then I guess it is a damn good thing that I am, and never have, told anyone how they should feel about Shadowrun Sixth World.

Isn't it?  Hmmm?

Fair, I did not choose my words carefully enough. My bad there.

But can you see how even though didn't say it directly, one could draw the correlation? That is how I took the statement. "This thing should have this rating, and anyone who didn't rate it that way should feel the same way I do about it.". If you meant something else, then once again, my bad.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <10-02-19/1246:07>
My point is, as I stated, that the rating on DriveThruRPG mostly reflect the raters agenda, rather than a true representation of the product.

Read the 1 Star reviews.  It is easy to guess they come from people trying to "burn down the house" one way or another.
I'd say to read the 5 Star reviews, but...  Since half of the 5 Star ratings appeared within 30ish hours of this thread going live, it isn't difficult to imagine some of the Catalyst Crusaders from these forums rushing over to DriveThruRPG to fight the injustice as they see it.
Reading the 4 Star reviews show most of those posters don't give much weight to the continuing quality issues from CGL.

Taken as a whole, this means that the exact ratings aren't weighed properly to make any real judgements toward the actual rating of the Sixth World Core Book.

Now, I didn't touch on the posters feelings at all.  They are all perfectly valid.  The criticisms are valid.  The ratings are off, and not particularly "fair."

Where do I get this notion of fair?  From these very forums (https://forums.shadowruntabletop.com/index.php?topic=30159.0), of course.  (It doesn't start until around page 8, or so.)

I'm just following forum procedure.  In that thread, it was meant to shut down / cancel the critiques coming from Roll4It, and when I bring it up here on DriveThruRPGs ratings, I'm (essentially) accused of conspiracy theories when applied to 5 Star ratings only (even though I applied it to 1 Stars as well).

And that is the real point.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <10-02-19/1416:27>
I'm just following forum procedure.  In that thread, it was meant to shut down / cancel the critiques coming from Roll4It, and when I bring it up here on DriveThruRPGs ratings, I'm (essentially) accused of conspiracy theories when applied to 5 Star ratings only (even though I applied it to 1 Stars as well).
The thread wasn't closed to shut down critiques (god, if we wanted to shut down critiques, there's this nice "delete" feature on the posts). The thread was shut down because it was caught up in circular arguments and flame baiting. On BOTH sides of the argument.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <10-02-19/1509:39>
If he without sin were to throw the first rock, we'd never have a decent riot at our hands around here. If dril were a forum member here, this is what he'd say about us: "blocked. blocked. blocked. youre all blocked. none of you are free of sin"
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <10-02-19/1609:48>
If he without sin were to throw the first rock, we'd never have a decent riot at our hands around here. If dril were a forum member here, this is what he'd say about us: "blocked. blocked. blocked. youre all blocked. none of you are free of sin"

Oh! Oh! I have the perfect rebuttal quote for this! Ahem:

"Mister Chandra, what you just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this room is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.".

- The Principal, Billy Madison
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <10-02-19/1613:49>
My point is, as I stated, that the rating on DriveThruRPG mostly reflect the raters agenda, rather than a true representation of the product.

That is certainly possible. That is also something that I don't think anyone can actually know and state as fact, though.

As far as that thread, both sides swung pretty hard at each other. With a few notable exceptions, I also thought Roll4it's critique was largely fair.

The thread wasn't closed to shut down critiques (god, if we wanted to shut down critiques, there's this nice "delete" feature on the posts). The thread was shut down because it was caught up in circular arguments and flame baiting. On BOTH sides of the argument.

There has been some heat and a lot of disagreement, but I personally have not noticed anyone's opinion being censored. For what that is worth.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <10-02-19/1639:52>
I'm just following forum procedure.  In that thread, it was meant to shut down / cancel the critiques coming from Roll4It, and when I bring it up here on DriveThruRPGs ratings, I'm (essentially) accused of conspiracy theories when applied to 5 Star ratings only (even though I applied it to 1 Stars as well).
The thread wasn't closed to shut down critiques (god, if we wanted to shut down critiques, there's this nice "delete" feature on the posts). The thread was shut down because it was caught up in circular arguments and flame baiting. On BOTH sides of the argument.

There you go twisting other people's posts to advance your agenda...  Yet again.

Even if you are a firm believer that Occam's razor (https://en.wikipedia.org/wiki/Occam%27s_razor) is nothing but a work of fiction, it takes effort - actual deliberate effort - to translate "the cries that Roll4It was too biased was being used to counter Roll4It's critiques" into anything about "the thread being locked."

I would challenge you to explain how you came to that as the conclusion, as I would like everyone to see how far you have to bend over backwards to make that jump.

My point is, as I stated, that the rating on DriveThruRPG mostly reflect the raters agenda, rather than a true representation of the product.

That is certainly possible. That is also something that I don't think anyone can actually know and state as fact, though.

Fair.  I am pretty sure I never presented it as fact, though.  I did not say "the ratings are wrong," or "the ratings are false."

All I did was present my opinions.  I'll admit I didn't put a big. bold. disclaimer in there...  But neither did I make claims that ratings were demonstrateably incorrect.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <10-02-19/1652:14>
I'm just following forum procedure.  In that thread, it was meant to shut down / cancel the critiques coming from Roll4It, and when I bring it up here on DriveThruRPGs ratings, I'm (essentially) accused of conspiracy theories when applied to 5 Star ratings only (even though I applied it to 1 Stars as well).
The thread wasn't closed to shut down critiques (god, if we wanted to shut down critiques, there's this nice "delete" feature on the posts). The thread was shut down because it was caught up in circular arguments and flame baiting. On BOTH sides of the argument.

There you go twisting other people's posts to advance your agenda...  Yet again.

Even if you are a firm believer that Occam's razor (https://en.wikipedia.org/wiki/Occam%27s_razor) is nothing but a work of fiction, it takes effort - actual deliberate effort - to translate "the cries that Roll4It was too biased was being used to counter Roll4It's critiques" into anything about "the thread being locked."

I would challenge you to explain how you came to that as the conclusion, as I would like everyone to see how far you have to bend over backwards to make that jump.

My point is, as I stated, that the rating on DriveThruRPG mostly reflect the raters agenda, rather than a true representation of the product.

That is certainly possible. That is also something that I don't think anyone can actually know and state as fact, though.

Fair.  I am pretty sure I never presented it as fact, though.  I did not say "the ratings are wrong," or "the ratings are false."

All I did was present my opinions.  I'll admit I didn't put a big. bold. disclaimer in there...  But neither did I make claims that ratings were demonstrateably incorrect.
Luckily antipathy and my own self-confidence means I don't have to do anything. You post, claim I crucify you for your beliefs, yet you're still here proselytizing. The only times I respond to your posts is when you're trying to paint things to prove your opinion is more than just your opinion.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: 0B on <10-02-19/1741:51>
My point is, as I stated, that the rating on DriveThruRPG mostly reflect the raters agenda, rather than a true representation of the product.

Although it's true that the quality of a product correlates with the rating on sites like this rather than causes it, I'm awful curious about the whole agenda thing.

I rated SR: Anarchy, a book that was not well-received, with 5 stars. Many people might argue that this does not reflect the "actual quality" of the book. And you know, they're right, both for them, and for a lot of people. For me, I think it's 5 stars.

Because my rating is different than the "actual" quality of the book, does this mean I'm biased or that I have an agenda? Sure- because it's a biased opinion (I like playing it), and because everyone has an agenda (I want more people to look at the book so that I can play it with anyone who likes it). Does it mean I'm under corporate orders, or that I'm shilling for CGL, or that I've been paid to rate it 5 stars? Uh, no. CGL doesn't even pay the errata team, why would they pay people to rate their product higher?Yes, I know nobody works in the RPG industry so that they can eat, but TTRPG writer pay is still remarkably below average for the writing industry... unionize...

Is it possible that a lot of people rated it right away because it showed up in the "new titles" section on DTRPG, which is on the front page of DTRPG? Perhaps, there were some people who were interested in it, either due to QSR or the leaked PDF, and were waiting for it to come out so they could buy it right away.

Why should I rate a product differently than how I feel about it? Giving a product a rating based on what I think the average opinion of its quality is in the community is prone to error and useless in the long run.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <10-02-19/1756:36>
Although it's true that the quality of a product correlates with the rating on sites like this rather than causes it, I'm awful curious about the whole agenda thing.

Skalchemist presented the idea (https://forums.shadowruntabletop.com/index.php?topic=30130.msg527342#msg527342) that Shadowrun Sixth World was polarizing instead of mediocre (by his/her definition receives mostly 2 or 3 Star ratings (https://forums.shadowruntabletop.com/index.php?topic=30130.msg527420#msg527420)).

I presented the idea that it was both at the same time, rather than mutually exclusive (https://forums.shadowruntabletop.com/index.php?topic=30130.msg527413#msg527413).

The agenda only comes in when trying to weight the submitted ratings to a "more appropriate" level.  "More appropriate," is obviously very subjective.
There are a number of 1 Star ratings that are being submitted purely to tank the Overall Raring of Shadowrun Sixth World.  That is their agenda.  Make it look worse than it is, just for that point alone.
There are likewise 5 Star ratings that aren't made for any real opinion about Shadowrun Sixth World, but to raise the ratings to make it look better than it is prior to those submitted ratings.

Much like you said, you had an agenda when rating Anarchy at 5 Stars.

That is all that I posted about.

I made no claim about corporate backing, or that people should rate things any differently, regardless of conspiracy theories otherwise.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: 0B on <10-02-19/1942:14>
Oh, that's fine, I just got the impression that you thought an agenda was bad, in this case. I think it's a bit presumptuous to assume why someone voted a particular way, when there's pretty much nothing to back these statements:

There are a number of 1 Star ratings that are being submitted purely to tank the Overall Raring of Shadowrun Sixth World.  That is their agenda.  Make it look worse than it is, just for that point alone.
There are likewise 5 Star ratings that aren't made for any real opinion about Shadowrun Sixth World, but to raise the ratings to make it look better than it is prior to those submitted ratings.

The only way to determine why someone left a particular rating is if they tell you why they left the rating. Even then, you might frame it in different ways. Do I rate SR: Anarchy at 5-stars because I like it and want others to play it, or to "make it look better?" Does it have to be one way or the other? Is there anything to actually validate my motives other than my own words? I could have even made this up just to make a point- I don't recall leaving a review, so my rating is anonymous. Someone else might've done the 5-star rating, and I could just be taking credit for this. Speculation is pointless without any sort of grounding.

I think it's perfectly fine that you think the edition is mediocre. I think it's also valid to say that many people believe this. Neither of these things mean that the edition actually is mediocre. Similarly, like you said, something being polarizing does not prove/disprove the quality of an edition.

DTRPG ratings can give an impression about what part of the community thinks about an edition- but I think it's more worthwhile to try to judge the quality of an edition on its content.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <10-03-19/0831:54>
Fair.  I am pretty sure I never presented it as fact, though.  I did not say "the ratings are wrong," or "the ratings are false."

All I did was present my opinions.  I'll admit I didn't put a big. bold. disclaimer in there...  But neither did I make claims that ratings were demonstrateably incorrect.

Understood. I can chalk that up to taking it the wrong way due to tone being lost via the medium of discussion.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <10-07-19/1544:11>
It's been a couple of weeks so I thought I'd do an update.

This time I've added some data on absolute sales figures. Via here (https://www.drivethrurpg.com/metal.php), we see we can arrange the sale "metals" awards badges that DTRGP gives products into tiers, where each tier has outsold the tiers below it. Via this post (https://amazing-tales.net/2019/01/27/drivethru-rpg-metal-tiers/) - which is not official but is not obviously wrong - we can convert the tiers into possible sales numbers. I have added those below.

   Position      Title      Score      Number of ratings      Release date      Sales award   
   1      Cyberpunk Red Jumpstart Kit      4.8/5      47      August 01, 2019      Adamantium (Tier 1 - 5000+)   
   2      Shadowrun, Sixth World Core Rulebook      2.8/5      34      August 26, 2019      Platinum (Tier 3 - 1000-2000)   
   3      Cypher System Rulebook      n/a      n/a      September 27, 2019      Copper (Tier 7 - 50-100)   
   4      WFRP Ubersreik Adventures - Bait and Witch      3.8/5      4      September 26, 2019      Electrum (Tier 5 - 250-500)   
   5      Eclipse Phase Second Edition      5/5      14      August 09, 2019      Gold (Tier 4 - 500-1000)   
   6      Hurricane Dorian Red Cross Charity Bundle Anchor Product      n/a      n/a      September 24, 2019      Copper (Tier 7 - 50-250)   
   7      The Chronomancer's Guide to the Future      5/5      2      September 28, 2019      Silver (Tier 6 - 100-250)   
   8      Legend of the Five Rings: Courts of Stone      5/5      4      August 27, 2019      Electrum (Tier 5 - 250-500)   
   9      Heroic Maps - Storeys: Ragnar's Keep      n/a      n/a      September 26, 2019      Silver (Tier 6 - 100-250)   
   10      Stars Without Number: Revised Edition      4.9/5      164      December 29, 2017      Adamantine (Tier 1 - 5000+)   

Some extra comparison points:

   Title      Score      Number of ratings      Release date      Sales award   
   Shadowrun: Sixth World Beginner Box      2.0/5      15      July 09, 2019      Gold (Tier 4 - 500-1000)   
   Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)      4.1/5      139      July 11, 2013      Adamantine (Tier 1 - 5000+)   



DriveThru has updated for the week, here's the new rankings:


Position      Title      Score      Number of ratings      Release date      Sales award   
   1⮝      Shadowrun, Sixth World Core Rulebook      2.9/5⮝      36      August 26, 2019      Platinum (Tier 3 - 1000-2000)   
   2⮟      Cyberpunk Red Jumpstart Kit      4.8/5      51      August 1, 2019      Adamantine (Tier 1 - 5000+)   
   3⮝      Eclipse Phase Second Edition      5/5      15      August 9, 2019      Gold (Tier 4 - 500-1000)   
   4⮟      Cypher System Rulebook      4.5/5⮝      2      September 27, 2019      Silver (Tier 6 - 100-250)   
   5⮟      WFRP Ubersreik Adventures - Bait and Witch      3.6/5⮟      5      September 26, 2019      Gold (Tier 4 - 500-1000)   
   6⮝      The Chronomancer's Guide to the Future      5/5      3      September 28, 2019      Silver (Tier 6 - 100-250)   
   7⮝      Legend of the Five Rings: Courts of Stone      4.8/5⮟      5      August 27, 2019      Electrum (Tier 5 - 250-500)   
   8⮝      Stars Without Number: Revised Edition      4.9/5      167      December 29, 2017      Adamantine (Tier 1 - 5000+)   
   9⮝      Blades in the Dark      4.8/5      145      January 10, 2016      Adamantine (Tier 1 - 5000+)   
   10⮝      Spellcaster: The Frostgrave Magazine #5      n/a      n/a      October 4, 2019      Copper (Tier 7 - 50-100)   

And Comparisons:

   Title      Score      Number of ratings      Release date      Sales award   
   Shadowrun: Sixth World Beginner Box      2.3/5⮝      17      July 9, 2019      Gold (Tier 4 - 500-1000)   
   The Neo-Anarchist Streetpedia      2.9/5      8      June 12, 2019      Gold (Tier 4 - 500-1000)   
   Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)      4.1/5      139      July 11, 2013      Adamantine (Tier 1 - 5000+)   





   BattleTech: BattleMech Manual      4.8/5      4      July 22, 2017      Platinum (Tier 3 - 1000-2000)   
   BattleTech: A Time of War      4.3/5      51      September 25, 2009      Mithral (Tier 2 - 2000-5000)   
   Cyberpunk 2.0.2.0      4.5/5      81      March 9, 2014      Mithral (Tier 2 - 2000-5000)   

I'd also like to point out that I looked through the Chronomancer's Guide to the Future and it has some pretty good rules for running a cyberpunk/magic mash-up in D&D 5E rules.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Shadowhack on <10-08-19/1400:47>
They must not be rating on total sales then since Shadowrun is only at Platinum Tier.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <10-08-19/1402:09>
They must not be rating on total sales then since Shadowrun is only at Platinum Tier.
No, I suspect it’s sales during some sliding time window - over the last week, or something like that. That’s the most sensible and common approach.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Shadowhack on <10-08-19/1422:09>
I live in Seattle, the capital of the tabletop RPG world, and I'm seriously thinking about going to Talisorian's warehouse here to try and ask nicely for a promotional copy of the core rules for Cyberpunk Red. I know its competition but....:)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: 0B on <10-08-19/1825:10>
I'd also like to point out that I looked through the Chronomancer's Guide to the Future and it has some pretty good rules for running a cyberpunk/magic mash-up in D&D 5E rules.

That's tempting... I've always been interested in either a lighter or more "fantastic" sort of cyberpunk, and D&D 5e has a lot more players as well

I live in Seattle, the capital of the tabletop RPG world, and I'm seriously thinking about going to Talisorian's warehouse here to try and scam a copy of the core rules for Cyberpunk Red. I know its competition but....:)

Not that I'd encourage theft, but doing such a thing would not be competition in the least!

I'm hoping that we get a couple of hefty chunks of errata before cyberpunk 2077 is released- I think that's going to increase market size, rather than shift the market (Though, it may do both)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <10-09-19/0425:15>
It's like a street of restaurants: People are drawn there and find what they like.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Jareth Valar on <10-09-19/1450:22>
It's like a street of restaurants: People are drawn there and find what they like.

And like a restaurant, what someone likes or dislikes is never wrong. Something a few on the forums here have failed to remember.

Someone not liking SR6 is wrong because their not giving it a chance or are playing it wrong. It's like telling me that because I don't like shellfish that I'm just not eating it right.   ??? :o ::)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: JesseBFox on <10-09-19/2220:30>
I mostly lurk on these forums, and use it to look up rules questions, and generally check in on Shadowrun stuff. I have not read every page of this thread, but read the start and the last couple pages. I think there is something that is concerning here, to me.

First, opinions are opinions. Some people will like the direction they went with in 6e and some will not. There were some that stayed with 4e, and that is fine. I personally like the concepts and what they were going for in 6e, but that is only my opinion.

However, the ratings should be concerning for one important reason. The 6e Core Rulebook is objectively a really really bad book. There are numerous errors that can only be due to editing, and lack of play testing. I am not talking about "This is OP, that feels wrong, Armor does not have enough of an impact", I am talking about contradictions in rules, some rules left completely out, things that everyone here knows about. The errata team is hard at work to correct some of these things, but they are there in the product and they are for the most part unforgivable things for going to press. To ignore these things and try to discuss why the ratings are poor is to stick your head in the sand to the issue that we all know is there in front of us as it has been well documented here and across the internet.

Adding to this many of the rules implementations are objectively inconsistent. None of this is news to anyone in these forums.

And those things are not opinions, they are concrete things that can be pointed to. Now, if the rest of the book makes up for those mistakes TO YOU, well that is fine, that is opinion. That can cause someone to rate higher. But to have a book so riddled with clear mistakes and to be released in such a poor state, then have it trend mid to low on review ratings, and try to rationalize that out, well. Ostrich on, my friend. It is pretty obvious that the mistakes have impacted people's opinions on the book, as it should. Even if you love it, you cannot say it is better with these mistakes than if they took more time to edit, and have it more cohesive and clear.

Now on to my opinion, since no one asked for it. This book was the single most disappointing rulebook I ever read. Now most of that is my love for the genre, getting behind what they were trying to do, and too eagerly anticipating the release. My local groups shadowrun campaign was put on hold for this, as we waited a couple months. The release came and several of us had purchased the deadwood book + pdf so we downloaded and read through it. Initially there was some confusion but we optimistically got together to make test characters to go through a one shot to test out the system (5 players + GM). The system did not last through the one shot before we pretty much unanimously decided that it was a complete disappointment. We decided to wait for a few more erattas were put out. After a couple weeks of us trying to homebrew some solutions to mathy problems with the system and inconsistencies one of my core beliefs kicked in "If you have to homebrew a system extensively, you are using the wrong system. Switch to one that more closely matches the flavor you want", so that is what we did.

I am a big, big fan of some of the things they were going for. But overall the flaws (real, hard, objective flaws, not opinions) have a major impact for me. Combine that with the inconsistencies (which, hey, could be part of the editing flaws) and the results when you math things out and the game hits the table, a major failure in my opinion.

But I will continue to check on updates. If there is another revision, more clarifications, etc. Hopefully eventually a pdf I can download that has a lot of the problems fixed. Unfortunately I have a hardcover paperweight that I wish I could return (even if I did not get money back. I never ever will use it in it's current state.)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Iron Serpent Prince on <10-10-19/0050:37>
Position      Title      Score      Number of ratings      Release date      Sales award   
   1⮝      Shadowrun, Sixth World Core Rulebook      2.9/5⮝      36      August 26, 2019      Platinum (Tier 3 - 1000-2000)   
   2⮟      Cyberpunk Red Jumpstart Kit      4.8/5      51      August 1, 2019      Adamantine (Tier 1 - 5000+)   
   3⮝      Eclipse Phase Second Edition      5/5      15      August 9, 2019      Gold (Tier 4 - 500-1000)   
   4⮟      Cypher System Rulebook      4.5/5⮝      2      September 27, 2019      Silver (Tier 6 - 100-250)   
   5⮟      WFRP Ubersreik Adventures - Bait and Witch      3.6/5⮟      5      September 26, 2019      Gold (Tier 4 - 500-1000)   
   6⮝      The Chronomancer's Guide to the Future      5/5      3      September 28, 2019      Silver (Tier 6 - 100-250)   
   7⮝      Legend of the Five Rings: Courts of Stone      4.8/5⮟      5      August 27, 2019      Electrum (Tier 5 - 250-500)   
   8⮝      Stars Without Number: Revised Edition      4.9/5      167      December 29, 2017      Adamantine (Tier 1 - 5000+)   
   9⮝      Blades in the Dark      4.8/5      145      January 10, 2016      Adamantine (Tier 1 - 5000+)   
   10⮝      Spellcaster: The Frostgrave Magazine #5      n/a      n/a      October 4, 2019      Copper (Tier 7 - 50-100)   

And Comparisons:

   Title      Score      Number of ratings      Release date      Sales award   
   Shadowrun: Sixth World Beginner Box      2.3/5⮝      17      July 9, 2019      Gold (Tier 4 - 500-1000)   
   The Neo-Anarchist Streetpedia      2.9/5      8      June 12, 2019      Gold (Tier 4 - 500-1000)   
   Shadowrun: Fifth Edition Core Rulebook (Master Index Edition)      4.1/5      139      July 11, 2013      Adamantine (Tier 1 - 5000+)   





   BattleTech: BattleMech Manual      4.8/5      4      July 22, 2017      Platinum (Tier 3 - 1000-2000)   
   BattleTech: A Time of War      4.3/5      51      September 25, 2009      Mithral (Tier 2 - 2000-5000)   
   Cyberpunk 2.0.2.0      4.5/5      81      March 9, 2014      Mithral (Tier 2 - 2000-5000)   

New numbers:

Position      Title      Score      Number of ratings      Release date      Sales award   
   1      WFRP Ubersreik Adventures - Heart of Glass      N/A      N/A      October 9, 2019      Silver (Tier 6 - 100-250)   
   2⮟      Shadowrun, Sixth World Core Rulebook      2.9/5      36      August 26, 2019      Platinum (Tier 3 - 1000-2000)   
   3⮟      Cyberpunk Red Jumpstart Kit      4.8/5      51      August 1, 2019      Adamantine (Tier 1 - 5000+)   
   4⮟      Eclipse Phase Second Edition      5/5      15      August 9, 2019      Gold (Tier 4 - 500-1000)   
   5⮟      Cypher System Rulebook      4.5/5      2      September 27, 2019      Silver (Tier 6 - 100-250)   
   6⮟      WFRP Ubersreik Adventures - Bait and Witch      3.6/5      5      September 26, 2019      Gold (Tier 4 - 500-1000)   
   7⮟      The Chronomancer's Guide to the Future      5/5      4⮝      September 28, 2019      Silver (Tier 6 - 100-250)   
   8⮟      Legend of the Five Rings: Courts of Stone      4.8/5      5      August 27, 2019      Electrum (Tier 5 - 250-500)   
   9⮟      Stars Without Number: Revised Edition      4.9/5      169⮝      December 29, 2017      Adamantine (Tier 1 - 5000+)   
   10⮟      Blades in the Dark      4.8/5      145      January 10, 2016      Adamantine (Tier 1 - 5000+)   

((EDITed: to add the Sales Award of WFRP Ubersreik Adventures - Heart of Glass that I missed the first time through.))
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Hephaestus on <10-10-19/1339:51>
I mostly lurk on these forums, and use it to look up rules questions, and generally check in on Shadowrun stuff. I have not read every page of this thread, but read the start and the last couple pages. I think there is something that is concerning here, to me.

First, opinions are opinions. Some people will like the direction they went with in 6e and some will not. There were some that stayed with 4e, and that is fine. I personally like the concepts and what they were going for in 6e, but that is only my opinion.

However, the ratings should be concerning for one important reason. The 6e Core Rulebook is objectively a really really bad book. There are numerous errors that can only be due to editing, and lack of play testing. I am not talking about "This is OP, that feels wrong, Armor does not have enough of an impact", I am talking about contradictions in rules, some rules left completely out, things that everyone here knows about. The errata team is hard at work to correct some of these things, but they are there in the product and they are for the most part unforgivable things for going to press. To ignore these things and try to discuss why the ratings are poor is to stick your head in the sand to the issue that we all know is there in front of us as it has been well documented here and across the internet.

Adding to this many of the rules implementations are objectively inconsistent. None of this is news to anyone in these forums.

And those things are not opinions, they are concrete things that can be pointed to. Now, if the rest of the book makes up for those mistakes TO YOU, well that is fine, that is opinion. That can cause someone to rate higher. But to have a book so riddled with clear mistakes and to be released in such a poor state, then have it trend mid to low on review ratings, and try to rationalize that out, well. Ostrich on, my friend. It is pretty obvious that the mistakes have impacted people's opinions on the book, as it should. Even if you love it, you cannot say it is better with these mistakes than if they took more time to edit, and have it more cohesive and clear.

Now on to my opinion, since no one asked for it. This book was the single most disappointing rulebook I ever read. Now most of that is my love for the genre, getting behind what they were trying to do, and too eagerly anticipating the release. My local groups shadowrun campaign was put on hold for this, as we waited a couple months. The release came and several of us had purchased the deadwood book + pdf so we downloaded and read through it. Initially there was some confusion but we optimistically got together to make test characters to go through a one shot to test out the system (5 players + GM). The system did not last through the one shot before we pretty much unanimously decided that it was a complete disappointment. We decided to wait for a few more erattas were put out. After a couple weeks of us trying to homebrew some solutions to mathy problems with the system and inconsistencies one of my core beliefs kicked in "If you have to homebrew a system extensively, you are using the wrong system. Switch to one that more closely matches the flavor you want", so that is what we did.

I am a big, big fan of some of the things they were going for. But overall the flaws (real, hard, objective flaws, not opinions) have a major impact for me. Combine that with the inconsistencies (which, hey, could be part of the editing flaws) and the results when you math things out and the game hits the table, a major failure in my opinion.

But I will continue to check on updates. If there is another revision, more clarifications, etc. Hopefully eventually a pdf I can download that has a lot of the problems fixed. Unfortunately I have a hardcover paperweight that I wish I could return (even if I did not get money back. I never ever will use it in it's current state.)

Your sentiments are pretty closely aligned with mine. I got the Beginner box, the Streetpedia, and the CRB. The only one worth keeping is the Streetpedia.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <10-13-19/0756:06>
Your sentiments are pretty closely aligned with mine. I got the Beginner box, the Streetpedia, and the CRB. The only one worth keeping is the Streetpedia.

If I was a customer who purchased the beginner box only to find that a substantial number of rules changed from it to the CRB I'd be quite upset. It would be foolish to knowingly throw money at a product that you knew was either inaccurate or would be defunct two months later.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Hephaestus on <10-14-19/1317:02>
Your sentiments are pretty closely aligned with mine. I got the Beginner box, the Streetpedia, and the CRB. The only one worth keeping is the Streetpedia.

If I was a customer who purchased the beginner box only to find that a substantial number of rules changed from it to the CRB I'd be quite upset. It would be foolish to knowingly throw money at a product that you knew was either inaccurate or would be defunct two months later.

Yeah, I was pretty upset. I got the BB prior to GenCon, and spent a good deal of time trying to figure out all the inconsistencies/errors in the rules. Then I thought well maybe the CRB will answer my questions. Ho boy, was I wrong...

EDIT: By contrast, as a newer player the Streetpedia has been an invaluable source book to get a better idea of the SR world at large.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <10-14-19/1637:10>
Position      Title      Score      Number of ratings      Release date      Sales award   
   1⮝      Shadowrun, Sixth World Core Rulebook      2.8/5⮟      38      August 26, 2019      Platinum (Tier 3 - 1000-2000)   
   2⮟      WFRP Ubersreik Adventures - Heart of Glass      3/5⮝      5      August 1, 2019      Electrum (Tier 5 - 250-500)⮝   
   3⮟      Cyberpunk Red Jumpstart Kit      4.8/5      53      August 1, 2019      Adamantine (Tier 1 - 5000+)   
   4      Cypher System Rulebook      4.5/5      2      September 27, 2019      Silver (Tier 6 - 100-250)   
   5⮟      Eclipse Phase Second Edition      5/5      15      August 9, 2019      Gold (Tier 4 - 500-1000)   
   6⮟      WFRP Ubersreik Adventures - Bait and Witch      3.9/5⮝      8      September 26, 2019      Gold (Tier 4 - 500-1000)   
   7      Legend of the Five Rings: Courts of Stone      4.8/5      6      August 27, 2019      Electrum (Tier 5 - 250-500)   
   8⮟      The Chronomancer's Guide to the Future      5/5      4      September 28, 2019      Silver (Tier 6 - 100-250)   
   9⮟      Stars Without Number: Revised Edition      4.9/5      169      December 29, 2017      Adamantine (Tier 1 - 5000+)   
   10⮟      Blades in the Dark      4.8/5      145      January 10, 2016      Adamantine (Tier 1 - 5000+)   
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Singularity on <10-17-19/0957:15>
If I understand the chart correctly, the position is which is currently the bestseller, title is obvious, score is from 1-5 average rating of those who bought the book and left feedback, number of ratings is obvious, and sales award is where it falls in sales on the site, correct?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <10-17-19/1132:51>
If I understand the chart correctly, the position is which is currently the bestseller, title is obvious, score is from 1-5 average rating of those who bought the book and left feedback, number of ratings is obvious, and sales award is where it falls in sales on the site, correct?
Correct.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Shadowhack on <10-29-19/1436:25>
Looks like the CRB is slipping down the sales chart a bit. I wonder if the German version of 6E will surpass it? It has already been surpassed by a new Forged in the Dark/Apocalypse Engine game called Into the Dark. Neat to see an independent crack the top 5.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: stuh42l on <11-08-19/1217:50>
6E CRB is no longer in the top 10 and has kept its 2.8 rating despite more ratings and reviews. 

It is being surpassed by daily sales by a DnD5e cyberpunk game and the Cyberpunk starter box. As well as adventure splats for warhsmmer, an unheard of FITD game, and Star Trek. It will likely be eclipsed by Blades in the Dark soon, a game that was released 3 years ago.

It breached 1000 sales roughly 7 weeks ago and has yet to breach 2000.



Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <11-08-19/1834:30>
To put the sales in perspective, the Carbon 2185 book has been number one for the last week, and just breached 100 sales.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: stuh42l on <11-09-19/0016:17>
Exactly. Which means SR6 has solid less than that in the same time frame.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <11-09-19/0832:32>
And Terminator: Dark Fate has sold more tickets in the same time frame as Avengers: Endgame.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <11-11-19/2014:58>
And Terminator: Dark Fate has sold more tickets in the same time frame as Avengers: Endgame.

Terminator brought in about 30 million over around two weeks while Avengers took in over 1.2 billion in its first weekend alone.

So like... no. No that isn't true at all. That is about 30 times more sales in the first weekend as opposed to the film's two week release lifetime.

The actual issue with falling off the best seller list 'early' isn't that something else is 'beating' SR, it means SR is no longer meaningfully driving sales. Being pushed off the top 10 slot by an RPG that only has moved 100-250 sales isn't saying good things about that RPG, its saying SR has failed to move more than 33 copies in any given week, which is really kinda not great, and if you crunch the numbers unless SR starts releasing twice a month its hard to understand how they are going to be making money off splats.

I think this is something leadership is aware of, as they have alluded to more dramatic action to fix 'the problem.' At a certain point its not supportive to say things are going ok and that troubling information is not troubling.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Shadowjack on <11-11-19/2235:27>
One consideration is that Shadowrun is a very old game with an older than average player base. I hate pdfs, I'm sure I'm not the only 30+ player that feels that way. Yes, I know D&D sells tons of pdfs but they also dominate the market in general.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <11-11-19/2300:57>
I don't think its likely physical sales overtake their digital, which would need to be true for this to be an ok situation, but something lending credence to that theory is the dramatic steps CGL takes to appease physical retailers, holding back PDFs for months despite them being ready and scheduled to go out for a while because of printing delays to maintain parity.

That said I have talked to a few store owners in my area and SR despite being a popular game around these parts don't move physical copies at all. Like they basically only order one copy to just have it on shelf at this point, and my local store of choice only picked up 4 copies of SR6 anticipating extremely low demand and not one has sold yet.

The plural of anectdote isn't evidence, obviously, but SR doesn't have a lot of shelf presence and its community is very much oriented towards online spaces and play, so PDFs should be expected to be the norm even more than D&D or Pathfinder, which have organized play societies pushing physical books REALLY hard.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <11-11-19/2315:13>
And Terminator: Dark Fate has sold more tickets in the same time frame as Avengers: Endgame.

Terminator brought in about 30 million over around two weeks while Avengers took in over 1.2 billion in its first weekend alone.

So like... no. No that isn't true at all. That is about 30 times more sales in the first weekend as opposed to the film's two week release lifetime.

The actual issue with falling off the best seller list 'early' isn't that something else is 'beating' SR, it means SR is no longer meaningfully driving sales. Being pushed off the top 10 slot by an RPG that only has moved 100-250 sales isn't saying good things about that RPG, its saying SR has failed to move more than 33 copies in any given week, which is really kinda not great, and if you crunch the numbers unless SR starts releasing twice a month its hard to understand how they are going to be making money off splats.

I think this is something leadership is aware of, as they have alluded to more dramatic action to fix 'the problem.' At a certain point its not supportive to say things are going ok and that troubling information is not troubling.
Yes, but Terminator brought in $29,033,832 the weekend of the 2nd, while Avengers: Endgame made $0 the weekend of the second. Which is the point I was making.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <11-11-19/2321:51>
I don't think its likely physical sales overtake their digital, which would need to be true for this to be an ok situation, but something lending credence to that theory is the dramatic steps CGL takes to appease physical retailers, holding back PDFs for months despite them being ready and scheduled to go out for a while because of printing delays to maintain parity.

That said I have talked to a few store owners in my area and SR despite being a popular game around these parts don't move physical copies at all. Like they basically only order one copy to just have it on shelf at this point, and my local store of choice only picked up 4 copies of SR6 anticipating extremely low demand and not one has sold yet.

The plural of anectdote isn't evidence, obviously, but SR doesn't have a lot of shelf presence and its community is very much oriented towards online spaces and play, so PDFs should be expected to be the norm even more than D&D or Pathfinder, which have organized play societies pushing physical books REALLY hard.
Unfortunately, we won't know until ICv2 releases sales numbers for Summer 2019. Currenty, they only released the numbers for Spring 2019 (https://icv2.com/articles/news/view/43716/icv2-releases-internal-correspondence-96)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Shadowjack on <11-11-19/2336:28>
I don't think its likely physical sales overtake their digital, which would need to be true for this to be an ok situation, but something lending credence to that theory is the dramatic steps CGL takes to appease physical retailers, holding back PDFs for months despite them being ready and scheduled to go out for a while because of printing delays to maintain parity.

That said I have talked to a few store owners in my area and SR despite being a popular game around these parts don't move physical copies at all. Like they basically only order one copy to just have it on shelf at this point, and my local store of choice only picked up 4 copies of SR6 anticipating extremely low demand and not one has sold yet.

The plural of anectdote isn't evidence, obviously, but SR doesn't have a lot of shelf presence and its community is very much oriented towards online spaces and play, so PDFs should be expected to be the norm even more than D&D or Pathfinder, which have organized play societies pushing physical books REALLY hard.

I don't disagree but I still think my observation is relevant, not every 40 and 50 year old long-term SR fan is buying pdfs. I have seen that SR5 did sell poorly at my local shop although it's a really small town and mostly just D&D players.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Michael Chandra on <11-12-19/0044:01>
CGL also has its own e-shop, making number-crunching harder.

For what it's worth, I dropped 80 bucks on four Edge+token sets, bought the Beginner Box to have something physical at hand (shame the German Seattle box maps don't fit) and bought several books. Haven't bought PDFs yet, since I have free access to them, and so do others.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: dezmont on <11-12-19/0115:47>
Yeah. It also isn't a BAD thing to make a lot of your sales on PDFs if that is true. It makes your product really accessible but creates issues in terms of casual presence. Part of why I think the LCs are really good for SR is that they sorta are a 'super' Pathfinder League so to speak and help divert people to PDF sales. But as was pointed out the personal shop makes number crunching harder and this assumes they mostly make their online sales on Drivethru, which I think is the more likely scenario but full well might not be, ESPECIALLY if they get a lot of action from people who are there for Battletech!
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <01-24-20/0958:52>

   Position      Title      Score      Number of ratings      Release date      Sales award   

...

   2      Shadowrun, Sixth World Core Rulebook      2.8/5      34      August 26, 2019      Platinum (Tier 3 - 1000-2000)   

A small update, a few months later:

   Position      Title      Score      Number of ratings      Release date      Sales award   
   3      Shadowrun: Cutting Black      3.5/5      4      January 17, 2020      Silver (Tier 3 - 100-250)   
   60      Shadowrun: Free Seattle      4.0/5      1      December 11, 2019      Silver (Tier 3 - 100-250)   
   71      Shadowrun, Sixth World Core Rulebook      2.7/5      46      August 26, 2019      Platinum (Tier 3 - 1000-2000)   

It's notable that the sales tier award hasn't moved. If this post (https://amazing-tales.net/2019/01/27/drivethru-rpg-metal-tiers/) is accurate, this implies SR6 CRB is selling fewer than nine copies per day, on average (<1000 sales in 116 days.)
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: adzling on <01-24-20/1012:23>
those seem like awful sales numbers, anyone know what 5e did for comparison?
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <01-24-20/1318:37>
Can't really tell since 5E is in the Adamantine level of 5000+. If we assume it sold 10,000 copies on DTRPG, that would put it at just over 4 copies a day since it was released.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <01-24-20/1421:25>
those seem like awful sales numbers, anyone know what 5e did for comparison?

They probably are. Most of the conversation and reviews I see around 6e break down as follows:

- tiny portion of die hards who love it.
- moderate portion of die hards who hate it.
- large portion of individuals who neither love nor hate it, but are either not impressed or need the full errata before willing to commit to a stronger opinion.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: The Tekwych on <01-24-20/1739:22>
In dollars spent by game stores through Alliance Distribution on product for a game system in 2019. The top RPG game systems for 2019 were
1. D&D 5e
2. Pathfinder 2e
3. Shadowrun 6e
4. Vampire 5e
5. Star Wars (FFG)
6. Starfonder 1e

These figures were provided by Alliance to store owners who have accounts with the distributor
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: FastJack on <01-24-20/1752:30>
In dollars spent by game stores through Alliance Distribution on product for a game system in 2019. The top RPG game systems for 2019 were
1. D&D 5e
2. Pathfinder 2e
3. Shadowrun 6e
4. Vampire 5e
5. Star Wars (FFG)
6. Starfonder 1e

These figures were provided by Alliance to store owners who have accounts with the distributor
Weird. It's like the people who hate it are a tiny (but loud) portion.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: 0B on <01-25-20/1444:55>
I think Matt Colville once said "People who go on the internet to argue about RPGs aren't playing RPGs." I think it's also fair to say that folks are more likely to leave a review after a negative experience than a positive experience.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: calibur12001 on <01-26-20/1744:16>
I think Matt Colville once said "People who go on the internet to argue about RPGs aren't playing RPGs." I think it's also fair to say that folks are more likely to leave a review after a negative experience than a positive experience.

I don't care what Matt Colville thinks (just like you don't care what I think), and his statement is nothing more than empty hyperbole. I think it's fair to say that there wouldn't be a legitimate negative experience if the editors had done their damn job.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <01-27-20/0811:18>
I think Matt Colville once said "People who go on the internet to argue about RPGs aren't playing RPGs."
Well, that's just nonsense. People who go on the internet to discuss things are going to be in the above-average bracket for passion for and engagement with whatever they are discussing. Their advice won't always be coherent and won't always be useful, but dismissing them out of hand is just silly.

Quote
I think it's also fair to say that folks are more likely to leave a review after a negative experience than a positive experience.
Well, you might think that, but the reviews on DTRPG of other games don't bear that out. As covered upthread, or by a quick look through the top listing right now (https://www.drivethrurpg.com/top_100.php), aggregate review scores of 4.5-5 are pretty common. Few titles have a score below 4. Shadowrun 6e's score of 2.7 is a notable exception, not a typical result.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Lormyr on <01-27-20/1027:33>
I don't know how useful any sales figures from a single site are, one way or the other, since none of that will give a good bird's eye overview. That said, drivethru is probably one of the best single sources for a general impression. Finally, people spend money stupidly, and gamers as a category are especially proficient at it. I couldn't begin to speculate whether the edition is selling well or not overall.

What I can speculate on is the quality of the work. Anyone can fairly argue whether they like the direction or dislike the direction of the rules - that aspect is just a matter of personal tastes. We all know where I fall on that, so no need to rehash. I see a lot more criticism than praise spoken about it online, and hear the same in person when the topic comes up. But again, how well does that represent the overall opinion? Hell if I know.

The state of editing they allowed the book to go live in is indisputably, unacceptably bad. There is no acceptable defense for that.

That quote by Matt Colville is also among the most foolish things I've ever heard.
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: skalchemist on <01-27-20/1044:56>
Starfonder 1e
STARFONDER!  The new romantic game of love in a time of space opera from Paizo.  Get your copy now!

 ;D
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <06-08-20/0852:06>

   Position      Title      Score      Number of ratings      Release date      Sales award   

...

   2      Shadowrun, Sixth World Core Rulebook      2.8/5      34      August 26, 2019      Platinum (Tier 5 - 1000-2000)   

A small update, a few months later:

   Position      Title      Score      Number of ratings      Release date      Sales award   
   3      Shadowrun: Cutting Black      3.5/5      4      January 17, 2020      Silver (Tier 2 - 100-250)   
   60      Shadowrun: Free Seattle      4.0/5      1      December 11, 2019      Silver (Tier 2 - 100-250)   
   71      Shadowrun, Sixth World Core Rulebook      2.7/5      46      August 26, 2019      Platinum (Tier 5 - 1000-2000)   

It's notable that the sales tier award hasn't moved. If this post (https://amazing-tales.net/2019/01/27/drivethru-rpg-metal-tiers/) is accurate, this implies SR6 CRB is selling fewer than nine copies per day, on average (<1000 sales in 116 days.)
Another update for you below, expanded to include all the main 6e books:
   Position      Title      Score      #ratings      Release date      Sales award   
   2      Firing Squad      1.0/5      2      2020/05/26      Silver (Tier 2 - 100-250)   
   N/A      6e CRB      2.6/5      49      2019/08/26      Platinum (Tier 5 - 1000-2000)   
   N/A      Free Seattle      4.0/5      1      2019/12/11      Electrum (Tier 3 - 250-500)   
   N/A      30 Nights      3.0/5      2      2020/03/04      Electrum (Tier 3 - 250-500)   
   N/A      Cutting Black      3.6/5      9      2020/01/17      Electrum (Tier 3 - 250-500)   

(Position refers to the title's current place in the top 100 on DTRPG, as of the day of this post. "N/A" means it was not inside the top 100.)

Title: Re: An update on SR6e DriveThruRPG ratings
Post by: Tecumseh on <06-08-20/1242:27>
Thanks for the update. This is interesting. I hadn't realized that sales awards were public.

I'll note that the German version of the 6E core rulebook also has a Platinum award (same as English), and the score is 4.6/5 across 12 reviews. Does anyone know if the rules are materially different? Presumably the editing was tightened up during translation.

I wonder how frequently the Top 100 rankings are updated. Evidently a Silver award (100-249) will earn you the #2 position across two weeks (Firing Squad's release date of May 28th to June 8th, today).
Title: Re: An update on SR6e DriveThruRPG ratings
Post by: penllawen on <06-08-20/1248:50>
I hadn't realized that sales awards were public.
Caveat: the "metal tiers" part is public but the corresponding number of sales is not. For that, I am relying on this post from an insider (https://amazing-tales.net/2019/01/27/drivethru-rpg-metal-tiers/). There's no obvious reason to disbelieve that source, and when I googled it last year I found a couple of corroborating sources, but still: take it with a grain of salt.

Quote
I'll note that the German version of the 6E core rulebook also has a Platinum award (same as English), and the score is 4.6/5 across 12 reviews. Does anyone know if the rules are materially different? Presumably the editing was tightened up during translation.
There's a detailed thread somewhere on reddit comparing them (look for u/D4rvill). The rules aren't significantly different, I'd say, but they were (apparently) clearer on some points. I'd also argue Pegasus enjoys a much better reputation than Catalyst does, and probably gets more benefit of the doubt as a result.

Quote
I wonder how frequently the Top 100 rankings are updated. Evidently a Silver award (100-249) will earn you the #2 position across two weeks (Firing Squad's release date of May 28th to June 8th, today).
I haven't been able to work that out. I think it changes quite frequently, daily or every few days. But it could be calculated on a longer time period's worth of sales; a sort of moving average, if you will.