Conversely The whole "Technomancer" issue could have been solved but not having a Trans humanist team working of 4e and kept a Distopian team...
To be clear, the Technomancer Archetype evolved (if you will) from Otaku that were introduced in Virtual Realities in 2nd Edition when Shadowrun was still under FASA. If you are going to point fingers, at least get it right.
Now, it can be said that FanPro is responsible for the transformation into Technomancers. For all I know it could have been a licensing limitation.
Regardless, the current state of Technomancers (withholding anything from Kill Code that I'm still waiting to read for myself) is firmly in realm of Catalyst. Like Technos or not, Catalyst made them what they are. No amount of deflection can change that.
Back to the original topic:
The biggest roadblock for anything mimc-ish is a lack of digital... Signature for lack of a better word. In the Sixth World, from about the 60's onward,
everything has electronics in them. Even Throwbacks. That is pretty hard to fake, unless you go
The Ruins route. And please, please, don't.