Shadowrun
Shadowrun General => General Discussion => Topic started by: name-not-taken on <09-09-19/1950:36>
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I'm hoping for an update on the UK! As a brit (whos home in squarely in the Kent toxic Zone, no big loss there) I'm interested to see what's going on.
As far as I can tell it's been four years since the last London book and twenty-eight since the last full sourcebook! There's about thirty years of in-game lore gap and I'm dying to have it filled in!
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I would like to see more exploration of the various meta-types, a new "monster manual", more regional sourcebooks (thinking of the "Target:XXX" series), oh, yeah and an equivalent to Janes World for the Sixth World...for each weaponry, augments and magic.
That should keep people busy for a decade or so ;D
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I want rules to rig a damn building!
It's doable to extrapolate how to do it, but I'd really like more concrete rules for doing it.
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A Corp Security book, explaining various security mechanisms, protocols and different kinds of grunts in detail. *Continues writing his Knight Errant HTR details*
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IŽd really love to see a sourcebook/supplement (in this case, IŽd actually prefer one of those crunch/fluff chimeras ;)) about Heists, B&E, infiltration and exfiltration. Note that this would fit really well with the previous 2 suggestions: Rules for rigging buildings (a.k.a. the work of security spiders) and corp security in general. You could integrate all of that in a 2-part supplement: One part detailing security measures, Spiders and CorpSec strategies, one part detailing the ways and tools to break them and giving examples on famous heists.
Also, I severely missed the "darker paths" of augmentations, and transhumanism in 5th Edition - Cyberzombies, "Jarhead"-style Cyborgs, Cyberware addiction, Bunraku dolls, that kind of stuff. Maybe in the same vein, more about E-Ghosts (maybe even rules for (accidentally?) becoming one), "Brainhacking", VR indoctrination...
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I want rules to rig a damn building!
It's doable to extrapolate how to do it, but I'd really like more concrete rules for doing it.
+1. Home/hideout security is not well defined in 5th, and whenever the Rigger supplement comes out, it should have better rules for things like turrets and buildings. Also, a unified rule set for upgrades and improvements for vehicles/dones/buildings so drones don't get kicked in the nuts & bolts again.
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I do like those setting gazetteers, with plot hooks and contacts sprinkled all over them. If there hasn't been one yet, I'd like to know what's been going on with Quebec post-SR3.
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A UK book, more info on the dark content, Africa, a Critters book and we havent had a good toy catalog in quite some time. What do the current equipment catalogs look like these days?