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[5e OOC] And The Rain Keeps Falling

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CraterShip

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« on: <06-24-16/1400:39> »
OOC thread for campaign "And The Rain Keeps Falling"

Let's start off with one post each with your finalized character. Include spoilers and attachments as necessary. If you created the character in chummer, and can 'print to .pdf' and attach that, it would be best, but any form will likely get the point across.

Update: just waiting on the last few sheets, plan to start IC thread tomorrow or Monday

Update 2: Got the IC threat up here. I will wait to advance the plot until everyone is in and has made their first post, so please be patient with one another. Also, be sure to have your completed FINAL character sheet up on this thread before you post IC. Thanks guys, and I'm excited to get things started!
« Last Edit: <06-25-16/2055:10> by CraterShip »

Tecumseh

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« Reply #1 on: <06-24-16/1525:51> »
== Info ==
Street Name: Ichante
Fake SIN: Winona Lúta
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf
Composure: 10
Judge Intentions: 8
Lift/Carry: 6 (45 kg/30 kg)
Memory: 9
Nuyen: ¥800

== Priorities ==
Metatype: C - Dwarf
Attributes: C - 16 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: E - 6,000¥

== Attributes ==
BOD: 3
AGI: 3
REA: 4
STR: 3
CHA: 3
INT:4 (8)
LOG: 2
WIL: 7
EDG: 2
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                8 + 1d6
Astral Initiative:         10 + 2d6
Physical Damage Track:     10
Stun Damage Track:         12

== Limits ==
Physical:                  4
Mental:                    6
   Audio Enhancement [+2] (Only for audio Perception)
   Vision Enhancement [+3] (Only for visual Perception)
Social:                    7
Astral:                    7

== Active Skills ==
Assensing                  : 6 [Aura Reading]       Pool: 12 (14)
Automatics                 : 1 [Submachine Guns]    Pool: 4 (6)
Counterspelling            : 6 [Combat]             Pool: 12 (14)
Etiquette                  : 1                      Pool: 4
Navigation                 : 2                      Pool: 7
Perception                 : 3 [Visual]             Pool: 9 (11)
Sneaking                   : 3 [Urban]              Pool: 8 (10)
Spellcasting               : 6 [Combat]             Pool: 12 (14)
Summoning                  : 6 [Guardian Spirit]    Pool: 12 (14)
Survival                   : 2                      Pool: 9
Tracking                   : 2                      Pool: 7


== Knowledge Skills ==
Area Knowledge: Seattle    : 3 [Ork Underground]    Pool: 5 (7)
English                    : N                      Pool: 0
Fashion                    : 1                      Pool: 6
Magical Theory             : 4                      Pool: 6
Sioux                      : 2 [Speak]              Pool: 4 (6)


== Contacts ==
Jagawatz; Ork Underground; Ork Talismonger (C3, L2)
Strasser; Ork Underground; Troll Street Dealer (C2, L2)

== Positive Qualities ==
Focused Concentration (Rating 2)
Magician
Mentor Spirit (Cat)
Perceptive I
Perfect Time
Resistance to Pathogens/Toxins
Thermographic Vision

== Negative Qualities ==
Addiction (Mild) (Stimulants)
In Debt V
Phobia (Uncommon, Mild) (Large bodies of water (rivers, lakes, oceans, etc.))
Poor Self Control (Compulsive I, Personal) (Personal Grooming)
Spirit Bane (Water)

== Spells ==
(Tradition: Sioux, Resist Drain with WIL + INT (12))
Chill                      DV: F-1
Flame Burst                DV: F+1
Heal                       DV: F-4
Ice Storm                  DV: F+1
Increase Intuition DV: F-3
Levitate                   DV: F-2
Magic Fingers              DV: F-2
Manascape                  DV: F-2
Opium Den                  DV: F-1
Petrify                    DV: F-2
Physical Mask              DV: F-1
Trid Phantasm              DV: F


== Lifestyles ==
Low, Ork Underground, near The Big Rhino at 2nd and Seneca (Downtown)  1 month

== Armor ==
Armor Jacket                        12
   +Chemical Protection 3
   +Fire Resistance 3
   +Insulation 3
   +Nonconductivity 3
Helmet                              2

Vashon Island: Synergist Business Line 9
   +Custom Fit
   +Concealable Holster

== Weapons ==
Colt Cobra TZ-120
   +Concealable Holster
   +Extended Clip
   +Folding Stock
   +Laser Sight
   +Personalized Grip
   Pool: 4 (6)   Accuracy: 6   DV: 7P   AP: -   RC: 4 (5)

== Communication ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
Trodes
Subvocal Mic
Micro-transceiver

== Ammo ==
Ammo: Flechette Rounds (Submachine Guns) x50
Ammo: Gel Rounds (Submachine Guns) x50
Ammo: Regular Ammo (Submachine Guns) x50

== Drugs and Chems ==
Betel x14
Cram x5
Jazz x5
Psyche x5
Slap Patch, Stim Patch Rating 6
Slap Patch, Stim Patch Rating 4
Slap Patch, Trauma Patch

== Gear ==
Contacts Rating 3
   +Image Link
   +Flare Compensation
   +Low Light
Earbuds Rating 3
   +Audio Enhancement Rating 2
   +Sound Link
Fake SIN (UCAS National SIN, "Winona Lúta") Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Automatic Weapons License) Rating 4
Flashlight, Infrared
Gas Mask
Glasses Rating 4
   +Vision Magnification
   +Vision Enhancement Rating 3
Reagents, per dram x25
Spare Clip (Colt Cobra TZ-120) x3
Survival Kit
Sustaining Focus, Health (Bonded Foci) Rating 4

== Karma Expenses ==
None yet.

== Nuyen Expenses ==
¥100 on a micro-transceiver (6/28/16)
« Last Edit: <10-14-16/1929:19> by Tecumseh »

Herr Brackhaus

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« Reply #2 on: <06-24-16/1758:16> »
INFO: Eddie, B&E/Bio-Samurai, Human Male, late teens/early 20s, 1.82m, 112kg
Real Name: Unknown
Street Name/Aliases: Eddie AKA Edward Allen Marshall (runner fake SIN), Marcus Brennan (legitimate fake SIN)
Movement: 12/24
Karma: 0
Street Cred 0, Notoriety 0, Public Awareness 0
Composure 5 (6), Judge Intentions 7 (6), Lift/Carry 8 (60 kg/40 kg), Memory 6 (7)
Nuyen: 50¥

PRIORITITES (SUM TO 10)
Metatype: E - Human
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000¥

KARMA EXPENDITURES
+25 from Negative Qualities
-25 for Positive Qualities
-1 for Contacts
-7 for skills (Escape Artist 1, Outdoors skill group 1)
-7 for Martial Arts (Jeet Kune Do w/Counterstrike)
-10 for nuyen (20,000¥)

ATTRIBUTES
BOD 4, AGI 4 (6), REA 4 (6), STR 3 (4), CHA 2, INT 5 (4), LOG 3, WIL 3 (4), EDG 3, ESS 0.565

INITIATIVE
Initiative: 9 (12) + 3d6
Matrix AR Initiative: 9 (12) + 3d6

CONDITION MONITORS
Physical: 10, Stun: 10 (11)

LIMITS
Physical 6 (7), Mental 5, Social 3
Situational Modifiers: Enhanced Articulation (+1 Physical, Escape Artist only), Ares Victory Elite (+1 Social), Ballistic Mask (+1 Social, Intimidation only)

QUALITIES
Biocompatability (Bioware), Bi-Polar, Driven, Hawk Eye, Lack of Focus, Phobia (Uncommon, Moderate, medical facilities, labs and operating theaters in particular), Prejudiced (Specific, Biased, medical personnel, doctors and researchers in particular), Restricted Gear (Pain Editor), Sense of Direction, Sharpshooter

ACTIVE SKILLS
Athletics skill group 5, Automatics (Assault Rifles) 4 (+2), Escape Artist 1, Locksmith (Maglock) 6 (+2), Outdoors skill group 1, Palming 4, Perception (Visual) 5 (+2), Pilot Ground Craft 2, Sneaking (Urban) 6 (+2), Unarmed Combat (Jeet Kune Do) 4 (+2)

KNOWLEDGE SKILLS
Area Knowledge: Seattle 2, Biotechnology (Augmentations) 2 (+2), English N, History 2, Security Design (Physical) 2 (+2), Shadow Community 2, Sprawl Life 2, Underworld 2

MARTIAL ARTS
Jeet Kune Do (Counterstrike)

AUGMENTATIONS: 395,600¥
Biomonitor [Alpha], Bone Density Augmentation [Rating 4, Used], Elastic Joints [Used], Enhanced Articulation [Used], Muscle Augmentation [Rating 1, Used], Muscle Toner [Rating 2, Used], Nephritic Screen [Rating 6, Used], Nictitating Membranes [Tinted, Used], Orthoskin [Rating 4, Used], Pain Editor, Reception Enhancer, Synaptic Booster [Rating 2]

ARMOR: 8,105¥
Ares Victory Rapid Transit Elite [AV 9], Ballistic Mask [AV2, w/Ultrasound Sensor (Rating 3)], Chameleon Suit [AV9, w/4 Concealed Pockets, Faraday Pocket, Thermal Damping (Rating 2), Ultrasonic Noise Generator (Rating 4)], Forearm Guards [AV1], Lined Coat [AV9, w/Faraday Pocket, Nonconductivity (Rating 5), Shock Weave (w/4 charges)], Ski mask

WEAPONS: 5,590¥
AK-97 [Assault Rifle, Acc 5 (7), DV 10P, AP-2, SA/BF/FA, RC 6 (7), 38/76(c), w/Chameleon Coating, Folding Stock/Stock Removal, Gas-Vent 3 System, Holographic Sight, Personalized Grip, Sling]

Remington Suppressor [Machine Pistol, Acc 7, DV 7P, AP-1, SA/BF, RC 4, 15(c), w/Concealed Quick-Draw Holster, Electronic Firing, Laser Sight, Sound Suppressor]

Shock Gloves [Unarmed, Acc 6 (7), DV 8S(e), AP-5, Reach 0, w/10 charges]

Survival Knife [Blades, Acc 5, DV 6P, AP-1, Reach 0]

GEAR: 43,155¥
Carried (33,460¥):
2x Camera [Micro], Certified Credstick [Silver], Certified Credstick [Standard], Evotech Himitsu [A0, S5, DP1, FW2, w/Program Carrier (Virtual Machine w/Smoke & Mirrors, Stealth), Receiver, Fake SIN (Rating 3, w/5 Fake Licenses), 2 Electronic Parts], Flashlight, Meta Link [A0, S0, DP1, FW1, w/Fake SIN (Rating 3, w/3 Fake Licenses)], 10x Stealth Tags

Vehicle (2,880¥):
Autopicker [Rating 2], Bug Scanner [Rating 6], Climbing Gear, Crowbar, C-Squared [Rating 6], Endoscope, Gecko Tape Gloves, 20 Plastic Gloves (Pair), Survival Kit, Tool Kit (Locksmith)

Vehicle Smuggling Compartment (6,625¥):
150x APDS rounds [AR], 50x Capsule Rounds [MP, w/DMSO & Narcoject], 150x Flechette rounds [AR], 300x Regular rounds [AR, Hand Loaded w/+1DV], 100x Subsonic rounds [MP, Hand Loaded w/+1DV], 200x Tracer rounds [AR], 4x Clips [AK-97, Extended Rating 2], 2x Clips [Remington Suppressor], 2x Guts, Miniwelder, 4x Nightwatch, 10x Plastic Restraints

Worn (190¥)
Baseball cap [w/Trodes], Micro-Transceiver

VEHICLE: 15,000¥
Thundercloud Morgan [Handling 3/5, Speed 4, Accel 3, Body 14, Armor 6 (12), Pilot/Sensor 0, Seats 2 (3), Manual Control Override, Off-Road Suspension, Weapon Mount (Heavy, External, Fixed, Manual), w/Armor (Standard, Rating 6), Increased Seating, Morphing License Plate, Smuggling Compartment]

LIFESTYLE: 2,500¥
Low [1 month, Comforts & Necessities 2, Security 2, Neighborhood 2, w/Private Room, Bi-Polar Medication]
Apartment in Fife, Tacoma, near the intersection of 20th St E and 62nd Ave

CONTACTS:
Katsumi "Striker" Hisao [Connection 5, Loyalty 2, Fixer]
A female elf in her mid-40s, Katsumi arrived in the Emerald City from San Francisco just after Crash 2.0. It is rumored that she has some distant relation to an officer in the Japanese Imperial Marines tasked with occupying the city, but this has never been substantiated. She operates a legitimate import/export business out of the Tacoma docks, and also works as a fixer in the Seattle shadows where her focus is on acquiring goods at whatever cost. She is a fierce businesswoman who will stop at nothing to protect her operations, and she earned her nickname after she personally destroyed several pursuit vehicles with an Aztechnology Striker rocket launcher.

Eddie has successfully pulled a few B&E jobs for Katsumi, but their relationship is mostly business at this point.



[spoiler=Description and behaviour]
Marcus has established himself in Seattle as a locksmith who operates on both sides of the law. While his primary fake license (Marcus Brennan, UCAS) has all the permits in order for his chosen profession, he only maintains said license for normal, every day purposes to appear as a legitimate citizen who pays his taxes and does everything else expected of him. His secondary fake license (Edward Alan Marshall) is used for all runner activites, and in the shadows he just goes by the nickname Eddie.

The character is a caucasian male in his late teens/early 20s with blue eyes and a maintained buzz cut. He typically wears Rapid Transit Elite branded clothing from the Ares Victory line in the form of sneakers, kevlar trousers, a hoodie, and utility vest, complemented by a heavy lined coat and a ballcap worn low over his face. He'll frequently wear a chameleon suit containing some of his tools underneath the other clothing.

The extensive modifications made to his body coupled with above average physical abilities has turned him into an expert infiltrator and combatant. He is proficient with most locks and physical security devices, and his naturally keen vision makes him a dead shot even at long range. He prefers to sneak in and out entirely unseen, but will resort to using capsule rounds filled with DMSO and narcoject if necessary, and lethal ammunition only as a last resort (or if the job calls for it).

The years he spent in a secret lab being experimented on like an animal did not do wonders for his psyche, however. Medications keeps the bi-polar disorder in check as long as they are taken three to four times a day, bu he also suffers from attention deficit disorder causing him to be distracted easily, and he quickly gets bored if a job requires long periods of inactivity. He also has a moderate phobia and deep resentment of medical institutions and personnel. Finally, the character exhibits a burning desire to find the people responsible for his treatment, and will stop at nothing to hunt them down if he comes across a lead.[/spoiler]

[spoiler=Background]
===== CLASSIFIED: Epsilon-Sigma Clearance Only =====
Medical examination: Subject E4A recovered from Echo Lake site, 2074-01-12 @ 2311 hours local
Presiding physician: Dr. Thomas S. Jones

Initial Physiological Evaluation:
The subject, a human male in his late teens/early 20s, designation Echo-4-Alpha, appears to be in extremely good health considering the circumstances of his recovery; the fourth floor of the abandoned lab he was liberated from was located 80 feet underground near Echo Lake. Unlike the Echo-2 and 3 subjects, 4-Alpha shows no signs of malnutrition or mistreatment and instead appears to have been well cared for, likely due to the extensive modifications he has been subjected to. Each procedure seems to have been performed with great precision and skill, which leads me to believe that they were performed by an expert surgeon. However, inferior and possibly even older raw materials have been used, and as a result the subjects holistic self has suffered greatly despite what seems to be a natural compatibility with the implanted 'ware; it is highly likely that the lab was experimenting on prototype O-Cells or perhaps even using cybermantic techniques used to implant as much ware into a human being as possible. Echo-4-Alpha likely wouldn't survive anything but the most minuscule alteration at this stage.

Initial Psychological Evaluation:
4-Alpha responds well to external physical stimuli, but has remained near-catatonic since his arrival at our facility. Only after administering chemical stabilizers was the subject able to participate in physical trials and even then the subjects will seemed completely broken. In the few hours that have passed since initial discovery and recovery, 4-Alpha has exhibited signs of significant initial fear and mistrust of all medical personnel and has only willingly conversed with civilian contractors. Unfortunately, the subject currently remembers little of his time in the lab or indeed of his past life, and at this rate it is likely that his recovery will take a significant amount of time.

Follow-up report, 2074-06-28 @ 1425 hours local
Physiological update:
4-Alpha, who has himself chosen to go by the name Marcus, is doing remarkably well from a physiological point of view; he is in excellent health, exhibits above average responses to all standardized testing, and shows no signs of auto-immune disorders  despite the extensive augmentation he has been subjected to.

IMPORTANT NOTE: The subject has been fitted with what can only be described as a prototype pain editor; unlike modern versions, this particular organ cannot be turned off and as a result 4-Alpha has a permanently reduced tactile sensitivity and is impervious to pain. Normally, this is a condition that can be excessively dangerous, but 4-Alpha is seemingly used to relying on an implanted biomonitor to inform him of changes to his physical state.

Nearly all of the implants he has received are primarily aimed at making him physically stronger, faster, and tougher; bones, joints, and muscles have been strengthed unilaterally; biofibers have been added to his skin providing the equivalent of subdermal armor; the kidneys, spinal cord, and brain stem have all been enhanced to function at much higher capacity, providing improved toxin resistance, reaction times, and situational awareness, respectively. Furthermore, almost all of his memories of his time in the lab seem to revolve around physical training and mental war games. It seems likely that 4-Alpha was purposefully designed to be a soldier, though his state of mind leaves assignment to the rank and file out of the question.

Psychological update:
4-Alpha exhibits a below-average intellect, possibly as a result of a lack of stimuli as a child, but above average decision-making and pattern-matching abilities; the latter aids 4-Alpha greatly in anticipating behaviour in others. Additionally, the subject has been diagnosed with both Bipolar II Disorder and ADHD, most likely as a result of the numerous invasive surgeries and mental conditioning he has undergone; I have prescribed a combination of anticonvulsants, antipsychotics, and benzodiazepine to stabilize his mood swings, which so far has had the desired effect. In addition to the controlled experiments, the Echo Lake subjects all underwent prolonged and traumatic isolation; judging by the general malnourishment of all subjects, it is likely that the facility had been abandoned for at least three weeks by the time our disposable assets located them. At this stage all Echo-2 and -3 subjects have expired as a result of trauma suffered at the facility, leaving 4-Alpha as the only survivor.

Follow-up report, 2074-11-11 @ 0417 hours local
At some point between midnight and 0300 hours local, 4-Alpha managed to escape from our facility. Despite thorough evaluations of his phsyiological alterations, no one expected that he would be able to dismantle and subsequently squeeze through the external ventilation fan mounted 8 feet above the floor of the common room in the dormitory wing. After stealing supplies and equipment from the nearby barracks, 4-Alpha made his way unseen past several guard posts at which point he appropriated a vehicle from the Stuffer Shack down the road and made his way further west. All trace of the subject ends in the Sound where the vehicle was found, albeit sans passenger. With no further leads to go on, a decision has been made to close the Echo Lake file pending further information.[/spoiler]



NOTE: Chummer doesn't round correctly for the Biocompatibility quality. As per page 54 of Chrome Flesh "the Essence cost of implants of the particular chosen type are reduced by ten percent, rounded down to the tenth"; using the example from the book, Used grade ware should be x1.1 instead of x1.15, and Alpha should be x0.7 instead of x0.72. All in all, for this character the difference is 0.195 Essence (total cost of 5.435 vs 5.630).
« Last Edit: <06-24-16/1822:53> by Herr Brackhaus »

Nimbasa

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« Reply #3 on: <06-25-16/1400:51> »
Speech
Astral
Thought
Matrix/Commlink

rednblack

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« Reply #4 on: <06-26-16/1153:06> »
Name: Chaim Delgado
Alias: Senor Fuente, AKA Blue Eyes, AKA Claudia Perez, AKA Stacks
Role: Primary face, B&E secondary
Age: 28
Race: Human
Sex: Male
Nationality: Aztlan
Ethnicity: Jewban

Physical Description: Slight of build, average height, with a forgettable face but a winning smile, Chaim looks like the guy -- or sometimes gal -- that gets passed over.  He has brown hair that is slightly wavy when worn long, blue eyes, and a latte-like complexion.  He eschews jewelry, but likes bespoke clothes, fine liquors, and a good cigar.

Personality and Background:
[spoiler]Personality: Chaim is a social chameleon.  He forgets himself sometimes when he's in "role," and may even believe some of the lies he's spinning, at least while he's spinning them.  From his history, he's comfortable fraternizing with street rats as well as rubbing elbows with men and women of the corps.  He's a natural diffuser of tension, a born negotiator, and a cool-headed infiltrator.  Of course, all this comes at a cost.  He finds trust a difficult emotion to invest in others, though he desperately wants to. 

More than anything he would like a group of friends, people he could let his guard down around, but he tends to believe that others are as adept at manipulation as he is, or they're rubes undeserving of getting to know the real him.  This tends to play itself out in a small handful of well-worn patterns.  He may see a spark in someone, whether a potential romantic or platonic partner, invest himself in that person, and reveal too much too quickly, putting himself at risk.  Then, he flees, burns SINs, and sets up in the next town.  Or he'll keep people at arm's length too long, so long in fact that they begin to mistrust him, catch him in lies he has had running too long to keep straight himself, and there's another bridge burned.  And sometimes, once, maybe twice, there was nothing wrong with Chaim or the person he chose to invest his trust in, but when Aztechnology came looking, they were the ones who paid the price.  Maybe his current crew will be different, though?  They seem like a solid group of chummers.  One or two might even be friends.  One day.  If they both live long enough.

History: Chaim grew up in Managua, the middle of three boys raised by a single mother in the barrens.  His older brother was a dedicated fuck up and junkie who didn't live to see his seventeenth birthday.  His younger brother was a nice kid, but perhaps looked up to his eldest brother a little too much on the one hand, and the underground rabbis on the other.  Chaim was taken away for his "training" before that situation really resolved itself, and this long-lost little brother -- named Micah -- remains Chaim's biggest regret. 

At fourteen, Chaim's hands were discovered in the wrong pockets.  A Criminal SIN, or worse, would have been the most likely outcome, but instead, Ms. Ichtaca was taken by the pluckiness of it.  Here was a boy, obviously of no means, who had purloined a waiter's coat, manufactured the proper credentials to get into the restaurant, had bathed himself in the employee bathroom to wash the stench of the streets off of himself, and had already acquired three commlinks and a credstick before she caught him.  Yes, Ms. Ichtaca could use a young man like that.  He was given a choice with schooling and a job with Aztechnology on the one hand, and far worse on the other, but the illusion of free will was at least offered.

Upon graduating, Chaim went into intelligence.  The work was dangerous, but the basic plan was for Chaim to be an indispensable as possible for as long as possible so that he could get back into the classroom, this time on the other side of the podium. Things didn't exactly go as planned.  A rival as Aztech doctored his files -- for what Chaim thinks of as a very petty, if personal, reason -- and Chaim's been on the run every since.  Denver, Atlanta, and now as far away from Aztlan as he can get and still stay on the continent he's always called home.   [/spoiler]


== Info ==
Street Name: Chaim Delgado
Name: Unnamed Character
Movement: 10/20
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 9
Judge Intentions: 10
Lift/Carry: 5 (30 kg/20 kg)
Memory: 6
Nuyen: 1100

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: B(3) - 20 Attributes
Special: E(0) - Mundane
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: C(2) - 140,000¥

== Attributes ==
BOD: 3
AGI: 5
REA: 3
STR: 2
CHA: 6
INT: 4
LOG: 3
WIL: 3
EDG: 5

== Derived Attributes ==
Essence:                   5.25
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  4
Mental:                    5
Social:                    9
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Dress [+1] (Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Mortimer of London: Ulysses Coat [+1]
Astral:                    9

== Active Skills ==
Animal Handling            : 0                      Pool: 5
Archery                    : 0                      Pool: 4
Armorer                    : 0                      Pool: 2
Automatics                 : 0                      Pool: 4
Blades                     : 0                      Pool: 4
Clubs                      : 0                      Pool: 4
Computer                   : 2                      Pool: 5
Con                        : 6 [Fast Talk]          Pool: 12 (14)
Cybercombat                : 0                      Pool: 2
Demolitions                : 0                      Pool: 2
Disguise                   : 6                      Pool: 10
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 4
Etiquette                  : 5 [Corporate]          Pool: 11 (13)
First Aid                  : 0                      Pool: 2
Forgery                    : 0                      Pool: 2
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 4
Gymnastics                 : 4                      Pool: 9
Hacking                    : 0                      Pool: 2
Hardware                   : 2                      Pool: 5
Heavy Weapons              : 0                      Pool: 4
Impersonation              : 6                      Pool: 12
Instruction                : 0                      Pool: 5
Intimidation               : 1                      Pool: 7
Leadership                 : 6 [Direct]             Pool: 12 (14)
Longarms                   : 0                      Pool: 4
Navigation                 : 0                      Pool: 3
Negotiation                : 4 [Bargaining]         Pool: 10 (12)
Palming                    : 6                      Pool: 11
Perception                 : 5 [Visual]             Pool: 9 (11)
Performance                : 0                      Pool: 5
Pilot Ground Craft         : 0                      Pool: 2
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 3 [Semi-Automatics]    Pool: 8 (10)
Running                    : 4                      Pool: 6
Sneaking                   : 6                      Pool: 11
Survival                   : 0                      Pool: 2
Swimming                   : 4                      Pool: 6
Throwing Weapons           : 0                      Pool: 4
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 4 [Cyber Implants]     Pool: 10 (12)

== Knowledge Skills ==
Area Knowledge: Seattle    : 6                      Pool: 10
Bars and Clubs             : 2                      Pool: 6
English                    : 0                      Pool: 0
Fashion                    : 3                      Pool: 7
Gangs                      : 3 [ID]                 Pool: 7 (9)
Hebrew                     : 4                      Pool: 7
Politics                   : 2                      Pool: 5
Spanish                    : 0                      Pool: 0
Sprawl Life                : 2                      Pool: 6
Syndicates                 : 2                      Pool: 6

== Contacts ==
Castille; Puyallup; Ganger (2, 1)
M. B. Carter; Downtown; Journalist (2, 1)
Meaghan Delayne; Downtown; Bartender (3, 2)
Suzette Ormann; Redmond; Fixer (5, 2)

== Qualities ==
Bilingual
College Education.RF
Consummate Professional
Did You Just Call Me Dumb?
Quick Healer
Records on File (Aztechnology)
School of Hard Knocks
Social Stress
Too Pretty To Hit
Wanted (Aztechnology)

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Reflex Recorder (Skill) (Unarmed Combat)
Shock Hand
Tailored Pheromones Rating 2

== Armor ==
Armor Vest                          9
Chameleon Suit                      9
   +Auto-Injector
   +Fire Resistance 3
   +Nonconductivity 3
   +Flashlight, Low-light
Custom Ballistic Mask               2
   +Audio Enhancement Rating 1
   +Flare Compensation
   +Gas Mask
   +Image Link
   +Vision Magnification
Mortimer of London: Berwick Dress   8
   +Concealability
   +Custom Fit
Mortimer of London: Berwick Suit    9
   +Custom Fit
Mortimer of London: Ulysses Coat    3
   +Concealability
   +Custom Fit (Stack)
   +Electrochromic Clothing
   +Fire Resistance 3
   +Nonconductivity 3

== Weapons ==
Ares Light Fire 75
   +Hidden Gun Arm Slide
   +Silencer, Ares Light Fire 70
   +Smartgun System, Internal
   +Spare Clip
   Pool: 8 (10)   Accuracy: 8   DV: 6P   AP: -   RC: 2
Savalette Guardian
   +Concealed Quick-Draw Holster
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   +Spare Clip
   Pool: 8 (10)   Accuracy: 7   DV: 8P   AP: -1   RC: 3
Shock Hand
   Pool: 10 (12)   Accuracy: 4   DV: 9S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 10   Accuracy: 4   DV: 2S   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: APDS (Light Pistols) x40
Ammo: APDS (Heavy Pistols) x80
Ammo: Capsule Rounds (Light Pistols) x30
   +DMSO
   +Narcoject
Ammo: Stick-n-Shock (Light Pistols) x30
AR Gloves
Biomonitor
Contacts Rating 2
   +Vision Enhancement Rating 1
   +Smartlink
Cram x3
Datachip x10
Endoscope
Fake License (Concealed Carry Permit) Rating 4
Fake SIN (Enrique Casada (UCAS)) Rating 4
Gecko Tape Gloves
Jazz x3
Lockpick Set
Long Haul x2
Medkit Rating 3
Micro-Transceiver
Novacoke x5
Slap Patch, Stim Patch Rating 6 x2
Stealth Tags x10
Subvocal Mic
Tool Kit (Disguise Kit)
Trodes
« Last Edit: <10-14-16/1203:42> by rednblack »
Speech
Thought
Matrix/Comm
Astral
Subvocal

gwilym

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« Reply #5 on: <06-26-16/1657:59> »
well here we are all do except the nuyen (bit nube on this how we doing dice rolls for starting cash?)
You are not what you think you are. you are an imitation of what your wish you were

gwilym

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« Reply #6 on: <06-26-16/1701:25> »
the files too big with these two attached
You are not what you think you are. you are an imitation of what your wish you were

Tecumseh

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« Reply #7 on: <06-27-16/0126:13> »
Gwilym, Orokos is the standard roller used for PbP, as it records rolling history so the GM can make sure you're not cherrypicking rolls. It also provides the bbcode to easily copy-and-paste your roll results into a post like this one.

For example:
Starting Nuyen: 3d6*60 ¥900

Yay, good roll for me. Traditionally you list out your dice pool so that the GM knows what you are rolling. Attribute # + Skill # + Positive Modifier # - Negative Modifier #, and so on.

@CraterShip, do you have an opinion/preference on color use in IC posts? It's common to do something like "This is for speech" <<This is for Matrix communication>> This is for thoughts. And so on. See Raiderjoseph's or rednblack's footer/signature. I didn't want to use it if you prefer to keep things uncolored.

Does it make sense that some of us would be arriving at the club together? Seeing as we're on the same team and all. Herr/Eddie was the only one who bought a vehicle, so everyone be nice to Eddie. (A Thundercloud Morgan can seat five, right? I'm a dwarf and everyone else is human. Well Raiderjoseph is an ork, but a skinny human-sized ork.)

Separately, Raiderjoseph has been offline for a week. Hopefully he comes back soon.

Herr Brackhaus

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« Reply #8 on: <06-27-16/0822:30> »
The Morgan only has two seats stock, though I did purchase the increased seating mod so it can fit 3. :)

CraterShip

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« Reply #9 on: <06-27-16/0837:52> »
You are welcome to arrive together, whether that means you coordinate before you post, feel free to use the OOC thread, or I'd you just wanna wing it in IC. Orokos is the rigger I use, specifically for the reasons mentioned, and because it can accommodate the sheer number of dice SR uses. I have tried others that cap at 10 dice, which just makes for crazy seperated rolls which get confusing.

As for text patterns, I do prefer color usage to delineate speech, matrix, and thoughts, although I won't good you all to a single way, use whichever you're comfortable with.

Herr Brackhaus

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« Reply #10 on: <06-27-16/0937:26> »
Starting Nuyen (Low): 3d6*60 600

All right, so Eddie has room for two people in the Morgan; if anyone wants to be picked up, let me know IC or OOC and I'll wait to post until tonight.

rednblack

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« Reply #11 on: <06-27-16/1536:15> »
Starting Nuyen: 3d6*60 600
I'll take it.

Chaim will go in solo.  Hope to get an IC up either today or early tomorrow.

Speech
Thought
Matrix/Comm
Astral
Subvocal

gwilym

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« Reply #12 on: <06-27-16/1730:27> »
ok now i'm flummoxed, when I try to save the final char sheet in chummer it comes up that I have 14 special attribute points to spend, can I find them? nope. any ideas? please?
You are not what you think you are. you are an imitation of what your wish you were

gwilym

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« Reply #13 on: <06-27-16/1734:06> »
any how Pale horse will rock up on the bike
You are not what you think you are. you are an imitation of what your wish you were

Tecumseh

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« Reply #14 on: <06-27-16/2041:18> »
Are we at a specific club in the SR universe? If it is centrally located, Ichante will be interested in taking Ork Underground tunnels to a nearby exit in order to avoid the rain. If the club is further away, then she will hitch a ride with Eddit.

I know this is a minor detail, but I figured I would ask. If it's a club described by canon, I can include that in my IC post.