Shadowrun Play > Rules and such

Hackers in combat

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Sphinx:
Prompted by the "bricking guns" thread, I'm curious to know what others think are a hacker's best moves in combat.

Michael Chandra:
Take Cover. Second best imo is taking out guns. You could do Complex for 1 Mark and Free to Eject Clip for example.

Checkmate:
What Michael said. A Decker who finds himself in the middle of a raging firefight probably made a mistake somewhere. That's less true in this edition than it was in 4th, but still true.

Jack_Spade:
Hackers in Combat should use Electronic Warfare with their High End Commlink that they use to slave the team's gear and use Target Device to give them bonus dice to shoot.
Alternatively, they should brick the trodes or data jacks of their opponents to stop them from using wireless boni or calling for help.

But the really very best they can do is having a FA weapon on hand and provide suppressive fire.

Marcus:
Best move is tricky, I'm pretty well down, with use your sweet cyberarm to shoot the hell out of'em with Stick-n-Shocks.
But bricking the other sides cyber eyes and Wire Reflexes/reaction enhancers with a forked data spike is also a solid option if you really hate the other guy. Dataspike base damage is your attack stat, and is easily raise-able with hammer and the other attack program, so getting something that high enough to to brick most anything that's not a beefed up deck isn't all that hard. Deck build wise Hardwired in VM ware, and extra slot gives even fairly low tier a solid program suit. Yeah tere are risks but it can make a mid stat decks from core and get a pretty solid cybercombat platform. The issue that I think isn't really consider enough, the most common effect of matrix attributes is as limits. Decking pools looks a lot more like magic then combat pools, getting much more than 14 dice and your gonna be into diminishing returns, so having limit for 4-5 just isn't that big a deal generally speaking. Sure there is always an argument for pushing every stat as high as possible, but it's simply going to run your out of resources to fast given the number of skills involved and the non-uniformity of decking specializations it's really more common sense to just make sure your pool is gonna be enough achieve the goal over all. 


If you have lead time HotF does offer bunch of interesting options, go in mess with their cybereyes, or rewire their smartlink commands.
 

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