"Classic" Threshold vs. Opposed Rolls

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  • Newb
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« on: <06-03-19/1756:40> »
Guys, have anyone tried to run SR:Anarchy with the traditional thresholds of SR5 (as opposed to Anarchy's opposed rolls for everything)?

What was your mileage/thoughts?
Did it "ruin" the game at any rate?
Share your experiences.


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  • Prime Runner
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« Reply #1 on: <06-04-19/0014:02> »
I prefer the more traditional threshold type of rolling when a PC isn't actively being opposed. I like the randomness to be one-sided (i.e. on the PC's side) when they're trying to overcome an inanimate object, like a door lock. Inanimate objects rolling well to "resist" always seemed a bit goofy to me. A lock is a lock and the difficulty should be fixed rather than varying from one moment to the next. That's my preference anyway.

I can't remember the exact circumstances but I think we had a B&E expert with 10+ dice only get one hit with the 4-dice lock got four. One hit was an embarrassing roll, and statistically improbable, but it should have been enough.